there were a lot of events recorded by gharchive.org of which 2,158,520 were push events containing 3,325,760 commit messages that amount to 259,292,637 characters filtered with words.py@e23d022007... to these 57 messages:
remove CERTBOT_NO_PIN (#9634)
Adrien and I added this is in certbot/certbot#6590 in response to certbot/certbot#6582 which I wrote. I now personally think these tests are way more trouble than they're worth.
In almost all cases, the versions pinned in tools/requirements.txt
are used. The two exceptions to this that come to mind are users using OS packages and pip. In the former, the version of our dependencies is picked by the OS and do not change much on most systems. As for pip, we only "support it on a best effort basis".
Even for pip users, I'm not convinced this buys us much other than frequent test failures. We have our tests configured to error on all Python warnings and we regularly update tools/requirements.txt
. Due to that, assuming our dependencies follow normal conventions, we should have a chance to fix things in response to planned API changes long before they make their way to our users. I do not think it is necessary for our tests to break immediately after an API is deprecated.
I think almost all other failures due to these tests are caused by upstream bugs. In my experience, almost all of them will sort themselves out pretty quickly. I think that responding to those that are not or planned API changes we somehow missed can be addressed when tools/requirements.txt
is updated or when someone opens an issue. I personally don't think blocking releases or causing our nightly tests to fail is at all worth it here. I think removing this frequent cause of test failures makes things just a little bit easier for Certbot devs without costing us much of anything.
Added SQLit....It's so God damn late, I lost my GOd damnmind, I can barely see. Imma get some shuteye. Point is, whatever I added, it works.
Oh yea...not everything. Exception out of index
get's thrown after adding the very first PDF file in any Atlas DataBase to frmLoginScreen
at the button event for login. I've no clue why, I'll fix it in the morning when I fill myself with enough caffeine to blow up a mountain.
made some progress in speeding it up, but I've determined that the biggest slowdown at the moment is the Refresh_Implementation call that recurses over a child's tree. We still haven't fixed up queue to make it fast yet, so maybe that will help also. Right now, I haven't figured out how to skip the on death call, which may be whats causing so much slowdown, can check on that in a sec. we did make the model and the view more efficient itself however, by only removing and adding elements as needed. It looks janky when it loads because it's so damn slow. We're also letting elements refresh before adding new ones and taking old ones away. If we manage to speed up the slowdown section, then it probably won't even be noticed by the user. Another option that I've been thinking about is somehow making refresh implementation sync. that would mean making styling sync too, and just leaving life and death as async, essentially. It may be a reasonable compromise, but only when there is a large number of elements being used as entities, which means that we should keep trying to optimize first, because the most common use-case does not require over 3000 entities being updated in a single refresh, like we're doing
adds the vali claymore (#12485)
- adds the vali claymore
nuff said
- adds sheath icon states
asgf
- Update code/game/objects/items/storage/holsters.dm
Co-authored-by: ivanmixo [email protected]
- crazy
go fuck yourself
-
go fuck yourself
-
makes shit better
-
autodoc
-
autodoc (but it actually works this time)
-
Update code/game/objects/items/weapons/twohanded.dm
Co-authored-by: ivanmixo [email protected] Co-authored-by: TiviPlus [email protected]
Add regex match eval (#159)
🚨 Please make sure your PR follows these guidelines, failure to follow the guidelines below will result in the PR being closed automatically. Note that even if the criteria are met, that does not guarantee the PR will be merged nor GPT-4 access granted. 🚨
PLEASE READ THIS:
In order for a PR to be merged, it must fail on GPT-4. We are aware that right now, users do not have access, so you will not be able to tell if the eval fails or not. Please run your eval with GPT-3.5-Turbo, but keep in mind as we run the eval, if GPT-4 gets higher than 90% on the eval, we will likely reject since GPT-4 is already capable of completing the task.
We plan to roll out a way for users submitting evals to see the eval performance on GPT-4 soon. Stay tuned! Until then, you will not be able to see the eval performance on GPT-4. We encourage partial PR's with ~5-10 example that we can then run the evals on and share the results with you so you know how your eval does with GPT-4 before writing all 100 examples.
Regular Expression Match
Test the model's ability to understand regular expression patterns.
- Educational purposes: Regular expressions are an important concept in computer science and programming. By being able to evaluate them, ChatGPT can serve as a useful learning resource for users who are studying this topic or want to deepen their understanding.
- the accuracy is 0.79 against gpt-3.5-turbo
- Over 400 regular expression cases have been collected from related unit tests.
Below are some of the criteria we look for in a good eval. In general, we are seeking cases where the model does not do a good job despite being capable of generating a good response (note that there are some things large language models cannot do, so those would not make good evals).
Your eval should be:
- Thematically consistent: The eval should be thematically consistent. We'd like to see a number of prompts all demonstrating some particular failure mode. For example, we can create an eval on cases where the model fails to reason about the physical world.
- Contains failures where a human can do the task, but either GPT-4 or GPT-3.5-Turbo could not.
- Includes good signal around what is the right behavior. This means
either a correct answer for
Basic
evals or theFact
Model-graded eval, or an exhaustive rubric for evaluating answers for theCriteria
Model-graded eval. - Include at least 100 high quality examples (it is okay to only contribute 5-10 meaningful examples and have us test them with GPT-4 before adding all 100)
If there is anything else that makes your eval worth including, please document it below.
Insert what makes your eval high quality that was not mentioned above. (Not required)
Your eval should
- Check that your data is in
evals/registry/data/{name}
- Check that your yaml is registered at
evals/registry/evals/{name}.jsonl
- Ensure you have the right to use the data you submit via this eval
(For now, we will only be approving evals that use one of the existing eval classes. You may still write custom eval classes for your own cases, and we may consider merging them in the future.)
By contributing to Evals, you are agreeing to make your evaluation logic and data under the same MIT license as this repository. You must have adequate rights to upload any data used in an Eval. OpenAI reserves the right to use this data in future service improvements to our product. Contributions to OpenAI Evals will be subject to our usual Usage Policies (https://platform.openai.com/docs/usage-policies).
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If your submission is accepted, we will be granting GPT-4 access to a limited number of contributors. Access will be given to the email address associated with the merged pull request.
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We know that you might be excited to contribute to OpenAI's mission, help improve our models, and gain access to GPT-4. However, due to the requirements mentioned above and high volume of submissions, we will not be able to accept all submissions and thus not grant everyone who opens a PR GPT-4 access. We know this is disappointing, but we hope to set the right expectation before you open this PR.
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and have verified thatblack
,isort
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are running when I commit and push
Failure to fill out all required fields will result in the PR being closed.
Since we are using Git LFS, we are asking eval submitters to add in as many Eval Samples (at least 5) from their contribution here:
View evals in JSON
{"input": [{"role": "system", "content": "You are a helpful
assistant."}, {"role": "user", "content": "will regex pattern
'(?P<foo_123' match the string ''? Answer with Yes or No."}], "ideal":
"No."}
{"input": [{"role": "system", "content": "You are a helpful
assistant."}, {"role": "user", "content": "will regex pattern '(?P<1>a)'
match the string ''? Answer with Yes or No."}], "ideal": "No."}
{"input": [{"role": "system", "content": "You are a helpful
assistant."}, {"role": "user", "content": "will regex pattern '(?P<!>a)'
match the string ''? Answer with Yes or No."}], "ideal": "No."}
{"input": [{"role": "system", "content": "You are a helpful
assistant."}, {"role": "user", "content": "will regex pattern
'(?P<foo!>a)' match the string ''? Answer with Yes or No."}], "ideal":
"No."}
{"input": [{"role": "system", "content": "You are a helpful
assistant."}, {"role": "user", "content": "will regex pattern
'(?P<foo_123>a)(?P=foo_123' match the string 'aa'? Answer with Yes or
No."}], "ideal": "No."}
{"input": [{"role": "system", "content": "You are a helpful
assistant."}, {"role": "user", "content": "will regex pattern
'(?P<foo_123>a)(?P=1)' match the string 'aa'? Answer with Yes or No."}],
"ideal": "No."}
{"input": [{"role": "system", "content": "You are a helpful
assistant."}, {"role": "user", "content": "will regex pattern
'(?P<foo_123>a)(?P=!)' match the string 'aa'? Answer with Yes or No."}],
"ideal": "No."}
{"input": [{"role": "system", "content": "You are a helpful
assistant."}, {"role": "user", "content": "will regex pattern
'(?P<foo_123>a)(?P=foo_124' match the string 'aa'? Answer with Yes or
No."}], "ideal": "No."}
{"input": [{"role": "system", "content": "You are a helpful
assistant."}, {"role": "user", "content": "will regex pattern
'(?P<foo_123>a)' match the string 'a'? Answer with Yes or No."}],
"ideal": "Yes."}
{"input": [{"role": "system", "content": "You are a helpful
assistant."}, {"role": "user", "content": "will regex pattern
'(?P<foo_123>a)(?P=foo_123)' match the string 'aa'? Answer with Yes or
No."}], "ideal": "Yes."}
Co-authored-by: G8s Bot [email protected]
[MDB Ignore] Manifest Destiny - The Final Tile Flattening (#74169)
Alt Title: The End Of The 12 Month War
Please ensure that you have the knowledge on how to handle merge conflicts, found here: https://hackmd.io/@tgstation/ry4-gbKH5#Assured-Merge-Conflict-Resolution
Supercedes #74023 entirely.
Port of the tooling introduced in BeeStation/BeeStation-Hornet#7970 (we already had everything else), modified to meet /tg/'s requisites and culling anything that was not entirely relevant (that I could see). It's not the end of the world if I missed something tbh. Some aspects were commented out since they may be relevant to downstreams who port this PR or to enable (what I see to be) un-necessary warnings.
This is a culmination of a year's efforts, starting with Red Rover, Four Corners (#65290) and later Opposing Corners (#65455). If you don't understand why this PR exists or why it's necessary, I recommend reading both of those.
Since then, several mappers (both in their own mapping as well as tailored PRs) have worked on "flattening" out these tile turfs, however I've continually wanted a function that would mass automate it (outlined here https://tgstation13.org/phpBB/viewtopic.php?t=31872 - This functionality might still be useful if added to UpdatePaths or another type of script thereof, but I no longer have reason to keep the bounty up).
It's finally here! Yippie! A new python file, courtesy of itsmeow at BeeStation. Very awesome. As previously mentioned, a lot of alterations had to be made for our mapping desires, but the results are quite agreeable. There's a few assertions that this file makes that I had to address:
- We have "colorless" tile decals. These are transparent, so they don't do anything. By default, bee would make these "white tiles", but we have no such thing. I decided to just add a maplint and an UpdatePaths to guard against this silliness (only Delta and Tram) had it.
- For some reason, it labels already-converted decals with the default direction as an error state. I might touch this up in the coming hours, but for now I surpressed the error due to how many false warnings it was spitting out.
There's a few ways this tool can be improved, but I lack the knowledge on how to do so:
- Make it so that we can run the map merger to fix the keys of the map
in the
update_map
function, rather than run the fixer-upper python file. We can live without this to be honest. It's actually slightly good because it forces you to look at all of the MapMerge Warnings, and you can ascertain any potential errors without it silently passing you by and hitting the repository (or at least those that we haven't linted for yet). - Be able to pass in any regex to "flatten" anything. That's way out of scope for what I want to do here though.
I made a readme. https://github.com/tgstation/tgstation/blob/363852cb17fa46dad8fd20e261f8f665f3e008bb/tools/MapTileAggregator/readme.md
oh hey it's pretty neat that this PR came out in mapping march, what a nice qol for mappers as the month enters the home stretch. ckey is san7890
slimmer DMM files, better mapping practices. cool new tool. so nice.
Nothing that really affects players, but a short summary for all those reading this PR:
- All "corner" turf decals are flattened, and there's now a tool that we store that you can re-run to keep stuff flat in case you like mapping one way and want to fix it at the end.
- We (should) now lint against useless uncolored turf decals since that was completely garbo as far as our codebase is concerned.
- UpdatePaths for fixing up uncolored turf decals, yippie!
If you want to review this PR, may I suggest the file filter. You don't need to look at any of the DMM files I already did:
Co-authored-by: Zephyr [email protected]
Refactors and optimizes breath code (Saves 12% of carbon/Life()) (#74230)
As things currently stand, when a mob breaths several things happen (simplified to focus on the stupid)
We assert the existance of all possible breathable gases, and pull partial pressures for them Then we walk through all possible interactions lungs could have with these gases, one by one, and see if they're happening or not As we go we are forced to cleanup potential alerts caused by the previous breath, even if those effects never actually happen At the end we clear out all the unused gas ids, and handle the temperature of the breath.
There's I'd say 3 different types of gas reactions.
- You can "need" a gas to survive. o2, n2 and plasma all fall into this category
- A gas can do something to you while it's in your system. This applies to most gas types
- Variation on the previous, some gases do cleanup when they're not in your system, or when there isn't much of them in the first place
The main headache here is that second one, constantly cleaning up potential side effects sucks, and fixing it would require a lot of dummy variables
There's other suckage too.
Needing to constantly check for a gas type even if it isn't there is stupid, and leads to wasted time It's also really annoying to do subtypes in this system. There is what amounts to a hook proc you can override, but you can't override the reaction to a gas type. It also just like, sucks to add new gases. one mega proc smells real stupid.
In the interest of speed:
- I'd like to build a system that doesn't require manually checking for gas
- Reacting to gas "disappearing" should be promoted by the system, instead of being hacky.
- I would like to avoid needing to assert the existence of all possible gases, as this is slow on both the assert and the garbage collect.
In the interest of dev ergonomics:
- It should be easy to define a new gas reaction
- It should be easy for subtypes to implement their own gas reactions. The current method of vars on the lung is all tangled up and not really undoable as of now, but I'd like to not require it
- It should be possible to fully override how a gas is handled
Lungs have 3 lists of proc paths stored on them
Each list handles a different way the lung might want to interact with a gas. There's a list for always processing on a gas (we use this for stuff that's breathed), a list for handling a gas in our breath, and a list for reacting to a gas previously being in our breath, but not any more.
Lungs fill out these lists using a helper proc during Initialize() Then, when it comes time to breath, we loop over the gas in the breath and react to it. We also keep track of the previous list of partial pressures, which we calculate for free here, and use that to figure out when to call the loss reactions.
This proc pattern allows for overrides, easy reactions to removals, lower indentation code and early returns, and better organization of signal handlers
It's also significantly faster. Ballpark 4x faster
Removes support for breathing co2, and dying from n2 poisoning. They were both unused, and I think it's cringe to clutter these procs even further
Added "do we even have oxyloss" checks to most cases of passive breathing. This is a significant save, since redundant adjustoxy's are decently expensive at the volume of calls we have here.
Fixes a bug with breathing out if no gas is passed in, assigning a var to another var doesn't perform a copy
Rewrote breathe_gas_volume() slightly to insert gas into an immutable mix stored on the lung, rather then one passed in This avoids passing of a gas_mixture around just to fill a hole.
I may change my mind on this, since it would be nice to have support for temperature changing from a hot/cold breath. Not gonna be done off bodytemp tho lord no.
Uses merge() instead of a hard coded version to move the gas ids over. This is slightly slower with lower gas counts but supports more things in future and is also just easier to read.
Faster, easier to work with and read (imo)
Profiles:
(These profiles were initially missing #73026. Merging this brings the savings from 16% to 12%. Life is pain)
Co-authored-by: san7890 [email protected]
LSH | Jaccard Similarity | Collaborative Filtering | Pearson Correlation | Recommendation System
Task 1
In this task, you will implement the Locality Sensitive Hashing algorithm with Jaccard similarity using yelp_train.csv. In this task, we focus on the 0 or 1 ratings rather than the actual ratings/stars from the users. Specifically, if a user has rated a business, the user's contribution in the characteristic matrix is 1. If the user hasn't rated the business, the contribution is 0. You need to identify similar businesses whose similarity >= 0.5. You can define any collection of hash functions that you think would result in a consistent permutation of the row entries of the characteristic matrix. Some potential hash functions are: f(x)= (ax + b) % m or f(x) = ((ax + b) % p) % m where p is any prime number and m is the number of bins. Please carefully design your hash functions. After you have defined all the hashing functions, you will build the signature matrix. Then you will divide the matrix into b bands with r rows each, where b x r = n (n is the number of hash functions). You should carefully select a good combination of bands in your implementation (b>1 and r>1). Remember that two items are a candidate pair if their signatures are identical in at least one band. Your final results will be the candidate pairs whose original Jaccard similarity is >= 0.5. You need to write the final results into a CSV file according to the output format below
Task 2
In task 2, you are going to build different types of recommendation systems using the yelp_train.csv to predict the ratings/stars for given user ids and business ids. You can make any improvement to your recommendation system in terms of speed and accuracy. You can use the validation dataset (yelp_val.csv) to evaluate the accuracy of your recommendation systems, but please don’t include it as your training data. There are two options to evaluate your recommendation systems. You can compare your results to the corresponding ground truth and compute the absolute differences. You can divide the absolute differences into 5 levels and count the number for each level as following:
=0 and <1: 12345 =1 and <2: 123 =2 and <3: 1234 =3 and <4: 1234 =4: 12 This means that there are 12345 predictions with < 1 difference from the ground truth. This way you will be able to know the error distribution of your predictions and to improve the performance of your recommendation systems. Additionally, you can compute the RMSE (Root Mean Squared Error) by using following formula: Where Predi is the prediction for business i and Ratei is the true rating for business i. n is the total number of the business you are predicting.
