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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="./src/assets/logon.png" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>MATRIX</title>
<style>
body {
margin: 0;
}
canvas {
position: fixed;
top: 0;
left: 0;
}
#root {
position: relative;
z-index: 1;
}
</style>
</head>
<body>
<div id="root"></div>
<script type="module">
import * as THREE from 'three';
// Create scene
const scene = new THREE.Scene();
// Create camera
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// Create renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create invisible grid
const gridSize = window.innerWidth / 10;
const gridSpacing = 1;
const material = new THREE.LineBasicMaterial({ color: '#7360DF', transparent: true, opacity: 0.3 });
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
for (let x = -gridSize; x <= gridSize; x += gridSpacing) {
for (let y = -gridSize; y <= gridSize; y += gridSpacing) {
const geometry = new THREE.PlaneGeometry(gridSpacing, gridSpacing);
const edges = new THREE.EdgesGeometry(geometry);
const lineMaterial = material.clone();
const line = new THREE.LineSegments(edges, lineMaterial);
line.position.set(x, y, 0);
line.userData.targetOpacity = 0;
scene.add(line);
}
}
// Handle mouse move event
window.addEventListener(
'mousemove',
(event) => {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
// Reset target opacity for all objects
for (let i = 0; i < scene.children.length; i++) {
scene.children[i].userData.targetOpacity = 0;
}
// Set target opacity for the intersected objects
const intersects = raycaster.intersectObjects(scene.children);
for (let i = 0; i < intersects.length; i++) {
intersects[i].object.userData.targetOpacity = 1;
}
},
false
);
// Animation function
const animate = () => {
requestAnimationFrame(animate);
// Interpolate opacity for all objects
for (let i = 0; i < scene.children.length; i++) {
const line = scene.children[i];
if (line.material.opacity < line.userData.targetOpacity) {
// If the line is appearing, use the appearing speed
line.material.opacity = THREE.MathUtils.lerp(line.material.opacity, line.userData.targetOpacity, line.userData.appearingSpeed);
} else {
// If the line is disappearing, use the disappearing speed
line.material.opacity = THREE.MathUtils.lerp(line.material.opacity, line.userData.targetOpacity, line.userData.disappearingSpeed);
}
}
renderer.render(scene, camera);
};
// In the grid creation loop
for (let x = -gridSize; x <= gridSize; x += gridSpacing) {
for (let y = -gridSize; y <= gridSize; y += gridSpacing) {
const geometry = new THREE.PlaneGeometry(gridSpacing, gridSpacing);
const edges = new THREE.EdgesGeometry(geometry);
const lineMaterial = material.clone();
const line = new THREE.LineSegments(edges, lineMaterial);
line.position.set(x, y, 0);
line.userData.targetOpacity = 0;
line.userData.appearingSpeed = 0.29; // Adjust this value to control the appearing speed
line.userData.disappearingSpeed = 0.08; // Adjust this value to control the disappearing speed
scene.add(line);
}
}
// Handle window resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
// Handle mouse out event
window.addEventListener(
'mouseout',
() => {
// Set target opacity for all objects to 0
for (let i = 0; i < scene.children.length; i++) {
scene.children[i].userData.targetOpacity = 0;
//scene.children[i].material.color.set('#b203d0e3');
}
},
false
);
// Start animation
animate();
// Create an intersection observer
</script>
<script type="module" src="./src/main.jsx"></script>
</body>
</html>