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[Intel] DXVK 2.5 - 2.5.2 with DXVK_HUD=compiler freezes the game or the entire system as soon as "Compiling Shaders..." appears on the screen (Works without compiler HUD)) #4579
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All this does is render some text on screen in exactly the same way as the rest of the HUD, I don't really see a universe where this could cause the entire system to freeze. |
I was surprised too, I will try to record with my phone |
video: https://photos.app.goo.gl/Pv6xoqNupDs4UDS97 EDIT: I can try to get the system freeze recording if you want to. But basically, removing the compiler hud option makes everything works ok. |
I am not reproducing it with my Arc b580 at least. And that is also using Heroic to launch a game with same Proton and driver version. Though i believe that driver might not be the exact same what a older iGPU is using. |
it seems that
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I think it is probably best to make a mesa bug report for this |
Lionel Landwerlin
And closed the bug with "Not Our Bug" |
I still getting freezes and gpu hangs in dmesg with here is a full dmesg: |
So, I have been having a problem with DXVK freezing games or the entire system since v2.5, and today is discovered that it's compiler option for DXVK_HUD that it's causing it.
Any game using it will freeze as soon "Compiling Shaders..." appears on screen, and sometimes my entire system (Fedora 41) freezes.
EDIT:
Forgot to mention, that when the system freezes, the keyboard numlock/capslock,scrollock keeps responding, audio continues to play, but I cannot switch to a tty.
Software information
Any game , any wine version, Bottles and Heroic launcher (all flatpaks)
System information
Logs:
https://0x0.st/8iqL.log
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