-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathMicrosoft.Kinect.Wpf.Controls.xml
1801 lines (1801 loc) · 90.8 KB
/
Microsoft.Kinect.Wpf.Controls.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<?xml version="1.0"?>
<doc>
<assembly>
<name>Microsoft.Kinect.Wpf.Controls</name>
</assembly>
<members>
<member name="T:Microsoft.Kinect.Toolkit.Input.CursorModel">
<summary>
Represents the non visual aspects of the hand cursor.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.CursorModel.NotSet">
<summary>
The value used for any not set frames.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.CursorModel.PressExtentPressRelease">
<summary>
The value used for a press that is down and ready to be released.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.CursorModel.#ctor(Microsoft.Kinect.Input.HandType,Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition)">
<summary>
Initializes a new instance of the <see cref="T:Microsoft.Kinect.Toolkit.Input.CursorModel"/> class.
</summary>
<param name="handType">The type of hand the cursor should represent.</param>
<param name="cursorSpriteSheetDefinition">The spritesheet definition</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.CursorModel.Tick">
<summary>
Advances any active animations for this cursor.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.CursorModel.Update(System.Windows.Point,Microsoft.Kinect.Input.KinectPointerPoint,Microsoft.Kinect.Toolkit.Input.PressableModel,System.Boolean)">
<summary>
Updates the position and state of the cursor.
</summary>
<param name="pointInWindowCoordinates">Will move the cursor to this location.</param>
<param name="kinectPointerPoint">The pointer point is used to understand the current pointerId and PressExtent.</param>
<param name="pressCapturedElement">If an element is current captured for press, update will update the cursor model based on press progress.</param>
<param name="isInGrip">Is the user current gripping.</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.CursorModel.StartTimeBasedAnimation">
<summary>
Begins a time based animation of the cursor.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.Position">
<summary>
Gets the position of the cursor.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.PointerId">
<summary>
Gets the id of the pointer (from the KinectPointerPoint) that the cursor is related to.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.PressExtent">
<summary>
Gets the current press extent that cursor should be visualizing.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.HandType">
<summary>
Gets the type of hand the cursor is representing.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.HoldProgress">
<summary>
Gets the progress of a press and hold.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.CurrentFrame">
<summary>
Gets the current frame of the sprite sheet that represents the current state of the cursor.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.CursorState">
<summary>
Gets the current state of the cursor - Normal, Gripping, etc...
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.CursorSpriteSheetDefinition">
<summary>
Gets the <see cref="P:Microsoft.Kinect.Toolkit.Input.CursorModel.CursorSpriteSheetDefinition"/> that this <see cref="T:Microsoft.Kinect.Toolkit.Input.CursorModel"/> is using.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.IsAnimationComplete">
<summary>
Gets a value indicating whether any animation of the cursor is complete.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.LastCursorState">
<summary>
Gets or sets the last state of the cursor.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.DataAnimation">
<summary>
Gets or sets a value indicating whether data animations are in use. They are used when a user action (like press extent) controls cursor state.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.AnimationStartedThisTick">
<summary>
Gets or sets a value indicating whether the animation started this tick.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.TransitionAnimation">
<summary>
Gets or sets a value indicating whether the animation is transitioning to another animation.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.StartAnimationFrame">
<summary>
Gets or sets the starting animation frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.TargetAnimationFrame">
<summary>
Gets or sets the target animation frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorModel.FinalAnimationFrame">
<summary>
Gets or sets the final animation frame, to be used once the target animation frame has been reached.