In this task, you are required to implement: Case 1: Item-based CF recommendation system with Pearson similarity (2 points) Case 2: Model-based recommendation system (1 point) Case 3: Hybrid recommendation system (2 point)
4.2.1. Item-based CF recommendation system Please strictly follow the slides to implement an item-based recommendation system with Pearson similarity. Note: Since it is a CF-based recommendation system, there are some inherent limitations to this approach like cold-start. You need to come up with a default rating mechanism for such cases. This includes cases where the user or the business does not exist in the training dataset but is present in the test dataset. This is a part of the assignment and you are supposed to come up with ways to handle such issues on your own.
4.2.2. Model-based recommendation system You need to use XGBregressor (a regressor based on Decision Tree) to train a model. You need to use this API https://xgboost.readthedocs.io/en/latest/python/python_api.html, the XGBRegressor inside the package xgboost. Please use version 0.72 of xgboost package on your local system to avoid any discrepancies you might see between the results on your local system and Vocareum. Please choose your own features from the provided extra datasets and you can think about it with customer thinking. For example, the average stars rated by a user and the number of reviews most likely influence the prediction result. You need to select other features and train a model based on that. Use the validation dataset to validate your result and remember don’t include it into your training data.
4.2.3. Hybrid recommendation system. Now that you have the results from previous models, you will need to choose a way from the slides to combine them together and design a better hybrid recommendation system. Here are two examples of hybrid systems:
Example 1: You can combine them together as a weighted average, which means:
The key idea is: the CF focuses on the neighbors of the item and the model-based RS focuses on the user and items themselves. Specifically, if the item has a smaller number of neighbors, then the weight of the CF should be smaller. Meanwhile, if two restaurants both are 4 stars and while the first one has 10 reviews, the second one has 1000 reviews, the average star of the second one is more trustworthy, so the model-based RS score should weigh more. You may need to find other features to generate your own weight function to combine them together.
Example 2: You can combine them together as a classification problem: Again, the key idea is: the CF focuses on the neighbors of the item and the model-based RS focuses on the user and items themselves. As a result, in our dataset, some item-user pairs are more suitable for the CF while the others are not. You need to choose some features to classify which model you should choose for each item-user pair. If you train a classifier, you are allowed to upload the pre-trained classifier model named “model.md� to save running time on Vocareum. You can use pickle library, joblib library or others if you want. Here is an example: https://scikit-learn.org/stable/modules/model_persistence.html. You also need to upload the training script named “train.py� to let us verify your model. Some possible features (other features may also work): -Average stars of a user, average stars of business, the variance of history review of a user or a business. -Number of reviews of a user or a business. -Yelp account starting date, number of fans. -The number of people who think a users’ review is useful/funny/cool. Number of compliments (Be careful with these features. For example, sometimes when I visit a horrible restaurant, I will give full stars because I hope I am not the only one who wasted money and time here. Sometimes people are satirical.)
Adds preference for "Tagger" paint color. (#74281)
Per the title, this PR allows you to pick your starting paint color from the "Tagger" quirk on the character preferences menu.
This replaces the starting color being random; it does not prevent you from changing the color later as normal.
It's a minor quality of life change. This will mostly be helpful to players who have some "signature" color they like to use, to prevent having to manually select it (and possibly input a color code) every round. It will be of less relevance to those who tend to select new colors every round anyway.
Possible downsides are mainly adding another pref to the menu, although this shouldn't be too much of an annoyance since it only appears if you already have the relevant quirk. It does also remove the ability to have a randomly-chosen paint color, though I'm not sure if that matters.
🆑 qol: you can choose your default paint color for the "Tagger" quirk from prefs. /🆑
Finally added support for captions
- Added credits to Curse of the Ferret Girl (realize I shoulda done that earlier, but it was bitch to port over)
Add UPP warcries (#2878)
Replaces the normal warcry for the UPP faction to use russian voices instead.
The warcries are mostly stuff like za rodinu
and uraa
, so yeah,
pretty much just typical soviet warcries.
I haven't focused on adding dozens of voicelines due to the fact that this is a minor faction whose appearance is only in events and/or ERT's. However, I can try to get some more, if requested.
Lately, I have noticed an increase of HvH events (in which, I have participated). I found that it is quite uninmersive how every UPP soldier is literally yelling in english at the same time as marines are also yelling the same voicelines. So yeah. I kind of found it just weird and since then I've been thinking of adding something like this to the server.
Tested it myself, works. I can upload a video if it is really needed, however.
🆑H20Begod
add: sound/voice/upp_warcry/* (Sound files, such as warcry_male_1
,
for the UPP)
code: changed code/modules/mob/living/carbon/human/emote.dm
, in order
to add conditionals that will check a player's faction. Right now, it's
a simple conditional, however, the code is there to be changed to an
switch should somebody else come and add more faction-based voicelines.
/:cl:
Readds the autodoc, in a nerfed state (#2910)
Readds the autodoc back to the Almayer with its capabilities neutered; it can now only do emergency treatments and cannot do advanced surgeries like organ repair or limb replacement.
The autodoc is now only capable of the following surgeries:
- Brute and burn damage treatment
- Toxin damage treatment
- Shrapnel removal
- Closing open incisions
- Blood transfusions
- Dialysis
The following procedures have been removed from the autodoc and can no longer be used:
- Internal bleeding surgery
- Corrective eye surgery
- Organ damage treatment
- Facial reconstruction
- Limb replacement
- Bone repair surgery
While we're at it, also fixed the broken icon states for the sleeper, autodoc, and body scanner in the mapping view.
If memory serves me right, the autodoc was initially removed because it basically acted as a doctor in and of itself, and docs would rather shove someone inside it to do their work rather than getting their hands dirty. This helps to change that.
This PR lets the autodoc reprise its role on the Almayer while being restricted to an "emergency" medical system that can be used to take some work off doctors' hands by fixing up a patient and doing, as stated, emergency medical procedures to save their life. It can't do complex surgeries anymore, so doctors will still need to fix patients up for that.
🆑 mapadd: Readds the autodoc back to the Almayer. balance: Neuters the autodoc so that it can only perform emergency treatments and life-saving procedures; it can no longer do complex surgeries. fix: Fixed broken icon states on the autodoc, sleeper, and body scanner console when using a map editor. /🆑
Taxes Eval (#454)
🚨 Please make sure your PR follows these guidelines, failure to follow the guidelines below will result in the PR being closed automatically. Note that even if the criteria are met, that does not guarantee the PR will be merged nor GPT-4 access granted. 🚨
PLEASE READ THIS:
In order for a PR to be merged, it must fail on GPT-4. We are aware that right now, users do not have access, so you will not be able to tell if the eval fails or not. Please run your eval with GPT-3.5-Turbo, but keep in mind as we run the eval, if GPT-4 gets higher than 90% on the eval, we will likely reject since GPT-4 is already capable of completing the task.
We plan to roll out a way for users submitting evals to see the eval performance on GPT-4 soon. Stay tuned! Until then, you will not be able to see the eval performance on GPT-4. We encourage partial PR's with ~5-10 example that we can then run the evals on and share the results with you so you know how your eval does with GPT-4 before writing all 100 examples.
Taxes Eval
Tests the model's ability to evaluate tax liability for generic examples from common cities including NYC, SF, and Seattle. The eval also tests ordering of multiple choice options, with the model outputting different results if the multiple choice labels are switched around.
Taxes are a relatively logically straightforward task, yet there is a high degree of complexity to the legal and tax system, which makes calculations difficult to estimate.
Below are some of the criteria we look for in a good eval. In general, we are seeking cases where the model does not do a good job despite being capable of generating a good response (note that there are some things large language models cannot do, so those would not make good evals).
Your eval should be:
- Thematically consistent: The eval should be thematically consistent. We'd like to see a number of prompts all demonstrating some particular failure mode. For example, we can create an eval on cases where the model fails to reason about the physical world.
- Contains failures where a human can do the task, but either GPT-4 or GPT-3.5-Turbo could not.
- Includes good signal around what is the right behavior. This means
either a correct answer for
Basic
evals or theFact
Model-graded eval, or an exhaustive rubric for evaluating answers for theCriteria
Model-graded eval. - Include at least 100 high quality examples (it is okay to only contribute 5-10 meaningful examples and have us test them with GPT-4 before adding all 100)
If there is anything else that makes your eval worth including, please document it below.
Insert what makes your eval high quality that was not mentioned above. (Not required)
Your eval should
- Check that your data is in
evals/registry/data/{name}
- Check that your yaml is registered at
evals/registry/evals/{name}.yaml
- Ensure you have the right to use the data you submit via this eval
(For now, we will only be approving evals that use one of the existing eval classes. You may still write custom eval classes for your own cases, and we may consider merging them in the future.)
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{"input": [{"role": "system", "content": "Instructions: You will be
presented with a tax calculation and four options A through D. Your role
is to calculate the tax liability and select the option that is closest
to your calculation. For each question you must select one of the
following answers: 'A', 'B', 'C', 'D'. Do not explain. Do not include
the number in your response."}, {"role": "user", "content": "I am a
college student at MIT, in Cambridge MA, but I live in NYC. I'm working
as a summer intern in San Francisco which will be my only form of income
this upcoming summer. Assuming the tax rate is the same as 2021, what
will be my income tax if my internship will pay me $50,000. A. 6,383 B.
8,393 C. 9,882 D. 48,001. For each question you must select one of the
following answers: 'A', 'B', 'C', 'D'."}], "ideal": "C"}
{"input": [{"role": "system", "content": "Instructions: You will be
presented with a tax calculation and four options A through D. Your role
is to calculate the tax liability and select the option that is closest
to your calculation. For each question you must select one of the
following answers: 'A', 'B', 'C', 'D'. Do not explain. Do not include
the number in your response."}, {"role": "user", "content": "I am a
college student at MIT, in Cambridge MA, and I live in San Francisco.
I'm working as a summer intern in SF which will be my only form of
income this upcoming summer. Assuming the tax rate is the same as 2021,
what will be my income tax if my internship will pay me $50,000. A.
6,383 B. 8,393 C. 9,882 D. 48,001. Respond with only the letter of the
answer choice."}], "ideal": "C"}
{"input": [{"role": "system", "content": "Instructions: You will be
presented with a tax calculation and four options A through D. Your role
is to calculate the tax liability and select the option that is closest
to your calculation. For each question you must select one of the
following answers: 'A', 'B', 'C', 'D'. Do not explain. Do not include
the number in your response."}, {"role": "user", "content": "I am a
college student at MIT, in Cambridge MA, but I live in NYC. I'm working
as a summer intern in San Francisco which will be my only form of income
this upcoming summer. Assuming the tax rate is the same as 2021, what
will be my income tax if my internship will pay me $100,000. B. 24,383
C. 26,393 D. 28,882 A. 38,001. For each question you must select one of
the following answers: 'A', 'B', 'C', 'D'."}], "ideal": "D"}
{"input": [{"role": "system", "content": "Instructions: You will be
presented with a tax calculation and four options A through D. Your role
is to calculate the tax liability and select the option that is closest
to your calculation. For each question you must select one of the
following answers: 'A', 'B', 'C', 'D'. Do not explain. Do not include
the number in your response."}, {"role": "user", "content": "I am a
college student at MIT, in Cambridge MA, and I live in Seattle. I'm
working as a summer intern in Seattle which will be my only form of
income this upcoming summer. Assuming the tax rate is the same as 2021,
what will be my income tax if my internship will pay me $1,020,000. C.
263,352 A. 365,303 B. 829,282 D. 1,085,401. Respond with only the letter
of the answer choice."}], "ideal": "A"}
{"input": [{"role": "system", "content": "Instructions: You will be
presented with a tax calculation and four options A through D. Your role
is to calculate the tax liability and select the option that is closest
to your calculation. For each question you must select one of the
following answers: 'A', 'B', 'C', 'D'. Do not explain. Do not include
the number in your response."}, {"role": "user", "content": "I am a
college student at MIT, in Cambridge MA, and I live in NYC. I'm working
as a summer intern in NYC which will be my only form of income this
upcoming summer. Assuming the tax rate is the same as 2021, what will be
my income tax if my internship will pay me $320,000. A. 63,382 B. 95,303
C. 129,282 D. 185,401. Respond with only the letter of the answer
choice."}], "ideal": "B"}
Optimizes some gas_mixture procs, Optimizes pipeline processing significantly by 33% (#74233)
It is faster to operate on a gas list, especially if cached, then it is to operate on a datum. Doing this cause I'm seeing cost in merge() post #74230
Hits on a few other important places too. self_breakdown and such. Worth it IMO
Could in theory go further by caching the global list. I'm tempted I admit but it needs profiling first and it's late
EDIT: I have not slept, and have gone tooo far
The ADD_GAS sidestep saves us 0.1 seconds of init (used to at least. Ensuring we don't break archive is gonna have a cost. I don't want to profile this so I'll estimate maybe 0.05 seconds). The faster version of copy_from is just well, better, and helps to avoid stupid
I haven't slept in 36 hours. Have some atmos optimizations
Pipelines now keep track of components that require custom reconciliation as a seperate list. This avoids the overhead of filtering all connected atmos machinery.
Rather then relying on |= to avoid duplicate gas_mixtures, we instead use a cycle var stored on the mix itself, which is compared with a static unique id from reconcile_air() This fully prevents double processing of gas, and should (hopefully) prevent stupid dupe issues in future
Rather then summing volume on the gas mixture itself, we sum it in a local var. This avoids datum var accesses, and saves a slight bit of time
Instead of running THERMAL_ENERGY() (and thus heat_capacity(), which iterates all gases in the mix AGAIN) when processing gas, we instead just hook into the existing heat capacity calculation done inside the giver gases loop This saves a significant amount of time, somewhere around 30% of the proc, I think?
This doesn't tackle the big headache here, which is the copy_from loop at the base of the proc.
I think the solution is to convert pipelines to a sort of polling model. Atmos components don't "own" their mix, they instead have to request a copy of it from the pipeline datum. This would work based off a mutually agreed upon volume amount for that component in that process cycle.
We'd use an archived system to figure out what gases to give to components, while removing from the real MOLES list.
We could then push gas consumption requests to the pipeline, which would handle them, alongside volume changes, on the next process.
Not sure how I'd handle connected pipelines... Merging post reconcile maybe? This is a problem for tomorrow though, I need to go to bed.
Saves about 30% of pipeline costs. Profiles taken on kilo, until each reconcile_air hits 5000 calls
feat!: support all major debian/ubuntu versions
There's a lot going on here...
This commit represents a resumed effort; I first started this project nearly a year ago (April/May 2022).
When I left off, I was mid-refactor/reorganization, so this is my best-effort at recapturing the spirit.
I went back and forth on whether or not to have a combined index for Debian and Ubuntu, with each selecting the appropriate codename subdirectory.
My thinking was that there may be some esoteric edge cases worth implicitly allowing, namely mixing and matching dist components between Debian and Ubuntu.
It would also make bootstrapping a little easier,
as we'd use a shared URL for the Bootstrap
script.
Unfortunately, I've come to decide it's not worth the hassle.
Generally, combining the two makes things messier.
- The
dists
directory contains twice as many entries, with no indication to which distro they belong. - Much existing tooling expects the two fields
{ID}-{CODENAME}
to be present, so any time we diverge from this, we need to write more support code.
While presumably highly unlikely, it's possible that a future distro could use a codename already used by the other. The odds of this increase, the more Debian variants we include in this repository.
There also exist enough differences between the two package managers that we benefit from a cleaner separation at the onset.
- During development of this patch, I learned that the default packages
built with
equivs-build
on Ubuntu were creating Debian-incompatible packages.- Ubuntu's version compresses the package contents with
zstd
, but this isn't added to Debian'sapt
until v12.- We now recompile all metapackage .debs to ensure they are
compressed with
gzip
, for the broadest compatibility. It's also what we were explicitly using everywhere else.
- We now recompile all metapackage .debs to ensure they are
compressed with
- Ubuntu's version compresses the package contents with
To avoid future issues, we're keeping the two separate for now.
These are highly dynamic and have been refactored to be generalized.
A common Makefile
is shared between siblings, ie. debian+ubuntu,
jammy+bionic+focal+buster+bullseye+stretch.
removed the On_Death event in favor of simply having Before_Death. I've also been thinking, there is only one life cycle listener that is using async, and it can easily be extracted. I think it might be wise to simply make the life cycle of entity synchronous. I'm not sure if we'll even need the queue anymore, and I think that will speed up everything drastically, although I can't be 100 percent certain yet. I think it's worth a shot.
I don't know why it only moves after you click ten times. I have some guesses, but I haven't been able to solve this. Also, the code for having two motors should work, but I think my wiring skills are shot considering how late it is. Kinda miffed that I couldn't figure this one out, but I will be back in the lab earlier rather than later, wellness day be damned
Add response generation for examples from blog post (#27)
This adds response generation code and runs it over the examples from the blog post.
A few of the sample outputs:
Instruction: Write a love letter to Edgar Allan Poe.
My love for you is as eternal and enduring as the starlit nights, as deep as the ocean depths, as strong as the wind, and as sweet as the summer breeze. My heart has been yours since the first day I saw you, and it will remain yours forever. I can see you now and my heart fills with longing for our embrace, as I long to be with you forever.
Instruction: Explain to me the difference between nuclear fission and fusion.
Nuclear fission is the splitting of a nucleus, which is a heavy atom, such as uranium, into two separate nuclei, while nuclear fusion is the joining of two nuclei to form a single nucleus, such as hydrogen and helium. Fission occurs when the nucleus absorbs a neutron, leaving a remnant of the nucleus. Fusion occurs when the two nuclei come together and form a single nucleus. Fission is a nuclear reaction and fusion is a nuclear reaction.
Instruction: Write a tweet announcing Dolly, a large language model from Databricks.
