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Home.js
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import React, { memo, useCallback, useEffect, useRef, useState } from 'react';
import SimpleBus from './live/simple-bus/simpleBus';
// import Chip from '@material-ui/core/Chip';
//调度中心
/***
* 轨道的数据记录
*
* 数据缓冲区,每次最大渲染数 tracks.length * 过渡时间
*
* 轨道暂定都是10条
*
*/
class Controller {
constructor() {
this.releaseHandler = []; //自定义释放轨道事件回调列表
this.tracks = null; //轨道集合
this.trackHeight = 50; //轨道高度
this.buffer = [{txt:'缓存区测试',key:'buffer'}]; //缓冲区
this.maxRender = 0; //最大渲染数
};
//获得数据过多存入缓冲区
setBuffer(data) {
this.buffer.push(data); //for test
// this.buffer = this.buffer.concat(data);
};
//读取缓冲区
readBuffer() {
let data = this.buffer.splice(0,1);
// this.readCount++;
return data[0];
};
//监听轨道释放
addReleaseListner(fun) {
this.releaseHandler.push(fun);
};
//移除监听
removeReleaseListner(fun) {
this.releaseHandler = this.releaseHandler.filter(item => item !== fun);
};
//初始化轨道
initTrack(containerHeight) {
this.trackHeight = Math.floor(containerHeight * 0.1);
// let length = Math.floor(containerHeight / this.trackHeight);
this.maxRender = 10 * 8;
let tracks = {};
for(let i=0;i<10;i++) {
tracks[i] = [];
};
this.tracks = tracks;
};
//请求轨道
requestTrack(el,box) {
let trackKey = -1;
for(let key in this.tracks) {
//查找空的轨道
let track = this.tracks[key];
let length = track.length;
let preEl = track[length-1];
if(!preEl) {
trackKey = key;
break;
}else{
//没有找到空的轨道,询问是否可以跟入
let checkResult = this.checkTrack(preEl,el,box);
//可以跟入
if(checkResult) {
trackKey = key;
break;
}
}
}
return trackKey;
};
//进入轨道
enterTrack(el,trackKey) {
this.tracks[trackKey].push(el);
};
//检测轨道能否跟进
checkTrack(preEl,el,container) {
// container: 表示容器相关属性
// preEl:表示候选弹幕元素对象
// if (preEl) {
const preElProps = preEl.getBoundingClientRect();
const containerProps = container.getBoundingClientRect();
const elProps = el.getBoundingClientRect();
// 轨道中最后一个元素要求已经全部进入展示区域
if (preElProps.right > containerProps.right) {
return false;
}
// 基本公式:s = v * t
const lastS = preElProps.left - containerProps.left + preElProps.width;
const lastV = (containerProps.width + preElProps.width) / 8;
const lastT = lastS / lastV;
const newS = containerProps.width;
const newV = (containerProps.width + elProps.width) / 8;
const newT = newS / newV;
// 追及问题
if (lastV < newV && lastT > newT) {
return false;
};
return true;
};
//释放轨道
releaseTrack(el,trackKey) {
if(trackKey === Infinity) return //当实例被移除则无法计算到对应的key
//不传入弹幕dom实例和所在轨道则释放所有轨道
if(!el && !trackKey) {
for(let key in this.tracks) {
let length = this.tracks[key].length;
if(length) {
this.tracks[key].splice(0,length);
};
};
}else{
let i = this.tracks[trackKey].findIndex(item => item === el);
this.tracks[trackKey].splice(i,1);
//之前订阅的进行轨道查询,如果轨道被成功占用则跳过后续的执行
for(let idx=0;idx<this.releaseHandler.length;idx++){
let a = this.releaseHandler[idx]();
if(a >= 0) break;
};
// this.releaseHandler.forEach(cb => cb());
};
};
}
//收到数据
//数据过多 截取 track * 8 渲染, 剩余进入缓冲区
//每次轨道释放 读取缓冲区
//中间 新数据进来 查看渲染数量 看截取数量, 剩余进入缓冲区
function Item(props) {
let dom = useRef(null);
const {txt,box,remove,index,controller} = props;
const transitionEnd = () => {
// console.log(`${index} transition over and will remove`);
remove(index);
};
useEffect(()=>{
//如果页面不可见,则不生成弹幕
if(document.visibilityState === 'hidden') {
remove(index);
return
};
let el = dom.current;
let s = el.clientWidth + box.clientWidth;
let key = controller.requestTrack(el,box);
//如果有key的执行函数
const hasKeyHandler = (el,key) => {
el.trackKey = key;
el.style.color = `#${Math.floor(Math.random()*16777215).toString(16)}`;
el.style.opcity = .5;
el.style.top = `${key * controller.trackHeight}px`;
el.style.transition = `transform 8s linear `;
el.style.transform = `translate3d(${-s}px,0,0)`;
el.style.willChange = 'transform';
el.s = s;
controller.enterTrack(el,key);
}
const releaseHandler = () => {
//查询轨道
let key = controller.requestTrack(el,box);
if(key >= 0) {
// console.log(index,'重新获取到轨道:',key);
hasKeyHandler(el,key);
controller.removeReleaseListner(releaseHandler);
};
return key;
};
//查询轨道
if(key >= 0) {
hasKeyHandler(el,key);
}else{
//如果没有轨道
console.log('没有轨道,监听轨道释放');
controller.addReleaseListner(releaseHandler);
// console.log('没有轨道进入等待队列');
// controller.enterQueue(el);
};
return () => {
// console.log(`${index} removed and trackKey:${key}`);
// console.log('el',el);
if(!el.isRelease) {
controller.releaseTrack(el,el.trackKey);
};
};
},[box,controller,index,remove]);
const enterHandler = () => {