</summary>
</member>
<member name="T:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition">
<summary>
Defines the spritesheet used for cursor rendering
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.#ctor(System.Uri,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Creates a CursorSpriteSheetDefinition with default spritesheet indices
</summary>
<param name="imageUri">Uri to the spritesheet image.</param>
<param name="columns">Number of sprite columns.</param>
<param name="rows">Number of sprite rows.</param>
<param name="width">Width of each sprite.</param>
<param name="height">Height of each sprite.</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.#ctor(System.Uri,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Creates a CursorSpriteSheetDefinition
</summary>
<param name="imageUri">Uri to the spritesheet image.</param>
<param name="columns">Number of sprite columns.</param>
<param name="rows">Number of sprite rows.</param>
<param name="width">Width of each sprite.</param>
<param name="height">Height of each sprite.</param>
<param name="pressDownStartFrame">Index into the spritesheet corresponding to the start press down animation frame.</param>
<param name="pressDownFinalFrame">Index into the spritesheet corresponding to the final press down animation frame.</param>
<param name="pressingStartFrame">Index into the spritesheet corresponding to the start pressing animation frame.</param>
<param name="pressingFinalFrame">Index into the spritesheet corresponding to the final pressing animation frame.</param>
<param name="pressHoldStartFrame">Index into the spritesheet corresponding to the start press hold animation frame.</param>
<param name="pressHoldFinalFrame">Index into the spritesheet corresponding to the final press hold animation frame.</param>
<param name="grippingStartFrame">Index into the spritesheet corresponding to the start gripping animation frame.</param>
<param name="grippingFinalFrame">Index into the spritesheet corresponding to the final gripping animation frame.</param>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.ImageUri">
<summary>
Gets the sprite sheet image file relative uri path.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.SpriteHeight">
<summary>
Gets the height of each sprite in the sprite sheet.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.SpriteWidth">
<summary>
Gets the width of each sprite in the sprite sheet.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.Rows">
<summary>
Number of sprite rows in the spritesheet image
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.Columns">
<summary>
Number of sprite columns in the spritesheet image
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.PressDownStartFrame">
<summary>
Index into the spritesheet corresponding to the start press down animation frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.PressDownFinalFrame">
<summary>
Index into the spritesheet corresponding to the final press down animation frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.PressingStartFrame">
<summary>
Index into the spritesheet corresponding to the start pressing animation frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.PressingFinalFrame">
<summary>
Index into the spritesheet corresponding to the final pressing animation frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.PressHoldStartFrame">
<summary>
Index into the spritesheet corresponding to the start press hold animation frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.PressHoldFinalFrame">
<summary>
Index into the spritesheet corresponding to the final press hold animation frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.GrippingStartFrame">
<summary>
Index into the spritesheet corresponding to the start gripping animation frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition.GrippingFinalFrame">
<summary>
Index into the spritesheet corresponding to the final gripping animation frame.
</summary>
</member>
<member name="T:Microsoft.Kinect.Toolkit.Input.CursorState">
<summary>
The major category of feedback the cursor is representing.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.CursorState.Normal">
<summary>
A normal cursor.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.CursorState.Pressing">
<summary>
A cursor that is in the progress of pressing down a button.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.CursorState.PressDown">
<summary>
A cursor that has reached the full extent of pressing. Releasing at that point will cause the button to be tapped.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.CursorState.PressHold">
<summary>
A cursor that is in the progress of a press and hold.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.CursorState.Gripping">
<summary>
A cursor that is in the progress of a manipulation, which is shown with grip.
</summary>
</member>
<member name="T:Microsoft.Kinect.Toolkit.Input.CursorViewModel">
<summary>
<see cref="T:Microsoft.Kinect.Toolkit.Input.CursorViewModel"/> provides a mapping from a <see cref="T:Microsoft.Kinect.Toolkit.Input.CursorModel"/> to the information necessary to visualize the cursor with a sprite sheet.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.CursorViewModel.#ctor(Microsoft.Kinect.Toolkit.Input.CursorModel)">
<summary>
Initializes a new instance of the <see cref="T:Microsoft.Kinect.Toolkit.Input.CursorViewModel"/> class.
</summary>
<param name="cursorModel">The <see cref="T:Microsoft.Kinect.Toolkit.Input.CursorModel"/> instance being visualized.</param>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorViewModel.OriginPositionX">
<summary>
Gets the x-position of the origin where the cursor should be rendered.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorViewModel.OriginPositionY">
<summary>
Gets the y-position of the origin where the cursor should be rendered.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorViewModel.SpriteSheetIndex">
<summary>
Gets the index of which image on the sprite sheet is displayed.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorViewModel.SpriteSheetRow">
<summary>
Gets the row of the current image that should be displayed.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorViewModel.SpriteSheetColumn">
<summary>
Gets the column of the current image that should be displayed.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorViewModel.SpriteSheetX">
<summary>
Gets the x offset needed to be used on the sprite sheet to show the current image.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorViewModel.SpriteSheetY">
<summary>
Gets the y offset needed to be used on the sprite sheet to show the current image.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorViewModel.ScaleTransformX">
<summary>
Gets the scale factor to show the correct hand type.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.CursorViewModel.Model">
<summary>
Gets the <see cref="T:Microsoft.Kinect.Toolkit.Input.CursorModel"/> that this <see cref="T:Microsoft.Kinect.Toolkit.Input.CursorViewModel"/> is helping to visualize.