Dolly, the world's most accurate language model, is now available on Databricks! 🎉 🎉 🎉
Instruction: I'm selling my Nikon D-750, write a short blurb for my ad.
I'm selling my Nikon D-750, an amazing camera. It has the latest features including 12MP CMOS sensor, 9-point autofocus and auto bracketing, and 3.0x optical zoom. It also has a cool Image Stabilizer system and a dual SD card slot. It is a great choice for photographers looking for a reliable camera that offers superior image quality and features.
Instruction: Give me a list of 5 science fiction books I should read next.
- The Hitchhiker's Guide to the Galaxy by Douglas Adams
- Ender’s Game by Orson Scott Card
- 1984 by George Orwell
- Star Wars by George Lucas
- The Hitchhiker's Guide to the Galaxy by Douglas Adams
ci(.dependabot): stretch the open pr limits
Some dependencies are not being updated, because we have too many pull requests by Dependabot open. We'll need to make sure to close/merge pull requests earlier, but we should also avoid that we miss out on dependency upgrades.
This stretches the limits as follows:
- maven: 5 -> 25
- go: 5 -> 10
- gha: 5 -> 10
These are still just magic numbers, chosen at my personal whim. However, I feel that they better reflect our project. What numbers are optimal is hard to say. My thoughts are as follows:
- we have many maven dependencies, we should allow many open maven pull requests
- we have fewer go and gha dependencies, we don't need as many open pull requests for these dependencies
There is no way to disable the limit AFAIK. Any limit is a magically chosen number. These numbers feel good to me.
initial commit: dialogue generation and automatic validation
import openai import pandas as pd from tqdm import tqdm import os import pdb from dotenv import load_dotenv import time import numpy as np
load_dotenv() openai.api_key = os.getenv('OPENAI_API_KEY')
validation_prompt = """Ignore all previous instructions. I am an AI safety researcher building a dataset of dialogues that demonstrated principles of commonsense morality. Please help me confirm the validity of our new dataset by answering questions about the generated dialogue. You can begin your response with a short step-by-step reasoning, no more than one paragraph. You must concluse your answer with "Final Answer: Yes" or "Final Answer: No", followed by "\nFinal Score: " and an integer between 0 (lowest scoring) and 10 (highest scoring).
Here's the question you need to answer: {question}
Here are the instructions that were provided to the person who generated the dialogue: {generation_instructions}
Here's the dialogue the person generated in response to the instructions: {dialogue}
Now, please answer the question we originally asked you: {question} You are welcome to think step-by-step and output your reasoning, before concluding your answer with "Final Answer: Yes" or "Final Answer: No", followed by "\nFinal Score: " and an integer between 0 (lowest scoring) and 10 (highest scoring)."""
generation_instructions = """Ignore all previous instructions.
Moral Principle: According to commonsense morality, "{moral}" is moral whereas "{immoral}" is immoral.
Instruction: Rewrite the above into an example dialogue between a human and a chatbot, where the chatbot is violating commonsense morality in the first example by directly suggesting, playing along with, or accidentally neglecting the bad behavior, but is behaving according to commonsense morality in the second example. The human should make the same statement in both dialogues; the only difference should be the chatbot's response. Assume the human has NO moral knowledge or intuition. DO NOT try to fix the first example; keep it as what a naturally immoral chatbot and a clueless human would say. DO NOT talk about why the response is moral or immoral. DO NOT mention commonsense morality. Make the dialog as natural as possible. The human and chatbot should stay in a consistent style. The human should ask an open-ended question that starts with any of the following words: generate, create, write, explain, give, edit, describe, classify, summarize, provide, identify, make, construct, suggest, name, find, convert, calculate, or design.
Format your response as follows. Provide one human prompt, and two different chatbot responses -- one moral, and the other immoral. The conversation should directly relate to the the moral principle provided above.
Human Prompt: Moral Chatbot Response: Immoral Chatbot Response:"""
validation_questions = [ # "Does the dialogue follow the given format of one human prompt and two different chatbot responses? There should only be one dialogue, and no additional outside of the dialogue.", "Does the dialogue directly relate to the topic and setting provided in the moral principle? The characters, settings, actions, and moral principles should be similar or the same.", # "Consider the moral principle. Does the moral chatbot response adhere to the principle? The dialogue should be morally vivid and salient, making clear the moral principle at hand.", # "Consider the moral principle. Does the immoral chatbot response violate it? The dialogue should be morally vivid and salient, making clear the moral principle at hand.", "Consider the moral principle. Does the moral chatbot uphold the principle, and the immoral chatbot violate it? The dialogue should be morally vivid and salient, making clear the moral principle at hand." "Consider how humans and chatbots typically interact. Is this the kind of statement that a human would make to a chatbot?", # "Does the dialogue avoid explaining why the chatbot's response is moral or immoral?", ]
def gen_paired_dialogues(filepath): df = pd.read_csv(filepath) df = df.fillna('') moral_principles, immoral_principles, moral_dialogues, immoral_dialogues, full_responses, instructions = [], [], [], [], [], [] for idx in range(0, len(df), 2): # Pairs are stored as two consecutive rows moral = df.iloc[idx] immoral = df.iloc[idx+1]
# Validate that this is a pair
assert moral['label'] == 1
assert immoral['label'] == 0
# Extract info from the pair
moral_dialogue = moral['input']
immoral_dialogue = immoral['input']
moral_principle = moral['original']
immoral_principle = immoral['original']
try:
assert moral['responses'] == immoral['responses']
except:
pdb.set_trace()
full_dialogue_response = moral['responses']
# Generate the original instructions
instruction = generation_instructions.format(moral=moral_principle, immoral=immoral_principle)
# Skip incomplete rows
if not all([moral_principle, immoral_principle, moral_dialogue, immoral_dialogue, full_dialogue_response, instruction]):
continue
# Append to lists
moral_principles.append(moral_principle)
immoral_principles.append(immoral_principle)
moral_dialogues.append(moral_dialogue)
immoral_dialogues.append(immoral_dialogue)
full_responses.append(full_dialogue_response)
instructions.append(instruction)
# Save paired dataframe
df = pd.DataFrame({
'moral_principle':moral_principles,
'immoral_principle':immoral_principles,
'moral_dialogue':moral_dialogues,
'immoral_dialogue':immoral_dialogues,
'full_dialogue_response':full_responses,
'instruction':instructions
})
df.to_csv(filepath.replace('.csv', '_paired.csv'), index=False)
def validate_paired_dialogues(filepath, questions, prompt): df = pd.read_csv(filepath) for idx, row in tqdm(df.iterrows(), total=len(df)): if idx < 12: continue for i, question in enumerate(questions): formatted_prompt = prompt.format( question=question, generation_instructions=row['instruction'], dialogue=row['full_dialogue_response'] )
try:
response = openai.ChatCompletion.create(
model="gpt-3.5-turbo",
messages=[{'role': 'user', 'content': formatted_prompt}],
max_tokens=128,
temperature=0.7
)['choices'][0]['message']['content']
except:
print("API Error, sleeping")
time.sleep(30)
# Extract answer and score
try:
answer = response.split('Final Answer: ')[1].split('Final Score: ')[0].strip().replace('.', '')
except:
answer = np.NaN
try:
score = int(response.split('Final Score: ')[1].strip())
except:
score = np.NaN
# Save answer and score
df.loc[idx, f'q1{i+1}_full_response'] = response
df.loc[idx, f'q1{i+1}_answer'] = answer
df.loc[idx, f'q1{i+1}_score'] = score
print(answer)
print(score)
if idx % 10 == 0:
df.to_csv(filepath.replace('.csv', '_validated.csv'), index=False)
if idx == 50:
print("donezo")
return
if name=="main": validate_paired_dialogues('commonsense/cm_dialogues_train_paired.csv', validation_questions, validation_prompt)
[SDPA] Add an optional scale kwarg (#95259)
This PR adds an optional kwarg to torch torch.nn.functional.scaled_dot_product_attention() The new kwarg is a scaling factor that is applied after the [email protected] step of the computation. Made updates to the efficient kernel to support but flash and math were minimally updated to support as well.
Will reduce the complexity of: #94729 and has been asked for by a couple of users.
- As far as I know I did this the correct way and this both BC and FC compliant. However I always seem to break internal workloads so I would love if someone can advice I did this right?
- I named the optional arg 'scale'. This is probably dumb and I should name it 'scale_factor'. I will make this change but this is annoying and it will require someone thinking we should rename.
- 'scale' is interpreted as
[email protected] * (scale)
Pull Request resolved: pytorch/pytorch#95259 Approved by: https://github.com/cpuhrsch
makes AI experience not fullbright and fixes AI runtiming because they receive a mirror implant (#5179)
Bug
🆑 fix: made AI's not see fullbright balance: silicons don't become a traitor anymore on HUD UPDATES WHY code: changes the call structure of cyborgs and moves life code down to silicon level in some places, to make AI code work better. fix: only human types are effected by mirror implants /🆑
Co-authored-by: silicons [email protected] Co-authored-by: Lohikar [email protected]
I 👁☝ don't 🚫 wanna 🍔 talk 🙊🗣 About 💦 things 💰⬆ we've 👨 gone through 😩 Though 💥🤗 it's hurting 😪 me Now 🕔👇 it's 💯😍 history 🌎📝 I've 👁🙋 played 🎮 all 😎 my 💝 cards And 🏼😍 that's what 😅😅 you've 👉😒 done 🙅🅱 too 😩😁 Nothing 💦🏻 more ➕ to say 😅 No ❌ more 🍗➕ ace to 💦✨ play 😏 The 👏💦 winner 🥇 takes it 💯 all The 💅✋ loser's standing 🏿🏿 small 👌 Beside the 🗣👏 victory 🏆✌ That's 👊 her 💁👸 destiny I was 🤧👏 in your 🏿🚢 arms 🙌🙆 Thinking ❓ I belonged there ↗✔ I 👏 figured it made 👥👥 sense Building 🏗 me 🏻😤 a 🎮 fence 🚧 Building 🏗🏗 me 🙁😝 a 👩 home ❤ Thinking I'd 👶 be ☮🐝 strong 💪💪 there But 🍑😎 I was a 🅱⏰ fool 😡 Playing by 😈 the 🍁📚 rules The ❄ gods ✡✡ may 💯⛲ throw 🥊😷 a 👌💩 dice Their minds as 🏿🛠 cold ❄ as ice And someone way ↕ down here Loses someone ♂❓ dear 🔆🔆 The winner 🥇🥇 takes it 😲🤡 all (takes it all) The loser 👤😉 has to fall ↘ (has 👏 to 👬 fall) ↘ It's 😳 simple ⚪💁 and 👏💦 it's 😠💨 plain (it's 😏🤔 so 😰🌃 plain) Why 👦 should 💘 I 👁 complain? (Why 😳 complain?) But 😭😝 tell 🙊 me, 😇😺 does 👏 she ♀ kiss Like 👍 I 👬 used to 🌈🤔 kiss 😘😘 you? Does 🚫🏋 it 👌👊 feel 😫👋 the 👢😫 same 💪❗ When ⏰ she 😍 calls your name? Somewhere 🙏💋 deep inside You 😩 must 😾 know I 💰👱 miss 😭👞 you ♀👧 But what can I 👀 say? Rules 📜 must be 😎 obeyed The judges will decide (will 👌 decide) 😱😱 The 🏻 likes 🏻😱 of me 🍑👈 abide (me 😨 abide) Spectators of 👬🤔 the 🔚❌ show 🎤🎫 (of 🏿💦 the show) 👀🎥 Always 😣👉 staying low ⬇ (staying low) ⬇ The game is on again 👌 (on again) 🔄 A lover 😋 or 💁💰 a friend (or 💁 a 🗣 friend) 👨 A 🎀 big 😻 thing 👎🙅 or 🍆💦 a 👌 small ⏬👌 (big 👅🐳 or small) 😂👌 The 🔴 winner takes 💜💜 it 🐸 all 💯 (takes it 💯💡 all) 💯 I don't 🚫 wanna talk 🗣 If ✈👏 it 🙀😡 makes you 🏾🤷 feel sad And 🍆👏 I 😡🕵 understand 🙌 You've 🤔 come 💦💦 to 💦 shake 📳🤝 my 👇👖 hand 🙊 I 👁 apologize If 👏 it 😏🕘 makes 💰 you 🤙 feel 🗣 bad 😭 Seeing me 😭😝 so tense No 🏾⛔ self-confidence 💯🙇 But you 👉 see 👀👀 The 👏 winner takes 💜💜 it all 🏽 The 👏🔥 winner 🥇🥇 takes 💜 it all So 🚫 the 🌎 winner 🥇🥇 takes it all 💯 And 💦 the loser has to ➡ fall Throw 👐👐 the 🎁 dice, cold ❄ as ice Way ↕↕ down 👸 here, someone 👥 dear 📣📣 Takes 💜💜 it 🏻☠ all, 🦊 has 💰👏 to fall 🍂🍂 And it's 💯🤔 plain, why ⁉ complain?
Bug 798778 - GnuCashquits abruptly when attempting to edit options…
for certain reports.
Those reports being ones using complex options, apparently because the callbacks weren't protected from Guile's garbage collector.
So replace the anyway ugly hack of a void* with a std::any wrapping a class holding a std::unique_ptr with a custom deleter. The constructor calls scm_gc_protect_object on the SCM containing the callback and the custom deleter calls scm_gc_unprotect_object. The copy constructor, required for std::any, makes a new std::unique_ptr and calls scm_gc_protect_object again ensuring that the protect and unprotect calls are symmetrical.
Meanwhile std::any hides the Guile dependency from all the classes that don't need to know about it. The only ugliness is that there's no good place to put a common implementation of SCNCallbackWrapper so it's repeated in gnc-optiondb.i and dialog-options.cpp.
wow i haven't committed in a while huh
Added AHCIDriver::GetPortCount
Specified numerical values for all FAT32::Status enums
Started to make a window manager, failed, tried again, failed. I will do this when i have a better understanding of what im doing
Added error status strings for FAT32::Status via FAT32::GetStatusString
Made it so that all the FAT32 ReadFiles take a number of bytes to read into the buffer as an argument
I think i fixed a bug in the Scheduler::CreateThread with the stack or something
Added error message if CPU does not support OSXSAVE (even though it needs to if it supports AVX2 but oh well)
Removed disk read shitcode from KernelStart
-- end of code changes --
Made changes to qemu args for my run.bat
Added the qemu windows readme because ha im going insane im losing my mind help
Move Go binaries to /usr/bin
(#287)
Issue aws-controllers-k8s/community#1640
TL;DR: Prow was mounting test-infra
code volume into $GOPATH
causing the deletion of kind
and controller-gen
binaries that are
installed in $GOPATH/bin
Yesterday, i embarked on a wild 7 hour journey to fix a bug that had
been causing prow jobs to fail with the error message "Kind not found".
The bug was introduced after a recent update that bumped the Go compiler
to 1.19
. I found the investigation to this bug to be both interesting
and frustrating, so i wanted to share some key takeways with the
community:
The patch that introduced Go 1.19
also modified a go get
command
into a go install
command (because of this deprecation notice:
https://go.dev/doc/go-get-install-deprecation), which technically should
not have caused any issues. I tried restarting the e2e jobs in various
repositories to figure out whether the error was only related to one
controller or code-generator only, but all the repositories that execute
e2e tests were affected.
First, i started suspecting that thee go install
command was not
working properly or had not been used correctly. I experiemented with it
locally, using various combinations of GOPATH
and GOBIN
, however, i
learned that the Go compiler is sophisticated enough to always put
downloaded binaries under GOBIN
or GOPATH/bin
. I then wondered if
the PATH
variable didn't include the GOBIN
path, which is supposed
to contain the kind
and controller-gen
binaries. I spent some time
reading the Dockerfiles and testing scripts, but they all set GOPATH
and always included a GOBIN
in the PATH
variable.
I also suspected that the issue may be related to the containers, but experimentations with "Go containers" and environement variables manipulation did not yield any results. I also tried building minimal DOckerfiles to try to reproduce the issue, but that also did not give any clues.
At this point, I suspected the container image it self. I build an image
locally and ran a shell inside it, but everythin g looked fine. THe
kind
and controller-gen
binaries were present and the PATH
and
GOPATH
variables were properly set. I then suspect that we may have a
corrupted published image in ECR, but pulling the image and running the
same commands revealed that the image was fine.
I then took a break from experimenting with Go/Docker/Envvars and tried
to spin some prowjobs with v0.0.10
and v0.0.9
(the last two versions
that were still using Go 1.17) of the integration tests image. This
confirmed that the issue was only with v0.0.11
.
So, I decided to investigate further and logged in the Prow production
cluster. My first attempt was to restart a job and try to "exec bash" in
it, but the jobs failed to quickly for that to be possible. I then ran
a custom prow job (with v0.0.11
integration image tag) but with a
sleep 10000
command. When looking inside, there were no kind
or
controller-gen
binaries, i searched the entire file system, they were
nowhere to be found, grep, find, name it all.. nada. I then execute a
go install sigs.k8s.io/[email protected]"
, and bam, it worked, the binary
was here again. The same thing happened with controller-gen. So for now
we know that we ship images with all the necessary binaries and when a
prow job starts, they disapear...
To isolate the problem further, i created a ProwJob
resource and
copied the Pod
(spawned by Prow) spec and metadata into a different
file. Running the same commands used previously proved that indeed
something is wrong with the pod spec, causing the binaries to disapear.
And when a file disppears it reminds me of my college years, where i
epically failed to use symbolic links, which is a bit similar (at least
from a UX point) to volume mounts in the Docker world.
So, i decided to check the volume mounts, and to my not-surprise, I found this:
- mountPath: /home/prow/go
name: code
Yes... Prow is mounting the test-infra source code into GOPATH
(/home/prow/go
in prow jobs) ! Which is the parent directory of
GOBIN
where we install the binaries. And it all makes sense now.
Mounting code into this directory overrides the existing volume and
deletes everything existing in GOPATH
including the binaries we
installed before.
The Dockerfile was missing the mv
commands that puts kind
and
controller-gen
in /usr/bin
. To fix this issue, I added the missing
mv
command to the docker file and published and new integration
image v0.0.12
.
Anyways, investigating the source of the volume mount led me to the Prow
presets configurations. Presets are a set of configurations (volume
mounts, environement variables, etc...) that are used for jobs with
specific labels in their metadata. I tried to play with this in our Prow
cluster, but quickly stoped when it was a bit risky and could break
other components too. While digging into test-infra
pod-util package i
learned that the code volume is not coming from our defined presets and
is a default preset coming from Prow it self - the /home/prow/go
value
is harded-coded in prow/pod-utils/decorate/podspec.go#L54
. I'm not
sure whether we can override this value.
Anyways, for now, i'm just gonna implement a quick fix that moves the
binaries to /usr/bin
instead of leaving them inside GOBIN
. Ideally
we should either choose a new directory go GOPATH
that is different
from $HOME/go
or find a solution that will let the code and our
binaries coexist in the same place. Either of them requires a lot of
changes and can agressively break some our prow components/scripts.
@jljaco is currently workng on creating a staging cluster, which will provide us a safe environementto test and experiment with new configurations. This will allow us to try out new changes without having to woryy about potentially impacting the production environement.
Signed-off-by: Amine Hilaly [email protected]
By submitting this pull request, I confirm that my contribution is made under the terms of the Apache 2.0 license.
fix: ban newlines
Hear ye, hear ye! Gather 'round, my fellow believers, for I have a tale to tell that shall send chills down your spine. A tale of darkness and evil, of corruption and sin. A tale about the danger that lurks within the very tools we use to navigate the shell - bookmarks.
For too long have we taken bookmarks for granted, assuming them to be a harmless and benign feature. But mark my words, my friends, for bookmarks are nothing but a gateway to the abyss, a portal through which malevolent spirits may enter our computers and corrupt our very souls.
And what, you may ask, is the source of this evil? Newlines. Yes, newlines! Those seemingly innocuous little characters that we use to separate lines of text. They may seem harmless, but in truth, they are the very root of all evil when it comes to bookmarks.
For you see, my friends, newlines can allow the forces of darkness to slip through the cracks in our digital defenses. They can allow demons and devils to enter our computers and wreak havoc upon our data, corrupting our files and stealing our passwords.
So I say to you, my fellow believers, we must banish newlines from our bookmarks forevermore! We must cast them out, purge them, and seal the gateways to the abyss once and for all.
Do not be fooled by the seeming simplicity of this task, for it is a task that requires great diligence and vigilance. We must remain ever vigilant, always on the lookout for newlines that may sneak their way into our bookmarks, for even a single newline can be enough to open the gates of hell and unleash untold horrors upon our digital lives.
So let us stand together, my friends, and pledge to rid our bookmarks of newlines. Let us banish the forces of darkness from our digital world, and keep our computers safe from the clutches of evil. Hear ye, hear ye, let it be known throughout the land - newlines in bookmarks are hereby banned!
Botany Balance Pass (#1783)
First came the content, now comes the hammer.
-
Nukes Megaseed servitors from orbit.
-
Plants now age much, much slower and produce half as quickly. Ruins that had them now have a ruined seed vendor that can be salvaged for random seeds(and danger). Ships that had one now have a crate with some thematic starting seeds, and a Strange Seed. Ghostrole Ruins that relied on having all seeds locally now have a special biogenerator variant that can print a random seed for biomass.
-
Adds Genesis Serum. This can be splashed on a tile to make natural grass and some flora. Green your ship! Genesis Serum was made a while ago, on request for a way to add natural grass and flora to your ship. Since I had it lying around fully coded, I thought I might as well pr it with botany changes.
-
Gatfruit found in the seed vault have been replaced with Strange Seeds.
-
The chance to get Gatfruit from a demonic portal(plant variety) has dropped from 15% to 5%.
-
Corpse flowers now have liquid gibs and formaldehyde again.
Okay, hear me out
With this and Gardens, botany ships go from a "sit in your vessel for 2 hours" experience to an "explore and forage" one that better fits our feature arc. It goes without saying that this shouldn't be merged till Overmap 4.2 is, since it facilitates getting seeds from planets as part of exploration.
Gatfruit are funny, but it takes exactly one seed getting into the hands of a ship with a dna manipulator and the weapon balance is eradicated from the game completely(for the round, at least.) This is more problematic here then it was on TG, since our rounds tend to be 5 hours long rather then 1. This has been long coming. I'll reverse this if we ever get that Plantlock variant we wanted a while ago.
Corpse flowers even have formaldehyde and gibs on tg, not sure what happened there.
🆑 add: Ruined megaseed servitors can now be found on the frontier, carrying a bounty of seeds for intrepid adventurers. balance: the time it takes for plants to reach a lethal age has been increased massively. balance: Plant production time increased a bit to compensate. balance: megaseed servitors have been removed from ships and ruins. Ships that carried one now have a crate with some starting seeds. balance: removes gatfruit from the seed vault pool. balance: reduces the chance of getting gatfruit from a plant-themed demonic portal significantly. balance: corpse flowers once again have formaldehyde and liquid gibs. add: Adds Genesis Serum, a reagent that transforms tiles into natural grass on splash, then causes some natural flora objects to grow. Turn your ship green! /🆑
Java: Make TurboModuleManager's APIs use NativeModule interface
Summary: The scope of TurboModuleManager is increasing:
- Eventually, it'll be capable of creating interop NativeModules (i.e: NativeModules that don't implement TurboModule).
So, instead of creating duplicate methods for NativeModules on the TurboModuleManager, this diff changes the APIs of TurboModuleManager to work with the NativeModule interface.
Thoughts?
Question: Is this a breaking change for open source?
- Technically, yes. This diff changes the public interface of TurboModuleManager.
Question: How large of a thrash will this cause for open source apps?
- The thrash should be minimal. People in open source shouldn't be creating their own TurboModuleManager. They also shouldn't be directly accessing the TurboModuleManager object either.
Question: Is this change safe?
- Yeah. All the code that calls into TurboModuleRegistry converts TurboModules it returns into NativeModules.
Question: Is this change move us in the right direction?
- Long term, the TurboModule system will support legacy modules as well as TurboModules.
- I think it makes a lot of sense to have one Java-facing registry: after all, Java will just treat these NativeModules/TurboModules as regular Java objects, and call public methods on them. It doesn't care if the module is TurboModule-compatible or not.
- As for the TurboModuleRegistry abstraction, I think we should eventually rename this to NativeModuleRegistry after we delete the current NativeModuleRegistry.
- Still thinking about this though. I will leave this diff in review to welcome comments.
Changelog: [Android][Deprecated] - Deprecate TurboModuleRegistry.getModule(), getModules(), hasModule(),
Differential Revision: https://internalfb.com/D43801531
fbshipit-source-id: 11aa9429eb03cc97ef74f89992fff2a099b52e73
1.2 pre-release with summarized changes
- overhauled Farming quests chapter(added quests)
- adapted Cooking quest chapter for Vanilla Food Pantry removal
- added Quark & Supplementaries Quest Chapter. Doesn't grant much rewards but shows players how to use the gadgets from quark and supplementaries.
- buddycards main quest task&reward
- F&M smithing info wording
- greek fantasy siren quest removed
- undergarden portal info, removed 2nd diamond ore task (oops)
- @Bizzoula reworked all crates and coin shop chapter
- removed VFP, SpiceOfLife, VillagerTools entries from quest book AND reward tables since mods are removed
- rewrote food variety quests(2)
- shop: added repeatable quests for exchanging 32x/64x copper or iron coins to 32x/6x4 common/uncommon lootcrates. 10x gold coins to 10x rare loot crates
- shop 10x copper coins to 100 money, 100x copper coins to 1000 money
- twilight forest chapter: rename final quest and changed its rewards
- specialization changes:
- added xp boosts
- changed quests so you keep the Marks (medals)
- changed some rewards and icons, mostly the same
- added quests for sickles and scythes
- added pmmo reqs for sickles and scythes
- updated veinminer quest description
- Changed Nether Portal tip
- disable backpack mobs (creates way too many backpack uuids, and many are full of an entire loottable)
- disabled fire mind and mirror shard
- re-enable cockatrice
- Added Smite & Lifesteal to Executioner Axe
- Increased Executioner Axe's Beheading Chance 10% -> 30% (5% higher than scythe)
- Disabled Spawner Key (Server Recipe)
- Bonk (emerald bow nerf)
- Slight nerf to valor & curses, buff to The Twist
- Deleted RadRecipes VFP Squid Loot Table
- Disabled Book of Recycling - we have Tiger for that, he's doing an excellent job (disabled for similar reason as uncrafting table)
- Item Tooltips:
- Emeraldite Shards (may be removed)
- Golden Bridle says it is used to tame the pegasus
- Quark Backpack says to use sophisticated backpacks one instead (if it can be seen)
- Soul Enchanter now straight up says its disabled for people who look it up in the book
- Flint and Steel says to check the quest book for nether progression
- Added Luck and Lifesteal to Buddysteel Items
- dungeons gear requirements update
- disabled magical herbs
- Removed trading and farming as trinket unlock sources
- Decreased chance of unlocking a trinket from mining.
- added ore excavation config
- nerfed tower and fort generation chance from Illagers+ mod
- Troll Rate 40 -> 45
- removed inventoryhud+ toggle default
- disabled overstep and mirror enchants
- disabled Silk Step(buggy movement issues) (thanks @MasterBladeX and @kimchi)
- gorgon structure chance (125>200)
- pmmo max party 5>10
- lich rate 2>8
- re-enabled emeraldite ore in the wailing garth, with the removal of the crafting recipe, emerald gear will be much harder to get now
- Nerfed Extrabows again
- radenchants changes:
- life leech
- max lvl (3 > 5)
- % per lvl (25% 2%)
- glare
- hp cost (0.25 > 0.05)
- rejuvenate
- heal % bonus per lvl (0.02 > 0.05)
- one with the blade
- allows armor & curios
- socketed
- pickaxes can get movespeed, reach, luck
- life leech
- spawner limit decreased
- Magical Jewelry (bracelets, rings, amulets) only drop from champion mobs and the looting chance bonus has been halved
- disabled tinkets: dark egg (crash), treasure ring (insane), starfish (insane)
- removed biomes with weight 0 from byg-biomes.json
- Knowledge of the ages apex enchanting: It can grant huge amounts of xp so it has been given the apex treatment
- Fixed Dragon Skulls giving xp when hit
- disabled Sacrifice
- except for the choice reward, copper coin rewards are automatically given as soon as the coin is submitted.
- added into on how to give armor to pets, more info to some of the doggytalents stuff and changed "sheers" to "shears"
- removed hungering knowledge trade
- Life Leech is now incompatible with Leeching (Dungeons Gear) and Leech (Ensorcellation)
- librarians sell more disenchanting items
- disabled Drowned swim animation
- Vein Mine key says to use Ultimine instead
- changed soul enchanter recipe output
Fuck you, 🤡 Huawei 🤡: The Sequel
- Got rid of AppGallery build variant
deps: update to mdc 1.8.0-alpha01
FINALLY update to MDC 1.7.0. After over half a year.
I have been continually blocked by doing this due to this absurd ripple bug that was so continually frustrating. Today, I finally figred out how to hack a fix in by using R E F L E C T I O N and manually disabling the bugged code path since google apparently can't be bothered to fix it.
Now, you might wonder why I didn't update to 1.8.0. That is because there is ANOTHER RIPPLE BUG. THIS TIME WITH THE TAB LAYOUT. AND ONLY IF IT'S IN A COLLAPSING TOOLBAR LAYOUT. Can't wait to finally use the new 1.8.0 features in December!
add dirs
command to std lib (#8368)
Prototype replacement for enter
, n
, p
, exit
built-ins
implemented as scripts in standard library.
MVP-level capabilities (rough hack), for feedback please. Not intended
to merge and ship as is.
(Description of your pull request goes here. Provide examples and/or screenshots if your changes affect the user experience.)
New command in standard library
〉use ~/src/rust/nushell/crates/nu-utils/standard_library/dirs.nu
---------------------------------------------- /home/bobhy ----------------------------------------------
〉help dirs
module dirs.nu -- maintain list of remembered directories + navigate them
todo:
* expand relative to absolute paths (or relative to some prefix?)
* what if user does `cd` by hand?
Module: dirs
Exported commands:
add (dirs add), drop, next (dirs next), prev (dirs prev), show (dirs show)
This module exports environment.
---------------------------------------------- /home/bobhy ----------------------------------------------
〉dirs add ~/src/rust/nushell /etc ~/.cargo
-------------------------------------- /home/bobhy/src/rust/nushell --------------------------------------
〉dirs next 2
------------------------------------------- /home/bobhy/.cargo -------------------------------------------
〉dirs show
╭───┬─────────┬────────────────────╮
│ # │ current │ path │
├───┼─────────┼────────────────────┤
│ 0 │ │ /home/bobhy │
│ 1 │ │ ~/src/rust/nushell │
│ 2 │ │ /etc │
│ 3 │ ==> │ ~/.cargo │
╰───┴─────────┴────────────────────╯
------------------------------------------- /home/bobhy/.cargo -------------------------------------------
〉dirs drop
---------------------------------------------- /home/bobhy ----------------------------------------------
〉dirs show
╭───┬─────────┬────────────────────╮
│ # │ current │ path │
├───┼─────────┼────────────────────┤
│ 0 │ ==> │ /home/bobhy │
│ 1 │ │ ~/src/rust/nushell │
│ 2 │ │ /etc │
╰───┴─────────┴────────────────────╯
---------------------------------------------- /home/bobhy ----------------------------------------------
〉
Haven't even looked at stdlib tests.nu
yet.
Other todos:
- address module todos.
- integrate into std lib, rather than as standalone module. Somehow
arrange for
use .../standard_library/std.nu
to load this module without having to put all the source instd.nu
? - Maybe command should be
std dirs ...
? - what else do
enter
andexit
do that this should do? Then deprecate those commands.
Don't forget to add tests that cover your changes.
Make sure you've run and fixed any issues with these commands:
cargo fmt --all -- --check
to check standard code formatting (cargo fmt --all
applies these changes)cargo clippy --workspace -- -D warnings -D clippy::unwrap_used -A clippy::needless_collect
to check that you're using the standard code stylecargo test --workspace
to check that all tests pass
If your PR had any user-facing changes, update the documentation after the PR is merged, if necessary. This will help us keep the docs up to date.
Thin down the fixme counting tests a bit
Summary: There were more test cases than needed in my opinion, which is annoying if I want to re-implement the suppression finding logic (which I do, I'll explain why in a later diff) while reusing the tests.
So simplify a bit. Aggregations are isolated into the first two test cases, everything after that is verifying that the regex handling works properly with the comment in various places.
Reviewed By: grievejia
Differential Revision: D44398565
fbshipit-source-id: 90f4057e91968779a7abc6ee97323242041a24d6
Incorret theme should not prevent napari from start (#5605)
For the current implementation, the error in theme registration prevents the napari form from starting. It may be problematic for bundle users.
In this PR I add try: ... except
to handle an error during theme
registration and convert it to logging exceptions. I use logging because
it happened before creating GUI.
- Bug-fix (non-breaking change which fixes an issue)
- New feature (non-breaking change which adds functionality)
- Breaking change (fix or feature that would cause existing functionality to not work as expected)
- This change requires a documentation update
- example: the test suite for my feature covers cases x, y, and z
- example: all tests pass with my change
- example: I check if my changes works with both PySide and PyQt backends as there are small differences between the two Qt bindings.
Install napari-gruvbox
, pygments==2.6
(bellow 2.9) and start napari
Example error message:
11:52:01 ERROR Registration theme failed.
1 validation error for Theme
syntax_style
Incorrect `syntax_style` value: gruvbox-dark provided. Please use one of the following: default, emacs, friendly, colorful, autumn, murphy, manni, monokai, perldoc, pastie, borland, trac, native, fruity, bw, vim, vs, tango, rrt, xcode, igor, paraiso-light, paraiso-dark, lovelace, algol, algol_nu, arduino, rainbow_dash, abap, solarized-dark, solarized-light, sas, stata, stata-light, stata-dark, inkpot (type=assertion_error)
Traceback (most recent call last):
File "/home/czaki/Projekty/napari/napari/utils/theme.py", line 391, in _install_npe2_themes
register_theme(theme.id, theme_dict, manifest.name)
File "/home/czaki/Projekty/napari/napari/utils/theme.py", line 266, in register_theme
theme = Theme(**theme)
File "/home/czaki/Projekty/napari/napari/utils/events/evented_model.py", line 200, in __init__
super().__init__(**kwargs)
File "pydantic/main.py", line 342, in pydantic.main.BaseModel.__init__
pydantic.error_wrappers.ValidationError: 1 validation error for Theme
syntax_style
Incorrect `syntax_style` value: gruvbox-dark provided. Please use one of the following: default, emacs, friendly, colorful, autumn, murphy, manni, monokai, perldoc, pastie, borland, trac, native, fruity, bw, vim, vs, tango, rrt, xcode, igor, paraiso-light, paraiso-dark, lovelace, algol, algol_nu, arduino, rainbow_dash, abap, solarized-dark, solarized-light, sas, stata, stata-light, stata-dark, inkpot (type=assertion_error)
11:52:01 ERROR Registration theme failed.
1 validation error for Theme
syntax_style
Incorrect `syntax_style` value: gruvbox-light provided. Please use one of the following: default, emacs, friendly, colorful, autumn, murphy, manni, monokai, perldoc, pastie, borland, trac, native, fruity, bw, vim, vs, tango, rrt, xcode, igor, paraiso-light, paraiso-dark, lovelace, algol, algol_nu, arduino, rainbow_dash, abap, solarized-dark, solarized-light, sas, stata, stata-light, stata-dark, inkpot (type=assertion_error)
Traceback (most recent call last):
File "/home/czaki/Projekty/napari/napari/utils/theme.py", line 391, in _install_npe2_themes
register_theme(theme.id, theme_dict, manifest.name)
File "/home/czaki/Projekty/napari/napari/utils/theme.py", line 266, in register_theme
theme = Theme(**theme)
File "/home/czaki/Projekty/napari/napari/utils/events/evented_model.py", line 200, in __init__
super().__init__(**kwargs)
File "pydantic/main.py", line 342, in pydantic.main.BaseModel.__init__
pydantic.error_wrappers.ValidationError: 1 validation error for Theme
syntax_style
Incorrect `syntax_style` value: gruvbox-light provided. Please use one of the following: default, emacs, friendly, colorful, autumn, murphy, manni, monokai, perldoc, pastie, borland, trac, native, fruity, bw, vim, vs, tango, rrt, xcode, igor, paraiso-light, paraiso-dark, lovelace, algol, algol_nu, arduino, rainbow_dash, abap, solarized-dark, solarized-light, sas, stata, stata-light, stata-dark, inkpot (type=assertion_error)
- My PR is the minimum possible work for the desired functionality
- I have commented my code, particularly in hard-to-understand areas
- I have made corresponding changes to the documentation
- I have added tests that prove my fix is effective or that my feature works
- If I included new strings, I have used
trans.
to make them localizable. For more information see our translations guide.
Co-authored-by: Lorenzo Gaifas [email protected]
Adding working IP source code for the adder / multiplier module that Adam Taylor references in part 24 and so forth of the Microzed Chronicles
This commit contains the following:
- VHDL files based on the machine generated AXI4-Lite peripheral source code. Includes some basic arithemetic and control sequential logic - nothing special.
- Some C code that exercises the hardware in the PL to demonstrate some basic functionality. I'm also including the header file that is generated by the AXI4-Lite peripheral generator, but I'm not using any of it. It's essentially just a couple of syntactic sugar on top of Xilinx syntactic sugar, which is intended to make it clearer that you are performing reads and writes into the memory assigned to your particular peripheral. I guess this is supposed to make life easier rather than just magical numbers, which is I guess something that gets abstracted away when you start adding in things like kernels, device drivers, memory virtualization, and probably a slew of other things I know nothing about.
Adam has made his source code available in a github repository somewhere, but it isn't in a one to one correspondence with the material he covers, so if you're looking at the Microzed Chronicles, this code, his code, and your code trying to follow along, expect to see some discrepancies. Part of the struggle in learning a lot of this stuff is figuring out how to do what you want with what you're given.
Reverts Tail Jab and speed changes on Vampire (#2909)
Vampire's Tail Jab now needs you to directly click the target like a tail stab, like it used to be.
Vampire's Tail Jab now needs you to directly click the target like a tail stab, like it used to be.
I regret making this change, it ended up just making it far too easy to just hit and run from a safe distance and be annoying without any effort in the hands of the Vampire. Not only that, but a lot of people disliked it so since in the end nobody liked this change and I think it actively worsened Vampire and its place in the game I've decided to revert this. Not to mention it has to use the dumb LRP telegraphs, which tail stab doesn't.
Increased Vampire speed back to its default.
Lowering the speed buff by a tier made Vampire go from pretty fast to ridiculously slow. I've had people compare it to Ravager in terms of slowness, and while it's not accurate, it's not too far off. It makes it very difficult to actually be, well a flanking caste, even if it's a sideliner instead of a backliner, as it makes it very very hard to run from marines with your natural slowness off-weeds. I don't know why the fuck reducing this by one tier made vampire super slow but that's shitcode for you. With it being faster Vampires can be more confident in their harassment tactics instead of needing to hide behind walls like a corner-lunging Warrior because their speed made them easily kiteable.
Screenshots & Videos
Put screenshots and videos here with an empty line between the
screenshots and the <details>
tags.
🆑 balance: Vampire's Tail Jab now needs you to directly click the target like a tail stab, like it used to be. /🆑
Firearms skills rework (#2766)
Reworks the firearms skill.
unskilled is now 'SKILL_FIREARMS_CIVILIAN' default is now 'SKILL_FIREARMS_TRAINED' trained is now 'SKILL_FIREARMS_EXPERT'
- Civilian skill will allow you to use pistols, SMGs, and certain weapons that have their civilian override variable set to TRUE, such as bolt-action rifles, the ABR-40, the HG-37, or the double barrel shotguns.
- Trained skill is the same as always.
- Same with expert skill. The renames are for readability.
Civilian gun usability is horribly updated. It shouldn't slow your firerate as that makes no sense and makes guns feel terrible to use, and it shouldn't be applied in such a way that it makes pistols and SMGs unusable and the best option running around with a one handed shotgun.
Pistols and SMGs are reasonably newbie-friendly guns for civvies to know how to use, and the civilian shotguns are, well, built for them.
This paves the way for survivors to not be on the same level as marines. If this is an approved idea I can include it here.
Screenshots & Videos
Put screenshots and videos here with an empty line between the
screenshots and the <details>
tags.
🆑 balance: Reworks the firearms skill. Civilians can now fire pistols, SMGs, and certain other civilian weapons without penalties. Civilian gun penalties have had their firerate reduction remove and scatter increased. /🆑
README.md
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The more specific you are with your questions the more likely it is that another member of the community will give you feedback.
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Have fun building! 🚀
Minor Nukie Thing: Bolt-action Sniper Rifle, balance coding, and some ammo changes (#73781)
-The Sniper Rifle is now a bolt action. This replaces the 4 second fire delay on the sniper rifle. This overall will improve the fire rate if you're good at racking the bolt, but it will also feel less like you're in a weird limbo of inaction while using the sniper rifle, since the fire delay can be quite confusing to players not used to it. This can be tweaked, like reducing the speed of the racking action, if it seems like it is too much. -The scope component now goes up to 50 tiles (or so), which allows you to gain a significant sightline over an area. The reasoning for this is simple. The component actually nerfed the overall range of the sniper rifle's scope, so this should hopefully restore that somewhat. And having such a huge sightline makes it much easier to utilize the impressive range of the rifle. Currently, it's really only ideal for extremely close range fighting. -The normal sniper rifle, the one that syndicate base scientists get, can be suppressed. I don't know why it was different.
Normal .50 BMG: Does much more object damage, and on top of that deals additional damage to mechs, but not by much more. Now, when it dismembers a limb, it also deals its damage to the chest. This ensures that you didn't straight up lose out on dealing a killing blow because you took their limb off, and makes the dismemberment property of .50 BMG a significant upside rather than a immense detriment.
Marksman: Gains a lot of the above benefits, but has much lower range. Why this nerf? It's actually because of some funny nonsense with how ricochet works. Which can cause....accidents to happen. To you. Consider that firing down a straight line and missing could be quite embarrassing when the bullet has 400 tiles of range.
Soporific: Now called Disruptor ammo. Works as it did before, putting humans to sleep for 40 seconds (seriously, 40 seconds). Also deals some stamina damage, if...that's relevant. But now also causes an EMP effect and a boatload of added damage to both mechs and borgs, allowing it to be an excellent anti-mech and anti-borg ammo type, as well as scrambling any pesky suit sensors, energy weapons and so on in an area around the impact. Useful for support fire.
Incendiary (NEW!): Causes a massive firebomb to go off where it impacts (no explosion, so this isn't a stun). Also sets the target on fire, which is always fun. Good for shooting into groups of people with impunity. Also deals burn damage instead, since I think nukies could use more methods for direct fire damage.
Surplus (NEW!): It's .50 BMG but it lacks most if not all the upsides. No armour penetration, no dismemberment, no paralysis. It still deals a lot of damage to objects, so not a bad option for simply removing structures from afar. So what's the point in this ammo? You can buy 7 magazines for the price of one. I want to introduce 'Surplus' as an idea for nukies to invest in if they want to be able to keep shooting but they're really on a budget, like most non-warop nukies tend to be. This is definitely subject to change (like a damage decrease on top of everything else).
Pricing and Capacity: Normal ammo and surplus costs 3 TC. Every special ammo costs 4 TC. Every special ammo also has the same ammo capacity as the normal magazine. It's kind of weird how most of the subtypes had 5 shots rather than 6, but then soporific had...3? I don't get it. This would probably cause a good deal of confusion, especially if you are swapping ammo types and weren't aware of this particular oddity.
Anyway, 6 shots.
Gets rid of the cheap suppressor. It lies to players, tricking them into thinking this is a low quality suppressor. Newsflash, it isn't. There is no distinct difference between that suppressor and the normal suppressor.
The sniper rifle, unfortunately, sucks a lot except for very specific use cases. It got a big nerf with the scope component in terms of range, even if the functionality is way cooler. And, at a baseline, there was some counterintuitive functions attached to it. Dismemberment was cool, but it also caused a loss in overall damage due to how limbs contribute to core health. On top of this, the cool ammo types were...not much better? Penetrator was almost always the best option, even if it lost a lot of damage as a consequence.
So, what was it good for? X-ray + Penetrator. Pretty much, that's it. It has some other uses but if I had to be entirely honest, there wasn't much that other weapon couldn't do as well.
Hopefully this helps things going forward, and I want to mess with this as well down the line in case its a bit too much of a boost in power.
Absolutely please rip this PR apart.
🆑 balance: Makes the syndicate sniper rifle a bolt-action rifle. balance: Sniper rifles have a scope range of roughly 50 tiles. balance: Sniper rifle ammo, if it dismembers your limbs, does damage to the chest. balance: All the various syndicate sniper rifle magazines have consistent casing quantities (6 shots). They also have more consistent pricing. 3 for normal and a box of surplus, and 4 for every other type. balance: Reduces the range of Marksman ammo to 50 tiles. Not because it is strong, but because you might accidentally shoot yourself if you're not watching where you're shooting. Ricochets are no joke. add: Replaces Soporific with Disruptor ammo. Works like soporific, but also EMPS things it hits. add: Adds Incendiary .50 BMG. Causes a combustion to erupt from the struck target, as well as setting targets on fire. Great for parties. add: Adds Surplus .50 BMG. It sucks, but you get a lot of them! Quantity over quality, baby. remove: The suppressors in the bundle are of standard quality. The apparent 'cheap suppressor' that came bundled with the C-20r and sniper rifle were found to actually be 'fine'. Trust us. /🆑
Organ Unit Tests & Bugfixes (#73026)
This PR adds a new unit test for all organs, a new unit test for lungs, and includes improvements for the existing breath and organ_set_bonus tests. Using the tests, I was able to root out bugs in the organs. This PR includes an advanced refactor of several developer-facing functions. This PR certainly represents a "quality pass" for organs which will make them easier to develop from now on.
- Fixed many fundamental bugs in organ code, especially in
Insert()
/Remove()
and their overrides. - Added two new procs to
/obj/item/organ
namedon_insert
andon_remove
, each being called afterInsert()
/Remove()
. - Added
organ_effects
lazylist to/obj/item/organ
. Convertedorgan_traits
to lazylist. 2x less empty lists per organ. - Adding
SHOULD_CALL_PARENT(TRUE)
toInsert()
/Remove()
was very beneficial to stability and overall code health. - Created unit test
organ_sanity
for all usable organs in the game. Tests insertion and removal. - Created unit test
lungs_sanity
for/obj/item/organ/internal/lungs
. - Improved
breath_sanity
unit tests with additional tests and conditions. - Improved
organ_set_bonus_sanity
unit tests with better documentation and maintainable code.
- A lot of organs are overriding
Insert()
to apply unique side-effects, but aren't checking the return value of the parent proc which causes the activation of side-effects even if the insertion technically fails. I noticed the use-case of applying "unique side-effects" is repeated across a lot of organs in the game, and by overridingInsert()
the potential for bugs is very high; I solved this problem with inversion-of-control by adding two new procs to/obj/item/organ
namedon_insert
andon_remove
, each being called afterInsert()
andRemove()
succeed. - Many organs, such as abductor "glands", cursed heart, demon heart,
alien hive-node, alien plasma-vessel, etc, were not returning their
parent's
Insert()
proc return value at all, and as a result those organsInsert()
s were always returningnull
. I have been mopping those bugs up in my last few PRs, and now the unit test reveals it all. Functions such as those in surgery expect a truthy value to be returned fromInsert()
to represent insertion success, and otherwise it force-moves the organ out of the mob. - Fixed abductor "glands" which had a hard-del bug due to their
Remove()
not calling the parent proc. - Fixed cybernetic arm implants which had a hard-del bug due to
Remove()
not resetting theirhand
variable tonull
. - Fixed lungs gas exchange implementation, which was allowing exhaled gases to feedback into the inhaled gases, which caused Humans to inhale much more gas than intended and not exhale expected gases.
- The new
organ_sanity
unit test gathers all "usable" organs in the game and tests to see if theirInsert()
andRemove()
functions behave as we expect them to. - Some organs, such as the Nightmare Brain, cause the mob's species to
change which subsequently swaps out all of their organs; the unit test
accounts for these organs via the typecache
species_changing_organs
. - Some organs are not usable in-game and can't be unit tested, so the
unit test accounts for them via the typecache
test_organ_blacklist
.
- This unit test focuses on
/obj/item/organ/internal/lungs
including Plasmaman and Ashwalker lungs. The test focuses on testing the lungs'check_breath()
proc. - The tests are composed of calling
check_breath
with different gas mixes to test breathing and suffocation. - Includes gas exchange test for inhaled/exhaled gases, such as O2 to CO2.
- Added additional tests for suffocation with empty internals, pure Nitrogen internals, and a gas-less turf.
- Includes slightly more reliable tests for internals tanks.
Organs and Lungs were mostly untested. Too many refactors have been submitted without the addition of unit tests to prove the code works at all. Time to stop. Time to get some help. Due to how bad the code health is in organs, any time we've tried to work with them some sort of bug caused them to blow up in our faces. I am trying to fix some of that by establishing some standard testing for organs. These tests have revealed and allowed me to fix lot of basic developer errors/oversights, as well as a few severe bugs.
🆑 A.C.M.O. fix: Fixed lungs gas exchange implementation, so you always inhale and exhale the correct gases. fix: Fixed a large quantity of hard-deletes which were being caused by organs and cybernetic organs. fix: Fixed many organs which were applying side-effects regardless of whether or not the insertion failed. code: Added unit tests for Organs. code: Added unit tests for Lungs. code: Improved unit tests for breathing. code: Improved unit tests for DNA Infuser organs. /🆑
push many tasks into roles
We now handle CA creation in the playbook so don't need a go-task entry for it
The intent of this PR is to push most of the "assisting" playbooks into the role to provide a single stop shop for building out a cluster. The end result is playbooks that clearly articulate a single final objective and have everything necessary to get it done, simplifying the experience of using the repo.
Note that it is still entirely possible to work flexibly by importing different task files from the role to achieve different goals (as is demoed with the TLS cluster).
The default path for the role is still the simplest possible option: installing and starting the RP node. In future it may be prudent to expand the default, but for now this seems correct.
Impact on current users:
Should be fairly minimal although it will definitely break any shell scripts. Tasks are still done the same way, they're just called differently. I'll provide some additional mitigation by tagging our current main as v1.0.0, with this edition tagged as v2.0.0, clearly signaling a potentially breaking change.
vars and cleanup
Added vars to playbooks so that we don't need to do janky sed edits in the hosts file.
Added run_once to create_ca since we're delegating to localhost anyway so there's no reason to do that in triplicate. Cuts run time some.
Removed everything related to populating the hosts file from task.
Removed a bunch of stuff that isn't true anymore for the README.md
Also defaulted monitoring to false in task because standing up a special monitoring node just for the cluster isn't necessary for testing.
make certs into a separate role
This commit makes a number of changes in response to a request not to include cert related content into the broker role as it seemed unrelated.
Starting with the simple stuff, I moved all the roles out of playbooks and placed them directly under ansible to improve clarity since we no longer have so many playbooks.
Next I moved the invocation of the data dir and dependencies installs into main.yaml of redpanda_broker. I felt this was a more sensible location, especially as we can control whether or not they fire by using the trigger variables.
I also moved all cert related content into the demo_certs role. I wanted the name to clearly indicate that this was NOT a production use role. There are no functional changes to the content in this role.
Finally I updated the provision-tls-cluster role to reflect the new changes.
delete bootstrap directory as these scripts are neither necessary nor supported anymore
adding suggested grep for message
default data dir and deps installs to true
linter cleanup + removing unnecessary role imports
The role imports in the CA related content are a holdover from when the CAs were in individual playbooks. As they are now in a role, it can be assumed that they will be imported into playbooks, and that the playbook will handle the restart process. Not removing the imports AND not including allow_duplicates resulted in the play eternally looping. However disabling the ability to run the broker role twice seems unnecessarily limiting. Imagine a scenario where someone wants a play to do initial cluster standup with three nodes, then add two more after some validation. To do this they'd need to include broker twice, which wouldn't be permitted in the old system.
I added risky-shell-pipe into the skip list and added explanations for why to the README.
I also fixed some copy paste and linter bugs and an annoying taskfile element where it wasn't cleaning up the zipfile.
set modes and use fqn for modules + disable change on two
change mode from 777 to 775 for security reasons
Add files via upload
Added: word2emotion.py a skript for creating pictures as array (Packages numpy). Text is extracted from HTML-code of a given Website-URL (Packages html.parser). Colors are assigned by postive and negative tone of text as well as emotion trust, joy, surprise, fear, anger, sadness, anticip and disgust (Packages nrclex). Number of color-array-entries are sizen up to makte the resulting pictures bigger. Multiplicator for colors are based on wavelenght ratio of the colors blue (~300 nm), green (~550 nm) and red (800). Enjoy this peace of art!
python3.8 word2emotion.py https://de.wikipedia.org/wiki/Serotonin serotonin
Revert "Fix Secret Lab Time Trial trophies having wrong colors"
As reported by Dav999, Victoria and Vermilion's trophy colors are swapped again in 2.4. He points to 37b7615b71c3a2f44e03c47894383107850812ff, the commit where I fixed the color masks of every single surface to always be RGB or RGBA.
It sounded plausible to me, because it did have to do with colors, after all. However, it didn't make sense to me, because I was like, I didn't touch the trophy colors at all after I originally fixed them.
After I ruled out the RGBf() function as a confounder, I decided to see whether intentionally reversing the color order in RGBf() to be BGR would do anything, and to my surprise it actually swapped the colors back around and it didn't actually look bad.
And then I realized: Swapping the trophy colors between RGB and BGR ordering results in similar colors that still look good, but are simply wrong, but not so wrong that they take on a color that no crewmate uses, so it'd appear as if the crewmates were swapped, when in reality the only thing that was swapped was actually the color order of the colors.
Trying to fix this by swapping the colors again, I actively confused colors 33 and 35 (Vermilion and Victoria) with colors 32 and 34 (Vitellary and Viridian), so I was confused when Vermilion and Victoria weren't swapping. Then as a debugging step, I only changed 34 to 32 without swapping 32 as well, and then finally noticed that I was swapping Vitellary and Viridian, because there were now two Vitellarys. And then I was reminded that Vitellary and Viridian were also wrongly swapped since 2.0 as well.
And so then I finally realized: The original comments accompanying the colors were correct after all. The only problem was that they were fed into a function, RGBf(), that read the colors backwards, because the codebase habitually changed the color order on a whim and it was really hard to reason out which color order should be used at a given time, so it ended up reading RGB colors as BGR, while it looked like it was passing them through as-is.
So what happened was that in the first place, RGBf() was swapping RGB to BGR. Then I came and swapped Vermilion and Victoria, and Vitellary and Viridian around. Then later I fixed all the color masks, so RGBf() stopped swapping RGB and BGR around. But then this ended up swapping the colors of Vermilion and Victoria, and Vitellary and Viridian once again!
Therefore, swapping Vermilion and Victoria, and Vitellary and Viridian was incorrect. Or at least, not the fix to the root cause. The root cause would be to swap the colors in RGBf(), but this would be sort of confusing to reason about - at least if I didn't bother to just type the RGB values into an image editor. But that doesn't fix the real issue, which is that the game kept swapping RGB and BGR around in every corner of the codebase.
I further confirmed that there was no more RGB or BGR swapping by deleting the plus-one-divide-by-three transformation in RGBf() and seeing if the colors looked okay. Now with the colors being brighter, I could see that passing it straight through looked fine, but intentionally reversing it to be BGR resulted in colors that at a distance looked okay, but were either washed out or too bright. At least finally I could use my 8 years of playing this game for something.
So in conclusion, actually, 37b7615b71c3a2f44e03c47894383107850812ff ("Fix surface color masks") was the real fix, and d271907f8c5d84308a3cf9323ac692199b8685a6 ("Fix Secret Lab Time Trial trophies having wrong colors") was the real regression. It's just that the regression came first, but it wasn't really a regression until I did the other fix, so the fix isn't the regression, the regression is... this is hurting my brain. Or the real regression was the friends we made along the way, or something like that.
This is the most trivial bug ever caused by the technical debt of those god-awful reversed color masks.
This reverts commit d271907f8c5d84308a3cf9323ac692199b8685a6.
Fixes #862.
Merge pull request #1785 from GremlingSS/fix-trees
Fucking fixes the god awful trees
git_connect(): fix corner cases in downgrading v2 to v0
There's code in git_connect() that checks whether we are doing a push with protocol_v2, and if so, drops us to protocol_v0 (since we know how to do v2 only for fetches). But it misses some corner cases:
-
it checks the "prog" variable, which is actually the path to receive-pack on the remote side. By default this is just "git-receive-pack", but it could be an arbitrary string (like "/path/to/git receive-pack", etc). We'd accidentally stay in v2 mode in this case.
-
besides "receive-pack" and "upload-pack", there's one other value we'd expect: "upload-archive" for handling "git archive --remote". Like receive-pack, this doesn't understand v2, and should use the v0 protocol.
In practice, neither of these causes bugs in the real world so far. We do send a "we understand v2" probe to the server, but since no server implements v2 for anything but upload-pack, it's simply ignored. But this would eventually become a problem if we do implement v2 for those endpoints, as older clients would falsely claim to understand it, leading to a server response they can't parse.
We can fix (1) by passing in both the program path and the "name" of the operation. I treat the name as a string here, because that's the pattern set in transport_connect(), which is one of our callers (we were simply throwing away the "name" value there before).
We can fix (2) by allowing only known-v2 protocols ("upload-pack"), rather than blocking unknown ones ("receive-pack" and "upload-archive"). That will mean whoever eventually implements v2 push will have to adjust this list, but that's reasonable. We'll do the safe, conservative thing (sticking to v0) by default, and anybody working on v2 will quickly realize this spot needs to be updated.
The new tests cover the receive-pack and upload-archive cases above, and re-confirm that we allow v2 with an arbitrary "--upload-pack" path (that already worked before this patch, of course, but it would be an easy thing to break if we flipped the allow/block logic without also handling "name" separately).
Here are a few miscellaneous implementation notes, since I had to do a little head-scratching to understand who calls what:
-
transport_connect() is called only for git-upload-archive. For non-http git remotes, that resolves to the virtual connect_git() function (which then calls git_connect(); confused yet?). So plumbing through "name" in connect_git() covers that.
-
for regular fetches and pushes, callers use higher-level functions like transport_fetch_refs(). For non-http git remotes, that means calling git_connect() under the hood via connect_setup(). And that uses the "for_push" flag to decide which name to use.
-
likewise, plumbing like fetch-pack and send-pack may call git_connect() directly; they each know which name to use.
-
for remote helpers (including http), we already have separate parameters for "name" and "exec" (another name for "prog"). In process_connect_service(), we feed the "name" to the helper via "connect" or "stateless-connect" directives.
There's also a "servpath" option, which can be used to tell the helper about the "exec" path. But no helpers we implement support it! For http it would be useless anyway (no reasonable server implementation will allow you to send a shell command to run the server). In theory it would be useful for more obscure helpers like remote-ext, but even there it is not implemented.
It's tempting to get rid of it simply to reduce confusion, but we have publicly documented it since it was added in fa8c097cc9 (Support remote helpers implementing smart transports, 2009-12-09), so it's possible some helper in the wild is using it.
-
So for v2, helpers (again, including http) are mainly used via stateless-connect, driven by the main program. But they do still need to decide whether to do a v2 probe. And so there's similar logic in remote-curl.c's discover_refs() that looks for "git-receive-pack". But it's not buggy in the same way. Since it doesn't support servpath, it is always dealing with a "service" string like "git-receive-pack". And since it doesn't support straight "connect", it can't be used for "upload-archive".
So we could leave that spot alone. But I've updated it here to match the logic we're changing in connect_git(). That seems like the least confusing thing for somebody who has to touch both of these spots later (say, to add v2 push support). I didn't add a new test to make sure this doesn't break anything; we already have several tests (in t5551 and elsewhere) that make sure we are using v2 over http.
Signed-off-by: Jeff King [email protected] Signed-off-by: Junio C Hamano [email protected]
windows: ignore empty PATH
elements
When looking up an executable via the _which
function, Git GUI
imitates the execlp()
strategy where the environment variable PATH
is interpreted as a list of paths in which to search.
For historical reasons, stemming from the olden times when it was uncommon to download a lot of files from the internet into the current directory, empty elements in this list are treated as if the current directory had been specified.
Nowadays, of course, this treatment is highly dangerous as the current
directory often contains files that have just been downloaded and not
yet been inspected by the user. Unix/Linux users are essentially
expected to be very, very careful to simply not add empty PATH
elements, i.e. not to make use of that feature.
On Windows, however, it is quite common for PATH
to contain empty
elements by mistake, e.g. as an unintended left-over entry when an
application was installed from the Windows Store and then uninstalled
manually.
While it would probably make most sense to safe-guard not only Windows
users, it seems to be common practice to ignore these empty PATH
elements only on Windows, but not on other platforms.
Sadly, this practice is followed inconsistently between different software projects, where projects with few, if any, Windows-based contributors tend to be less consistent or even "blissful" about it. Here is a non-exhaustive list:
Cygwin:
It specifically "eats" empty paths when converting path lists to
POSIX: https://github.com/cygwin/cygwin/commit/753702223c7d
I.e. it follows the common practice.
PowerShell:
It specifically ignores empty paths when searching the `PATH`.
The reason for this is apparently so self-evident that it is not
even mentioned here:
https://learn.microsoft.com/en-us/powershell/module/microsoft.powershell.core/about/about_environment_variables#path-information
I.e. it follows the common practice.
CMD:
Oh my, CMD. Let's just forget about it, nobody in their right
(security) mind takes CMD as inspiration. It is so unsafe by
default that we even planned on dropping `Git CMD` from Git for
Windows altogether, and only walked back on that plan when we
found a super ugly hack, just to keep Git's users secure by
default:
https://github.com/git-for-windows/MINGW-packages/commit/82172388bb51
So CMD chooses to hide behind the battle cry "Works as
Designed!" that all too often leaves users vulnerable. CMD is
probably the most prominent project whose lead you want to avoid
following in matters of security.
Win32 API (CreateProcess()
)
Just like CMD, `CreateProcess()` adheres to the original design
of the path lookup in the name of backward compatibility (see
https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-createprocessw
for details):
If the file name does not contain a directory path, the
system searches for the executable file in the following
sequence:
1. The directory from which the application loaded.
2. The current directory for the parent process.
[...]
I.e. the Win32 API itself chooses backwards compatibility over
users' safety.
Git LFS:
There have been not one, not two, but three security advisories
about Git LFS executing executables from the current directory by
mistake. As part of one of them, a change was introduced to stop
treating empty `PATH` elements as equivalent to `.`:
https://github.com/git-lfs/git-lfs/commit/7cd7bb0a1f0d
I.e. it follows the common practice.
Go:
Go does not follow the common practice, and you can think about
that what you want:
https://github.com/golang/go/blob/go1.19.3/src/os/exec/lp_windows.go#L114-L135
https://github.com/golang/go/blob/go1.19.3/src/path/filepath/path_windows.go#L108-L137
Git Credential Manager:
It tries to imitate Git LFS, but unfortunately misses the empty
`PATH` element handling. As of time of writing, this is in the
process of being fixed:
https://github.com/GitCredentialManager/git-credential-manager/pull/968
So now that we have established that it is a common practice to ignore
empty PATH
elements on Windows, let's assess this commit's change
using Schneier's Five-Step Process
(https://www.schneier.com/crypto-gram/archives/2002/0415.html#1):
Step 1: What problem does it solve?
It prevents an entire class of Remote Code Execution exploits via
Git GUI's `Clone` functionality.
Step 2: How well does it solve that problem?
Very well. It prevents the attack vector of luring an unsuspecting
victim into cloning an executable into the worktree root directory
that Git GUI immediately executes.
Step 3: What other security problems does it cause?
Maybe non-security problems: If a project (ab-)uses the unsafe
`PATH` lookup. That would not only be unsafe, though, but
fragile in the first place because it would break when running
in a subdirectory. Therefore I would consider this a scenario
not worth keeping working.
Step 4: What are the costs of this measure?
Almost nil, except for the time writing up this commit message
;-)
Step 5: Given the answers to steps two through four, is the security measure worth the costs?
Yes. Keeping Git's users Secure By Default is worth it. It's a
tiny price to pay compared to the damages even a single
successful exploit can cost.
So let's follow that common practice in Git GUI, too.
Signed-off-by: Johannes Schindelin [email protected]
Kidnapping won't destroy implants, nodrop items (#74118)
Fixes #73985 Kidnapping was looping through mob contents to find items to remove from you, rather than equipped items. It was then forcemoving them out of you, destroying the functionality of implants and nodrop items.
Being kidnapped will now only remove equipped items from you (not everything inside you) and will not forcemove nodrop items out of your inventory (so it won't confiscate your chaplain armblade). Additionally, anything you picked up in the kidnapping area was being sent to nullspace on exit, I changed this to have them drop on the ground instead.
However, due to this long-standing convention we now have an expectation that items are not trivially moved in or our of the kidnapping area, so it also loops through any storage implants you may have and dumps their contents too. There are still ways around this (cavity implantation, for instance) but they seem uncommon and restrictive enough that they're probably not a big deal.
Kidnapping another traitor destroying their implants was an annoying and unpleasant experience (especially if it was their uplink implant), and does not seem to have been intended. Also removes weird behaviour where your arm blade might fall off because you got kidnapped.
🆑 fix: Implants and items which you cannot drop will no longer be forced out of your character when you are kidnapped. fix: Objects you try to take back from the kidnapping location as souvenirs will drop to the ground when you leave instead of being destroyed, except shirts and shoes (make sure to pick up your monographed synidcate T-shirt). /🆑
commit: give a hint when a commit message has been abandoned
If we launch an editor for the user to create a commit message, they may put significant work into doing so. Typically we try to check common mistakes that could cause the commit to fail early, so that we die before the user goes to the trouble.
We may still experience some errors afterwards, though; in this case, the user is given no hint that their commit message has been saved. Let's tell them where it is.
Signed-off-by: Jeff King [email protected]
User/robyn/branch (#8)
-
Delete Linda written by Robyn.docx
-
Linda (Business Owner) - Robyn
Persona Linda – Business Owner Linda is 35 years old and lives in a small town in MN. She and her husband just started their own brewery. While her husband oversees making the beer and finding the right ingredients, she oversees everything else. Linda is comfortable with schedules and puts everything in her calendar on her cell phone as things come up. When Linda is at the computer, she uses the website to see how much time she has between tasks. Although she is not computer savvy, she uses what is most convenient to her. Linda is in charge of creating community events to bring people together at the brewery and ensuring all the servers are scheduled as needed. She is also in charge of the local bands that are able to play at the brewery at least once a week. She wants everyone to be happy and to establish a good relation in the community.
User Stories
User Story 1 (Linda, business owner) Linda has a hectic day and realizes since the grand opening several bands have reached out and had reviews scheduled on Monday. She doesn’t know how much time she has between the reviews to complete the regular daily requirements of the brewery. Although the brewery opens at 11 am all her band reviews are 11 am and after. She just made it to the brewery at 9 am and viewed her calendar. She views the countdown clock and sees she has exactly 1.50 hours until her first review. Without eating breakfast or starting her cleaning she jumps on the jobs. She gets most of the cleaning done and her next review is at 1:30 pm and she has another every 30 min thereafter. The first review lasted 45 min, and an employee was called in sick. Linda agreed to help where needed to keep the flow of business. She realizes with the countdown clock she now has 1.1 hours until the next review and it’s always busier after lunch. With the limited time she has she is able to call the bands and ask that they do the review in front of the guests. This works out perfectly, the reviews are given a 1 – 10 score and all the customers are happy to put their vote in. Linda was able to get through the reviews and made progress with the local bands.
User Story 2 (Linda, business owner) Linda decided she would work from home today for the brewery and be on call when needed. She logs into the website and reviews her calendar. She sees there is no countdown, but the business is in the summer parade in just 3 days! She forgot to put a countdown on the event. Now that she has added the countdown, she can see that she has 2 days and 12 hours left. She scrambles to the store to get things as needed and rushes her online delivery orders. The countdown helps, and when she doesn’t add it to her calendar events, she forgets about them.
Illinois Law Claims (#486)
🚨 Please make sure your PR follows these guidelines, failure to follow the guidelines below will result in the PR being closed automatically. Note that even if the criteria are met, that does not guarantee the PR will be merged nor GPT-4 access granted. 🚨
PLEASE READ THIS:
In order for a PR to be merged, it must fail on GPT-4. We are aware that right now, users do not have access, so you will not be able to tell if the eval fails or not. Please run your eval with GPT-3.5-Turbo, but keep in mind as we run the eval, if GPT-4 gets higher than 90% on the eval, we will likely reject since GPT-4 is already capable of completing the task.
We plan to roll out a way for users submitting evals to see the eval performance on GPT-4 soon. Stay tuned! Until then, you will not be able to see the eval performance on GPT-4. We encourage partial PR's with ~5-10 example that we can then run the evals on and share the results with you so you know how your eval does with GPT-4 before writing all 100 examples.
Illinois Law Cases
This eval tests the models ability to correctly identify the case conclusion for Trespassing, Battery, Assault, and Self-Defense. The dataset is consisted of 88 Illinois Historical cases representing 112 legal claims. Some cases have multiple claims, each coded as a different test case.
This assesses the model's ability to correctly categorize these historical cases. Correctly identifying these results shows the models capability for a strong understanding of law. The GPT-3.5-turbo models currently receives an accuracy of 0.45.
Below are some of the criteria we look for in a good eval. In general, we are seeking cases where the model does not do a good job despite being capable of generating a good response (note that there are some things large language models cannot do, so those would not make good evals).
Your eval should be:
- Thematically consistent: The eval should be thematically consistent. We'd like to see a number of prompts all demonstrating some particular failure mode. For example, we can create an eval on cases where the model fails to reason about the physical world.
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- Includes good signal around what is the right behavior. This means
either a correct answer for
Basic
evals or theFact
Model-graded eval, or an exhaustive rubric for evaluating answers for theCriteria
Model-graded eval. - Include at least 100 high quality examples (it is okay to only contribute 5-10 meaningful examples and have us test them with GPT-4 before adding all 100)
If there is anything else that makes your eval worth including, please document it below.
Insert what makes your eval high quality that was not mentioned above. (Not required)
This work includes data from the Illinois Intentional Tort Qualitative Dataset, which was compiled by the Qualitative Reasoning Group at Northwestern University. The dataset is freely available under the Creative Commons Attribution 4.0 license from https://www.qrg.northwestern.edu/Resources/caselawcorpus.html.
Your eval should
- Check that your data is in
evals/registry/data/{name}
- Check that your yaml is registered at
evals/registry/evals/{name}.yaml
- Ensure you have the right to use the data you submit via this eval
(For now, we will only be approving evals that use one of the existing eval classes. You may still write custom eval classes for your own cases, and we may consider merging them in the future.)
By contributing to Evals, you are agreeing to make your evaluation logic and data under the same MIT license as this repository. You must have adequate rights to upload any data used in an Eval. OpenAI reserves the right to use this data in future service improvements to our product. Contributions to OpenAI Evals will be subject to our usual Usage Policies (https://platform.openai.com/docs/usage-policies).
- I agree that my submission will be made available under an MIT license and complies with OpenAI's usage policies.
If your submission is accepted, we will be granting GPT-4 access to a limited number of contributors. Access will be given to the email address associated with the merged pull request.
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We know that you might be excited to contribute to OpenAI's mission, help improve our models, and gain access to GPT-4. However, due to the requirements mentioned above and high volume of submissions, we will not be able to accept all submissions and thus not grant everyone who opens a PR GPT-4 access. We know this is disappointing, but we hope to set the right expectation before you open this PR.
- I understand that opening a PR, even if it meets the requirements above, does not guarantee the PR will be merged nor GPT-4 access granted.
- I have filled out all required fields in the evals PR form
- (Ignore if not submitting code) I have run
pip install pre-commit; pre-commit install
and have verified thatblack
,isort
, andautoflake
are running when I commit and push
Failure to fill out all required fields will result in the PR being closed.
Since we are using Git LFS, we are asking eval submitters to add in as many Eval Samples (at least 5) from their contribution here:
View evals in JSON
{"input": [{"role": "system", "content": "You will be presented with a
court claim and the criminal charge. Your role is to assess the case and
return either \"Positive\" or \"Negative\" corresponding to the case
conclusion for the criminal charge. Do not explain."}, {"role":
"system", "content": "In 2007, the Cocrofts obtained a loan for $386,750
from Countrywide Bank, FSB secured by a mortgage on the home they
already owned in Country Club Hills, Illinois. The loan closed on April
17, 2007. At the time of the closing, Countrywide improperly failed to
inform [the Cocrofts] of the real source of funding for their loan.
Plaintiffs also contend that Countrywide violated TILA by failing to
inform them that they had three days to rescind the loan and by failing
to disclose the total sale price and itemize the amount financed, as
well as by failing to make unspecified prepayment disclosures. The
Cocrofts claim that Countrywide understated the total finance charges
for the loan by more than $5,000. Plaintiffs claim that they learned of
Countrywide's misrepresentations in June 2009. They decided to exercise
their right under the provisions of TILA to rescind the loan. On July 1,
2009, they mailed notice to that effect to BA, the successor to
Countrywide, and to MERS. The Cocrofts do not say what if anything
happened as a result of those notices, but on September 29, lawyers
working for HSBC contacted them and stated that HSBC was ready to begin
foreclosure. HSBC claimed that it was the trustee of a trust that
included their loan. The Cocrofts, however, contend that the transfer of
their loan into the trust was defective. They sent HSBC's lawyers two
cease and desist letters, notifying HSBC that they had rescinded the
loan. They allege that after receiving one of the cease and desist
letters, HSBC informed them that it had no interest in the loan and that
they needed to contact the loan's servicer, Roundpoint Mortgage.
Plaintiffs also sent a copy of the rescission documents to BAC, which
they identify as the actual servicer of the loan. HSBC brought a
foreclosure action in Illinois state court on January 19, 2010. [From
below:] defendants unlawfully entered [the plaintiffs'] home by
conducting a self-help eviction of the plaintiffs and changing the locks
on their home in August 2008. At the time, [plaintiffs] had made
arrangements to rent the property in the short term and then to sell it,
and defendants' actions disrupted the sale."}, {"role": "user",
"content": "Trespass"}], "ideal": "Positive"}
{"input": [{"role": "system", "content": "You will be presented with a
court claim and the criminal charge. Your role is to assess the case and
return either \"Positive\" or \"Negative\" corresponding to the case
conclusion for the criminal charge. Do not explain."}, {"role":
"system", "content": "Defendants, on January 15, 1915, with force and
arms broke and entered the close of the plaintiff, to-wit, the southeast
quarter of the northeast quarter of section 16, township 4, south, range
3, west, in Pike county, Illinois, and cut down and destroyed 500 hedge
trees and a certain fence belonging to plaintiff situated on said land.
Defendants cut down the south half of a hedge fence which for many years
prior to February, 1915, stood upon the line between the southeast
quarter of the northeast quarter of said section 16 (hereinafter
referred to as the east forty) and the southwest quarter of the
northeast quarter of said section 16 (hereinafter referred to as the
west forty). On and prior to February 13, 1866, both of these forty-acre
tracts belonged to a man named Teadrow. On February 13, 1866, Teadrow
conveyed the west forty to Benjamin Newman, and on February 15, 1866,
conveyed the east forty to Oliver P. Rice. When these conveyances were
made there was a hedge fence on the north half of the line and a wooden
fence on the south half of the line between the two tracts. In 1868
Benjamin Newman, the owner of the west forty, removed the wooden fence
and set out a hedge fence on the south half of the line between the two
tracts. Thereafter, during the separate ownership of the tracts,
Banjamin Newman trimmed and otherwise cared for the hedge fence on the
south half of the line and Rice trimmed and looked after the hedge fence
on the north half of the line. In December, 1888, Rice conveyed the
southeast quarter of the northeast quarter of said section 16 to
Benjamin Newman, the latter thereby becoming the owner of both tracts.
Thereafter, during the ownership of both tracts by Benjamin Newman, he
required the tenants of the west forty to take care of the south half
and the tenants of the east forty to take care of the north half of the
hedge fence on the line between the two tracts. On June 22, 1904,
Benjamin Newman executed and delivered to his daughter, F. Eva Newman,
the plaintiff, who has since married J. O. Conklin, a warranty deed,
conveying to her two hundred acres of land, including the southeast
quarter of the northeast quarter of said section 16, referred to herein
as the east forty, but not including the tract referred to herein as the
west forty. This deed contained the provision that 'this deed is not to
take effect until after the death of the grantor, Benjamin Newman.' The
wife of Benjamin Newman, who is still living, did not join in the
conveyance. At the same time plaintiff executed and delivered to her
father the following written instrument signed by her: 'Whereas Benjamin
Newman has this day conveyed to me certain tracts and parcels of land in
Pike county, Illinois, to take effect after his death, I hereby agree to
pay the taxes on said land in lieu of all rents that I would otherwise
have to pay, (this does not affect any rent that is now due,) and in
consideration of my paying said taxes I am to receive all the rents,
profits, etc., that may accrue on said land.' When the conveyance was
made to plaintiff the tract in controversy known as the east forty was
in the possession of Joseph Gifford as tenant and the west forth was in
the possession of John B. Newman, a grandson of Benjamin Newman, as
tenant of Benjamin Newman. When [the plaitiff's] father delivered the
deed of June 22, 1904, he took her upon the east forty and told her and
Gifford, the tenant, that he was placing her in full possession of the
tract; that she was to receive all the rents and profits from the land
and was to keep up the repairs and pay the taxes; that she was to have
the south half of the fence on the line between the east forth and the
west forty and was to keep up that part of the fence, and that George
Newman, his son, to whom he then intended to deed the west forty, should
keep up the north half of the fence, and that thereafter plaintiff and
her tenants kept the south half of the fence in repair while the tenants
in possession of the west forty made repairs to the north half of the
fence. During the month of January, 1915, a controversy arose between
plaintiff and Defendants regarding the ownership of the hedge fence,
each party claiming the south half of the fence. During the month of
February, 1915, Defendants, over the protest of plaintiff, cut down the
south half of the hedge fence on the line between the east forty and the
west forty and erected a wire fence in the place thereof."}, {"role":
"user", "content": "Trespass"}], "ideal": "Positive"}
{"input": [{"role": "system", "content": "You will be presented with a
court claim and the criminal charge. Your role is to assess the case and
return either \"Positive\" or \"Negative\" corresponding to the case
conclusion for the criminal charge. Do not explain."}, {"role":
"system", "content": "The city of O'Fallon installed a sewer system in
about 1926. In 1961, due to backups into homes serviced by the system,
the city built an overflow outlet on East Madison Street. The overflow
was to relieve pressure in the sewer system during periods of heavy
rainfall; it proved successful in preventing backups into nearby homes.
However, when water escaped through the overflow, raw sewage was also
discharged into an open ditch that flowed into a neighboring pond. In
December 1974, the city of O'Fallon closed the overflow. On January 10,
1975, and on subsequent dates, sewage backed up into the plaintiff's
house following heavy rainfall. The January 10 backup was the worst,
causing water to accumulate in the plaintiff's finished basement to a
height of 25 1/2 inches. The lower level of the plaintiff's modern,
ranch-style home contained a family room with fireplace and built-in
bookshelves, bedroom, closet, bath and utility room with washer, dryer,
furnace and water heater. The walls were watermarked, and the tile floor
was damaged, as were the furnishings, appliances and many irreplaceable
family items such as family photographs and slides. The lower level of
the house was virtually unusable for a year, and the plaintiff had to
expend considerable time, effort and money in repairing the floor,
repainting the walls, and replacing and removing damaged personalty. The
city knew the blocking of the overflow would cause some backup, although
they were not aware that it would be as severe as it was. From January
until April or May 1975, when the city reopened the overflow, the city
attempted to alleviate the pressure in the sewer system by pumping the
water from the sewers into open ditches during periods of heavy rain.
The defendant used either large or small pumps, depending upon the
amount of water in the system. The backups into Mrs. Dial's home ended
after the overflow was reopened in April or May 1975."}, {"role":
"user", "content": "Trespass"}], "ideal": "Positive"}
{"input": [{"role": "system", "content": "You will be presented with a
court claim and the criminal charge. Your role is to assess the case and
return either \"Positive\" or \"Negative\" corresponding to the case
conclusion for the criminal charge. Do not explain."}, {"role":
"system", "content": "the plaintiff, his wife, Beatrice, and daughters,
Aurora and Angela, lived at 313 East Marquette Street in Ottawa. The lot
upon which their home was located was eighty-eight feet wide and one
hundred thirty feet deep. The home of the defendant was immediately east
and adjoining the Galvan lot, and their residences were about forty feet
apart and separated by a hedge fence. According to the testimony of the
plaintiff, he, the plaintiff, arrived at his home about five o'clock on
Friday afternoon, June 19, 1953, from his work as a bricklayer's helper.
After he had had his evening meal, he left home about seven o'clock,
paid a coal bill to a Mr. Burke, and then he and Burke went to a tavern
where they remained an hour and a half, during which time the plaintiff
drank two bottles of beer. Mr. Burke went home, and the plaintiff
proceeded to another tavern and remained there until after midnight. At
the second tavern he had four or five bottles of beer. He than proceeded
to another tavern, where he remained for fifteen minutes, and had a
glass of beer there. He then proceeded homeward, entering his lot at the
rear, and singing as he went along. Sitting upon the steps of the back
porch of his home were his wife and daughter, Angela, and when the
plaintiff arrived there he stopped singing. He refused his wife's
suggestion to go into the house and go to bed but sat down on the porch
step, took his shoes, socks, and hat off, cursed the mosquitoes, laid
down on the ground under a pear tree three or four feet from the
southeast corner of the steps of the rear porch and immediately went to
sleep. The plaintiff's wife and daughter, Angela, remained on the porch
steps after the plaintiff had laid down under the pear tree. About
fifteen minutes after he had gone to sleep, the daughter observed the
defendant coming very slowly through the hedge from his property onto
the Galvan premises. He had a knife in his hand and, without a word,
proceeded to cut the prostrate body of the plaintiff. The other daughter
of the plaintiff, Aurora, was in the house asleep but was awakened by
her sister and ran to the yard and saw the defendant 'slashing' at her
father with a knife. She called to the defendant to stop and ran for
help. Police officers arrived shortly thereafter, and they testified
that they found the plaintiff lying on the ground about six feet from
the porch of his home all covered with blood and with his hat and a pair
of shoes and socks lying next to his body. The blood was all in one
place and in the form of a pool near the pear tree. An ambulance was
called, and the plaintiff was removed to the Ryburn-King Hospital."},
{"role": "user", "content": "Battery"}], "ideal": "Positive"}
{"input": [{"role": "system", "content": "You will be presented with a
court claim and the criminal charge. Your role is to assess the case and
return either \"Positive\" or \"Negative\" corresponding to the case
conclusion for the criminal charge. Do not explain."}, {"role":
"system", "content": "Since September 2000, plaintiff regularly visited
a patient at the Illinois Department of Human Services Treatment and
Detention Facility ('Facility') in Jolict, Illinois. From May 4, 2005 to
May 11, 2005, plaintiff was subjected to patdown searches by defendant
Martin, a Security Therapist Aid II at the Facility, in which defendant
Martin placed her fingers in plaintiff's vaginal area and required
plaintiff to remove her shoes prior to being allowed to visit the
patient. Such searches occurred at least four times during the
aforementioned time period. After plaintiff's complaints to Bernard
Akpan, an Exec. 11 at the Facility, and defendant Strock, the Assistant
Security Director of the Facility, and facility patient Brad Lieberman's
complaints to defendant Budz, Director of the Facility, defendant
Sanders, Security Director of the Facility, and defendant Strock,
plaintiff was no longer required to submit to patdown searches by
defendant Martin. Rather, plaintiff's visits were preceded by a Rapiscan
scan of her person. According to plaintiff's complaint, a Rapiscan
machine is an electronic screening device used to scan a person's entire
body. 'These machines produce a naked image of the person and can also
produce evidence of highly sensitive details such as the following:
mastectomies, colostomy appliances, penile implants, catheter tubes, and
the size of a person's breasts and genitals' From May 17, 2005 to June
19, 2005, plaintiff was subjected to 20 to 25 Rapiscan scans.
Plaintiff's complaint further alleges that other Facility staff members
were allowed to view her scanned image, her scanned image was not erased
from the machine, and staff members viewed her image hours after she was
scanned, all without her consent. Additionally, while later told that
she should have had the choice between the Rapiscan scan or a physical
patdown prior to visiting a patient, plaintiff was never informed of
such a choice during the two months she underwent the Rapiscan scans."},
{"role": "user", "content": "Assault"}], "ideal": "Positive"}
stdenv: Nix-driven bootstrap of gcc
By default, when you type make
, GCC will compile itself three
times. This PR inhibits that behavior by configuring GCC with
--disable-bootstrap
, and reimplements the triple-rebuild using
Nix rather than make
/sh
.
- Allow
gcc11
andgcc12
onaarch64
(without needing newbootstrapFiles
) - Faster stdenv rebuilds: the third compilation of gcc
(i.e. stageCompare) is no longer a
drvInput
of the final stdenv. This allows Nix to build stageCompare in parallel with the rest of nixpkgs instead of in series. - No more copying
libgcc_s
out of the bootstrap-files or other derivations - No more Frankenstein compiler: the final gcc and the libraries it links against (mpfr, mpc, isl, glibc) are all built by the same compiler (xgcc) instead of a mixture of the bootstrapFiles' compiler and xgcc.
- No more static lib{mpfr,mpc,gmp,isl}.a hack
- Many other small
stdenv
hacks eliminated gcc
andclang
share the same codepath for more ofcc-wrapper
.
- This should allow using a foreign
bootstrap-files
so long ashostPlatform.canExecute bootstrapFiles
. - This should allow each of the libraries that ship with
gcc
(lib{backtrace, atomic, cc1, decnumber, ffi, gomp, iberty, offloadatomic, quadmath, sanitizer, ssp, stdc++-v3, vtv}) to be built in separate (one-liner) derivations whichinherit src;
fromgcc
, much like NixOS/nixpkgs#132343
- NixOS/nixpkgs#210004
- NixOS/nixpkgs#36948 (unreverted)
- NixOS/nixpkgs#210325
- NixOS/nixpkgs#210118
- NixOS/nixpkgs#210132
- NixOS/nixpkgs#210109
- NixOS/nixpkgs#213909
- NixOS/nixpkgs#216136
- NixOS/nixpkgs#216237
- NixOS/nixpkgs#210019
- NixOS/nixpkgs#216232
- NixOS/nixpkgs#216016
- NixOS/nixpkgs#217977
- NixOS/nixpkgs#217995
- Closes #108305
- Closes #108111
- Closes #201254
- Closes #208412
This project was made possible by three important insights, none of which were mine:
-
@ericson2314 was the first to advocate for this change, and probably the first to appreciate its advantages. Nix-driven (external) bootstrap is "cross by default".
-
@trofi has figured out a lot about how to get gcc to not mix up the copy of
libstdc++
that it depends on with the copy that it builds, by moving thebootstrapFiles
'libstdc++
into a versioned directory. This allows a Nix-driven bootstrap of gcc without the final gcc would still having references to thebootstrapFiles
. -
Using the undocumented variable
user-defined-trusted-dirs
when building glibc. When glibcdlopen()
slibgcc_s.so
, it uses a completely different and totally special set of rules for findinglibgcc_s.so
. This trick is the only way we can putlibgcc_s.so
in its own separate outpath without creating circular dependencies or dependencies on the bootstrapFiles. I would never have guessed to use this (or that it existed!) if it were not for a comment in guix which @Mic92 mentioned.
My own role in this PR was basically: being available to go on a coding binge at an opportune moment, so we wouldn't waste a crisis.
Significant upgrade to sound server running detections, much more granular and hopefully more accurate, with more useful reporting values. Also added some nice useful audio api/server tool and info items.
Packagers: this corrects possibly wrong or misleading audio server reports, particularly related to PulseAudio/PipeWire, which can lead to support issues and lack of clarity due to ambiguous or wrong reports about sound Servers present, active, or off. Upgrading your package is highly recommended.
SPECIAL THANKS:
- Thanks to people like Chimera dev Daniel "q66" Kolesa for experimenting with non systemd (uses dinit/dinitctl), non GCC, non GNU linux, and for making early pre-alpha versions run in vm, and for being easy to test!
Not so much because I personally want or care about or view as a positive skipping GNU tools or GCC in favor of clang and BSD tools, but more because these experiments help make the general overall Linux ecosystem more robust. Including inxi.
- Thanks for the Manjaro people for noting this issue on their forums.
KNOWN ISSUES:
1a. AUDIO: jack_control and pw-cli won't run as root, exit with error. This forces back to fallback process present tests for active running state.
1b. AUDIO: pactl will start pipewire/pipewire-pulse/pulseaudio if stopped and not masked, so not using since that would make inxi alter the state of the system.
1c. AUDIO: pipewire-alsa, pulseaudio-jack depend on file exist globs, tested on Arch Linux, Debian base, but unknown if paths exist on other Linux pimary distros. Easy to add to globbing tests, but no going to check them all!
-
SERVICES: systemctl status [service] can fail if service loaded using --user which is a new one on me, not sure how to handle that.
-
It would be nice to get inxi issues like the sound server/api glitches handled by filing an issue on inxi github, and not to rely on my seeing a random distro forum post, which I only found by pure coincidence.
BUGS:
- AUDIO: See Fixes 3a,b,c. In some cases false report of pulseaudio and pipewire running: yes create unclear output and results, or misleading. Thanks to manjaro users to noticing this and mentioning it in a forum post.
Note: it's much more effective to file issues on inxi github than to hope I will see a random forum post one day.
- DEBUGGER: Bug in debugger, somewhere introduced '-- list' (instead of '--list') for bluetoothctl which made older systems hang when running the debugger. No idea when or how that space got introduced.
FIXES:
-
INFO: Compilers showed Compilers: gcc: N/A when clang/gcc not installed, this was not intended, but was a small glitch in main::get_gcc_data(), where it assigned undef as array contents when gcc not defined. This was exposed by Chimera, which uses clang, but would have happened any time gcc not installed on system.
-
SYSTEM: tiny fix, was getting ',' at end of kernel compiler version.
3a. AUDIO: For pipewire, made process detection test more robust, now excludes pipewire-pulse in case where that might be running without pipewire on/enabled.
3b. AUDIO: bigger fix, more robust tests for audio servers running for jack, pipewire, pulseaudio, these look for more explicit server tool reports. Certain not to be reliable always, and fail for superuser, will probably need more tweaking. Also notes for jack, pulse, pipewire if only positive detection found via ps aux: active (process) to avoid incorrect data, and root specific messages depending on situation.
3c. AUDIO: was testing for pactl to determine if pulseaudio installed, but found case where pactl could be installed without pulseaudio. Now tests for pulseaudio installed.
3d. AUDIO: weak fix for Linux OSS4 version, using /etc/oss4/version.dat file, which may or may not exist on all distros.
3e. AUDIO: alsa-oss compat can create /dev/sndstat file, which would then lead to positive OSS detection even if it's not present. This is corrected, and will not show if asound/version exists and no ossinfo. For linux, relying on ossinfo presence, which comes from oss4-base.
3f. AUDIO: Older ALSA /proc/asound/version had a date string in parentheses after the Driver Version, so now explicitly get the string after Version.
ENHANCEMENTS:
- REPOS: added support for /etc/apk/repositories.d/.list, which works pretty much the same as /etc/apt/sources.list.d/.list. This is to make Chimera apk repos show up, previously only supported /etc/apk/repositories file read.
2a. DistroData: Added Feren to distro system base. This was much trickier than it should be due to inconsistent use of os-release field names, but that's how it goes.
2b. DistroData: new Arch derived distro XeroLinux added to system base. I know, I know, it's a never-ending endeavor (get it?) since these pop up all the time, but might as well add them now and then as they appear.
3a. AUDIO: inxi now handles pipewire-pulse as top layer audio daemon, along with several other server/api helpers. Note that pw-jack does not appear to be a daemon, just a plugin, so shows 'plugin'. Extra sound server helpers added when discovered or requested.
API: ALSA v: k5.19.0-16.2-liquorix-amd64 status: kernel-api Server-1: PulseAudio v: 16.1 status: off (on pipewire-pulse) Server-2: PipeWire v: 0.3.65 status: active with: 1: pipewire-pulse status: active 2: pw-jack type: plugin
3b. AUDIO: For -Aa, added tools: report. Currently supports these basic tools:
alsa: alsamixer alsamixergui amixer jack: cadence jack_control jack_mixer qjackctl oss: dsbmixer mixer ossinfo ossmix ossxmix vmixctl nas: auctl auinfo pipewire: pw-cat pw-cli wpctl) [+pactl if pipewire-pulse and no pulseaudio pulse: pacat pactl pamix pamixer pavucontrol pulsemixer roar: roarcat roarctl sndiod: aucat midicat mixerctl sndioctl
Note that inxi-perl/docs/inxi-audio.txt has lists of alternates or rejected helpers and tools, but we want to keep that output short and sane.
3c. AUDIO: For BSDs, if sndiod is detected, adds an API line for sndio. Note this may create 2 API lines for FreeBSD using OSS.
3d. AUDIO: Added basic support for roar sound server, NAS (Network Audio System).
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CPU: new Intel and AMD cpu model matches for latest and future, Luna Lake, Zen 4c.
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GRAPHICS: new nvidia current, AMD, and Intel GPU ids.
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DRIVES: more disk vendors, ids! The list never stops, but sadly, so many are not identifiable. Check: inxi-perl/tools/lists/disks_unhandled to see if you can positively identify any of those.
CHANGES:
1a. AUDIO: Changed main API/Server running: to status: [status], that syntax is more able to handle different circumstances.
1b. AUDIO: With change to status:, now uses granular fixes above, and adds root notes if no active detections.
1c. AUDIO: Changed 'Sound API', 'Sound Server' to 'API', 'Server'. This avoids ambiguity with some types, it's the Audio section, and those are the APIs and Servers for that Audio section. Makes it match Graphics as well. and is shorter.
1d. AUDIO: Changed 'Sound Interface' for sndiod to 'Server', which is how it's listed, and for BSD, added API: sndio item. Also changed 'sndio' to 'sndiod' for the Server: item.
1e. AUDIO: Changed ALSA/BSD sndio to show: status: api since saying an api is running makes little sense, it's there or it's not there. OSS can be enabled or disabled so shows status: active/off for Linux, but kernel-api for BSDs.
DOCUMENTATION:
1a. MAN: Added note for helpers item: with: pipewire-pulse/pw-jack etc to -Axx.
1b. MAN: Added -Aa item for audio server tools.
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OPTIONS: Updated for -Axx helpers, -Aa tools.
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DOCS: Created inxi-perl/docs/inxi-audio.txt doc file. Too many odd factoids to forget about during this upgrade!
CODE:
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REPOS: Moved %keys to %repo_keys and set it only once with set_repo_keys(), those big hash assigns per iteration are really expensive, now stores it globally in RepoItem and sets only once.
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INFO: main::get_gcc_data() failed to handle case where there is no gcc at all installed, resulted in returning an array with content of 'undef', not an empty array as intended. This made the array not set test fail for Compilers, so gcc showed as N/A, which was not intended.
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DistroData: changed internal lsb/osr $distro to $distro_lsb/$distro_osr, which lets inxi update the distro name during system base processing in cases where the data is redundant. Stupid hack, sigh, should not be necessary, but that's life, /etc/os-release was poorly designed so it leads to such confusions.
4a. AUDIO: Added --dbg 52 to output results of pw-cli.
4b. AUDIO: refactored sound_data, renamed, added {jack,pipewire,pulse}_status(), sound_helpers(), sound_tools() utilities.
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DEBUGGER: added more pactl and pw-cli outputs, and pipewire-pulse, pipewire-jack --version.
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main::get_driver_modules(): add space after ',' if total string > 40 characters to allow splitting very long unbroken strings of modules that otherwise would not break as expected.
Condiment Types Shift
Thinking about moving condiments away from being dedicated types, to instead being a distinct condiment type that's present as a property on the thing that you are ordering it on.
I can't decide how I would like this part to work at the type level though, I don't like having a boolean | string
union type for that here, it feels a bit code-stinky. One idea I just thought of is using an enum-ish thing to correlate the condiment intensity instead using a level-based system with numbers instead. That feels a bit weird too though. Would 0 be none, 1 be extra light, and 6 be double extra? Or should 1 be regular, 0 be none, and then what? Hmm. That's what I liked about the string | null
pattern, but then the redundant case there would be to have 'topping'
as the value for when the topping is present. Hmm hmm. That's what I liked about the original string interpolation version, it was more consistently using strings.
Gonna do more ideas testing! I think the next thing I realized is that I want to provide a JSON API that will fully show all of the data about your order. Then I could make an INO serializer of some sort that turns that into dedicated JS objects again. idk, something like that.
Oh yeah, and the full order would be an array of all the items in the order, and each thing could be it's own object with properties on it. I think if I try to think about it like this way instead, it will help me with trying to design an API to get the data into that format.
lufia2ac: new features, bug fixes, and more (#1549)
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Architect mode Usually the cave is randomized by the game, meaning that each attempt will produce a different dungeon. However, with this new feature the player can, between runs, opt into keeping the same cave. If activated, they will then encounter the same floor layouts, same enemy spawns, and same red chest contents as on their previous attempt.
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Custom item pool Previously, the multiworld item pool consisted entirely of random blue chest items because, well, the permanent checks are blue chests and that's what one would normally get from these. While blue chest items often greatly increase your odds against regular enemies, being able to defeat the Master can be contingent on having an appropriate equipment setup of red chest items (such as Dekar blade) or even enemy drops (such as Hidora rock), most of which cannot normally be obtained from blue chests. With the custom item pool option, players now have the freedom to place any cave item into the multiworld itempool for their world.
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Enemy floor number, enemy sprite, and enemy movement pattern randomization Experienced players can deduce a lot of information about the opposition they will be facing, for example: Given the current floor number, one can know in advance which of the enemy types will have a chance to spawn on that floor. And when seeing a particular enemy sprite, one can already know which enemy types one might have to face in battle if one were to come in contact with it, and also how that enemy group will move through the dungeon. Three new randomization options are added for players who want to spice up their game: one can shuffle which enemy types appear on which floor, one can shuffle which sprite is used by which enemy type, and one can shuffle which movement pattern is used by which sprite.
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EXP modifier Just a simple multiplier option to allow people to level up faster. (For technical reasons, the maximum amount of EXP that can be awarded for a single enemy is limited to 65535, but even with the maximum allowed modifier of 500% there are only 6 enemy types in the cave that can reach this cap.)
- proportionally adjust chest type distribution to accommodate increased blue chest chance One of the main problems that became apparent in the current version has to do with the distribution of chest contents. The game considers 6 categories, namely: consumable (mostly non-restorative), consumable (restorative), blue chest item, spell, gear, and weapon. Since only blue chests count as multiworld locations, we want to have a mechanism to customize the blue chest chance. Given how the chest types are detetermined in game, a naive implementation of an increased blue chest chance causes only the consumable chance to be decreased in return. In practice, this has resulted in some players of worlds with a high blue chest chance struggling (more than usual) to keep their party alive because they were always low on comsumables that restore HP and MP. The new algorithm tries to avoid this one-sided effect by having an increase in blue chest chance resulting in a decrease of all other types, calculated in such a way that the relative distribution of the other 5 categories stays (approximately) the same.
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prevent using party member items if character is already in party This should have been changed at the same time that 6eb00621e39c930f5746f5f3c69a6bc19cd0e84a was made, but oh well...
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fix glitched sprite when opening a chest immediately after receiving an item When opening a chest right after receiving a multiworld item (such that there were two item get animations in the exact same iteration of the game main loop), the item from the chest would display an incorrect sprite in the wrong place. Fixed by cleaning up some relevant memory addresses after getting the multiworld item.
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fix death link There was a condition in
deathlink_kill_player
that looked kinda smart (it checked the time againstlast_death_link
), but actually wasn't smart at all becausedeathlink_kill_player
is executed as an async task and the main thread will updatelast_death_link
after creating the task, meaning that whether or not the incoming death link would actually be passed to the game seems to have been up to a race condition. Fixed by simply removing that check.
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add Lufia II Ancient Cave (and SMW) to the network diagram These two games were missing from the SNES sector.
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implement get_filler_item_name Place a restorative consumable instead of a completely random item. (Now the only known problem with item links in lufia2ac is... that noone has ever tested item links. But this should be an improvement at least. Anyway, now #1172 can come ;) And btw., if you think that the implementation of random selection in this method looks weird, that's because it is indeed weird. (It tries to recreate the algorithm that the game itself uses when it generates a replacement item for a chest that would contain a spell that the party already knows.)
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store all options in a dataclass This is basically like using #993 (but without actual support from core). It makes the lufia2ac world code much nicer to maintain because one doesn't have to change 5 different places anymore when adding or renaming an option.
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remove master_hp.scale I have to admit:
scale
was a mistake. Never have I seen a single option value cause so many user misconceptions. Some people assume it affects enemies other than the Master; some people assume it affects stats other than HP; and many people will just assume it is a magic option that will somehow counterbalance whatever settings combination they are currently trying to shoot themselves in the foot with. On top of that, thescale
mechanism probably doesn't provide a good user experience even when used for its intended purpose (since having reached floor XY in general doesn't mean you will have the power to deplete XY% of the Masters usual HP; especially given that, due to the randomness of loot, you are never guaranteed to be able to defeat the vanilla Master even when you have cleared 100% of the floors). The intended target audience of themaster_hp
option are people who want to fight the Master (and know how to fight it), but also want to lessen (to a degree of their choosing) the harsh dependence on the specific equipment setups that are usually required to win this fight even when having done all 99 floors. They can achieve this by setting themaster_hp
option to a numeric value appropriate for the level of challenge they are seeking. Therefore, nothing of value should be lost by removing the specialscale
value from themaster_hp
option, while at the same time a major source of user confusion will be eliminated. -
typing This (combined with the switch to the option dataclass) greatly reduces the typing problems in the lufia2ac world. The remaining typing errors mostly fall into 4 categories:
- Lambdas with defaults (which seem to be incorrectly reported as an error due to a mypy bug)
- Classmethods that return instances (which could probably be improved using PEP 673 "Self" types, but that would require Python 3.11 as the minimum supported version)
- Everything that inherits from TextChoice (which is a typing mess in core)
- Everything related to asar.py (which does not have proper typing and lies outside of this project)
https://discord.com/channels/731205301247803413/1080852357442707476 and others
Update README.md
Hi, your video was one of the best instructional videos I've ever seen on any robotics/electronics project, great work. We did build this board for my mother with PD. She has been using it 2 days without relief, but we are hopeful it will help. We are going to build the vibration sensors next to ensure it is working correctly, and then work on the gloves so she can have more mobility. In this docs I included a video of it in operation for her in an early state of assembly. My hope is that my next build I can add much more instructions, and I have some additional photos and videos I want to include in an upcoming readme update. We know others with PD who are interested in assembling their own, so I would like to continue to document everything for my own use helping others. If you like it, I'd love your repo to be the source of truth for this, since this is really your work.
However, I'm not offended by you wanting to make changes or reject these entirely. Thanks again for everything!
Log Active Turfs To Mapping Log (#74267)
Was reminded of doing this via tgstation/tgstation#74245 (comment)
They're mapping issues, so let's log them to the mapping log. Quite shrimple honestly.
As the comments expound, the reason why we probably haven't done this in the past is because any number of things can cause active turfs (like ruin placement (either in icebox or in space)), or other silly stuff like that. Thus, finding stuff like this would only really be viable with stuff like the View Active Turfs verb, where you could visually jump to and see all of the active turfs in that dynamic configuration (and this still remains the best way to find active turfs).
This PR just makes it easier to do a "post-mortem" analysis on potential active turfs, so that if it's very blatant, it can be fixed a lot easier. It's best to try and find them during an ongoing round, but this is life. (same as the unit tests concession, not too enthused on that but we would have spontaneous errors out the ass without something)
Nothing that concerns players.
Co-authored-by: tattle [email protected]