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vtkToolCursorInteractorObserver.cxx
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/*=========================================================================
Program: ToolCursor
Module: vtkToolCursorInteractorObserver.cxx
Copyright (c) 2010 David Gobbi
All rights reserved.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkToolCursorInteractorObserver.h"
#include "vtkObjectFactory.h"
#include "vtkToolCursor.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkInteractorStyle.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkCallbackCommand.h"
vtkStandardNewMacro(vtkToolCursorInteractorObserver);
vtkCxxSetObjectMacro(vtkToolCursorInteractorObserver,ToolCursor, vtkToolCursor);
//----------------------------------------------------------------------------
vtkToolCursorInteractorObserver::vtkToolCursorInteractorObserver()
{
// The surface cursor that this object handles the events for
this->ToolCursor = 0;
// Set priority to be higher than the InteractorStyle
this->Priority = 0.1;
// InteractorObservers use a static method to handle window events.
this->EventCallbackCommand->SetCallback(
vtkToolCursorInteractorObserver::ProcessEvents);
// Make a callback for the RenderWindow render start & end
this->PassiveEventCallbackCommand = vtkCallbackCommand::New();
this->PassiveEventCallbackCommand->SetPassiveObserver(1);
this->PassiveEventCallbackCommand->SetClientData(this);
this->PassiveEventCallbackCommand->SetCallback(
vtkToolCursorInteractorObserver::ProcessPassiveEvents);
}
//----------------------------------------------------------------------------
vtkToolCursorInteractorObserver::~vtkToolCursorInteractorObserver()
{
this->PassiveEventCallbackCommand->Delete();
if (this->ToolCursor)
{
this->ToolCursor->Delete();
}
}
//----------------------------------------------------------------------------
void vtkToolCursorInteractorObserver::PrintSelf(ostream& os,
vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "ToolCursor: " << this->ToolCursor << "\n";
}
//----------------------------------------------------------------------------
void vtkToolCursorInteractorObserver::SetEnabled(int enable)
{
vtkRenderWindowInteractor *iren = this->Interactor;
if (!iren)
{
vtkErrorMacro("The interactor must be set prior to enabling/"
"disabling the widget");
return;
}
vtkRenderWindow *renwin = iren->GetRenderWindow();
if (!renwin)
{
vtkErrorMacro("Connect the RenderWindow to the Interactor before"
" enabling the widget");
return;
}
if (enable && !this->Enabled)
{
this->Enabled = 1;
// The interactor events are used to do five main things:
// 1) call cursor->SetIsInViewport(bool) for mouse in/out of renderer
// 2) call cursor->SetModifierBits(bits, mask) for modifiers
// 3) call cursor->MoveToDisplayPosition(x,y) when the mouse moves
// 4) call cursor->PressButton(button) when a button is pressed
// 5) call cursor->ReleaseButton(button) when a button is released
//
// The SetIsInViewport() and SetModifierBits() are done in passive
// interactor observers. The MoveToDisplayPosition(), PressButton(),
// and ReleaseButton() and done in regular observers.