</summary>
</member>
<member name="T:Microsoft.Kinect.Toolkit.Input.HitTestResult">
<summary>
Stores information about which <see cref="T:Microsoft.Kinect.Toolkit.Input.PressableModel"/> (0-1) and <see cref="T:Microsoft.Kinect.Toolkit.Input.ManipulatableModel"/> (0-n) were hit by a point.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.HitTestResult.emptyInstance">
<summary>
A hit test result with nothing hit.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.HitTestResult.firstKinectAwareElement">
<summary>
The first element, which can be pressed, that was hit.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.HitTestResult.manipulationAwareElements">
<summary>
The list of elements, which can be scrolled or zoomed, that were hit.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.HitTestResult.#ctor(Microsoft.Kinect.Toolkit.Input.PressableModel,System.Collections.Generic.IList{Microsoft.Kinect.Toolkit.Input.ManipulatableModel})">
<summary>
Initializes a new instance of the <see cref="T:Microsoft.Kinect.Toolkit.Input.HitTestResult"/> class.
</summary>
<param name="firstKinectAwareElement">The first element, which can be pressed, that was hit.</param>
<param name="manipulationAwareElements">The list of elements, which can be scrolled or zoomed, that were hit.</param>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.HitTestResult.Empty">
<summary>
Gets a hit test result with nothing hit.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.HitTestResult.FirstKinectAwareElement">
<summary>
Gets the first element, which can be pressed, that was hit.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.HitTestResult.ManipulationAwareElements">
<summary>
Gets the collection of elements, which can be scrolled or zoomed, that were hit.
</summary>
</member>
<member name="T:Microsoft.Kinect.Toolkit.Input.IInputModel">
<summary>
The interface which <see cref="T:Microsoft.Kinect.Toolkit.Input.PressableModel"/> and <see cref="T:Microsoft.Kinect.Toolkit.Input.ManipulatableModel"/> share in common.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.IInputModel.ProcessPointerMove(Microsoft.Kinect.Input.KinectPointerPoint,System.Collections.Generic.Dictionary{System.UInt32,Microsoft.Kinect.Toolkit.Input.IInputModel},System.Boolean)">
<summary>
Process this <see cref="T:Microsoft.Kinect.Input.KinectPointerPoint"/> with the appropriate <see cref="T:Microsoft.Kinect.Input.KinectGestureRecognizer"/>
</summary>
<param name="kinectPointerPoint">The <see cref="T:Microsoft.Kinect.Input.KinectPointerPoint"/> to process.</param>
<param name="captureMap">The map of current captured <see cref="T:Microsoft.Kinect.Toolkit.Input.IInputModel"/>. </param>
<param name="forceEndPress">Should press be ended because of a grip.</param>
<returns>Whether press should be forcefully ended.</returns>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.IInputModel.CompleteGesture">
<summary>
Completes any in process gestures to ensure state is reset.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.IInputModel.GestureRecognizer">
<summary>
Gets or sets the <see cref="T:Microsoft.Kinect.Input.KinectGestureRecognizer"/> used to recognize gestures.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.IInputModel.Element">
<summary>
Gets the element associated with this model.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.IInputModel.IsManipulatable">
<summary>
Gets a value indicating whether this model can be scrolled or zoomed.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.IInputModel.CapturedPointerId">
<summary>
Gets the pointer id that has captured this model.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.IInputModel.HasCaptureChanged">
<summary>
Gets or sets a value indicating whether capture has changed for this model.
</summary>
</member>
<member name="T:Microsoft.Kinect.Toolkit.Input.MapHelpers`1">
<summary>
A helper class to store the currently capture <see cref="T:Microsoft.Kinect.Toolkit.Input.IInputModel"/>.
</summary>
<typeparam name="T">The type of input model you are trying to access.</typeparam>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.MapHelpers`1.SafeLookup(System.Collections.Generic.Dictionary{System.UInt32,Microsoft.Kinect.Toolkit.Input.IInputModel},System.UInt32)">
<summary>
Safely looks up a map entry, returning null if the key does not exist.
