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BitmapFontFile.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Baked Bitmap fonts
//
//===========================================================================
#ifndef _BITMAPFONTFILE_H_
#define _BITMAPFONTFILE_H_
#include "datamap.h"
#define BITMAPFONT_ID (('T'<<24)|('N'<<16)|('F'<<8)|('V'))
#define BITMAPFONT_VERSION 3
// style flags
#define BF_BOLD 0x0001
#define BF_ITALIC 0x0002
#define BF_OUTLINED 0x0004
#define BF_DROPSHADOW 0x0008
#define BF_BLURRED 0x0010
#define BF_SCANLINES 0x0020
#define BF_ANTIALIASED 0x0040
#define BF_CUSTOM 0x0080
#pragma pack(1) //X360TBD
typedef struct BitmapGlyph_s
{
DECLARE_BYTESWAP_DATADESC();
short x;
short y;
short w;
short h;
short a;
short b;
short c;
} BitmapGlyph_t;
typedef struct BitmapFont_s
{
DECLARE_BYTESWAP_DATADESC();
int m_id;
int m_Version;
short m_PageWidth;
short m_PageHeight;
short m_MaxCharWidth;
short m_MaxCharHeight;
short m_Flags;
short m_Ascent;
short m_NumGlyphs;
unsigned char m_TranslateTable[256];
} BitmapFont_t;
#pragma pack()
#endif