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Add building iOS native libraries with NativeAOT documentation
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4 changes: 4 additions & 0 deletions core/nativeaot/NativeLibrary/README.md
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You can find a list of additional framework libraries by publishing the project as shared library (`/p:NativeLib=Shared`) with detailed verbosity (`-v d`), and looking at the output generated by the `LinkNative` target.

## Building iOS Native Libraries with NativeAOT

A separate [document](./ios-like-native-libraries-with-nativeaot.md) covers building native libraries with NativeAOT for iOS-like platforms in .NET 9.

## References

Real-world example of using CoreRT (previous incarnation of NativeAOT) and Rust is [in this article](https://medium.com/@chyyran/calling-c-natively-from-rust-1f92c506289d).
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# iOS-like Native Libraries with NativeAOT in .NET 9

## Building shared libraries

This section describes steps to create a simple .NET Class Library project with NativeAOT support.

1. Download .NET 9 SDK
2. Create a class library project

```bash
dotnet new classlib -n "MyNativeAOTLibrary"
```

3. Add the following properties into the project file `MyNativeAOTLibrary.csproj`

```xml
<PublishAot>true</PublishAot>
<PublishAotUsingRuntimePack>true</PublishAotUsingRuntimePack>
```

4. Edit the `MyNativeAOTLibrary/Class1.cs` source code to expose a managed method to the native world as `aotsample_add`. For example:

```cs
using System.Runtime.InteropServices;
namespace NaotLib;
public class Class1
{
[UnmanagedCallersOnly(EntryPoint = "aotsample_add")]
public static int Add(int a, int b)
{
return a + b;
}
}
```

### Building iOS shared libraries

This section covers building shared libraries for iOS physical devices (RID: `ios-arm64`).
Targeting iOS simulators (RIDs: `iossimulator-arm64`, `iossimulator-x64`) is almost identical and is not covered in this guide.

1. Publish the class library and target desired iOS platform

```bash
dotnet publish -r ios-arm64 MyNativeAOTLibrary/MyNativeAOTLibrary.csproj
```

2. Shared library `MyNativeAOTLibrary.dylib` and debug symbols `MyNativeAOTLibrary.dylib.dSYM` will be located at: `MyNativeAOTLibrary/bin/Release/net9.0/ios-arm64/publish/`

### Building MacCatalyst shared libraries

This section covers building shared libraries for MacCatalyst (RIDs: `maccatalyst-arm64`, `maccatalyst-x64`).

1. Publish the class library and target MacCatalyst for `Arm64` architecture

```bash
dotnet publish -r maccatalyst-arm64 MyNativeAOTLibrary/MyNativeAOTLibrary.csproj
```

2. (and/or) Publish the class library and target MacCatalyst for `x64` architecture

```bash
dotnet publish -r maccatalyst-x64 MyNativeAOTLibrary/MyNativeAOTLibrary.csproj
```

3. Previous steps will produce two pairs of files: a shared library `MyNativeAOTLibrary.dylib` and its debug symbols `MyNativeAOTLibrary.dylib.dSYM` for each of the two architectures, which will be located in their respective publish folders: `MyNativeAOTLibrary/bin/Release/net9.0/<rid>/publish/`

> [!NOTE]
> Both step 1. and step 2. are required if a universal MacCatalyst framework is being created (more info available [below](#packaging-the-shared-library-into-a-custom-maccatalyst-universal-framework))

## Creating and consuming a custom framework (optional)

Apple imposes a requirement that shared libraries (.dylibs) need to be packaged into frameworks in order to be consumed from applications.

This section describes all required steps to achieve this and a simple scenario of a iOS/MacCatalyst application consuming a shared NativeAOT library/framework.

> [!NOTE]
> The described steps are just for demonstration purposes. The actual requirements may differ depending on the exact use case.

### Packaging the shared library into custom iOS framework

1. Create a framework folder

```bash
mkdir MyNativeAOTLibrary.framework
```

2. Adjust load commands:

- `LC_RPATH` load command

```bash
install_name_tool -rpath @executable_path @executable_path/Frameworks MyNativeAOTLibrary/bin/Release/net9.0/ios-arm64/publish/MyNativeAOTLibrary.dylib
```

- `LC_ID_DYLIB` load command

```bash
install_name_tool -id @rpath/MyNativeAOTLibrary.framework/MyNativeAOTLibrary MyNativeAOTLibrary/bin/Release/net9.0/ios-arm64/publish/MyNativeAOTLibrary.dylib
```

3. Manually package the binary into a universal file

```bash
lipo -create MyNativeAOTLibrary/bin/Release/net9.0/ios-arm64/publish/MyNativeAOTLibrary.dylib -output MyNativeAOTLibrary.framework/MyNativeAOTLibrary
```

4. Add a property list file to your framework:

- Create a `Info.plist` file

```bash
touch MyNativeAOTLibrary.framework/Info.plist
```

- Add the contents from the [appendix](#appendix-infoplist-contents) into the created `Info.plist` file

After the final step the framework structure should look like this:

```
MyNativeAOTLibrary.framework
|_ MyNativeAOTLibrary
|_ Info.plist
```

### Packaging the shared library into a custom MacCatalyst universal framework

Universal frameworks require binaries for both `Arm64` and `x64` architecture.
For this reason, it is required to publish native libraries targeting both RIDs: `maccatalyst-arm64` and `maccatalyst-x64` beforehand.