</summary>
<param name="elementsMap">The capture map</param>
<param name="pointerId">For which pointer id</param>
<returns>The captured <see cref="T:Microsoft.Kinect.Toolkit.Input.IInputModel"/></returns>
</member>
<member name="T:Microsoft.Kinect.Toolkit.Input.InputPointerManager">
<summary>
A class which assists with the proper routing of pointers to the right <see cref="T:Microsoft.Kinect.Toolkit.Input.IInputModel"/>
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.InputPointerManager.pointerCaptureMap">
<summary>
The pointer capture map
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.InputPointerManager.kinectSensor">
<summary>
The sensor
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.#ctor">
<summary>
Initializes a new instance of the <see cref="T:Microsoft.Kinect.Toolkit.Input.InputPointerManager"/> class.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.#ctor(Microsoft.Kinect.KinectSensor)">
<summary>
Initializes a new instance of the <see cref="T:Microsoft.Kinect.Toolkit.Input.InputPointerManager"/> class.
</summary>
<param name="kinectSensor">The sensor that should be used. Null will get the default sensor.</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.TransformInputPointerCoordinatesToWindowCoordinates(System.Windows.Point,System.Windows.Rect)">
<summary>
Translate input pointer coordinates (0.0 to 1.0 maps to window size) to pixels.
</summary>
<param name="inputPointerPoint">The point in 0.0 to 1.0 coordinates (which come from KinectPointerPoint).</param>
<param name="windowBounds">The bounds of the window.</param>
<returns>A point in window coordinates.</returns>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.TransformWindowCoordinatesToInputPointerCoordinates(System.Windows.Point,System.Windows.Rect)">
<summary>
Translate window pointer coordinates (pixels) to input pointer coordinates (0.0 to 1.0 maps to window size)
</summary>
<param name="windowPoint">The point in window coordinates (real pixels).</param>
<param name="windowBounds">The bounds of the window.</param>
<returns>A point in window coordinates.</returns>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.HandlePointerAsCursor(Microsoft.Kinect.Input.KinectPointerPoint,Microsoft.Kinect.Toolkit.Input.HitTestResult)">
<summary>
Process the <see cref="T:Microsoft.Kinect.Input.KinectPointerPoint"/> as a visible cursor.
</summary>
<param name="kinectPointerPoint">The pointerPoint to process for gestures.</param>
<param name="hitTestResult">The <see cref="T:Microsoft.Kinect.Toolkit.Input.IInputModel"/> which were hit at this position.</param>
<returns>The captured elements at the end of this processing.</returns>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.CompleteGestures">
<summary>
Call CompleteGesture on every captured IInputModel and clear Capture Map.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.CompleteGestures(System.UInt32)">
<summary>
Call CompleteGesture on IInputModel mapped to a PointerId.
</summary>
<param name="pointerId">the PointerId which should be completed.</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.CompleteGestures(Microsoft.Kinect.Toolkit.Input.IInputModel)">
<summary>
Call CompleteGesture on IInputModel.
</summary>
<param name="inputModel">the IInputModel which should be completed.</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.GetCapturedInputModel(System.UInt32)">
<summary>
Return captured input model by pointer id.
</summary>
<param name="pointerId">the PointerId to lookup.</param>
<returns>The captured model for that pointer</returns>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.SetKinectOnePersonSystemEngagement">
<summary>
Resets engagement mode to the default one person, determined by the system.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.SetKinectTwoPersonSystemEngagement">
<summary>
Sets engagement mode to two person, determined by the system.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.SetKinectOnePersonManualEngagement(Microsoft.Kinect.Toolkit.Input.IKinectEngagementManager)">
<summary>
Sets engagement mode to one person, determined by the kinect engagement manager.
</summary>
<param name="kinectEngagementManager">an instance of an engagement manager</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.SetKinectTwoPersonManualEngagement(Microsoft.Kinect.Toolkit.Input.IKinectEngagementManager)">
<summary>
Sets engagement mode to two person, determined manually.
