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EngineErrorMap.md

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Cocos Creator Engine Errors

0100

%s not yet implemented.

0200

You should specify a valid DOM canvas element.

1000

cc.ActionManager.addAction(): action must be non-null

1001

cocos2d: removeAction: Target not found

1002

cc.ActionManager.removeActionByTag(): an invalid tag

1003

cc.ActionManager.removeActionByTag(): target must be non-null

1004

cc.ActionManager.getActionByTag(): an invalid tag

1005

cocos2d : getActionByTag(tag = %s): Action not found

1006

[Action step]. override me

1007

[Action update]. override me

1008

[Action reverse]. override me

1009

cc.EaseElastic.reverse(): it should be overridden in subclass.

1010

cc.IntervalAction: reverse not implemented.

1011

cc.ActionInterval.setAmplitudeRate(): it should be overridden in subclass.

1012

cc.ActionInterval.getAmplitudeRate(): it should be overridden in subclass.

1013

The speed parameter error

1014

The repeat parameter error

1015

parameters should not be ending with null in Javascript

1016

cc.RotateTo.reverse(): it should be overridden in subclass.

1017

cc.GridAction.getGrid(): it should be overridden in subclass.

1018

Grid size must be (1,1)

1019

Failed to construct, Sequence construction needs two or more actions.

1020

Failed to construct, Spawn construction needs two or more actions.

1021

cc.Speed.initWithAction(): action must be non nil

1022

cc.Follow.initWithAction(): followedNode must be non nil

1023

cc.ActionEase.initWithAction(): action must be non nil

1024

Invalid configuration. It must at least have one control point

1025

cc.Sequence.initWithTwoActions(): arguments must all be non nil

1026

cc.RepeatForever.initWithAction(): action must be non null

1027

cc.Spawn.initWithTwoActions(): arguments must all be non null

1028

cc.ReverseTime.initWithAction(): action must be non null

1029

cc.ReverseTime.initWithAction(): the action was already passed in.

1030

cc.Animate.initWithAnimation(): animation must be non-NULL

1100

Expected 'data' dict, but not found. Config file: %s

1101

Please load the resource first : %s

1200

cocos2d: Director: Error in gettimeofday

1201

cocos2d: Director: unrecognized projection

1202

cocos2d: Director: unrecognized projection

1203

cocos2d: Director: Error in gettimeofday

1204

Running scene should not be null

1205

The scene should not be null

1206

loadScene: The scene index to load (%s) is out of range.

1207

loadScene: Unknown name type to load: '%s'

1208

loadScene: Failed to load scene '%s' because '%s' is already being loaded.

1209

loadScene: Can not load the scene '%s' because it was not in the build settings before playing.

1210

Failed to preload '%s', %s

1211

loadScene: The scene index to load (%s) is out of range.

1212

loadScene: Unknown name type to load: '%s'

1213

loadScene: Failed to load scene '%s' because '%s' is already loading

1214

loadScene: Can not load the scene '%s' because it was not in the build settings before playing.

1215

Failed to preload '%s', %s

1216

Director.runSceneImmediate: scene is not valid

1217

Director._initOnEngineInitialized: renderer root initialization failed

1218

Forward render pipeline initialized.

1219

Deferred render pipeline initialized. Note that non-transparent materials with no lighting will not be rendered, such as builtin-unlit.

1220

Failed to set shading scale, pipelineSceneData is invalid.

1221

Setting orientation is not supported yet.

1300

%s is not in the model pool and cannot be destroyed by destroyModel.

1400

'%s' is deprecated, please use '%s' instead.

1401

The first argument should be the destination object

1402

The 'visible' property of %s is deprecated, use 'enabled' instead please.

1403

Sorry, cc.audioEngine.willPlayMusic is removed.

1404

cc.spriteFrameCache is removed, please use cc.loader to load and cache sprite frames of atlas format.

1405

The '%s' will be removed in v2.0, please use '%s' instead.

1406

'%s.%s' is removed

1407

cc.pool is being removed from v2.0, you are getting cc.js.Pool instead

1408

'%s' is removed

1409

element type is wrong!

1500

CCSheduler#scheduleCallback. Callback already scheduled. Updating interval from:%s to %s

1501

cc.scheduler.scheduleCallbackForTarget(): callback_fn should be non-null.

1502

cc.scheduler.scheduleCallbackForTarget(): target should be non-null.

1503

cc.Scheduler.pauseTarget():target should be non-null

1504

cc.Scheduler.resumeTarget():target should be non-null

1505

cc.Scheduler.isTargetPaused():target should be non-null

1506

warning: you CANNOT change update priority in scheduled function

1507

scheduler#scheduleSelector. Selector already scheduled. Updating interval from: %.4f to %.4f

1508

Argument callback must not be empty

1509

Argument target must be non-nullptr

1510

cc.Scheduler: Illegal target which doesn't have id, you should do Scheduler.enableForTarget(target) before all scheduler API usage on target

1511

cc.Scheduler: pause state of the scheduled task doesn't match the element pause state in Scheduler, the given paused state will be ignored.

1512

cc.Scheduler: updateFunc parameter is deprecated in scheduleUpdate function, and will be removed in v2.0

1513

cc.Scheduler: scheduler stopped using __instanceId as id since v2.0, you should do Scheduler.enableForTarget(target) before all scheduler API usage on target

1514

since v3.8.0, Scheduler.schedule(target, callback, interval) is deprecated, please use Scheduler.schedule(callback, target, interval) instead.

1600

getZOrder is deprecated. Please use getLocalZOrder instead.

1601

setZOrder is deprecated. Please use setLocalZOrder instead.

1602

RotationX != RotationY. Don't know which one to return

1603

ScaleX != ScaleY. Don't know which one to return

1604

An Node can't be added as a child of itself.

1605

child already added. It can't be added again

1606

child must be non-null

1607

removeFromParentAndCleanup is deprecated. Use removeFromParent instead

1608

boundingBox is deprecated. Use getBoundingBox instead

1609

argument tag is an invalid tag

1610

cocos2d: removeChildByTag(tag = %s): child not found!

1611

removeAllChildrenWithCleanup is deprecated. Use removeAllChildren instead

1612

cc.Node.stopActionBy(): argument tag an invalid tag

1613

cc.Node.getActionByTag(): argument tag is an invalid tag

1614

resumeSchedulerAndActions is deprecated, please use resume instead.

1615

pauseSchedulerAndActions is deprecated, please use pause instead.

