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brailleInput.py
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# -*- coding: UTF-8 -*-
#brailleInput.py
#A part of NonVisual Desktop Access (NVDA)
#This file is covered by the GNU General Public License.
#See the file COPYING for more details.
#Copyright (C) 2012-2017 NV Access Limited, Rui Batista, Babbage B.V.
import os.path
import time
import louis
import brailleTables
import braille
import config
from logHandler import log
import winUser
import inputCore
import speech
import keyboardHandler
import api
from baseObject import AutoPropertyObject
import keyLabels
"""Framework for handling braille input from the user.
All braille input is represented by a {BrailleInputGesture}.
Normally, all that is required is to create and execute a L{BrailleInputGesture},
as there are built-in gesture bindings for braille input.
"""
#: Table to use if the input table configuration is invalid.
FALLBACK_TABLE = "en-us-comp8.ctb"
DOT7 = 1 << 6
DOT8 = 1 << 7
#: This bit flag must be added to all braille cells when using liblouis with dotsIO.
LOUIS_DOTS_IO_START = 0x8000
#: The start of the Unicode braille range.
#: @type: int
UNICODE_BRAILLE_START = 0x2800
#: The Unicode braille character to use when masking cells in protected fields.
#: @type: unicode
UNICODE_BRAILLE_PROTECTED = u"⣿" # All dots down
#: The singleton BrailleInputHandler instance.
#: @type: L{BrailleInputHandler}
handler = None
def initialize():
global handler
handler = BrailleInputHandler()
log.info("Braille input initialized")
def terminate():
global handler
handler = None
class BrailleInputHandler(AutoPropertyObject):
"""Handles braille input.
"""
def __init__(self):
super(BrailleInputHandler,self).__init__()
# #6140: Migrate to new table names as smoothly as possible.
tableName = config.conf["braille"]["inputTable"]
newTableName = brailleTables.RENAMED_TABLES.get(tableName)
if newTableName:
tableName = config.conf["braille"]["inputTable"] = newTableName
try:
self._table = brailleTables.getTable(tableName)
except LookupError:
log.error("Invalid table: %s" % tableName)
self._table = brailleTables.getTable(FALLBACK_TABLE)
#: A buffer of entered braille cells so that state set by previous cells can be maintained;
#: e.g. capital and number signs.
self.bufferBraille = []
#: The text translated so far from the cells in L{bufferBraille}.
self.bufferText = u""
#: Indexes of cells which produced text.
#: For example, this includes letters and numbers, but not number signs,
#: since a number sign by itself doesn't produce text.
#: This is used when erasing cells to determine when to backspace an actual character.
self.cellsWithText = set()
#: The cells in L{bufferBraille} that have not yet been translated
#: or were translated but did not produce any text.
#: This is used to show these cells to the user while they're entering braille.
#: This is a string of Unicode braille.
#: @type: unicode
self.untranslatedBraille = ""
#: The position in L{brailleBuffer} where untranslated braille begins.
self.untranslatedStart = 0
#: The user's cursor position within the untranslated braille.
#: This enables the user to move within the untranslated braille.
self.untranslatedCursorPos = 0
#: The time at which uncontracted characters were sent to the system.
self._uncontSentTime = None
#: The modifiers currently being held virtually to be part of the next braille input gesture.
self.currentModifiers = set()
config.configProfileSwitched.register(self.handleConfigProfileSwitch)
def _get_table(self):
"""The translation table to use for braille input.
@rtype: L{brailleTables.BrailleTable}
"""
return self._table
def _set_table(self, table):
self._table = table
config.conf["braille"]["inputTable"] = table.fileName
def _get_currentFocusIsTextObj(self):
focusObj = api.getFocusObject()
return focusObj._hasNavigableText and (not focusObj.treeInterceptor or focusObj.treeInterceptor.passThrough)
def _get_useContractedForCurrentFocus(self):
return self._table.contracted and self.currentFocusIsTextObj and not self.currentModifiers
def _translate(self, endWord):
"""Translate buffered braille up to the cursor.
Any text produced is sent to the system.
@param endWord: C{True} if this is the end of a word, C{False} otherwise.
@type endWord: bool
@return: C{True} if translation produced text, C{False} if not.
