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SpawnWall.cs
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using System.Collections;
using System.Collections.Generic;
using Landfall.TABS;
using Photon.Bolt;
using TFBGames;
using UnityEngine;
using UnityEngine.Events;
public class SpawnWall : MonoBehaviour, IRemotelyControllable
{
public GameObject objectToSpawn;
public float percentage = 0.5f;
public bool spawnOnAwake;
public int numberToSpawn = 1;
public bool spawnIfUnitDead = true;
public bool parentToMe;
public bool followMe;
public bool useRootSizeOfSpawner;
public bool giveTarget;
public bool allowRootTarget;
public bool useAlternatingSpawnPos;
public bool giveSpawnerWeapon;
public float spread;
public float timeBetweenSpawns = 0.02f;
public bool waitBeforeFirstSpawn;
public bool useRandom;
public float minRandom = 1f;
public float maxRandom = 1f;
public float maxRange;
private bool DidInitialize;
public UnityEvent spawnEvent;
private ProjectilesSpawnManager ProjectilesSpawnManager;
private bool IsProjectile;
private GameObject RootObject;
private DataHandler Data;
private CheckClosestUnitTargets TargetChecker;
private float AllowedToSpawn = 1f;
private float SpawnedSinceDelay;
private List<Unit> Targets;
private Unit CurrentTarget;
private List<AlternatingSpawnPos> AltSpawnPos;
private int TargetPlace;
private int CurrentSpawnPosNumber;
[HideInInspector]
public GameObject spawnerProjecile;
private bool DidInitializeForMultiplayer;
private bool IsUnit;
public bool IsRemotelyControlled { get; private set; }
private void Start()
{
Data = transform.root.GetComponentInChildren<DataHandler>();
RootObject = transform.root.gameObject;
if (giveTarget)
{
TargetChecker = GetComponent<CheckClosestUnitTargets>();
}
if (spawnOnAwake)
{
StartCoroutine(SpawnUnit(transform.position, transform.rotation));
}
}
public void SpawnUpwardsOnLastGroundPos()
{
if ((bool)Data)
{
StartCoroutine(SpawnUnit(Data.groundMapPosition, Quaternion.LookRotation(Vector3.up)));
}
else
{
SpawnUpwards();
}
}
public void SpawnUpwardsOnTarget()
{
var position = transform.position;
if (!Data)
{
Data = RootObject.GetComponent<Unit>().data;
}
if ((bool)Data && (bool)Data.targetData)
{
position = Data.targetData.mainRig.position;
if (maxRange != 0f && Data.distanceToTarget > maxRange)
{
return;
}
}
StartCoroutine(SpawnUnit(position, Quaternion.LookRotation(Vector3.up + Random.insideUnitSphere * spread * 0.01f)));
}
public void SpawnOnAndTowardsTarget()
{
var position = transform.position;
if (!Data)
{
Data = RootObject.GetComponent<Unit>().data;
}
if ((bool)Data && (bool)Data.targetData)
{
position = Data.targetData.mainRig.position;
if (maxRange != 0f && Data.distanceToTarget > maxRange)
{
return;
}
}
var vector = new Vector3(Data.targetData.mainRig.position.x - Data.mainRig.position.x, 0f, Data.targetData.mainRig.position.z - Data.mainRig.position.z);
StartCoroutine(SpawnUnit(position, Quaternion.LookRotation(vector + Random.insideUnitSphere * spread * 0.01f)));
}
public void SpawnUpwardsOnSpawnerTarget()
{
var position = transform.position;
DataHandler dataHandler = null;
var component = transform.root.GetComponent<TeamHolder>();
if ((bool)component.spawner)
{
dataHandler = component.spawner.transform.root.GetComponent<Unit>().data;