1616

Unknown callback function

1617

child must be non-null

1618

cc.Node.runAction(): action must be non-null

1619

callback function must be non-null

1620

interval must be positive

1621

cocos2d: Could not initialize cc.AtlasNode. Invalid Texture.

1622

_ccsg.Node._requestDirtyFlag: failed to satisfy the request, key (%s) for flag have already been taken

1623

Set '%s' to normal node (not persist root node).

1624

Replacing with the same sgNode

1625

The replacement sgNode should not contain any child.

1626

Should not set alpha via 'color', set 'opacity' please.

1627

Not support for asynchronous creating node in SG

1628

Renderer error: Size of the cc._RendererInSG._sgNode must be zero

1629

The node '%s' has a component inherited from 'cc._RendererInSG'

1630

JSB environment is not support invoke node.runAction before the 'cc._RendererInSG' component enabled.

1631

Please use runAction in the method 'start' instead.

1632

Node name can not include '/'.

1633

Internal error, should not remove unknown node from parent.

1634

addChild: The child to add must be instance of cc.Node, not %s.

1635

reorderChild: this child is not in children list.

1636

Node's zIndex value can't be greater than cc.macro.MAX_ZINDEX, setting to the maximum value

1637

Node's zIndex value can't be smaller than cc.macro.MIN_ZINDEX, setting to the minimum value

1638

Private node's zIndex can't be set, it will keep cc.macro.MIN_ZINDEX as its value

1639

cc.Action is deprecated, please use cc.Tween instead

1700

cc.AtlasNode.updateAtlasValues(): Shall be overridden in subclasses

1701

1702

cocos2d: Could not initialize cc.AtlasNode. Invalid Texture.

1703

The new text must be String

1800

cc._EventListenerKeyboard.checkAvailable(): Invalid EventListenerKeyboard!

1801

cc._EventListenerTouchOneByOne.checkAvailable(): Invalid EventListenerTouchOneByOne!

1802

cc._EventListenerTouchAllAtOnce.checkAvailable(): Invalid EventListenerTouchAllAtOnce!

1803

cc._EventListenerAcceleration.checkAvailable():_onAccelerationEvent must be non-nil

1900

Invalid parameter.

2000

Don't call this method if the event is for touch.

2100

parameters should not be ending with null in Javascript

2101

Invalid index in MultiplexLayer switchTo message

2102

Invalid index in MultiplexLayer switchTo message

2103

cc.Layer.addLayer(): layer should be non-null

2104

Layer collision. The name of layer (%s) is collided with the name or value of some layer

2200

Design resolution not valid

2201

should set resolutionPolicy

2300

The touches is more than MAX_TOUCHES, nUnusedIndex = %s

2400

WebGL error %s

2401

Too many graphics vertices generated, only 65536 vertices support.

2402

Forward pipeline startup failed!

2500

cocos2d: cc.SpriteFrameAnimationCache: No animations were found in provided dictionary.

2501

cc.SpriteFrameAnimationCache. Invalid animation format

2502

cc.SpriteFrameAnimationCache.addAnimations(): File could not be found

2503

cocos2d: cc.SpriteFrameAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.

2504

cocos2d: cc.SpriteFrameAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the cc.SpriteFrameCache. This frame will not be added to the animation.

2505

cocos2d: cc.SpriteFrameAnimationCache: None of the frames for animation '%s' were found in the cc.SpriteFrameCache. Animation is not being added to the Animation Cache.

2506

cocos2d: cc.SpriteFrameAnimationCache: An animation in your dictionary refers to a frame which is not in the cc.SpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.

2507

cocos2d: CCAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.

2508

cocos2d: cc.SpriteFrameAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the cc.SpriteFrameCache. This frame will not be added to the animation.

2509

cc.SpriteFrameAnimationCache.addAnimations(): Invalid texture file name

2600

cc.Sprite.reorderChild(): this child is not in children list

2601

cc.Sprite.setIgnoreAnchorPointForPosition(): it is invalid in cc.Sprite when using SpriteBatchNode

2602

cc.Sprite.setDisplayFrameWithAnimationName(): Frame not found

2603

cc.Sprite.setDisplayFrameWithAnimationName(): Invalid frame index

2604

setDisplayFrame is deprecated, please use setSpriteFrame instead.

2605

cc.Sprite._updateBlendFunc():_updateBlendFunc doesn't work when the sprite is rendered using a cc.CCSpriteBatchNode

2606

cc.Sprite.initWithSpriteFrame(): spriteFrame should be non-null

2607

cc.Sprite.initWithSpriteFrameName(): spriteFrameName should be non-null

2608

%s is null, please check.

2609

cc.Sprite.initWithFile(): filename should be non-null

2610

cc.Sprite.setDisplayFrameWithAnimationName(): animationName must be non-null

2611

cc.Sprite.reorderChild(): child should be non-null

2612

cc.Sprite.addChild(): cc.Sprite only supports cc.Sprites as children when using cc.SpriteBatchNode

2613

cc.Sprite.addChild(): cc.Sprite only supports a sprite using same texture as children when using cc.SpriteBatchNode

2614

cc.Sprite.addChild(): child should be non-null

2615

cc.Sprite.texture setter: Batched sprites should use the same texture as the batchnode

2616

cc.SpriteBatchNode.updateQuadFromSprite(): cc.SpriteBatchNode only supports cc.Sprites as children

2617

cc.SpriteBatchNode.insertQuadFromSprite(): cc.SpriteBatchNode only supports cc.Sprites as children

2618

cc.SpriteBatchNode.addChild(): cc.SpriteBatchNode only supports cc.Sprites as children

2619

cc.SpriteBatchNode.addChild(): cc.Sprite is not using the same texture

2620

Sprite.initWithTexture(): Argument must be non-nil

2621

Invalid spriteFrameName

2622

Invalid argument: cc.Sprite.texture setter expects a cc.Texture2D.

2623

cc.SpriteBatchNode.updateQuadFromSprite(): sprite should be non-null

2624

cc.SpriteBatchNode.insertQuadFromSprite(): sprite should be non-null

2625

too many tiles, only 16384 tiles will be show

2626

Unrecognized fill type in bar fill

2627

Can not generate quad

2628

%s does not exist

2700

cc.SpriteBatchNode.addQuadFromSprite(): SpriteBatchNode only supports cc.Sprites as children

2701

cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from %s to %s.