</summary>
<param name="kinectEngagementManager">an instance of an engagement manager</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.InputPointerManager.Initialize(Microsoft.Kinect.KinectSensor)">
<summary>
Initialization and management
</summary>
<param name="sensor">The sensor to use.</param>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.InputPointerManager.KinectEngagementManager">
<summary>
Engagment manager set via SetKinectOnePersonManualEngagement or SetKinectTwoPersonManualEngagment
</summary>
</member>
<member name="T:Microsoft.Kinect.Toolkit.Input.ManipulatableModel">
<summary>
A model class which supports an element, which can be scrolled or zoomed, associating a gesture recognizer to enable scrolling and zooming.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.scrollOffset">
<summary>
Size of the scroll offset
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.capturedPointerId">
<summary>
Captured pointer Id
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.#ctor(Microsoft.Kinect.Input.KinectGestureSettings)">
<summary>
Initializes a new instance of the <see cref="T:Microsoft.Kinect.Toolkit.Input.ManipulatableModel"/> class.
</summary>
<param name="gestureSettings">The settings that should be used by the <see cref="T:Microsoft.Kinect.Input.KinectGestureRecognizer"/> supporting this model.</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.#ctor(Microsoft.Kinect.Input.KinectGestureSettings,System.Object)">
<summary>
Initializes a new instance of the <see cref="T:Microsoft.Kinect.Toolkit.Input.ManipulatableModel"/> class.
</summary>
<param name="gestureSettings">The settings that should be used by the <see cref="T:Microsoft.Kinect.Input.KinectGestureRecognizer"/> supporting this model.</param>
<param name="element">The element which this model is associated.</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.ProcessPointerMove(Microsoft.Kinect.Input.KinectPointerPoint,System.Collections.Generic.Dictionary{System.UInt32,Microsoft.Kinect.Toolkit.Input.IInputModel},System.Boolean)">
<summary>
Process this <see cref="T:Microsoft.Kinect.Input.KinectPointerPoint"/> with the appropriate <see cref="T:Microsoft.Kinect.Input.KinectGestureRecognizer"/>
</summary>
<param name="kinectPointerPoint">The <see cref="T:Microsoft.Kinect.Input.KinectPointerPoint"/> to process.</param>
<param name="captureMap">The map of current captured <see cref="T:Microsoft.Kinect.Toolkit.Input.IInputModel"/>. </param>
<param name="forceEndPress">Should press be ended because of a grip.</param>
<returns>Whether press should be forcefully ended.</returns>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.ProcessInertia">
<summary>
Process any necessary inertial events.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.CompleteGesture">
<summary>
Complete any ongoing gestures with the recognizer and clear state.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.Attach(Microsoft.Kinect.Input.KinectGestureRecognizer,Microsoft.Kinect.Input.KinectGestureSettings)">
<summary>
Attaches gesture recognizer to the model.
</summary>
<param name="gestureRecognizer">The recognizer</param>
<param name="scrollGestureSettings">The gesture settings</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.Detach">
<summary>
Detaches gesture recognizer from the object.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.OnManipulationStarted(System.Object,Microsoft.Kinect.Input.KinectManipulationStartedEventArgs)">
<summary>
Handles when a manipulation is started.
</summary>
<param name="sender">The recognizer</param>
<param name="args">The event args</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.OnManipulationUpdated(System.Object,Microsoft.Kinect.Input.KinectManipulationUpdatedEventArgs)">
<summary>
Handles when a manipulation is updated.
</summary>
<param name="sender">The recognizer</param>
<param name="args">The event args</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.OnManipulationInertiaStarting(System.Object,Microsoft.Kinect.Input.KinectManipulationInertiaStartingEventArgs)">
<summary>
Handles when a manipulation starts inertia.
</summary>
<param name="sender">The recognizer</param>
<param name="args">The event args</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.OnManipulationCompleted(System.Object,Microsoft.Kinect.Input.KinectManipulationCompletedEventArgs)">
<summary>
Handles when a manipulation completes.
</summary>
<param name="sender">The recognizer</param>
<param name="args">The event args</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.Dispose">
<summary>
Cleans up state of ManipulatableModel
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.ScrollOffset">
<summary>
Gets the current scroll offset
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.IsInInertialManipulation">
<summary>
Gets a value indicating whether the element is inertial.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.GestureRecognizer">
<summary>
Gets the <see cref="T:Microsoft.Kinect.Input.KinectGestureRecognizer"/> used to recognize gestures.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.Element">
<summary>
Gets or sets the element associated with this model.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.CapturedPointerId">
<summary>
Gets the pointer id that has captured this model.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.IsManipulatable">
<summary>
Gets a value indicating whether this model can be scrolled or zoomed.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.HasCaptureChanged">
<summary>
Gets or sets a value indicating whether capture has changed for this model.
