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< 2021-06-29 >

3,149,732 events, 1,510,894 push events, 2,464,899 commit messages, 193,987,459 characters

Tuesday 2021-06-29 01:41:51 by kkagawa88

it works. the second thing is 1 off, and the code is fucking messy but hell yeah


Tuesday 2021-06-29 02:28:32 by Yutaka Kamei

Disable Naming/RescuedExceptionsVariableName (#42)

In my opinion, the variable name for an exception is not important in many cases. Some love to name it as e, some like error, some insist on naming it as exception... I believe it absolutely a matter of preference and does not undermine productivity in software development. Besides, even if someone writes code with so an inappropriate variable, this would be pointed out by other code reviewers.

So, I want to disable Naming/RescuedExceptionsVariableName.


Tuesday 2021-06-29 04:18:43 by hb432

when the impostor is F I X E D yeah i fixed that stupid default wav file issue lmao (and a ton of stuff too)

  • promises are no longer sussy
  • made overworld associations map private because nobody aint got time for dat shit
  • added "absolute" method on overworld and undertaleGame because we need to be able to get the in-game position of the bottom left corner of the rendered area for overlays and stuff
  • made render code less sussy by moving zero calculation to outside for loop
  • 'draw' event now fired on all rendered objects just before canvas application, could be used to inject stuff before draw
  • a HUGE issue with XSheet fixed (it was alwayhs blanking the texture before)
  • another HUGE issue with XRoom entity delete fixed, it was LITERALLY RECURSIVE ERROR 100% of the time!!! (so sus)
  • metadata is defined sorta now? idk seems kinda garbo1234 if you ask me
  • attributes instead of style for rectangle variable name becuase W H Y N O T lmao
  • removed dumbo overworld layer in UndertaleGame it was rather sus
  • dialogue push function in undertaleGame now works with no content (epic saucy?)
  • oh yeah i guess i added a battler thing too idk its kinda cool i guess

Tuesday 2021-06-29 04:40:25 by unknown

I FUCKING HATE YOU. IF THIS SHIT DOESNT APPEARS IN @gitlost I SWEAR I WILL KMS


Tuesday 2021-06-29 06:41:28 by Priyanshu Arora

Update Bear and Big Brother.cpp

Bear Limak wants to become the largest of bears, or at least to become larger than his brother Bob.

Right now, Limak and Bob weigh a and b respectively. It's guaranteed that Limak's weight is smaller than or equal to his brother's weight.

Limak eats a lot and his weight is tripled after every year, while Bob's weight is doubled after every year.

After how many full years will Limak become strictly larger (strictly heavier) than Bob? Input

The only line of the input contains two integers a and b (1 ≤ a ≤ b ≤ 10) — the weight of Limak and the weight of Bob respectively. Output

Print one integer, denoting the integer number of years after which Limak will become strictly larger than Bob. Examples Input Copy

4 7

Output Copy

2

Input Copy

4 9

Output Copy

3

Input Copy

1 1

Output Copy

1

Note

In the first sample, Limak weighs 4 and Bob weighs 7 initially. After one year their weights are 4·3 = 12 and 7·2 = 14 respectively (one weight is tripled while the other one is doubled). Limak isn't larger than Bob yet. After the second year weights are 36 and 28, so the first weight is greater than the second one. Limak became larger than Bob after two years so you should print 2.

In the second sample, Limak's and Bob's weights in next years are: 12 and 18, then 36 and 36, and finally 108 and 72 (after three years). The answer is 3. Remember that Limak wants to be larger than Bob and he won't be satisfied with equal weights.

In the third sample, Limak becomes larger than Bob after the first year. Their weights will be 3 and 2 then.


Tuesday 2021-06-29 07:20:51 by Matin

fix a little god damn fucking small tiny atomic bug in app _


Tuesday 2021-06-29 08:30:13 by François Best

gitrows: Add https://cedwards.xyz/the-fuck-you-pattern/


Tuesday 2021-06-29 12:20:39 by Lukáš Říha

finalized something, i dont remember what lol fuck off i hate my job


Tuesday 2021-06-29 13:26:32 by HelpSeeker

Remove GUI

This project isn't dead. Not that anybody had asked in the first place, but it should still be said. Gyre is CoubDownloader's successor, but sometimes having a CLI tool is just more convenient than a GUI. Plus packaging a Python GTK program, that uses all kinds of GNOME-related technologies, on Windows is still a pain.

Anyway, CoubDownloader has its place in the world, but not in its current state. It will turn back into the simple CLI script it once was. That means trimming a lot of the fat that accumulated over the years, starting with the Tkinter GUI. One GUI already gives me enough headache, so I don't need a second one on top of that. Maybe - but just maybe - Gooey will be used in the future for another quick makeshift GUI, but nothing more.


Tuesday 2021-06-29 17:51:15 by Tommy

latest commit : Unsure about component structure 👎

Unsure about how to structure component to call the service.

everything else as far as I can tell is working and now just slightly unsure where to go from here!

Would love you're thoughts on this


Tuesday 2021-06-29 18:22:38 by bingis-khan

I'm kinda bored.

