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event_flags.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef EVENT_FLAGS_H
#define EVENT_FLAGS_H
#ifdef _WIN32
#pragma once
#endif
// Skip local host for event send.
#define FEV_NOTHOST (1<<0)
// Send the event reliably. You must specify the origin and angles and use
// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything
// that depends on the event origin/angles. I.e., the origin/angles are not
// taken from the invoking edict for reliable events.
#define FEV_RELIABLE (1<<1)
// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC
// sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ).
#define FEV_GLOBAL (1<<2)
#endif // EVENT_FLAGS_H