</summary>
</member>
<member name="E:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.ManipulationStarted">
<summary>
Event that fires when a user has started manipulation
</summary>
</member>
<member name="E:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.ManipulationUpdated">
<summary>
Event that fires while a user is doing manipulation
</summary>
</member>
<member name="E:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.ManipulationInertiaStarting">
<summary>
Event that fires when the user flings and lets go of a manipulatable element
</summary>
</member>
<member name="E:Microsoft.Kinect.Toolkit.Input.ManipulatableModel.ManipulationCompleted">
<summary>
Event that fires when the user finishes manipulation
</summary>
</member>
<member name="T:Microsoft.Kinect.Toolkit.Input.PressableModel">
<summary>
A model class which supports an element, which can be pressed, associating a gesture recognizer to enable pressing.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.PressableModel.pressExtent">
<summary>
tracks press extent
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.PressableModel.pointerPoints">
<summary>
collection used to send to ProcessMove, which requires a vector, not a single pointer point.
</summary>
</member>
<member name="F:Microsoft.Kinect.Toolkit.Input.PressableModel.capturedPointerId">
<summary>
captured pointer id
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.#ctor">
<summary>
Initializes a new instance of the <see cref="T:Microsoft.Kinect.Toolkit.Input.PressableModel"/> class.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.#ctor(System.Object)">
<summary>
Initializes a new instance of the <see cref="T:Microsoft.Kinect.Toolkit.Input.PressableModel"/> class.
</summary>
<param name="element">The element which this model is associated.</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.ProcessPointerMove(Microsoft.Kinect.Input.KinectPointerPoint,System.Collections.Generic.Dictionary{System.UInt32,Microsoft.Kinect.Toolkit.Input.IInputModel},System.Boolean)">
<summary>
Process this <see cref="T:Microsoft.Kinect.Input.KinectPointerPoint"/> with the appropriate <see cref="T:Microsoft.Kinect.Input.KinectGestureRecognizer"/>
</summary>
<param name="kinectPointerPoint">The <see cref="T:Microsoft.Kinect.Input.KinectPointerPoint"/> to process.</param>
<param name="captureMap">The map of current captured <see cref="T:Microsoft.Kinect.Toolkit.Input.IInputModel"/>. </param>
<param name="forceEndPress">Should press be ended because of a grip.</param>
<returns>Whether press should be forcefully ended.</returns>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.CompleteGesture">
<summary>
Complete any ongoing gestures with the recognizer and clear state.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.SetLocation(System.Single,System.Single,System.Single,System.Single)">
<summary>
Set the bounding box of this element
</summary>
<param name="originX">The left of the button</param>
<param name="originY">The top of the button</param>
<param name="width">The width of the button</param>
<param name="height">The height of the button</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.GetBoundingRect">
<summary>
Calculates the bounding rectangle of the button.
</summary>
<returns>The bounding rectangle</returns>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.Attach(Microsoft.Kinect.Input.KinectGestureRecognizer,Microsoft.Kinect.Input.KinectGestureSettings)">
<summary>
Attaches gesture recognizer to the model.
</summary>
<param name="gestureRecognizer">The recognizer</param>
<param name="pressableGestureSettings">The gesture settings</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.Detach">
<summary>
Detaches gesture recognizer from the object.
</summary>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.OnTapped(System.Object,Microsoft.Kinect.Input.KinectTappedEventArgs)">
<summary>
Tapped event handler.
