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+author: thevandie
+delete-after: true
+changes:
+ - rscadd: gives new sprites to the colored jumpsuits, and adds them back to the
+ loadout
+ - rscadd: gives new sprites to the sneakers, and adds a new grey one to the loadout
+ - rscadd: gives the psychiatrist's turtleneck a new sprite (in more moemed colors,
+ considering they exist for mental healing)
+ - rscadd: gives the leather shoes a new sprite, and lumps them under the classy
+ shoes selection
+ - rscadd: gives the botany gloves a new sprite, and adds them to the loadout
+ - rscadd: makes the oberth boots use the colorscheme used in their item sprite
+ - rscadd: gives the bio-engie and chemist labcoats new sprites
+ - rscadd: slightly improves the scientist labcoat
+ - rscadd: adds a new blue business casual uniform, and adds it to the loadout under
+ leisure suits selection
+ - rscadd: adds new sprite for the botanist jumpsuit, and adds it to the loadout
+ - rscadd: adds a new sprite for the virologist's uniform, and adds it to the loadout
+ (as it's unused)
+ - rscadd: adds a new sprite for the janitor's jumpsuit, and adds it to the loadout
+ under the jumpsuits selection
+ - rscadd: gives the blue blazer a new sprite, and adds it to the suits selection
+ - rscadd: gives the guild uniform (the beige shirt and jeans) a new sprite
+ - rscadd: gives the guild merchant a new coat sprite (specifically designed to be
+ a remaster of the old guild tech coat that everyone loves)
+ - rscadd: adds the old merchant coat to the loadout, as well as the old technician
+ coat. they are "hand-me-downs" from the merchant
+ - rscadd: changes the guild tech coat SLIGHTLY, to make it more palatable (the newer
+ one everyone hated on)
+ - bugfix: gives the black softcap it's PROPER sprite (it previously had the cargo
+ softcap sprite)