1. Create a framework folder structure

```bash
mkdir -p MyNativeAOTLibrary.framework/Versions/A/Resources
ln -sfh Versions/Current/MyNativeAOTLibrary MyNativeAOTLibrary.framework/MyNativeAOTLibrary
ln -sfh Versions/Current/Resources MyNativeAOTLibrary.framework/Resources
ln -sfh A MyNativeAOTLibrary.framework/Versions/Current
```

2. Adjust load commands:

- `LC_RPATH` load command

```bash
install_name_tool -rpath @executable_path @executable_path/../Frameworks MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-arm64/publish/MyNativeAOTLibrary.dylib
install_name_tool -rpath @executable_path @executable_path/../Frameworks MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-x64/publish/MyNativeAOTLibrary.dylib
```

- `LC_ID_DYLIB` load command

```bash
install_name_tool -id @rpath/MyNativeAOTLibrary.framework/Versions/A/MyNativeAOTLibrary MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-arm64/publish/MyNativeAOTLibrary.dylib
install_name_tool -id @rpath/MyNativeAOTLibrary.framework/Versions/A/MyNativeAOTLibrary MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-x64/publish/MyNativeAOTLibrary.dylib
```

3. Manually package the binary into a universal file

```bash
lipo -create MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-arm64/publish/MyNativeAOTLibrary.dylib MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-x64/publish/MyNativeAOTLibrary.dylib -output MyNativeAOTLibrary.framework/Versions/A/MyNativeAOTLibrary
```

4. Add a property list file to your framework:

- Create a `Info.plist` file

```bash
touch MyNativeAOTLibrary.framework/Versions/A/Resources/Info.plist
```

- Add the contents from the [appendix](#appendix-infoplist-contents) into the created `Info.plist` file

After the final step the framework structure should look like this:

```
MyNativeAOTLibrary.framework
|_ MyNativeAOTLibrary -> Versions/Current/MyNativeAOTLibrary
|_ Resources -> Versions/Current/Resources
|_ Versions
|_ A
| |_ Resources
| | |_ Info.plist
| |_ MyNativeAOTLibrary
|_ Current -> A
```

### Consuming custom frameworks

1. Open `Xcode` (in this example `Xcode 16.0` is used)
2. Create a new `App` project
3. Choose the name for your app (e.g., `MyiOSApp`) and choose Objective-C as the source language
4. Add a reference to the `MyNativeAOTLibrary` framework
- In the `MyiOSApp` targets `General` tab, under `Frameworks, Libraries and Embedded Content` click the `+` sign to add `MyNativeAOTLibrary` as the referenced framework
- In the dialog choose: `Add Other` -> `Add Files` and then browse to the location of `MyNativeAOTLibrary.framework` and select it
- Once selected, set `Embed and Sign` option for `MyNativeAOTLibrary` framework

![Drop](./xcode-add-framework-reference.png)
5. Add `MyNativeAOTLibrary.framework` location to the list of `Framework Search Paths` in the `Build Settings` tab

![Drop](./xcode-add-framework-search-path.png)
6. Edit the `main.m` by calling the exposed managed method `aotsample_add` and printing the result

```objc
extern int aotsample_add(int a, int b);
int main(int argc, char * argv[]) {
...
NSLog(@"2 + 5 = %d", aotsample_add(2, 5));
...
}
```

7. Select your physical iOS device and build/run the app
8. Inspect the logs after the app has successfully launched, the app should print out: `2 + 5 = 7`

> [!NOTE]
> For MacCatalyst, the above-described steps are identical apart from step 7, where the Run Destination needs to be set as: `Mac (Mac Catalyst)`

## Building static libraries with NativeAOT for iOS-like platforms

As described in the [parent document](./README.md#building-static-libraries), it is preferred to build shared libraries over static ones due to several limitations.

However, if desired, building static libraries can be accomplished by following the steps for building a shared one, with an additional property to be included in the project file:

```xml
<NativeLib>Static</NativeLib>
```

After the project has been published, the static library `MyNativeAOTLibrary.a` can be found at: `MyNativeAOTLibrary/bin/Release/net9.0/<rid>/publish`.

Consuming the static library and configuring the consumer project are not covered in this document.

## Appendix Info.plist contents

```xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>MyNativeAOTLibrary</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.MyNativeAOTLibrary</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CFBundleExecutable</key>
<string>MyNativeAOTLibrary</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
</dict>
</plist>
```
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