2702

cocos2d: WARNING: Not enough memory to resize the atlas

2703

cc.SpriteBatchNode.addChild(): Child doesn't belong to Sprite

2704

cc.SpriteBatchNode.addChild(): sprite batch node should contain the child

2705

cc.SpriteBatchNode.addQuadFromSprite(): child should be non-null

2706

cc.SpriteBatchNode.addChild(): child should be non-null

2707

cc.SpriteBatchNode.updateQuadFromSprite(): cc.SpriteBatchNode only supports cc.Sprites as children

2708

cc.SpriteBatchNode.insertQuadFromSprite(): cc.SpriteBatchNode only supports cc.Sprites as children

2709

cc.SpriteBatchNode.addChild(): cc.SpriteBatchNode only supports cc.Sprites as children

2710

Sprite.initWithTexture(): Argument must be non-nil

2711

cc.Sprite.addChild(): child should be non-null

2712

Invalid spriteFrameName

2713

Invalid argument: cc.Sprite texture setter expects a cc.Texture2D.

2714

cc.SpriteBatchNode.updateQuadFromSprite(): sprite should be non-null

2715

cc.SpriteBatchNode.insertQuadFromSprite(): sprite should be non-null

2716

cc.SpriteBatchNode.addChild(): child should be non-null

2728

%s does not exist

2800

cocos2d: WARNING: originalWidth/Height not found on the cc.SpriteFrame. AnchorPoint won't work as expected. Regenrate the .plist

2801

cocos2d: WARNING: an alias with name %s already exists

2802

cocos2d: WARNING: Sprite frame: %s has already been added by another source, please fix name conflit

2803

cocos2d: cc.SpriteFrameCahce: Frame %s not found

2804

Please load the resource first : %s

2805

cc.SpriteFrameCache.addSpriteFrames(): plist should be non-null

2806

Argument must be non-nil

2900

cocos2d: Could not open file: %s

2901

cc.TextureAtlas.insertQuad(): invalid totalQuads

2902

cc.TextureAtlas.initWithTexture():texture should be non-null

2903

cc.TextureAtlas.updateQuad(): quad should be non-null

2904

cc.TextureAtlas.updateQuad(): Invalid index

2905

cc.TextureAtlas.insertQuad(): Invalid index

2906

cc.TextureAtlas.insertQuad(): Invalid index + amount

2907

cc.TextureAtlas.insertQuadFromIndex(): Invalid newIndex

2908

cc.TextureAtlas.insertQuadFromIndex(): Invalid fromIndex

2909

cc.TextureAtlas.removeQuadAtIndex(): Invalid index

2910

cc.TextureAtlas.removeQuadsAtIndex(): index + amount out of bounds

2911

cc.TextureAtlas.moveQuadsFromIndex(): move is out of bounds

2912

cc.TextureAtlas.moveQuadsFromIndex(): Invalid newIndex

2913

cc.TextureAtlas.moveQuadsFromIndex(): Invalid oldIndex

3000

TextureCache:addPVRTCImage does not support on HTML5

3001

TextureCache:addPVRTCImage does not support on HTML5

3002

textureForKey is deprecated. Please use getTextureForKey instead.

3003

addPVRImage does not support on HTML5

3004

cocos2d: Couldn't add UIImage in TextureCache

3005

cocos2d: '%s' id=%s %s x %s

3006

cocos2d: '%s' id= HTMLCanvasElement %s x %s

3007

cocos2d: TextureCache dumpDebugInfo: %s textures, HTMLCanvasElement for %s KB (%s MB)

3008

cc.Texture.addUIImage(): image should be non-null

3009

TextureCache: url should be non-null

3100

initWithETCFile does not support on HTML5

3101

initWithPVRFile does not support on HTML5

3102

initWithPVRTCData does not support on HTML5

3103

cc.Texture.addImage(): path should be non-null

3104

cocos2d: cc.Texture2D. Can't create Texture. UIImage is nil

3105

cocos2d: WARNING: Image (%s x %s) is bigger than the supported %s x %s

3106

initWithString isn't supported on cocos2d-html5

3107

initWithETCFile does not support on HTML5

3108

initWithPVRFile does not support on HTML5

3109

initWithPVRTCData does not support on HTML5

3110

bitsPerPixelForFormat: %s, cannot give useful result, it's a illegal pixel format

3111

cocos2d: cc.Texture2D: Using RGB565 texture since image has no alpha

3112

cc.Texture.addImage(): path should be non-null

3113

NSInternalInconsistencyException

3114

SpriteFrame: Failed to load sprite texture '%s'

3115

Frame Grabber: could not attach texture to framebuffer

3116

WebGLRenderingContext.CLAMP_TO_EDGE should be used in NPOT textures

3117

Mimpap texture only works in POT textures

3118

contentSize parameter is deprecated and ignored for cc.Texture2D initWithData function.

3119

Lazy init texture with image element failed due to image loading failure: %s

3120

Loading texture with unsupported type: '%s'. Add '%s' into 'cc.macro.SUPPORT_TEXTURE_FORMATS' please.

3121

Can't find a texture format supported by the current platform! Please add a fallback format in the editor.

3122

Error Texture in %s.

3123

Set same texture %s.

3124

Texture: setMipRange failed because base level is larger than max level

3200

Missing file: %s

3300

Rect width exceeds maximum margin: %s

3301

Rect height exceeds maximum margin: %s

3500

0 priority is forbidden for fixed priority since it's used for scene graph based priority.

3501

Invalid listener type!

3502

Can't set fixed priority with scene graph based listener.

3503

Invalid parameters.

3504

listener must be a cc.EventListener object when adding a fixed priority listener

3505

The listener has been registered, please don't register it again.

3506

Unsupported listener target.

3507

Invalid scene graph priority!

3508

If program goes here, there should be event in dispatch.

3509

_inDispatch should be 1 here.

3510

%s's scene graph node not contains in the parent's children

3511

event is undefined

3512

Event manager only support scene graph priority for ui nodes which contain UIComponent

3520

Device Motion Event request permission: %s

3521

Device Motion Event request permission failed: %s

3600

cc.Class will automatically call super constructor of %s, you should not call it manually.

3601

The editor property 'playOnFocus' should be used with 'executeInEditMode' in class '%s'

3602

Unknown editor property '%s' in class '%s'.

3603

Use 'cc.Float' or 'cc.Integer' instead of 'cc.Number' please.

3604

Can only indicate one type attribute for %s.

3605

The default value of %s is not instance of %s.

3606

No needs to indicate the '%s' attribute for %s, which its default value is type of %s.

3607

The default value of %s must be an empty string.

3608

The type of %s must be CCString, not String.

3609

The type of %s must be CCBoolean, not Boolean.

3610

The type of %s must be CCFloat or CCInteger, not Number.

