diff --git a/html/changelogs/AutoChangeLog-pr-8333.yml b/html/changelogs/AutoChangeLog-pr-8333.yml new file mode 100644 index 00000000000..fdc31903cb4 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8333.yml @@ -0,0 +1,31 @@ +author: thevandie +delete-after: true +changes: + - rscadd: gives new sprites to the colored jumpsuits, and adds them back to the + loadout + - rscadd: gives new sprites to the sneakers, and adds a new grey one to the loadout + - rscadd: gives the psychiatrist's turtleneck a new sprite (in more moemed colors, + considering they exist for mental healing) + - rscadd: gives the leather shoes a new sprite, and lumps them under the classy + shoes selection + - rscadd: gives the botany gloves a new sprite, and adds them to the loadout + - rscadd: makes the oberth boots use the colorscheme used in their item sprite + - rscadd: gives the bio-engie and chemist labcoats new sprites + - rscadd: slightly improves the scientist labcoat + - rscadd: adds a new blue business casual uniform, and adds it to the loadout under + leisure suits selection + - rscadd: adds new sprite for the botanist jumpsuit, and adds it to the loadout + - rscadd: adds a new sprite for the virologist's uniform, and adds it to the loadout + (as it's unused) + - rscadd: adds a new sprite for the janitor's jumpsuit, and adds it to the loadout + under the jumpsuits selection + - rscadd: gives the blue blazer a new sprite, and adds it to the suits selection + - rscadd: gives the guild uniform (the beige shirt and jeans) a new sprite + - rscadd: gives the guild merchant a new coat sprite (specifically designed to be + a remaster of the old guild tech coat that everyone loves) + - rscadd: adds the old merchant coat to the loadout, as well as the old technician + coat. they are "hand-me-downs" from the merchant + - rscadd: changes the guild tech coat SLIGHTLY, to make it more palatable (the newer + one everyone hated on) + - bugfix: gives the black softcap it's PROPER sprite (it previously had the cargo + softcap sprite)