let el = dom.current;
let { right: containerRight } = box.getBoundingClientRect();
let { right: selfRight, width } = el.getBoundingClientRect();
let s = containerRight + width - selfRight;
el.style.transition = `transform 0s linear `;
el.style.transform = `translate3d(${-s}px,0,0)`;
el.style.color = '#fff';
el.resumeT = 8 * ( 1 - s / el.s);
// //释放轨道
if(!el.isRelease) {
el.isRelease = true;
controller.releaseTrack(el,el.trackKey);
};
};
const leaveHandler = () => {
let el = dom.current;
el.style.transition = `transform ${el.resumeT}s linear `;
el.style.transform = `translate3d(${-el.s}px,0,0)`;
// remove(index);
};
return (
<React.Fragment>
<p
ref={dom}
className={'danmaku'}
style={{
position: 'absolute',
left: '100%',
display: 'inline-block',
whiteSpace: 'nowrap',
fontSize: '1em',
padding: '.4em',
fontWeight: 'bold',
cursor: 'default',
}}
onMouseEnter={enterHandler}
onMouseLeave={leaveHandler}
onTransitionEnd={transitionEnd}
>
{/* <Chip label={txt} /> */}
{txt}
</p>
</React.Fragment>
)
}
// function useRefCallback(fn, dependencies) {
// // console.log(dependencies);
// const ref = useRef(fn);
// useEffect(() => {
// ref.current = fn;
// }, [fn, ...dependencies]);
// return useCallback((index) => {
// const fn = ref.current;
// return fn(index);
// }, [ref]);
// }
const Danmu = memo((props)=> <Item {...props}/>)
function Home() {
//同步渲染数据
const saveData = useRef([]);
//弹幕容器
const dom = useRef(null);
//渲染数据
const [data,setData] = useState([]);
//调度中心
const trackCenter = useRef(null);
//初始化调度中心
useEffect(()=>{
console.log(dom)
let controller = new Controller();
// // console.log(`容器大小:高-${dom.current.clientHeight},宽-${dom.current.clientWidth}`);
controller.initTrack(dom.current.clientHeight);
// settrackCenter.current(controller);
trackCenter.current = controller;
const send = (txt) => {
saveData.current.push({txt,key:Math.random()*1000});
setData([...saveData.current]);
};
SimpleBus.subscribe('send',send);
return () => {
trackCenter.current = null;
saveData.current = [];
SimpleBus.unsubscribe('send',send)
};
},[]);
//resize visibilitychange 事件
useEffect(()=>{
const handler = () => {
// trackCenter.current.initTrack(dom.current.clientHeight); //重置轨道高度
trackCenter.current.trackHeight = Math.floor(dom.current.clientHeight * 0.1);
//清除已经渲染
saveData.current = [];
setData([...saveData.current]);
};
const visibleHandler = () => {
//如果页面不可见,清除所有弹幕释放轨道
if(document.visibilityState === 'hidden') handler();
};
window.addEventListener('visibilitychange',visibleHandler,false);
window.addEventListener('resize',handler,false);
return () => {
window.removeEventListener('visibilitychange',visibleHandler,false);
window.removeEventListener('resize',handler,false);
};
},[trackCenter,saveData]);
//模拟读取数据
useEffect(()=>{
let timer = setInterval(()=>{
//如果 buffer有数据先读取buffer的数据
if(trackCenter.current.buffer.length && saveData.current.length < trackCenter.current.maxRender) {
console.log(`缓冲区有${trackCenter.current.buffer.length}条数据且可以被渲染`);
let peice = trackCenter.current.readBuffer();
saveData.current.push(peice);
setData([...saveData.current])
}else{
//没有则读取外面的数据
let key = new Date().getTime();
if(saveData.current.length < trackCenter.current.maxRender) {
saveData.current.push({txt:`test:${key}`,key:key});
setData([...saveData.current]);
}else{
//如果外面数据过多
trackCenter.current.setBuffer({txt:`test:${key}`,key:key});
};
}
},250);
return () => {clearInterval(timer)}
},[trackCenter,saveData]);
//每次生成数据都是新的data
//移除数据没有添加依赖导致data 一直都是旧的
//所以第二次点击生成数据,移除数据里拿到的还是第一次生成的data,但是第一次生成的data已经为[]
//移除数据
const remove = useCallback((index) => {
// let i = saveData.current.findIndex(item => item.key === index);
// saveData.current.splice(i,1);
saveData.current = saveData.current.filter(item => item.key !== index);
setData([...saveData.current]);
},[saveData]);
// 嵌套过深数据不准确
// const remove = useRefCallback((index) => {
// let i = data.findIndex(item => item.key === index);
// console.log(data);
// data.splice(i,1);
// // let arr = data.filter(item => item.key !== index);
// setData([...data]);
// },[data]);
return (
<div style={{position:'absolute',zIndex:10,width:'100%',height:'100%'}} >
<div
ref={dom}
style={{
height: '100%',
overflow: 'hidden',
position: 'relative',
fontSize: '1vw',
backgroundColor: 'rgba(0,0,0,.5)'
}}
>
{
data.map((item) => (
<Danmu
{...item}
index={item.key}
remove={remove}
box={dom.current}
controller={trackCenter.current}
/>
))
}
</div>
</div>
);
}
export default Home;
//持续读取数据,最大渲染量等于轨道数量*过渡时间6s
//如果数据过多,则进入缓冲区