3611

Can not indicate the '%s' attribute for %s, which its default value is type of %s.

3612

%s Just set the default value to 'new %s()' and it will be handled properly.

3613

'No need to use 'serializable: false' or 'editorOnly: true' for the getter of '%s.%s', every getter is actually non-serialized.

3614

Should not define constructor for cc.Component %s.

3615

Each script can have at most one Component.

3616

Should not specify class name %s for Component which defines in project.

3617

Can not instantiate CCClass '%s' with arguments.

3618

ctor of '%s' can not be another CCClass

3619

ctor of '%s' must be function type

3620

this._super declared in '%s.%s' but no super method defined

3621

Unknown type of %s.%s, maybe you want is '%s'.

3622

Unknown type of %s.%s, property should be defined in 'properties' or 'ctor'

3623

Can not use 'editor' attribute, '%s' not inherits from Components.

3624

'%s' overrided '%s' but '%s' is defined as 'false' so the super method will not be called. You can set '%s' to null to disable this warning.

3625

[isChildClassOf] superclass should be function type, not

3626

Can't remove '%s' because '%s' depends on it.

3627

Should not add renderer component (%s) to a Canvas node.

3628

Should not add %s to a node which size is already used by its other component.

3629

attribute must be type object

3630

RawType is only available for Assets

3631

RawType name cannot contain uppercase

3632

Each asset cannot have more than one RawType

3633

Properties function of '%s' should return an object!

3634

Disallow to use '.' in property name

3635

Default array must be empty, set default value of %s.%s to [], and initialize in 'onLoad' or 'ctor' please. (just like 'this.%s = [...];')

3636

Do not set default value to non-empty object, unless the object defines its own 'clone' function. Set default value of %s.%s to null or {}, and initialize in 'onLoad' or 'ctor' please. (just like 'this.%s = {foo: bar};')

3637

Can not declare %s.%s, it is already defined in the prototype of %s

3638

'%s': the getter of '%s' is already defined!

3639

Can not apply the specified attribute to the getter of '%s.%s', attribute index: %s

3640

'%s': the setter of '%s' is already defined!

3641

Can not construct %s because it contains object property.

3642

Cannot define %s.%s because static member name can not be '%s'.

3643

Can not define a member called 'constructor' in the class '%s', please use 'ctor' instead.

3644

Please define 'type' parameter of %s.%s as the actual constructor.

3645

Please define 'type' parameter of %s.%s as the constructor of %s.

3646

Unknown 'type' parameter of %s.%s:%s

3647

The length of range array must be equal or greater than 2

3648

Can not declare %s.%s method, it is already defined in the properties of %s.

3649

CCClass %s have conflict between its ctor and ctor.

3650

No need to specifiy "%s" attribute for "%s" property in "%s" class.

3651

Can not call _super or prototype.ctor in ES6 Classes "%s", use super instead please.

3652

Failed to new %s() under the hood, %s It is used for getting default values declared in TypeScript in the first place. Please ensure the constructor can be called during the script's initialization.

3653

Please do not specifiy "default" attribute in decorator of "%s" property in "%s" class. Default value must be initialized at their declaration:

// Before:
@property({
  type: cc.SpriteFrame
  default: null  // <--
})
myProp;
// After:
@property({
  type: cc.SpriteFrame
})
myProp = null;   // <--

3654

Please specifiy a default value for "%s.%s" property at its declaration:

// Before:
@property(...)
myProp;
// After:
@property(...)
myProp = 0;

3655

Can not specifiy "get" or "set" attribute in decorator for "%s" property in "%s" class. Please use:

@property(...)
get %s () {
    ...
}
@property
set %s (value) {
    ...
}

3656

The default value of %s.%s must be an empty string.

3657

The value assigned to %s should be Texture2D object, not url string. Since 1.8, you can declare a texture object directly in properties by using:

{
    default: null,
    type: cc.Texture2D, // use 'type:' instead of 'url:'
}

3658

browser does not support getters

3659

Violation error: extending enumerations shall have non-overlaped member names or member values

3660

You are explicitly specifying undefined type to cc property "%s" of cc class "%s". Is this intended? If not, this may indicate a circular reference. For example:

// foo.ts
import { _decorator } from 'cc';
import { Bar } from './bar';  // Given that './bar' also reference 'foo.ts'.
                              // When importing './bar', execution of './bar' is hung on to wait execution of 'foo.ts',
                              // the `Bar` imported here is `undefined` until './bar' finish its execution.
                              // It leads to that
@_decorator.ccclass           //  ↓
export class Foo {            //  ↓
    @_decorator.type(Bar)     //  → is equivalent to `@_decorator.type(undefined)`
    public bar: Bar;          // To eliminate this error, either:
                              // - Refactor your module structure(recommended), or
                              // - specify the type as cc class name: `@_decorator.type('Bar'/* or any name you specified for `Bar` */)`
}

3661

Register a cc-class through cc.Class({ /* ... */ }) is deprecated (when registering cc-class "%s"). Use ES6 class syntax and decorators for that purpose instead.

3700

internal error: _prefab is undefined

3701

Failed to load prefab asset for node '%s'

3800

The target can not be made persist because it's not a cc.Node or it doesn't have _id property.

3801

The node can not be made persist because it's not under root node.

3802

The node can not be made persist because it's not in current scene.

3803

The target can not be made persist because it's not a cc.Node or it doesn't have _id property.

3804

getComponent: Type must be non-nil

3805

Can't add component '%s' because %s already contains the same component.

3806

Can't add component '%s' to %s because it conflicts with the existing '%s' derived component.

3807

addComponent: Failed to get class '%s'

3808

addComponent: Should not add component ('%s') when the scripts are still loading.

3809

addComponent: The component to add must be a constructor

3810

addComponent: The component to add must be child class of cc.Component

3811

_addComponentAt: The component to add must be a constructor

3812

_addComponentAt: Index out of range

3813

removeComponent: Component must be non-nil

3814

Argument must be non-nil

3815

Component not owned by this entity

3816

Node '%s' is already activating

3817

Sorry, the component of '%s' which with an index of %s is corrupted! It has been removed.

3818

Failed to read or parse project.json

3819

Warning: target element is not a DIV or CANVAS

3820

The renderer doesn't support the renderMode %s

3821

Cannot change hierarchy while activating or deactivating the parent.

3822

addComponent: Cannot add any component to the scene.

3823

The enabled component (id: %s, name: %s) doesn't have a valid node

3900

Invalid clip to add

3901

Invalid clip to remove

3902

clip is defaultClip, set force to true to force remove clip and animation state

3903

animation state is playing, set force to true to force stop and remove clip and animation state

3904

motion path of target [%s] in prop [%s] frame [%s] is not valid

3905

sprite frames must be an Array.

3906

Can't find easing type [%s]

3907

Animation state is not playing or already removed

3908

animation not added or already removed

3909

[animate] keyFrames must be non-nil

3910

[animate] ratio should >= 0!

3911

[animate] ratio should in the order of smallest to largest!

3912

already-playing

3920

Current context does not allow root motion.

3921

You provided a ill-formed track path. The last component of track path should be property key, or the setter should not be empty.

3923

Root motion is ignored since root bone could not be located in animation.

3924

Root motion is ignored since the root bone could not be located in scene.

3925

Target of hierarchy path should be of type Node.

3926

Node "%s" has no path "%s".

3927

Target of component path should be of type Node.

3928

Node "%s" has no component "%s".

3929

Target object has no property "%s".

3930

Can not decide type for untyped track: runtime binding does not provide a getter.

3931

Can not decide type for untyped track: got a unsupported value from runtime binding.

3932

Common targets should only target Vectors/Size/Color.

3933

Each curve that has common target should be numeric curve and targets string property.

3934

Misconfigured legacy curve: the first keyframe value is number but others aren't.

3935

We don't currently support conversion of `CubicSplineQuatValue`.

3936

Instancing/Batching enabled for non-baked skinning model '%s', this may result in unexpected rendering artifacts. Consider turning it off in the material if you do not intend to do this.

3937

Previous error occurred when instantiating animation clip %s on node %s.

3938

'%s' is not found from '%s'. It's specified as the root node to play animation clip '%s'.

3940

Error when animation attempted to bind material uniform target: target %s is not a material.

3941

Error when animation attempted to bind material uniform target: material %s has no recorded pass %s.

3942

Error when animation attempted to bind material uniform target: material %s at pass %s has no recorded uniform %s.

3943

Error when animation attempted to bind material uniform target: material %s at pass %s's uniform %s has no recorded channel %s.

4000

Sorry, the cc.Font has been modified from Raw Asset to Asset. Please load the font asset before using.

4001

_ccsg.Label._initBMFontWithString(): Impossible to create font. Please check file

4002

_ccsg.Label._initBMFontWithString(): re-init is no longer supported

4003

Label font size can't be shirnked less than 0!

4004

force notify all fonts loaded!

4005

cc.LabelAtlas.initWithString(): Unsupported version. Upgrade cocos2d version

4006

cc.LabelAtlas._updateAtlasValues(): Invalid String length

4007

cc.LabelBMFont.initWithString(): re-init is no longer supported

4008

cc.LabelBMFont.initWithString(): Impossible to create font. Please check file

4009

cocos2d: LabelBMFont: character not found %s

4010

cc.LabelBMFont.setFntFile() : Impossible to create font. Please check file

4011

Property spriteFrame of Font '%s' is invalid. Using system font instead.

4012

The texture of Font '%s' must be already loaded on JSB. Using system font instead.

4013

Sorry, lineHeight of system font not supported on JSB.

4100

Property padding is deprecated, please use paddingLeft, paddingRight, paddingTop and paddingBottom instead

4200

MaskType: IMAGE_STENCIL only support WebGL mode.

4201

The alphaThreshold invalid in Canvas Mode.

4202

The inverted invalid in Canvas Mode.

4300

Can not found the %s page.

4301

Can not add a page without UITransform.

4302

Can not set the scroll view content when it hasn't UITransform or its parent hasn't UITransform.

4303

The %s scrollBar on the '%s' node is not available, please check it.

4400

Invalid RichText img tag! The sprite frame name can't be found in the ImageAtlas!

4500

Graphics: There is no model in %s.

4600

Script attached to '%s' is missing or invalid.

4601

Failed to load wasm module, WebAssembly is not supported on this platform, but as a fallback Asm.js module is culled by mistake.

4700

The dom control is not created!

4800

unknown asset type

4901

loadRes: should not specify the extname in %s %s

4902

No need to release non-cached asset.

4903

Can not get class '%s'

4904

%s does not exist

4905

%s load error, must be json file

4906

Can't find the parser : %s

4907

%s is armature. please use:

4908

ccs.armatureDataManager.addArmatureFileInfoAsync(%s);

4909

var armature = new ccs.Armature('name');

4910

Can't find the parser : %s

4911

register parser error

4912

Can't find the parser : %s

4913

Group versions haven't been loaded, you can also set group data with 'cc.LoaderLayer.groups'

4914

Resources url '%s' does not exist.

4915

Pack indices and data do not match in size

4916

Failed to download package for %s

4917

cc.LabelBMFont._parseCommonArguments(): page can't be larger than supported

4918

cc.LabelBMFont._parseCommonArguments(): only supports 1 page

4919

cc.LabelBMFont._parseImageFileName() : file could not be found

4920

Sorry, you shouldn't use id as item identity any more, please use url or uuid instead, the current id is being set as url: (%s)

4921

Invalid pipe or invalid index provided!

4922

The pipe to be inserted is already in the pipeline!

4923

Uuid Loader: Parse asset [ %s ] failed : %s

4924

JSON Loader: Input item doesn't contain string content

4925

Uuid Loader: Deserialize asset [ %s ] failed : %s

4926

Audio Downloader: no web audio context.

4927

Audio Downloader: audio not supported on this browser!

4928

Load %s failed!

4929

Load Webp ( %s ) failed

4930

Load image ( %s ) failed

4931

Download Uuid: can not find type of raw asset[ %s ]: %s

4932

Since v1.10, for any atlas ("%s") in the "resources" directory, it is not possible to find the contained SpriteFrames via loadRes, getRes or releaseRes. Load the SpriteAtlas first and then use spriteAtlas.getSpriteFrame(name) instead please.

4933

Download Font [ %s ] failed, using Arial or system default font instead

4934

Please assure that the full path of sub asset is correct!

4935

Failed to skip prefab asset while deserializing PrefabInfo

5000

You are trying to destroy a object twice or more.

5001

object not yet destroyed

5100

Not a plist file!

5200

Warning: localStorage isn't enabled. Please confirm browser cookie or privacy option

5201

browser don't support web audio

5202

This feature supports WebGL render mode only.

5300

Type of target to deserialize not matched with data: target is %s, data is %s

5301

Can not find script '%s'

5302

Can not find class '%s'

5303

Failed to deserialize %s, missing _deserialize function.

5304

Unable to deserialize version %s data.

5400

'%s' is deprecated, use '%s' instead please.

5401

'%s' is deprecated, use '%s' instead please.

5402

cc.js.addon called on non-object:

5403

cc.js.mixin: arguments must be type object:

5404

The base class to extend from must be non-nil

5405

The class to extend must be non-nil

5406

Class should be extended before assigning any prototype members.

5500

'notify' can not be used in 'get/set' !

5501

'notify' must be used with 'default' !

5502

Invalid url of %s.%s

5503

The 'url' attribute of '%s.%s' is undefined when loading script.

5504

The 'url' type of '%s.%s' must be child class of cc.RawAsset.

5505

The 'url' type of '%s.%s' must not be child class of cc.Asset, otherwise you should use 'type: %s' instead.

5506

Can not specify 'type' attribute for '%s.%s', because its 'url' is already defined.

5507

The 'default' attribute of '%s.%s' must be an array

5508

Invalid type of %s.%s

5509

The 'type' attribute of '%s.%s' must be child class of cc.Asset, otherwise you should use 'url: %s' instead

5510

The 'type' attribute of '%s.%s' can not be 'Number', use cc.Float or cc.Integer instead please.

5511

The 'type' attribute of '%s.%s' is undefined when loading script

5512

Can not serialize '%s.%s' because the specified type is anonymous, please provide a class name or set the 'serializable' attribute of '%s.%s' to 'false'.

5513

The 'default' value of '%s.%s' should not be used with a 'get' function.

5514

The 'default' value of '%s.%s' should not be used with a 'set' function.

5515

The 'default' value of '%s.%s' can not be an constructor. Set default to null please.

5516

Property '%s.%s' must define at least one of 'default', 'get' or 'set'.

5517

'%s.%s' hides inherited property '%s.%s'. To make the current property override that implementation, add the override: true attribute please.

5600

Argument must be non-nil

5601

Can not get current scene.

5602

Scene is destroyed

5603

reference node is destroyed

5700

no %s or %s on %s

5800

%s.lerp not yet implemented.

5801

%s.clone not yet implemented.

5802

%s.equals not yet implemented.

5900

MotionStreak only support WebGL mode.

5901

cc.MotionStreak.getOpacity has not been supported.

5902

cc.MotionStreak.setOpacity has not been supported.

6000

Custom should not be false if file is not specified.

6001

The new %s must not be NaN

6002

_ccsg.ParticleSystem.addChild() : Can't add a ParticleSystem that uses a different blending function

6003

cc.ParticleBatchNode.removeChild(): doesn't contain the sprite. Can't remove it

6004

cc.ParticleBatchNode.reorderChild(): Child doesn't belong to batch

6005

cc.ParticleBatchNode._increaseAtlasCapacityTo() : WARNING: Not enough memory to resize the atlas

6006

cocos2d: cc.ParticleBatchNode: resizing TextureAtlas capacity from [%d] to [%d]

6007

cc.ParticleBatchNode._addChildHelper(): child already added. It can't be added again

6008

_ccsg.ParticleSystem.initWithFile(): Particles: file not found

6009

_ccsg.ParticleSystem.initWithDictionary(): Invalid emitterType in config file

6010

_ccsg.ParticleSystem: error decoding or ungzipping textureImageData

6011

_ccsg.ParticleSystem: unknown image format with Data

6012

_ccsg.ParticleSystem.initWithDictionary() : error loading the texture

6013

Particle system: not enough memory

6014

Can't change blending functions when the particle is being batched

6015

_ccsg.ParticleSystem.setDisplayFrame(): QuadParticle only supports SpriteFrames with no offsets

6016

_ccsg.ParticleSystem._allocMemory(): Memory should not be allocated when not using batchNode

6017

Incomplete or corrupt PNG file

6018

Invalid filter algorithm: %s

6019

Invalid byte order value.

6020

You forgot your towel!

6021

Unknown Field Tag: %s

6022

Too many bits requested

6023

No bits requested

6024

Cannot recover from missing StripByteCounts

6025

Cannot handle sub-byte bits per sample

6026

Cannot handle sub-byte bits per pixel

6027

Palette image missing color map

6028

Unknown Photometric Interpretation: %s

6029

Unkown error

6030

cc.ParticleSystem: error decoding or ungzipping textureImageData

6031

cc.ParticleSystem: unknown image format with Data

6032

cc.ParticleSystem.initWithDictionary() : error loading the texture

6033

cc.ParticleSystem: not allowing create to be invoked twice with different particle system

6034

cc.ParticleSystem: shouldn't be initialized repetitively, otherwise there will be potential leak

6035

cc.ParticleSystem: change material failed, please use proper particle material

6036

cc.ParticleSystem: life time should bigger than 1 or buffer will be insufficient

6100

Not supported file types, Please try use the ccs.load

6200

Canvas doesn't support mesh slot!

6300

only cc.DrawNode is accepted as stencil

6301

Stencil buffer is not enabled.

6302

Nesting more than %d stencils is not supported. Everything will be drawn without stencil for this node and its children.

6400

asset.url is not usable in core process

6401

asset.urls is not usable in core process

6402

AssetLibrary has already been initialized!

6500

Widget target must be one of the parent nodes of it

6501

%s's widget target must have UITransform, Please add it in target

6600

collider not added or already removed

6601

Can't find testFunc for (%s, $s).

6700

Can't init canvas '%s' because it conflicts with the existing '%s', the scene should only have one active canvas at the same time.

6701

Should not add Canvas to a node which already contains a renderer component (%s).

6702

Should not add Canvas to a node which size is already used by its other component.

6703

Can't initialise DrawingPrimitiveWebGL. context need is WebGLRenderingContext.

6704

Polygon's point must greater than 2

6705

Argument must be non-nil

6706

Priority can't be set in RenderRoot2D node

6800

Callback of event must be non-nil

6801

The message must be provided

6900

The thing you want to instantiate must be an object

6901

The thing you want to instantiate is nil

6902

The thing you want to instantiate is destroyed

6903

The instantiate method for given asset do not implemented

6904

Can not instantiate array

6905

Can not instantiate DOM element

7000

Failed to init asset's raw path.

7001

Should not load '%s' from script dynamically, unless it is placed in the 'resources' folder.

7002

Sorry can not load '%s' because it is not placed in the 'resources' folder.

7003

Failed to init builtin asset's raw path.

7100

%s already defined in Enum.