vtkCommand *command = this->EventCallbackCommand;
float priority = this->Priority;
iren->AddObserver(vtkCommand::KeyPressEvent, command, priority);
iren->AddObserver(vtkCommand::KeyReleaseEvent, command, priority);
iren->AddObserver(vtkCommand::EnterEvent, command, priority);
iren->AddObserver(vtkCommand::LeaveEvent, command, priority);
iren->AddObserver(vtkCommand::MouseMoveEvent, command, priority);
iren->AddObserver(vtkCommand::LeftButtonPressEvent, command, priority);
iren->AddObserver(vtkCommand::RightButtonPressEvent, command, priority);
iren->AddObserver(vtkCommand::MiddleButtonPressEvent, command, priority);
iren->AddObserver(vtkCommand::LeftButtonReleaseEvent, command, priority);
iren->AddObserver(vtkCommand::RightButtonReleaseEvent, command, priority);
iren->AddObserver(vtkCommand::MiddleButtonReleaseEvent, command, priority);
iren->AddObserver(vtkCommand::MouseWheelForwardEvent, command, priority);
iren->AddObserver(vtkCommand::MouseWheelBackwardEvent, command, priority);
command = this->PassiveEventCallbackCommand;
renwin->AddObserver(vtkCommand::StartEvent, command);
renwin->AddObserver(vtkCommand::EndEvent, command);
iren->AddObserver(vtkCommand::EnterEvent, command);
iren->AddObserver(vtkCommand::LeaveEvent, command);
iren->AddObserver(vtkCommand::MouseMoveEvent, command);
iren->AddObserver(vtkCommand::LeftButtonPressEvent, command);
iren->AddObserver(vtkCommand::RightButtonPressEvent, command);
iren->AddObserver(vtkCommand::MiddleButtonPressEvent, command);
iren->AddObserver(vtkCommand::LeftButtonReleaseEvent, command);
iren->AddObserver(vtkCommand::RightButtonReleaseEvent, command);
iren->AddObserver(vtkCommand::MiddleButtonReleaseEvent, command);
iren->AddObserver(vtkCommand::MouseWheelForwardEvent, command);
iren->AddObserver(vtkCommand::MouseWheelBackwardEvent, command);
iren->AddObserver(vtkCommand::KeyPressEvent, command);
iren->AddObserver(vtkCommand::KeyReleaseEvent, command);
this->InvokeEvent(vtkCommand::EnableEvent, NULL);
}
else if (!enable && this->Enabled)
{
this->Enabled = 0;
iren->RemoveObserver(this->EventCallbackCommand);
iren->RemoveObserver(this->PassiveEventCallbackCommand);
renwin->RemoveObserver(this->PassiveEventCallbackCommand);
this->InvokeEvent(vtkCommand::DisableEvent, NULL);
}
}
//----------------------------------------------------------------------------
void vtkToolCursorInteractorObserver::ProcessPassiveEvents(
vtkObject *object, unsigned long event, void *clientdata, void *)
{
vtkToolCursorInteractorObserver* self =
reinterpret_cast<vtkToolCursorInteractorObserver *>(clientdata);
vtkToolCursor *cursor = self->GetToolCursor();
vtkRenderWindowInteractor *iren = self->GetInteractor();
// Look for events from the RenderWindow
vtkRenderWindow *renwin = vtkRenderWindow::SafeDownCast(object);
if (renwin && iren && renwin->GetInteractor() == iren)
{
if (event == vtkCommand::StartEvent)
{
// Just before the RenderWindow renders, get the mouse position and
// use it to set the cursor position.
int x, y;
iren->GetEventPosition(x, y);
cursor->SetDisplayPosition(x, y);
}
else if (event == vtkCommand::EndEvent)
{
// At end of RenderWindow render, check whether cursor is visible.
// Hide system cursor if 3D cursor is visible.
