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Trie.cs
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Trie.cs
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using System;
using System.Collections.Generic;
class TrieNode
{
public char c;
public Dictionary<char, TrieNode> children;
public bool isWord;
public TrieNode()
{
children = new Dictionary<char, TrieNode>();
}
public TrieNode(char c)
{
this.c = c;
children = new Dictionary<char, TrieNode>();
}
}
public class Trie
{
private TrieNode root;
public Trie()
{
root = new TrieNode();
}
/// <summary>
/// Inserts a word into the Trie
/// Time Complexity: O(len(word))
/// </summary>
/// <param name="word">The word to insert</param>
public void Insert(String word)
{
TrieNode curr = root;
foreach (char c in word)
{
if (!curr.children.ContainsKey(c))
curr.children[c] = new TrieNode(c);
curr = curr.children[c];
}
curr.isWord = true;
}
/// <summary>
/// Searches the trie for a word
/// Time Complexity: O(len(word))
/// </summary>
/// <param name="word">The word to search for</param>
/// <returns>True if the word was found, false otherwise</returns>
public bool Search(String word)
{
TrieNode curr = root;
foreach (char c in word)
{
if (!curr.children.ContainsKey(c))
return false;
curr = curr.children[c];
}
return curr.isWord;
}
public static void Main()
{
Trie dictionary = new Trie();
// Input keys words
dictionary.Insert("the");
dictionary.Insert("a");
dictionary.Insert("there");
dictionary.Insert("answer");
dictionary.Insert("any");
dictionary.Insert("by");
dictionary.Insert("bye");
dictionary.Insert("their");
// Search for different keys words
Console.WriteLine(dictionary.Search("the"));
Console.WriteLine(dictionary.Search("these"));
Console.WriteLine(dictionary.Search("thaw"));
Console.WriteLine(dictionary.Search("their"));
}
}