7101

Sorry, 'cc.Enum' not available on this platform, please report this error here: https://github.com/cocos-creator/engine/issues/new

7200

Method 'initWithTMXFile' is no effect now, please set property 'tmxAsset' instead.

7201

Method 'initWithXML' is no effect now, please set property 'tmxAsset' instead.

7202

Add component TiledLayer into node failed.

7203

Property 'mapLoaded' is unused now. Please write the logic to the callback 'start'.

7204

_ccsg.TMXLayer.getTileAt(): TMXLayer: the tiles map has been released

7205

_ccsg.TMXLayer.getTileGIDAt(): TMXLayer: the tiles map has been released

7206

_ccsg.TMXLayer.setTileGID(): TMXLayer: the tiles map has been released

7207

_ccsg.TMXLayer.setTileGID(): invalid gid: %s

7208

_ccsg.TMXLayer.getTileFlagsAt(): TMXLayer: the tiles map has been released

7209

_ccsg.TMXLayer.removeTileAt(): TMXLayer: the tiles map has been released

7210

TMX Hexa zOrder not supported

7211

TMX invalid value

7212

_ccsg.TMXTiledMap.initWithTMXFile(): Map not found. Please check the filename.

7213

_ccsg.TMXTiledMap.initWithXML(): Map not found. Please check the filename.

7214

propertiesForGID is deprecated. Please use getPropertiesForGID instead.

7215

cocos2d: Warning: TMX Layer %s has no tiles

7216

cocos2d: TMXFormat: Unsupported TMX version: %s

7217

cocos2d: TMXFomat: Unsupported orientation: %s

7218

cc.TMXMapInfo.parseXMLFile(): unsupported compression method

7219

cc.TMXMapInfo.parseXMLFile(): Only base64 and/or gzip/zlib maps are supported

7220

TMX Parser: please load the xml resource first: %s

7221

cc.TMXMapInfo.parseXMLFile(): Texture '%s' not found.

7222

Parse %s failed.

7223

_ccsg.TMXLayer.setTileGID(): pos should be non-null

7224

_ccsg.TMXTiledMap.getLayer(): layerName should be non-null or non-empty string.

7225

_ccsg.TMXTiledMap.getObjectGroup(): groupName should be non-null or non-empty string.

7226

_ccsg.TMXLayer.getTileAt(): pos should be non-null

7227

_ccsg.TMXLayer.getTileAt(): invalid position

7228

_ccsg.TMXLayer.getTileGIDAt(): pos should be non-null

7229

_ccsg.TMXLayer.getTileGIDAt(): invalid position

7230

_ccsg.TMXLayer.setTileGID(): pos should be non-null

7231

_ccsg.TMXLayer.setTileGID(): invalid position

7232

_ccsg.TMXLayer.getTileFlagsAt(): pos should be non-null

7233

_ccsg.TMXLayer.getTileFlagsAt(): invalid position

7234

_ccsg.TMXLayer.removeTileAt(): pos should be non-null

7235

_ccsg.TMXLayer.removeTileAt(): invalid position

7236

cc.TMXLayer.getTileAt(): TMXLayer: the tiles map has been released

7237

cc.TMXLayer.getTileGIDAt(): TMXLayer: the tiles map has been released

7238

cc.TMXLayer.setTileGID(): TMXLayer: the tiles map has been released

7239

cc.TMXLayer.setTileGID(): invalid gid: %s

7240

cc.TMXLayer.getTileFlagsAt(): TMXLayer: the tiles map has been released

7241

cc.TiledMap.initWithXML(): Map not found. Please check the filename.

7300

The new selected must be number

7301

The new bake must be boolean

7400

Failed to set _defaultArmatureIndex for '%s' because its dragonAsset is invalid.

7401

Failed to set _defaultArmatureIndex for '%s' because the index is out of range.

7402

Failed to set _animationIndex for '%s' because the index is out of range.

7500

Failed to set _defaultSkinIndex for '%s' because its skeletonData is invalid.

7501

Failed to set _defaultSkinIndex for '%s' because the index is out of range.

7502

Failed to set _animationIndex for '%s' because its skeletonData is invalid.

7503

Failed to set _animationIndex for '%s' because the index is out of range.

7504

Can not render dynamic created SkeletonData

7505

Invalid type of atlasFile, atlas should be registered as raw asset.

7506

Failed to load spine atlas '$s'

7507

Please re-import '%s' because its textures is not initialized! (This workflow will be improved in the future.)

7508

The atlas asset of '%s' is not exists!

7509

Spine: Animation not found: %s

7510

Spine: Animation not found: %s

7511

Spine: Invalid input!

7600

The context of RenderTexture is invalid.

7601

cc.RenderTexture._initWithWidthAndHeightForWebGL() : only RGB and RGBA formats are valid for a render texture;

7602

Could not attach texture to the framebuffer

7603

clearDepth isn't supported on Cocos2d-Html5

7604

saveToFile isn't supported on Cocos2d-Html5

7605

newCCImage isn't supported on Cocos2d-Html5

7606

GFXTexture is null

7607

readPixels buffer size smaller than %d

7700

On the web is always keep the aspect ratio

7701

Can't know status

7702

Video player's duration is not ready to get now!

7703

Video Downloader: video not supported on this browser!

7800

Web does not support loading

7801

Web does not support query history

7802

Web does not support query history

7803

The current browser does not support the GoBack

7804

The current browser does not support the GoForward

7805

Web does not support zoom

7900

cc.math.Matrix3.assign(): current matrix equals matIn

7901

cc.math.mat4Assign(): pOut equals pIn

7902

cc.mat.Matrix4.assignFrom(): mat4 equals current matrix

7903

cc.math.Matrix4 equal: pMat1 and pMat2 are same object.

7904

cc.math.Matrix4.extractPlane: Invalid plane index

7905

cc.math.mat4Assign(): pOut equals pIn

7906

cc.mat.Matrix4.assignFrom(): mat4 equals current matrix

7907

cc.math.Matrix4 equals: pMat1 and pMat2 are same object.

7908

Invalid matrix mode specified

7909

current quaternion is an invalid value

8000

Can't handle this field type or size

8001

No bytes requested

8002

Too many bytes requested

8003

Missing StripByteCounts!

8100

cocos2d: ERROR: Failed to compile shader: %s

8101

cocos2d: ERROR: Failed to compile vertex shader

8102

cocos2d: ERROR: Failed to compile fragment shader

8103

cc.GLProgram.link(): Cannot link invalid program

8104

cocos2d: ERROR: Failed to link program: %s

8105

cocos2d: cc.shaderCache._loadDefaultShader, error shader type

8106

Please load the resource firset : %s

8107

cc.GLProgram.getUniformLocationForName(): uniform name should be non-null

8108

cc.GLProgram.getUniformLocationForName(): Invalid operation. Cannot get uniform location when program is not initialized

8109

modelView matrix is undefined.