</summary>
<param name="sender">gesture recognizer</param>
<param name="args">Tapped event arguments</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.OnPressingStarted(System.Object,Microsoft.Kinect.Input.KinectPressingStartedEventArgs)">
<summary>
Pressing started event handler
</summary>
<param name="sender">gesture recognizer</param>
<param name="args">Pressing started event arguments</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.OnPressingUpdated(System.Object,Microsoft.Kinect.Input.KinectPressingUpdatedEventArgs)">
<summary>
Pressing updated event handler
</summary>
<param name="sender">gesture recognizer</param>
<param name="args">pressing updated event arguments</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.OnPressingCompleted(System.Object,Microsoft.Kinect.Input.KinectPressingCompletedEventArgs)">
<summary>
Pressing complete event handler
</summary>
<param name="sender">gesture recognizer</param>
<param name="args">Pressing completed event args</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.OnHolding(System.Object,Microsoft.Kinect.Input.KinectHoldingEventArgs)">
<summary>
Holding event handler
</summary>
<param name="sender">gesture recognizer</param>
<param name="args">Holding event arguments</param>
</member>
<member name="M:Microsoft.Kinect.Toolkit.Input.PressableModel.Dispose">
<summary>
Clean up state of PressableModel
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.IsHolding">
<summary>
Gets a value indicating whether the model is currently in the middle of a press and hold, and progress between 0.0 to 1.0.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.CapturedPointerId">
<summary>
Gets the pointer id that has captured this model.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.HoldProgress">
<summary>
Gets a value indicating the hold progress between 0.0 to 1.0.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.Element">
<summary>
Gets the element associated with this model.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.IsPressingDown">
<summary>
Gets a value indicating whether the element is in a down state, which cannot be pressed further.
</summary>
</member>
<member name="E:Microsoft.Kinect.Toolkit.Input.PressableModel.Tapped">
<summary>
Event that fires when a user has tapped on a pressable element
</summary>
</member>
<member name="E:Microsoft.Kinect.Toolkit.Input.PressableModel.PressingStarted">
<summary>
Event that fires when a user has moved the cursor over a pressable element
</summary>
</member>
<member name="E:Microsoft.Kinect.Toolkit.Input.PressableModel.PressingUpdated">
<summary>
Event that fires while a user's cursor is over a pressable element or pressing down on it
</summary>
</member>
<member name="E:Microsoft.Kinect.Toolkit.Input.PressableModel.PressingCompleted">
<summary>
Event that fires when a user's cursor leaves a pressable element
</summary>
</member>
<member name="E:Microsoft.Kinect.Toolkit.Input.PressableModel.Holding">
<summary>
Event that fires when a user's cursor is pressed down for a certain period of time
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.IsManipulatable">
<summary>
Gets a value indicating whether this model can be scrolled or zoomed.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.HasCaptureChanged">
<summary>
Gets or sets a value indicating whether capture has changed for this model.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.GestureRecognizer">
<summary>
Gets or sets the <see cref="T:Microsoft.Kinect.Input.KinectGestureRecognizer"/> used to recognize gestures.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.Width">
<summary>
Gets the width of the button.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.Height">
<summary>
Gets the height of the button.
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.OriginX">
<summary>
Gets an object's initial origin position x, relative to window origin
</summary>
</member>
<member name="P:Microsoft.Kinect.Toolkit.Input.PressableModel.OriginY">
<summary>
Get an object's initial origin position y, relative to window origin
</summary>
</member>
<member name="T:Microsoft.Kinect.Wpf.Controls.IKinectManipulatableController">
<summary>
Interface that all controllers that want to be manipulatable must implement
</summary>
</member>
<member name="T:Microsoft.Kinect.Wpf.Controls.IKinectController">
<summary>
Interface that all controllers that want to work with KinectRegion must implement
</summary>
</member>
<member name="P:Microsoft.Kinect.Wpf.Controls.IKinectController.Element">
<summary>
Get the framework element that this controller manipulates
</summary>
</member>
<member name="P:Microsoft.Kinect.Wpf.Controls.IKinectManipulatableController.ManipulatableInputModel">
<summary>
Get the manipulatable model that this controller is subscribed to
</summary>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.ScrollViewerController.#ctor(System.Windows.FrameworkElement,Microsoft.Kinect.Toolkit.Input.ManipulatableModel,Microsoft.Kinect.Wpf.Controls.KinectRegion)">
<summary>
Constructor
</summary>
<param name="element">Element that controller updates</param>