}
if ((bool)dataHandler && (bool)dataHandler.targetData)
{
position = dataHandler.targetData.mainRig.position;
if (maxRange != 0f && dataHandler.distanceToTarget > maxRange)
{
return;
}
}
StartCoroutine(SpawnUnit(position, Quaternion.LookRotation(Vector3.up + Random.insideUnitSphere * spread * 0.01f)));
}
public void SpawnUpwards()
{
StartCoroutine(SpawnUnit(transform.position, Quaternion.LookRotation(Vector3.up + Random.insideUnitSphere * spread * 0.01f)));
}
public void SpawnAtObjectRotation()
{
var vector = transform.rotation * Vector3.forward;
StartCoroutine(SpawnUnit(transform.position, Quaternion.LookRotation(vector + Random.insideUnitSphere * spread * 0.01f)));
}
public void SpawnTowardsTarget()
{
if (!Data)
{
Data = RootObject.GetComponent<Unit>().data;
}
if ((bool)Data.targetData)
{
StartCoroutine(SpawnUnit(transform.position, Quaternion.LookRotation((Data.targetData.mainRig.position - Data.mainRig.position).normalized + Random.insideUnitSphere * spread * 0.01f)));
}
}
public void SpawnTowardsTargetWithoutY()
{
if (!Data)
{
Data = RootObject.GetComponent<Unit>().data;
}
if ((bool)Data.targetData)
{
StartCoroutine(SpawnUnit(rotation: Quaternion.LookRotation(new Vector3(Data.targetData.mainRig.position.x - Data.mainRig.position.x, 0f, Data.targetData.mainRig.position.z - Data.mainRig.position.z).normalized + Random.insideUnitSphere * spread * 0.01f), position: Vector3.Lerp(Data.targetData.mainRig.position, transform.position, percentage)));
}
}
public void SpawnCharacterForward()
{
StartCoroutine(SpawnUnit(transform.position, Quaternion.LookRotation(transform.root.GetComponent<Unit>().data.mainRig.transform.forward + Random.insideUnitSphere * spread * 0.01f)));
}
public void Spawn(Vector3 position, Vector3 direction)
{
StartCoroutine(SpawnUnit(position, Quaternion.LookRotation(direction + Random.insideUnitSphere * spread * 0.01f)));
}
private IEnumerator SpawnUnit(Vector3 position, Quaternion rotation)
{
if ((bool)TargetChecker)
{
Targets = new List<Unit>();
Targets = TargetChecker.GetTargets(maxRange);
}
if (waitBeforeFirstSpawn)
{
SpawnedSinceDelay = AllowedToSpawn;
}
var numberSpawned = 0;
while (numberSpawned < numberToSpawn)
{
InitializeSpawn();
if (!IsAllowedToSpawnInMultiplayer())
{
yield return null;
}
if ((bool)Data && Data.Dead && !spawnIfUnitDead)
{
yield return null;
}
if (useAlternatingSpawnPos)
{
AltSpawnPos = new List<AlternatingSpawnPos>();
AltSpawnPos.AddRange(transform.parent.GetComponentsInChildren<AlternatingSpawnPos>());
}
if (SpawnedSinceDelay < AllowedToSpawn)
{
if (useAlternatingSpawnPos && AltSpawnPos.Count > 0)
{
if (CurrentSpawnPosNumber > AltSpawnPos.Count - 1)
{
CurrentSpawnPosNumber = 0;
}
position = AltSpawnPos[CurrentSpawnPosNumber].transform.position;
if (numberToSpawn - numberSpawned <= AltSpawnPos.Count && AltSpawnPos[CurrentSpawnPosNumber].useLastSpawnEvent)
{
AltSpawnPos[CurrentSpawnPosNumber].InvokeLastSpawnEvent();
}
else
{
AltSpawnPos[CurrentSpawnPosNumber].InvokeSpawnEvent();
}
}
var gameObject = ((!IsProjectile || !(ProjectilesSpawnManager != null)) ? Instantiate(objectToSpawn, position, rotation) : ProjectilesSpawnManager.SpawnProjectile(objectToSpawn, position, rotation));
TeamHolder.AddTeamHolder(gameObject, transform.gameObject);
var component = gameObject.GetComponent<TeamHolder>();
if (giveSpawnerWeapon)
{
component.spawnerWeapon = transform.GetComponentInParent<Weapon>().gameObject;
}
SpawnedSinceDelay += 1f;
if (parentToMe)
{
gameObject.transform.SetParent(transform, worldPositionStays: true);
}
if (followMe)
{
var followTransform = gameObject.gameObject.AddComponent<FollowTransform>();
followTransform.target = transform;
followTransform.destroyOnTargetNull = false;
}
if (useRootSizeOfSpawner)
{
gameObject.transform.localScale = transform.root.localScale;
}
var component2 = gameObject.GetComponent<SpellTarget>();
if ((bool)TargetChecker && Targets.Count > 0)
{
if (numberSpawned < Targets.Count)
{
TargetPlace = numberSpawned;
}
else
{
TargetPlace = numberSpawned - Targets.Count * Mathf.FloorToInt(numberSpawned / Targets.Count);
}
}
if ((bool)component2)
{
if ((bool)TargetChecker && giveTarget && TargetPlace < Targets.Count)
{
CurrentTarget = Targets[TargetPlace];
var componentInChildren = CurrentTarget.GetComponentInChildren<DataHandler>();
var position2 = transform.position;
var position3 = componentInChildren.mainRig.position;
var mainRig = componentInChildren.mainRig;
component2.DoEffect(position2, position3, mainRig);
}
else
{
component2.GetTarget();
}
}
var component3 = gameObject.GetComponent<TeslaCannon>();
if ((bool)component3 && (bool)spawnerProjecile)
{
component3.maxTargetChecker = spawnerProjecile.transform.GetComponent<TeslaCannon>().maxTargetChecker;
if ((bool)TargetChecker && giveTarget && (bool)component3.maxTargetChecker && component3.maxTargetChecker.CheckIfAllowedToHit())
{
var component4 = transform.root.GetComponent<Unit>();
if (Targets.Count > 0)
{
if (!allowRootTarget && (bool)component4 && Targets[TargetPlace] == component4)
{
Targets.Remove(Targets[TargetPlace]);
}
CurrentTarget = Targets[TargetPlace];
var componentInChildren2 = CurrentTarget.GetComponentInChildren<DataHandler>();
var component5 = GetComponent<TeamHolder>();
component.team = component5.team;
component.spawner = component5.spawner;
component3.PlayEffect(componentInChildren2.mainRig.transform, transform, component5.spawner);
}
else
{
Destroy(this.gameObject);
}
}
else
{
Destroy(this.gameObject);
}
}
numberSpawned++;
CurrentSpawnPosNumber++;
spawnEvent?.Invoke();
}
else
{
SpawnedSinceDelay = 0f;
var seconds = ((!useRandom) ? timeBetweenSpawns : Random.Range(timeBetweenSpawns * minRandom, timeBetweenSpawns * maxRandom));
yield return new WaitForSeconds(seconds);
}
}
TargetPlace = 0;
}
private void InitializeSpawn()
{
if (!DidInitialize)
{
DidInitialize = true;
if (objectToSpawn != null && objectToSpawn.GetComponent<Projectile>() != null)
{
IsProjectile = true;
ProjectilesSpawnManager = ServiceLocator.GetService<ProjectilesSpawnManager>();
}
}
}
public void SetIsRemotelyControlled(bool isRemotelyControlled)
{
IsRemotelyControlled = isRemotelyControlled;
}
private bool IsAllowedToSpawnInMultiplayer()
{
InitializeForMultiplayer();
if (!IsUnit && !IsProjectile)
{
return true;
}
return !IsRemotelyControlled;
}
private void InitializeForMultiplayer()
{
if (!DidInitializeForMultiplayer)
{
DidInitializeForMultiplayer = true;
if (BoltNetwork.IsRunning && objectToSpawn != null)
{
IsUnit = objectToSpawn.GetComponent<Unit>() != null;
}
}
}
}