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Copy path18-CubeMap.csproj
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18-CubeMap.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\Common\Common.csproj" />
</ItemGroup>
<ItemGroup>
<Content Include="..\..\Models\Skull.txt">
<Link>Models\Skull.txt</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Textures\bricks2.dds">
<Link>Textures\bricks2.dds</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Textures\grasscube1024.dds">
<Link>Textures\grasscube1024.dds</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Textures\tile.dds">
<Link>Textures\tile.dds</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Textures\white1x1.dds">
<Link>Textures\white1x1.dds</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Shaders\Common.hlsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Shaders\Default.hlsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Shaders\LightingUtil.hlsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Shaders\Sky.hlsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>