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Some help for you guys. #135

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ggarra13 opened this issue Dec 23, 2023 · 1 comment
Open

Some help for you guys. #135

ggarra13 opened this issue Dec 23, 2023 · 1 comment

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@ggarra13
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ggarra13 commented Dec 23, 2023

Thank you for opensourcing your renderer which will be pivotal for research and VFX and not forcing people to use the render queue. Please keep developing it.

You taught me a new way to use docker, which I found interesting. I have tried to stay away from checking renderers as a I always make a mess of the industry when I do so.

I found your ICL cumbersome, compared to, for example, Pixar's OpentimelineIO where the whole signing process could be done without leaving your browser.

So, rather than signing an ICL, I will point you to my Ubuntu22 NATIVE (non-docker) CMake scripts. They are optimized to build the dependencies as fast as possible. They are in the branch ubuntu22 and should work fine with Ubuntu 22.04.3, but they are a WIP. That will help people with the issues facing RedHat's threats of closing distributions like Rocky Linux.

Instead of submitting a PR, which I will hold until you make ICL easier to use, you can check them out for now and use them as you see fit at ggarra13/openmoonray and ggarra13/arras*, etc. other repositories. (ubuntu22 branch remember that).

I also updated USD to version v0.23.11.

The scripts can be run by just starting them with a runme.sh main script at the root of the project. One caveat is that scripts build also usdview which is unnecesary for openmoonray and for my own purposes too (requiring a painful Qt5.1.12 download from Qt main web page, instead of just Ubuntu's qt5-base-dev package) but I am still using it for debugging. I found out that it would work fine for basic scenes like the Kitchen_set scenes, but for the ALab scene there would be missing objects not showing up in usdview.

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@disini
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disini commented Feb 28, 2024

Awesome job ! I'm trying to compile this project on ubuntu 22.04, and I encountered many problems on it! Thanks so much for your great work!

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