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[1.12] Debug.log Error: Target node not found! org.orecruncher.dsurround.client.sound.ConfigSoundInstance #69

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Krutoy242 opened this issue Mar 12, 2021 · 2 comments

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@Krutoy242
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Krutoy242 commented Mar 12, 2021

debug.log has this line when loading the game:

[Client thread/ERROR] [soundphysicsinjector]: Target node not found! org.orecruncher.dsurround.client.sound.ConfigSoundInstance

If this could help, this option in config enabled:

B:"Patch Dynamic Surroundings"=true

But Sound Physics working fine i guess, cant see actual issues.
Through, want to know what this error means, and how i can fix it?

@djpadbit
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This means that the injector failed to find where it was supposed to inject in one of the Dynamic Surroundings patches although it's in the ConfigSoundInstance so it's not important. It doesn't really affect much, probably some stuff I overlooked. What version of Dynamic Surroundings are you running ?

@Krutoy242
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What version of Dynamic Surroundings are you running ?

DynamicSurroundings-1.12.2-3.6.2.1

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