8200

Please set node's active instead of rigidbody's enabled.

8300

Should only one camera exists, please check your project.

8301

Camera does not support Canvas Mode.

8302

Camera.viewport is deprecated, please use setViewportInOrientedSpace instead.

8400

Wrong type arguments, 'filePath' must be a String.

8401

Since 1.10, %s accept %s instance directly, not a URL string. Please directly reference the %s object in your script, or load %s by loader first. Don't use %s's URL anymore.

9000

Stencil manager does not support level bigger than %d in this device.

9001

Stencil manager is already empty, cannot pop any mask

9002

Failed to request any buffer from a mesh buffer without accessor

9003

The internal state of LinearBufferAccessor have severe issue and irreversible, please check the reason

9004

Failed to allocate chunk in StaticVBAccessor, the requested buffer might be too large: %d bytes

9005

BATCHER2D_MEM_INCREMENT is too large, the Max value for BATCHER2D_MEM_INCREMENT is 2303KB (smaller than 65536 9 4 / 1024 = 2304KB)

9006

QuadRenderData is removed, please use MeshRenderData instead.

9007

Since v3.6, Because mask changes the inheritance relationship, you can directly manipulate the rendering components under the same node to complete the operation.

9100

texture size exceeds current device limits %d/%d

9101

The length of the TypedArrayBuffer must be an integer.

9200

cc.view.enableAntiAlias is deprecated, please use cc.Texture2D.setFilters instead

9201

Cannot access game frame or container.

9202

Setting window size is not supported.

9300

The current buffer beyond the limit in ui static component, please reduce the amount

9301

The UI has not been initialized

9302

Can't getGFXSampler with out device

9600

[Physics]: please check to see if physics modules are included

9610

[Physics]: cannon.js physics system doesn't support capsule collider

9611

[Physics]: builtin physics system doesn't support mesh collider

9612

[Physics]: builtin physics system doesn't support cylinder collider

9613

[Physics]: cannon.js physics system doesn't support hinge drive and angular limit

9620

[Physics][Ammo]: changing the mesh is not supported after the initialization is completed

9630

[Physics]: A dynamic rigid body can not have the following collider shapes: Terrain, Plane and Non-convex Mesh. Node name: %s

9640

[Physics][builtin]: sweep functions are not supported in builtin

9641

[Physics][cannon.js]: sweep functions are not supported in cannon.js

10001

The sub-mesh contains %d vertices, which beyonds the capability (%d vertices most) of renderer of your platform.

10002

Sub-mesh may include at most %d morph targets, but you specified %d.

11000

WebGL context lost.

12001

BlendFactors are disabled when using custom material, please modify the blend state in the material instead.

12002

Can't add renderable component to this node because it already have one.

12003

The PrivateNode is deprecated, please use Node directly with CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy flags activated.

12004

SubModel can only support %d passes.

12005

Material already initialized, request aborted.

12006

Pass already destroyed.

12007

This is old usage, please swap the parameters.

12008

GeometryRenderer: too many lines.

12009

GeometryRenderer: too many triangles.

12010

PassUtils: illegal uniform handle, accessing uniform at offset %d

12011

Pass: setUniform is invoked with incompatible uniform data type for binding %d, expected type is %s

12012

Can't set a material instance to a sharedMaterial slot

12100

The font size is too big to be fitted into texture atlas. Please switch to other label cache modes or choose a smaller font size.

12101

The asset %s has been destroyed!

12102

Base pass cannot override states, please use pass instance instead.

12103

Custom pipeline create shader %s failed. Please restart editor.

12104

Create shader %s failed.

12105

Pass resources incomplete.

12106

Cannot patch non-builtin macros.

12107

Custom pipeline invalid render pass, program: %s. Please restart editor.

12108

Custom pipeline invalid render phase, program: %s. Please restart editor.

13100

Incorrect CCON magic.

13101

Unknown CCON version number: %d.

13102

CCON Format error.

13103

Can not encode CCON binary: lack of text encoder.

13104

Can not decode CCON binary: lack of text decoder.

14000

State machine matched too many transitions(greater than %s) during this frame: %s.

14100

Pool.destroy no longer take a function as parameter, Please specify destruct function in the construction of Pool instead

14200

Can not update a static mesh.

14201

The primitiveIndex is out of range.

14202

meshopt asm decoder initialized

14203

meshopt wasm decoder initialized

14204

meshopt decoder error: %d

14300

Can not keep world transform due to the zero scaling of parent node

14400

Spline error: less than 2 knots.

14401

Spline error: less than 4 knots or not a multiple of 4.

15000

Can not find corresponding diffuse map for environment lighting, use hemisphere diffuse instead, change environment lighting type to regenerate diffuse map

15001

Can not find environment map, disable IBL lighting

15002

Diffuse map resource is missing, please change environment lighting type to regenerate resource

15003

The shadow visible distance is so small that CSM stratification is not effective, Please change the value of shadowDistance so that it is 10 times greater than 0.1

15004

The native folder may be generated from older versions, please refer https://docs.cocos.com/creator/manual/en/release-notes/ to upgrade.

15100

Camera '%s' clear flag is skybox, but skybox is disabled, may cause strange background effect, please set camera clear flag to solid color.

16000

'%s' is deprecated since v%s.

16001

'%s' is deprecated since v%s, please use '%s' instead.

16002

'%s' is removed since v%s.

16003

'%s' is removed since v%s, please use '%s' instead.

16101

The effect('%s') you are looking for does not exist, please confirm the effect name in the editor. NOTE: Since 3.6, the name of the built-in effect has been changed to its name in the editor, please check it out. More information please refer to https://docs.cocos.com/creator/manual/en/shader/effect-inspector.html

16201

The asset replacing failed, can not found override asset('%s') for '%s'

16301

node '%s' doesn't have any ModelRenderer component, this component will not work. please add ModelRenderer component first

16302

There is no reflection probe in the scene or no probe is near the current object. No reflection probe will take effect on this object. Please create a new reflection probe or move existing ones closer.

16303

Skin material needs floating-point render target, please check ENABLE_FLOAT_OUTPUT define in Project Settings--Macro

16304

Skin material may need more accurate calculations, please select a head model of standard size, check the isGlobalStandardSkinObject option in the MeshRender component.