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MonoGame.Tests.WindowsVK.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<RollForward>Major</RollForward>
<IsPackable>false</IsPackable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateProgramFile>false</GenerateProgramFile>
<DefineConstants>WINDOWS;VULKAN;DESKTOP</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NUnitLite" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
</ItemGroup>
<ItemGroup>
<Compile Remove="bin\**\*" />
<Compile Remove="Framework\WindowsDX\**" />
<Compile Remove="obj\**\*" />
<Compile Remove="Properties/**/*" />
<Compile Remove="Interactive/**/*" />
<Compile Remove="Runner/iOS/**/*" />
<Compile Remove="Framework/SDL/**/*" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets/**/*" CopyToOutputDirectory="PreserveNewest" />
<Content Include="..\MonoGame.Framework\Platform\Graphics\Effect\Resources\*.fx*">
<Link>Assets\Effects\Stock\%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="Framework\WindowsDX\**" />
<None Remove="Framework\WindowsDX\**" />
</ItemGroup>
<ItemGroup>
<Compile Remove="Framework\Audio\DynamicSoundEffectInstanceTest.cs" />
<Compile Remove="Framework\Audio\SoundEffectInstanceTest.cs" />
<Compile Remove="Framework\Audio\SoundEffectTest.cs" />
<Compile Remove="Framework\Audio\XactTest.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGame.Framework\MonoGame.Framework.Native.csproj" />
<ProjectReference Include="..\src\monogame\desktopvk.vcxproj" />
<Content Include="..\Artifacts\monogame.native\windows\desktopvk\$(Configuration)\monogame.native.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Folder Include="Framework\Audio\" />
</ItemGroup>
</Project>