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Winding number fill rule with multiple colors #207

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pnutus opened this issue Aug 8, 2014 · 9 comments
Open

Winding number fill rule with multiple colors #207

pnutus opened this issue Aug 8, 2014 · 9 comments

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@pnutus
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pnutus commented Aug 8, 2014

I'd like a fill rule that fills each region with a different color depending on the winding number. The current fillRule Winding is binary: either the winding number is zero and it doesn't fill the region, or it's non-zero and it does. I want something like

dia = loop # fillRule (WindingColors [red, blue, green, yellow])

which would cycle the colors like this

regionColor _ 0 = none
regionColor colorList n = colorList !! (n' `mod` length colorList)
  where
    n' = if (n > 0) then (n - 1) else n -- skips 0 for the cycling

(with winding number zero having no color).

I realise this might be a tall order, since it's not a standard graphics setting (there is no such thing in the SVG spec, for example). I'm posting it here anyway, since I think the idea is neat. :)

@fryguybob
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You could probably hack something like this into the rasterific backend
easily. To do it in other backends I think you would need to be able to
extract loops from a path, which would be nice functionality to have anyway.

On Fri, Aug 8, 2014 at 6:23 AM, Pontus Granström [email protected]
wrote:

I'd like a fill rule that fill each region with a different color
depending on the winding number. The current fillRule Winding is binary,
either the winding number is zero and it doesn't fill the region, or it's
non-zero and it does. I'd like something like

dia = loop # fillRule (WindingColors [red, blue, green, yellow])

which would cycle the colors like this

regionColor _ 0 = noneregionColor colorList n = colorList !! (n' mod length colorList)
where
n' = if (n > 0) then (n - 1) else n

(with winding number zero having no color).

I realise this might be a tall order, since it's not a standard graphics
setting (there is no such thing in the SVG spec
http://www.w3.org/TR/SVG/painting.html#FillRuleProperty, for example).
I'm posting it here anyway, since I think the idea is neat. :)


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#207.

@jeffreyrosenbluth
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Hmm, I'm not so sure about how easy this would be in rasterific.

@fryguybob
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I think most of the things needed would be confined to this file:

https://github.com/Twinside/Rasterific/blob/c99db7836718b7117e7ffb85b0ef79339e04fa83/src/Graphics/Rasterific/Rasterize.hs

The rasterize function would replace combineEdgeSamples with something
that combined based on the winding number directly. I'm not sure how
generally useful this would be anyway, as you would have to do a lot of
planning to get the winding numbers that you cared about except in the
situations where you just want to color something that happens to have
overlaps in interesting ways.

On Fri, Aug 8, 2014 at 10:36 AM, Jeffrey Rosenbluth <
[email protected]> wrote:

Hmm, I'm not so sure about how easy this would be in rasterific.


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#207 (comment)
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@pnutus
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pnutus commented Aug 8, 2014

I "just want to color something that happens to have overlaps in interesting ways" :)

Maybe the best thing is to instead write a function that splits a path into regions with associated winding numbers? It's not really a generally useful thing, so it's probably not worth integrating into Style (at least not until it's working outside of Style).

@fryguybob
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Splitting a path into its loops is a very useful thing that we would like
to have. Given the loops of a path you can find the winding numbers for
each region if you can determine a point inside the loop and test the
original path for the winding number at that point.

On Fri, Aug 8, 2014 at 12:50 PM, Pontus Granström [email protected]
wrote:

I "just want to color something that happens to have overlaps in
interesting ways" :)

Maybe the best thing is to instead write a function that splits a path
into regions with associated winding numbers? It's not really a generally
useful thing, so it's probably not worth integrating into Style (at least
not until it's working outside of Style).


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#207 (comment)
.

@pnutus
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pnutus commented Aug 8, 2014

I have a feeling we'd need some way of finding intersections for that, and IIRC, there's no such thing in Diagrams. Should I create a new issue?

@byorgey
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byorgey commented Sep 12, 2015

We have path intersection testing now. See #226 . And since the intersection code gives you path parameters, not just locations, it should be possible to use it to split a path into loops. Though come to think of it I am not sure if it directly supports finding self-intersections of a path. If not I imagine that would not be hard to add.

@byorgey byorgey closed this as completed Sep 12, 2015
@byorgey byorgey reopened this Sep 12, 2015
@byorgey
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byorgey commented Sep 12, 2015

Hmm, looks like I was wrong, the high-level intersection-finding API gives you no way to get the path parameters of intersections (though the low-level API for intersecting two segments does). It also looks like there is no way currently to find self-intersection points of a single trail. It should certainly be possible to have these features, but they will require some nontrivial design & coding.

@kuribas
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kuribas commented Jan 8, 2017

I could add a windingrule to my boolean intersection code in cubicbezier to keep only a specific winding number. You could then call the overlap removal several times with different winding numbers, and color each one appropriately.

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