if (cursor->GetVisibility())
{
renwin->HideCursor();
}
else
{
renwin->ShowCursor();
}
}
}
// All remaining events will be from the interactor
if (!iren || iren != vtkRenderWindowInteractor::SafeDownCast(object))
{
return;
}
switch (event)
{
case vtkCommand::MouseMoveEvent:
case vtkCommand::LeftButtonPressEvent:
case vtkCommand::RightButtonPressEvent:
case vtkCommand::MiddleButtonPressEvent:
case vtkCommand::LeftButtonReleaseEvent:
case vtkCommand::RightButtonReleaseEvent:
case vtkCommand::MiddleButtonReleaseEvent:
{
// First look for modifier keys
int modifierMask = (VTK_TOOL_SHIFT | VTK_TOOL_CONTROL);
int modifier = 0;
if (iren->GetShiftKey()) { modifier |= VTK_TOOL_SHIFT; }
if (iren->GetControlKey()) { modifier |= VTK_TOOL_CONTROL; }
// Next look for the button, and whether it was pressed or released
if (event == vtkCommand::LeftButtonPressEvent)
{
modifierMask |= VTK_TOOL_B1;
modifier |= VTK_TOOL_B1;
}
else if (event == vtkCommand::RightButtonPressEvent)
{
modifierMask = VTK_TOOL_B2;
modifier = VTK_TOOL_B2;
}
else if (event == vtkCommand::MiddleButtonPressEvent)
{
modifierMask = VTK_TOOL_B3;
modifier = VTK_TOOL_B3;
}
else if (event == vtkCommand::LeftButtonReleaseEvent)
{
modifierMask |= VTK_TOOL_B1;
}
else if (event == vtkCommand::RightButtonReleaseEvent)
{
modifierMask = VTK_TOOL_B2;
}
else if (event == vtkCommand::MiddleButtonReleaseEvent)
{
modifierMask = VTK_TOOL_B3;
}
else if (event == vtkCommand::MouseWheelBackwardEvent)
{
modifierMask = VTK_TOOL_WHEEL_BWD;
}
else if (event == vtkCommand::MouseWheelForwardEvent)
{
modifierMask = VTK_TOOL_WHEEL_FWD;
}
// Set the modifier with the button and key information
cursor->SetModifierBits(modifier, modifierMask);
// Need to check if mouse is in the renderer, even if some other
// observer has focus, so do it here as a passive operation.
int x, y;
iren->GetEventPosition(x, y);
cursor->SetDisplayPosition(x, y);
}
break;
case vtkCommand::EnterEvent:
{
// Mouse move events might cease after mouse leaves the window,
// leaving EventPosition with the last in-window value
cursor->SetIsInViewport(1);
}
break;
case vtkCommand::LeaveEvent:
{
// Mouse move events might cease after mouse leaves the window,
// leaving EventPosition with the last in-window value
cursor->SetIsInViewport(0);
}
break;
case vtkCommand::KeyPressEvent:
{
// We need to know the exact moment when modifier keys change
int modifierMask = self->ModifierFromKeySym(iren->GetKeySym());
int modifier = modifierMask;
cursor->SetModifierBits(modifier, modifierMask);
}
break;
case vtkCommand::KeyReleaseEvent:
{
int modifierMask = self->ModifierFromKeySym(iren->GetKeySym());
int modifier = 0;
cursor->SetModifierBits(modifier, modifierMask);
}
break;
}
}
//----------------------------------------------------------------------------
void vtkToolCursorInteractorObserver::ProcessEvents(vtkObject *object,
unsigned long event,
void *clientdata,
void *)
{
vtkToolCursorInteractorObserver* self =
reinterpret_cast<vtkToolCursorInteractorObserver *>(clientdata);
vtkToolCursor *cursor = self->GetToolCursor();
vtkRenderWindowInteractor *iren = self->GetInteractor();
if (!iren || iren != vtkRenderWindowInteractor::SafeDownCast(object))
{
return;
}
// Is it safe to grab the focus for the cursor? Check to see if the
// InteractorStyle is currently doing an action.
