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I know this is a bit nuanced, but it saves a lot of questions and problems for the reader / student. Here is where the problem arose
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Setting up the callback to place it into the MTKView is very easy, since MTKView actually provides most of the implementation for us. We just need to tell the commandBuffer to present into the MTKView's drawable:
// Tell Metal to send the rendering result to the MTKView when rendering completes
commandBuffer.present(view.currentDrawable!)
I know this is a bit nuanced, but it saves a lot of questions and problems for the reader / student. Here is where the problem arose
"
Setting up the callback to place it into the MTKView is very easy, since MTKView actually provides most of the implementation for us. We just need to tell the commandBuffer to present into the MTKView's drawable:
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(By the way, I love your tutorials! I am making some of my own here https://github.com/PaperPrototype/Intro-Voxel-Terrain-in-Unity maybe sometime we can work together since I want to make courses on "Intro to Render Pipelines")
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