<param name="model">Model to subscribe to</param>
<param name="kinectRegion">Kinect region that element resides in</param>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.ScrollViewerController.Dispose">
<summary>
Handles cleanup
</summary>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.ScrollViewerController.OnManipulationStarted(System.Object,Microsoft.Kinect.Input.KinectManipulationStartedEventArgs)">
<summary>
Handler for ManipulationStarted events
</summary>
<param name="sender">Manipulatable model that fired the event</param>
<param name="e">Args from the model for event handling</param>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.ScrollViewerController.OnManipulationUpdated(System.Object,Microsoft.Kinect.Input.KinectManipulationUpdatedEventArgs)">
<summary>
Handler for ManipulationUpdated events
</summary>
<param name="sender">Manipulatable model that fired the event</param>
<param name="e">Args from the model for event handling</param>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.ScrollViewerController.OnManipulationInertiaStarting(System.Object,Microsoft.Kinect.Input.KinectManipulationInertiaStartingEventArgs)">
<summary>
Handler for ManipulationInertiaStarting events
</summary>
<param name="sender">Manipulatable model that fired the event</param>
<param name="e">Args from the model for event handling</param>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.ScrollViewerController.OnManipulationCompleted(System.Object,Microsoft.Kinect.Input.KinectManipulationCompletedEventArgs)">
<summary>
Handler for ManipulationCompleted events
</summary>
<param name="sender">Manipulatable model that fired the event</param>
<param name="e">Args from the model for event handling</param>
</member>
<member name="P:Microsoft.Kinect.Wpf.Controls.ScrollViewerController.ManipulatableInputModel">
<summary>
Gets the manipulatable model that the controller is subscribed to
</summary>
</member>
<member name="P:Microsoft.Kinect.Wpf.Controls.ScrollViewerController.Element">
<summary>
Gets the element that the controller updates
</summary>
</member>
<member name="T:Microsoft.Kinect.Wpf.Controls.IKinectPressableController">
<summary>
Interface that all controllers that want to be pressable must implement
</summary>
</member>
<member name="P:Microsoft.Kinect.Wpf.Controls.IKinectPressableController.PressableInputModel">
<summary>
Get the pressable model that this controller is subscribed to
</summary>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.DefaultPressableController.#ctor(System.Windows.FrameworkElement,Microsoft.Kinect.Toolkit.Input.PressableModel,Microsoft.Kinect.Wpf.Controls.KinectRegion)">
<summary>
Constructor
</summary>
<param name="element">Element that controller updates</param>
<param name="model">Model to subscribe to</param>
<param name="kinectRegion">Kinect region that element resides in</param>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.DefaultPressableController.Dispose">
<summary>
Handles cleanup
</summary>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.DefaultPressableController.OnTapped(System.Object,Microsoft.Kinect.Input.KinectTappedEventArgs)">
<summary>
Handler for Tapped events
</summary>
<param name="sender">Pressable model that fired the event</param>
<param name="e">Args from the model for event handling</param>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.DefaultPressableController.OnPressingStarted(System.Object,Microsoft.Kinect.Input.KinectPressingStartedEventArgs)">
<summary>
Handler for PressingStarted events
</summary>
<param name="sender">Pressable model that fired the event</param>
<param name="e">Args from the model for event handling</param>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.DefaultPressableController.OnPressingUpdated(System.Object,Microsoft.Kinect.Input.KinectPressingUpdatedEventArgs)">
<summary>
Handler for PressingUpdated events
</summary>
<param name="sender">Pressable model that fired the event</param>
<param name="e">Args from the model for event handling</param>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.DefaultPressableController.OnPressingCompleted(System.Object,Microsoft.Kinect.Input.KinectPressingCompletedEventArgs)">
<summary>
Handler for PressingCompleted events
</summary>
<param name="sender">Pressable model that fired the event</param>
<param name="e">Args from the model for event handling</param>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.DefaultPressableController.OnHolding(System.Object,Microsoft.Kinect.Input.KinectHoldingEventArgs)">
<summary>
Handler for Holding events
</summary>
<param name="sender">Pressable model that fired the event</param>
<param name="e">Args from the model for event handling</param>
</member>
<member name="M:Microsoft.Kinect.Wpf.Controls.DefaultPressableController.OnLostFocus(System.Object,System.Windows.RoutedEventArgs)">
<summary>
Handler for LostFocus events
</summary>
</member>
<member name="P:Microsoft.Kinect.Wpf.Controls.DefaultPressableController.PressableInputModel">
<summary>
Gets the pressable model that the controller is subscribed to
</summary>