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Calling VIDEO_Init in MIOS PPC code crashes 20% of the time with visual garbage. Sometimes resettable with pressing Wii power button, other times requires holding down power button to turn off Wii.
Vanilla devkitPro, very recently updated (libogc 2.10).
How can the issue be reproduced?
Init video in a Wii app (I had console print output), then run ES_LaunchTitle(BC) to start GameCube mode, then in custom MIOS PPC code, call VIDEO_Init again.
Here's a reproduction of my code, which caused the behaviour in the video:
intmain(intargc, char**argv) {
sleep(2);
VIDEO_Init();
// sleep(2) then next command, so i can confirm it was VIDEO_Init since that's when the video was corrupted.
}
Environment?
PAL Wii (vanilla video, probably 480p), hardware revision 01 (but I think I had it on 60 as well).
The text was updated successfully, but these errors were encountered:
seeing how its in MIOS this is waaaaay out of scope of libogc, however i do believe its worth investigating as it indicates either a memory issue or a mistake in the VI code. we should figure out what can fix it and what changed if we can fix it :)
Bug Report
What's the issue you encountered?
Calling
VIDEO_Init
in MIOS PPC code crashes 20% of the time with visual garbage. Sometimes resettable with pressing Wii power button, other times requires holding down power button to turn off Wii.VIDEO_Init.crash.mp4
(See also: crash art.)
Vanilla devkitPro, very recently updated (libogc 2.10).
How can the issue be reproduced?
Init video in a Wii app (I had console print output), then run
ES_LaunchTitle(BC)
to start GameCube mode, then in custom MIOS PPC code, callVIDEO_Init
again.Here's a reproduction of my code, which caused the behaviour in the video:
wii app:
cmios:
Environment?
PAL Wii (vanilla video, probably 480p), hardware revision 01 (but I think I had it on 60 as well).
The text was updated successfully, but these errors were encountered: