From f12e792e16a6116f9399fb1b8a8de923058adc90 Mon Sep 17 00:00:00 2001 From: "services@defold.se" Date: Thu, 19 Dec 2024 07:31:08 +0000 Subject: [PATCH] Site changes [skip-ci] --- manuals/font.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/manuals/font.md b/manuals/font.md index 1a94b959..6eaa50da 100644 --- a/manuals/font.md +++ b/manuals/font.md @@ -2,7 +2,7 @@ layout: manual language: en github: https://github.com/defold/doc -toc: ["Font files","Runtime generated fonts","Creating a font","Properties","Distance field fonts","Bitmap BMFonts","Artifacts and best practices","Font Cache"] +toc: ["Font files","Creating a font","Properties","Distance field fonts","Bitmap BMFonts","Artifacts and best practices","Font Cache"] title: Fonts in Defold manual brief: This manual describes how Defold handles fonts and how to bring fonts onto the screen in your games. --- @@ -20,11 +20,10 @@ Fonts added to your project are automatically converted into a texture format th - Bitmap - Distance field -## Runtime generated fonts - -For the developers that are looking to minimize the download size and runtime consumption, we have recently added a way to generate font glyphs at runtime using a .ttf font. +
+It is possible to [generate font glyphs at runtime](/extension-fontgen) from a bundled TrueType font instead of generating and including a font texture in the application bundle. This approach can greatly reduce the download size and runtime memory consumption of a Defold game. +
-[Runtime Fonts](/extension-fontgen) - Use a .ttf font at runtime ## Creating a font