vtkInteractorStyle *istyle =
vtkInteractorStyle::SafeDownCast(iren->GetInteractorStyle());
int allowTakeFocus = (cursor->GetIsInViewport() &&
(!istyle || istyle->GetState() == VTKIS_NONE));
int allowReleaseFocus = (!istyle || istyle->GetState() == VTKIS_NONE);
switch (event)
{
case vtkCommand::MouseMoveEvent:
{
int x, y;
iren->GetEventPosition(x, y);
cursor->MoveToDisplayPosition(x, y);
}
break;
case vtkCommand::LeftButtonPressEvent:
case vtkCommand::RightButtonPressEvent:
case vtkCommand::MiddleButtonPressEvent:
{
int button = 0;
if (event == vtkCommand::LeftButtonPressEvent)
{
button = 1;
}
else if (event == vtkCommand::RightButtonPressEvent)
{
button = 2;
}
else if (event == vtkCommand::MiddleButtonPressEvent)
{
button = 3;
}
// Need to do ComputePosition to force a pick so that the cursor
// knows if any focus-worthy object is under the mouse
int x, y;
iren->GetEventPosition(x, y);
cursor->MoveToDisplayPosition(x, y);
cursor->ComputePosition();
if (allowTakeFocus)
{
iren->GetRenderWindow()->SetDesiredUpdateRate(100);
if (cursor->PressButton(button))
{
self->GrabFocus(self->EventCallbackCommand,
self->EventCallbackCommand);
// Make sure that no other observers see the event
self->EventCallbackCommand->SetAbortFlag(1);
}
}
}
break;
case vtkCommand::LeftButtonReleaseEvent:
case vtkCommand::RightButtonReleaseEvent:
case vtkCommand::MiddleButtonReleaseEvent:
{
int button = 0;
if (event == vtkCommand::LeftButtonReleaseEvent)
{
button = 1;
}
else if (event == vtkCommand::RightButtonReleaseEvent)
{
button = 2;
}
else if (event == vtkCommand::MiddleButtonReleaseEvent)
{
button = 3;
}
int x, y;
iren->GetEventPosition(x, y);
cursor->MoveToDisplayPosition(x, y);
if (allowReleaseFocus)
{
if (cursor->ReleaseButton(button))
{
self->ReleaseFocus();
}
iren->GetRenderWindow()->SetDesiredUpdateRate(0.0001);
}
}
break;
case vtkCommand::MouseWheelBackwardEvent:
case vtkCommand::MouseWheelForwardEvent:
{
int button = 0;
if (event == vtkCommand::MouseWheelBackwardEvent)
{
button = 4;
}
else if (event == vtkCommand::MouseWheelForwardEvent)
{
button = 5;
}
// Need to do ComputePosition to force a pick so that the cursor
// knows if any focus-worthy object is under the mouse
int x, y;
iren->GetEventPosition(x, y);
cursor->MoveToDisplayPosition(x, y);
cursor->ComputePosition();
if (allowTakeFocus)
{
iren->GetRenderWindow()->SetDesiredUpdateRate(100);
if (cursor->PressButton(button))
{
self->GrabFocus(self->EventCallbackCommand,
self->EventCallbackCommand);
// Make sure that no other observers see the event
self->EventCallbackCommand->SetAbortFlag(1);
}
}
if (allowReleaseFocus)
{
if (cursor->ReleaseButton(button))
{
self->ReleaseFocus();
}
iren->GetRenderWindow()->SetDesiredUpdateRate(0.0001);
}
}
break;
//case vtkCommand::EnterEvent: // wait until move occurs before rendering
case vtkCommand::LeaveEvent:
case vtkCommand::KeyPressEvent:
case vtkCommand::KeyReleaseEvent:
// Just render for these events, they were handled as passive events
break;
}
iren->Render();
}
//----------------------------------------------------------------------------
int vtkToolCursorInteractorObserver::ModifierFromKeySym(const char *keysym)
{
if (keysym)
{
// These match the Tk modifier bits. Also the following:
// 1st button = 256, 2nd button = 512, middle button = 1024
if (strncmp(keysym, "Shift_", 6) == 0)
{
return VTK_TOOL_SHIFT;
}
else if (strncmp(keysym, "Caps_Lock", 9) == 0)
{
return VTK_TOOL_CAPS;
}
else if (strncmp(keysym, "Control_", 8) == 0)
{
return VTK_TOOL_CONTROL;
}
else if (strncmp(keysym, "Meta_", 5) == 0)
{
return VTK_TOOL_META;
}
else if (strncmp(keysym, "Alt_", 4) == 0)
{
return VTK_TOOL_ALT;
}
}
return 0;
}