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webgl.php
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - STL</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
a { color: skyblue }
.button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
.highlight { background:orange; color:#fff; }
span {
display: inline-block;
width: 60px;
float: left;
text-align: center;
}
</style>
</head>
<body>
<?php
$file = htmlspecialchars($_GET["file"]);
?>
<div id="info">
This model is <a href="./models/<?php echo $file; ?>"><?php echo $file; ?></a>.
</div>
<script src="./js/three.min.js"></script>
<script src="js/STLLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/stats.min.js"></script>
<script src="./js/OrbitControls.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, cameraTarget, scene, renderer;
var orbitControls;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
camera.position.set( 3, 0.15, 3 );
cameraTarget = new THREE.Vector3( 0, -0.25, 0 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x72645b );
scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
// Ground - uncomment the next eight lines if you want a ground plane below the models.
// var plane = new THREE.Mesh(
// new THREE.PlaneBufferGeometry( 40, 40 ),
// new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
//);
//plane.rotation.x = -Math.PI/2;
//plane.position.y = -0.5;
//scene.add( plane );
//plane.receiveShadow = true;
// ASCII file
var loader = new THREE.STLLoader();
// Binary files
var material = new THREE.MeshPhongMaterial( { color: 0xAAAAAA, specular: 0x111111, shininess: 200 } );
loader.load( "./models/<?php echo $file; ?>", function ( geometry ) {
var mesh = new THREE.Mesh( geometry, material );
//mesh.position.set( 0, - 0.37, - 0.6 );
mesh.position.set( 0, -0.4, 0 );
mesh.rotation.set( - Math.PI / 2, 0, 0 );
mesh.scale.set( 0.02, 0.02, 0.02 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
} );
// Lights
scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
// stats
stats = new Stats();
container.appendChild( stats.dom );
//
orbitControls = new THREE.OrbitControls(camera, renderer.domElement);
orbitControls.autoRotate = true;
window.addEventListener( 'resize', onWindowResize, false );
}
function addShadowedLight( x, y, z, color, intensity ) {
var directionalLight = new THREE.DirectionalLight( color, intensity );
directionalLight.position.set( x, y, z );
scene.add( directionalLight );
directionalLight.castShadow = true;
var d = 1;
directionalLight.shadow.camera.left = -d;
directionalLight.shadow.camera.right = d;
directionalLight.shadow.camera.top = d;
directionalLight.shadow.camera.bottom = -d;
directionalLight.shadow.camera.near = 1;
directionalLight.shadow.camera.far = 4;
directionalLight.shadow.mapSize.width = 1024;
directionalLight.shadow.mapSize.height = 1024;
directionalLight.shadow.bias = -0.002;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var timer = Date.now() * 0.0005;
orbitControls.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>