@rtype: bool
"""
assert not self.useContractedForCurrentFocus or endWord, "Must only translate contracted at end of word"
if self.useContractedForCurrentFocus:
# self.bufferText has been used by _reportContractedCell, so clear it.
self.bufferText = u""
oldTextLen = len(self.bufferText)
pos = self.untranslatedStart + self.untranslatedCursorPos
data = u"".join([unichr(cell | LOUIS_DOTS_IO_START) for cell in self.bufferBraille[:pos]])
mode = louis.dotsIO | louis.noUndefinedDots
if (not self.currentFocusIsTextObj or self.currentModifiers) and self._table.contracted:
mode |= louis.partialTrans
self.bufferText = louis.backTranslate(
[os.path.join(brailleTables.TABLES_DIR, self._table.fileName),
"braille-patterns.cti"],
data, mode=mode)[0]
newText = self.bufferText[oldTextLen:]
if newText:
# New text was generated by the cells just entered.
if self.useContractedForCurrentFocus or self.currentModifiers:
# For contracted braille, an entire word is sent at once.
# Don't speak characters as this is sent.
# Also, suppress typed characters when emulating a command gesture.
speech._suppressSpeakTypedCharacters(len(newText))
else:
self._uncontSentTime = time.time()
self.untranslatedStart = pos
self.untranslatedCursorPos = 0
if self.currentModifiers or not self.currentFocusIsTextObj:
if len(newText)>1:
# Emulation of multiple characters at once is unsupported
# Clear newText, so this function returns C{False} if not at end of word
newText = u""
else:
self.emulateKey(newText)
else:
self.sendChars(newText)
if endWord or (newText and (not self.currentFocusIsTextObj or self.currentModifiers)):
# We only need to buffer one word.
# Clear the previous word (anything before the cursor) from the buffer.
del self.bufferBraille[:pos]
self.bufferText = u""
self.cellsWithText.clear()
self.currentModifiers.clear()
self.untranslatedStart = 0
self.untranslatedCursorPos = 0
if newText or endWord:
self._updateUntranslated()
return True
return False
def _translateForReportContractedCell(self, pos):
"""Translate text for current input as required by L{_reportContractedCell}.
@return: The previous translated text.
@rtype: unicode
"""
cells = self.bufferBraille[:pos + 1]
data = u"".join([unichr(cell | LOUIS_DOTS_IO_START) for cell in cells])
oldText = self.bufferText
text = louis.backTranslate(
[os.path.join(brailleTables.TABLES_DIR, self._table.fileName),
"braille-patterns.cti"],
data, mode=louis.dotsIO | louis.noUndefinedDots | louis.partialTrans)[0]
self.bufferText = text
return oldText
def _reportContractedCell(self, pos):
"""Report a guess about the character(s) produced by a cell of contracted braille.
It's not possible to report the exact characters because later cells might change text produced by earlier cells.
However, it's helpful for the user to have a rough idea.
For example, in English contracted braille, "alw" is the contraction for "always".
As the user types "alw", the characters a, l, w will be spoken.
@return: C{True} if a guess was reported, C{False} if not (e.g. a number sign).
@rtype: bool
"""
oldText = self._translateForReportContractedCell(pos)
oldTextLen = len(oldText)
if oldText != self.bufferText[:oldTextLen]:
# This cell caused the text before it to change, so we can't make a useful guess.
return False
newText = self.bufferText[oldTextLen:]
if newText:
# New text was generated by the cells just entered.
# Speak them as separate characters.
speech.speakMessage(" ".join(newText))
return True
return False
def _reportUntranslated(self, pos):
"""Report a braille cell which hasn't yet been translated into text.
"""
speakTyped = config.conf["keyboard"]["speakTypedCharacters"]
protected = api.isTypingProtected()
if speakTyped:
if protected:
speech.speakSpelling(speech.PROTECTED_CHAR)
elif not self._table.contracted or not self._reportContractedCell(pos):
dots = self.bufferBraille[pos]
speakDots(dots)
if self._table.contracted and (not speakTyped or protected):
# Even if we're not speaking contracted cells, we might need to start doing so midword.
# For example, the user might have speak typed characters disabled, but enable it midword.
# Update state needed to report contracted cells.
self._translateForReportContractedCell(pos)
self._updateUntranslated()
self.updateDisplay()
def input(self, dots):
"""Handle one cell of braille input.
"""
# Insert the newly entered cell into the buffer at the cursor position.
pos = self.untranslatedStart + self.untranslatedCursorPos
self.bufferBraille.insert(pos, dots)
