Releases: dkavolis/Ferram-Aerospace-Research
Ferram Aerospace Research v0.15.11.4 "Mach"
Update to MM 4.1.3
Update to KSP 1.9
Removed CompatibilityChecker
Ferram Aerospace Research v0.15.11.3 "Mach"
Update to MM 4.1.0
Update to MFI 1.2.7.0
Update to KSP 1.8 (thanks @lukecologne)
Update shaders to Unity 2019.2
Update .NET to 4.8
InstallChecker now runs instantly instead of waiting for main menu
Ferram Aerospace Research v0.15.11.2 "Mach"
Update to MM 4.0.3
Revert NaN stability derivatives if no stable AoA is found #75 (#81)
Fix #74 (#76, @parachutingturtle)
Ferram Aerospace Research v0.15.11.1 "Mach"
Ferram Aerospace Research v0.15.11.0 "Mach"
Chute staging now works with stage lock (#68)
Fix German localization formatting (#70, @HebaruSan)
Greatly improve stable angle of attack solver in stability derivative calculation, now works for all cases where stable angle of attack exists and converges faster (#65)
Fix aerodynamic torque simulation and expose total aerodynamic force and torque through API (#22, @BenChung)
Shaders are now platform specific (#60)
Now really fixed ocassional NRE when cleaning up debug voxels (#59)
Fix unsubsribing correct method from GameEvents.onGUIEngineersReportDestroy in EditorGUI (#58)
Fix assymetrical voxelization on some Mk2/Mk3 adapters #56 (#57)
Cache some Unity properties for performance reasons (#53)
Fix Runge Kutta method in transient simulation (#50)
Fix part tinting not cleared after last tint option is disabled (#49)
Ferram Aerospace Research v0.15.10.1 "Lundgren"
Ferram Aerospace Research v0.15.10.0 "Lundgren"
Note for Kopernicus users: DO NOT overwrite MFI that comes with Kopernicus since it is locked to that particular version
Recompiled for KSP 1.7
Fix principal axes in simulation and other bugfixes (#23, @Rodhern)
Fix voxelization of most stock engines (#39)
Voxelization correctly handles jettison transforms with part variants (#39)
Fix voxelization of InflatableHeatShield
(#39)
Fixed voxelization of simple heat shields (#37)
Added additional nodes to GeometryPartModule
(#37, #39, see PRs for more details). The new nodes should allow parts to be voxelized much closer to what is visible and handle animations better:
ignoreTransform
(string)ignoreIfNoRenderer
(bool)unignoreTransform
(string)rebuildOnAnimation
(bool)
NRE fixes (#36):
- Trying to display debug voxels with no parts in the editor
- Occasional NRE when voxelizing vehicle (due to race conditions?)
- When force closing the game from the editor with debug voxels displayed
Voxelization respects part variant changes in the editor (#35)
Expose IAS and EAS used by FAR in FARAPI (#34)
Enable/disable FAR speed display on the navball from FARAPI (#33)
Ferram Aerospace Research v0.15.9.7 "Lumley"
Note for Kopernicus users: DO NOT overwrite MFI that comes with Kopernicus since it is locked to that particular version
Update to MM 4.0.2
Fix skinned meshes having scale applied twice in voxelization (#30)
Fix new stock parts (#24, thanks @HSJasperism)
Greatly improved debug visual voxels framerate (#18, #29)
Enlarged debug voxel texture for higher fidelity (#18)
Ferram Aerospace Research v0.15.9.6 "Lin"
Note for Kopernicus users: DO NOT overwrite MFI that comes with Kopernicus since it is locked to that particular version
Update for KSP 1.6
Update to MM 3.1.2
Update to MFI 1.2.6
Mainly a release for RO
Trying out enabling FAR for KSP 1.4-1.6
Much nicer looking anti-aliased line plots
Fix NRE when Trajectories tried to access simulation before the vessel was initialized
Changed icon to "FARc" to avoid confusion with the original FAR
Fix MM pass in a config that is only used on first start of FAR
Fix NRE when trying to save stability augmentation settings on closing KSP
Ferram Aerospace Research v0.15.9.5 "Lighthill"
Update for KSP 1.5.1
Update to MM 3.1.0 for KSP 1.5.1
Update to MFI 1.2.5
Dealt with NullReferenceException when trying to access part colliders which do not have any (e.g. fuelLine)
Dealt with NullReferenceException when trying to determine if an engine has fairing which can be jettisoned by defaulting to no fairing
Added '[FAR]' tags to all log messages
Replaced farshaders.ksp with farassets.ksp which only contains a single material (source is in Assets)
Fixed curve colors in transonic design defaulting to purple
Moved asset bundle from shaders to Assets
Replaced icons with new ones (source is in icons, feel free to submit better ones)
Removed all All Rights Reserved files