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MonoGame.Tests.DesktopGL.csproj
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MonoGame.Tests.DesktopGL.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<IsPackable>false</IsPackable>
<GenerateProgramFile>false</GenerateProgramFile>
<DefineConstants>DESKTOPGL</DefineConstants>
<DefineConstants Condition=" $([MSBuild]::IsOsPlatform('osx')) " >$(DefineConstants);MACOS</DefineConstants>
<DefineConstants Condition=" $([MSBuild]::IsOsPlatform('windows')) " >$(DefineConstants);WINDOWS</DefineConstants>
<DefineConstants Condition=" $([MSBuild]::IsOsPlatform('linux')) " >$(DefineConstants);LINUX</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NUnitLite" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGame.Framework\MonoGame.Framework.DesktopGL.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Remove="bin\**\*" />
<Compile Remove="obj\**\*" />
<Compile Remove="Properties/**/*" />
<Compile Remove="Interactive/**/*" />
<Compile Remove="Runner/iOS/**/*" />
<Compile Remove="Framework/WindowsDX/**/*" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets/**/*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project>