self.untranslatedCursorPos += 1
# Space ends the word.
endWord = dots == 0
# For uncontracted braille, translate the buffer for each cell added.
# Any new characters produced are then sent immediately.
# For contracted braille, translate the buffer only when a word is ended (i.e. a space is typed).
# This is because later cells can change characters produced by previous cells.
# For example, in English grade 2, "tg" produces just "tg",
# but "tgr" produces "together".
if not self.useContractedForCurrentFocus or endWord:
if self._translate(endWord):
if not endWord:
self.cellsWithText.add(pos)
elif self.bufferText and not self.useContractedForCurrentFocus:
# Translators: Reported when translation didn't succeed due to unsupported input.
speech.speakMessage(_("Unsupported input"))
self.flushBuffer()
else:
# This cell didn't produce any text; e.g. number sign.
self._reportUntranslated(pos)
else:
self._reportUntranslated(pos)
def toggleModifier(self, modifier):
# Check modifier validity
isModifier = keyboardHandler.KeyboardInputGesture.fromName(modifier).isModifier
if not isModifier:
raise ValueError("%r is not a valid modifier"%modifier)
if modifier in self.currentModifiers:
self.currentModifiers.discard(modifier)
# Translators: Reported when a braille input modifier is released.
speech.speakMessage(_("{modifier} released").format(
modifier=keyLabels.getKeyCombinationLabel(modifier)
))
else: # modifier not in self.currentModifiers
self.currentModifiers.add(modifier)
# Translators: Reported when a braille input modifier is pressed.
speech.speakMessage(_("{modifier} pressed").format(
modifier=keyLabels.getKeyCombinationLabel(modifier)
))
def enter(self):
"""Translates any braille input and presses the enter key.
"""
self._translate(True)
inputCore.manager.emulateGesture(keyboardHandler.KeyboardInputGesture.fromName("enter"))
def translate(self):
"""Translates any braille input without inserting a space or new line.
"""
self._translate(True)
def _updateUntranslated(self):
"""Update the untranslated braille to be shown to the user.
If the display will not otherwise be updated, L{updatedisplay} should be called after this.
"""
if api.isTypingProtected():
self.untranslatedBraille = UNICODE_BRAILLE_PROTECTED * (len(self.bufferBraille) - self.untranslatedStart)
else:
self.untranslatedBraille = "".join([unichr(UNICODE_BRAILLE_START + dots) for dots in self.bufferBraille[self.untranslatedStart:]])
def updateDisplay(self):
"""Update the braille display to reflect untranslated input.
"""
region = braille.handler.mainBuffer.regions[-1] if braille.handler.mainBuffer.regions else None
if isinstance(region, braille.TextInfoRegion):
braille.handler._doCursorMove(region)
def eraseLastCell(self):
# Get the index of the cell being erased.
index = self.untranslatedStart + self.untranslatedCursorPos - 1
if index < 0:
# Erasing before the start of the buffer.
self._uncontSentTime = time.time()
inputCore.manager.emulateGesture(keyboardHandler.KeyboardInputGesture.fromName("backspace"))
return
cell = self.bufferBraille.pop(index)
if index in self.cellsWithText:
# Erase a real character.
self._uncontSentTime = time.time()
inputCore.manager.emulateGesture(keyboardHandler.KeyboardInputGesture.fromName("backspace"))
char = self.bufferText[-1]
self.bufferText = self.bufferText[:-1]
region = braille.handler.mainBuffer.regions[-1] if braille.handler.mainBuffer.regions else None
if (not isinstance(region, braille.TextInfoRegion) or region.cursorPos is None
or region.rawText[region.cursorPos - 1] != char
):
# The character before the cursor isn't the character we expected to erase.
# The cursor must have moved between typing and erasing.
# Thus, the buffer is now invalid.
self.flushBuffer()
return
self.cellsWithText.remove(index)
self.untranslatedStart -= 1
self.untranslatedCursorPos = 0
# This might leave us with some untranslated braille.
# For example, in English grade 1, erasing the number 1 leaves us with a number sign.
for prevIndex in xrange(index - 1, -1, -1):
if prevIndex in self.cellsWithText:
# This cell produced text, so stop.
break
# This cell didn't produce text (e.g. number sign),
# so show this untranslated input to the user.
self.untranslatedStart = prevIndex
self.untranslatedCursorPos += 1
if self.untranslatedCursorPos > 0:
self._updateUntranslated()
self.updateDisplay()
else:
# This cell didn't produce text.
if self._table.contracted:
# Update state needed to report contracted cells.
self._translateForReportContractedCell(index)
speakDots(cell)
self.untranslatedCursorPos -= 1
self._updateUntranslated()
self.updateDisplay()
def flushBuffer(self):
self.bufferBraille = []
self.bufferText = u""
self.cellsWithText.clear()
self.currentModifiers.clear()
self.untranslatedBraille = ""
self.untranslatedStart = 0
self.untranslatedCursorPos = 0
def emulateKey(self, key, withModifiers=True):
"""Emulates a key using the keyboard emulation system.
If emulation fails (e.g. because of an unknown key), a debug warning is logged
and the system falls back to sending unicode characters.
@param withModifiers: Whether this key emulation should include the modifiers that are held virtually.
Note that this method does not take care of clearing L{self.currentModifiers}.
@type withModifiers: bool
"""
if withModifiers:
# The emulated key should be the last item in the identifier string.
keys = list(self.currentModifiers)
keys.append(key)
gesture = "+".join(keys)
else:
gesture = key
try:
inputCore.manager.emulateGesture(keyboardHandler.KeyboardInputGesture.fromName(gesture))
except:
log.debugWarning("Unable to emulate %r, falling back to sending unicode characters"%gesture, exc_info=True)
self.sendChars(key)
def sendChars(self, chars):
"""Sends the provided unicode characters to the system.
@param chars: The characters to send to the system.
@type chars: unicode
"""
inputs = []
for ch in chars:
for direction in (0,winUser.KEYEVENTF_KEYUP):
input = winUser.Input()
input.type = winUser.INPUT_KEYBOARD
input.ii.ki = winUser.KeyBdInput()
input.ii.ki.wScan = ord(ch)
input.ii.ki.dwFlags = winUser.KEYEVENTF_UNICODE|direction
inputs.append(input)
winUser.SendInput(inputs)
def handleGainFocus(self, obj):
# Clear all state when the focus changes.
self.flushBuffer()
def handleCaretMove(self, obj):
if not self.bufferBraille:
# No pending braille input, so nothing to do.
return
if self._uncontSentTime:
# Uncontracted braille recently sent characters to the system.
# This might cause a caret move, but we don't want to clear state
# due to our own text entry.
# If the caret move occurred within a short time, we assume it was caused by us.
if time.time() - self._uncontSentTime <= 0.3:
# This was caused by us. Ignore it.
return
self._uncontSentTime = None
# Braille input is incomplete, but the cursor has been moved.
# Clear all state.
self.flushBuffer()
def handleConfigProfileSwitch(self):
table = config.conf["braille"]["inputTable"]
if table != self._table.fileName:
self._table = brailleTables.getTable(table)
def formatDotNumbers(dots):
out = []
for dot in xrange(8):
if dots & (1 << dot):
out.append(str(dot + 1))
return " ".join(out)
def speakDots(dots):
# Translators: Used when reporting braille dots to the user.
speech.speakMessage(_("dot") + " " + formatDotNumbers(dots))
class BrailleInputGesture(inputCore.InputGesture):
"""Input (dots and/or space bar) from a braille keyboard.
This could either be as part of a braille display or a stand-alone unit.
L{dots} and L{space} should be set appropriately.
"""
#: Bitmask of pressed dots.
#: @type: int
dots = 0
#: Whether the space bar is pressed.
#: @type: bool
space = False
def _makeDotsId(self):
items = ["dot%d" % (i+1) for i in xrange(8) if self.dots & (1 << i)]
if self.space:
items.append("space")
return "bk:" + "+".join(items)
#: The generic gesture identifier for space plus any dots.
#: This could be used to bind many braille commands to a single script.
GENERIC_ID_SPACE_DOTS = inputCore.normalizeGestureIdentifier("bk:space+dots")
#: The generic gesture identifier for any dots.
#: This is used to bind entry of braille text to a single script.
GENERIC_ID_DOTS = inputCore.normalizeGestureIdentifier("bk:dots")
def _get_identifiers(self):
if self.space and self.dots:
return (self._makeDotsId(), self.GENERIC_ID_SPACE_DOTS)
elif self.dots in (DOT7, DOT8, DOT7 | DOT8):
# Allow bindings to dots 7 and/or 8 by themselves.
return (self._makeDotsId(), self.GENERIC_ID_DOTS)
elif self.dots or self.space:
return (self.GENERIC_ID_DOTS,)
else:
return ()
@classmethod
def _makeDisplayText(cls, dots, space):
if space and dots:
# Translators: Reported when braille space is pressed with dots in input help mode.
out = _("space with dot")
elif dots:
# Translators: Reported when braille dots are pressed in input help mode.
out = _("dot")
elif space:
# Translators: Reported when braille space is pressed in input help mode.
out = _("space")
if dots:
out += " " + formatDotNumbers(dots)
return out
def _get_displayName(self):
if not self.dots and not self.space:
return None
return self._makeDisplayText(self.dots, self.space)
@classmethod
def getDisplayTextForIdentifier(cls, identifier):
# Translators: Used when describing keys on a braille keyboard.
source = _("braille keyboard")
if identifier == cls.GENERIC_ID_SPACE_DOTS:
# Translators: Used to describe the press of space
# along with any dots on a braille keyboard.
return (source, _("space with any dots"))
if identifier == cls.GENERIC_ID_DOTS:
# Translators: Used to describe the press of any dots
# on a braille keyboard.
return (source, _("any dots"))
# Example identifier: bk:space+dot1+dot2
# Strip the bk: prefix.
partsStr = identifier.split(":", 1)[1]
parts = partsStr.split("+")
dots = 0
space = False
for part in parts:
if part == "space":
space = True
else:
# Example part: "dot1"
# Get the dot number and make it 0 based instead of 1 based.
dot = int(part[3]) - 1
# Update the dots bitmask.
dots += 1 << dot
return (source, cls._makeDisplayText(dots, space))
inputCore.registerGestureSource("bk", BrailleInputGesture)