A lot of things - big and small. I didn't make commits, because I was experimenting with a lot of stuff.

  1. I finished the "user" part of the application - it's possible to actually run it now like a normal human being. Wow.
  2. I understand Gradle better (like 1% overall, compared to 0.01% before) - got the build file cleaned up a bit.
  3. Oh, right. New task 'executable' to compile the whole thing to a sorta independent executable. The task adds a custom, jlinked JRE, launch4j's .exe and sample automata to a single folder.* Kinda cool.
  4. Added sample automatas.

On that note, I'm kinda bored of this project.

What's left:

  1. More flexible / less repetetive functions might never be implemented (for example, right now, the 'is' is part of the 'sum' function and every function returns boolean. Functions also can't overlap - something like 'north is [state]' and 'north west is [state]' is not possible - a task perfect for some kind of a FSM).
  2. Speed up the simulation. This project might actually be interesting to try and implement 'hashlife' in. For evaluating expressions, maybe something like a bytecode VM? That last one is probably overkill, it would be better after porting to C/C++ or even Rust (as a learning exercise)?
  3. Improve the language. When trying to write a simple fluid simulation, I had to repeat a lot of cases (ex. 5 lines with 'FULL:' for example). So, a general 'switch-case' structure? A lot of writing, basically. It's interesting, because the language might be the greatest barrier in creating some interesting cellular automata.

(3) is similar to (1) in a way, that we can increase the expressiveness of this language by better implementing function definitions. Instead of 4 times 'north is GOES_DOWN and random 1 in n chance -> [state]' Adding better functions can change it to: 'north is GOES_DOWN -> choose GOES_UP, GOES_DOWN, GOES_LEFT, GOES_RIGHT', where 'choose' is of type State.

What's left, but might actually be implemented, because I'm not as tired of this project as I thought:

  1. Toroidal-ness.
  2. Setting (maximum) simulation speed. It ain't that fast and I don't know no 'hashlife'. Git outta here!
  3. Remove requirement for specyfing neighborhood type (like, it's not needed if the CA is not using it - random walk for example).
  4. Change the order of color definitions - originally there, because of code reuse (laziness) and that it kinda makes sense that states are differentiated by color first (what you see), then the state it belongs to (what it actually is). It breaks down on something like Langton's Ant, where multiple states are red. So, yeah, one-to-many: [state] is [color].
  5. Custom color, represented by a leading '#', then 6 hex digits. Should be added after implementing (4), because it'll look bad otherwise (ex. '#00FF00 is ON' vs 'ON is #00FF00').
  6. Parameters (and a system to handle them) to configure all these.
  7. Images instead of colors. The framework is there (State uses BufferedImage by default), but we might have to decouple creating states from parsing? (Suppose we specify the default image folder in 'Defualts' and reference images only by filename. We can do it while parsing, but it'll lead to some 'half-parameters' which are only valid inside the Parser object and would need to be removed after.)
  8. And, as always, finish pretty printing for error reporting. (^^^^^ to underline errors).

*I experimented with two ways to bundle an executable.

  1. Official - Making an installer. Why I didn't go for it? I don't feel like this manlet of an application should require a whole installation process.

  2. Hacky - Something called 'sfx' (self-extracting archive). I actually ended up making it work (manually), but, because it seems to be an untrustoworthy format (https://en.wikipedia.org/wiki/Self-extracting_archive#Disadvantages ), Windows always shows its password prompt, which is really annoying. So, I scrapped it, but the idea for both a JRE and a program bundled into a single executable (without it being obvious it uses a virtual machine) is interesting. Also, the fact that the jlink Gradle plugin also supports jpackage and creating the whole "image" structure, which I used for sfx, is a welcome surprise. (I'm not sure if this 'image structure' is the jpackage's or the plugin's doing.)


Tuesday 2021-06-29 19:02:35 by JakubSzczerba

finally i can add entry with searching product! Love life :) nex step is probably think about table -> ebtry bsc i need to store data with macro conected with change grammage


Tuesday 2021-06-29 19:49:29 by Leandro Boog

Oh my fucking god, teamstats now finally has own table like jesus christ why is sql so annoying, why was this so hard


Tuesday 2021-06-29 20:36:58 by Leal1717

Create gifs.json

REMEMBER TO ADD SHORT DESCRIPTION FOR EACH GIF LINK:

"https://media.giphy.com/media/d2Z4rTi11c9LRita/giphy.gif", //primeiro de todos
"https://media2.giphy.com/media/2ui9QSWRYsqwo/giphy.gif?cid=ecf05e47e1j9kwtp77q8i0lzf77d33l3nh0zejwk8yrf9sxo&rid=giphy.gif", //2 chinese -- finally done
"https://media4.giphy.com/media/HmJwJYsKSAIjS/giphy.gif?cid=ecf05e47hlx0iqyoisvvq9qti9m16e2aex01kp7oplchiaww&rid=giphy.gif", // obama drop the mic
"https://media2.giphy.com/media/pzhGrWB5oEYGxKTShD/giphy.gif", // formula 1 podium
"https://media4.giphy.com/media/Oarp36ygIEw6c/giphy.gif", // woman dancing -- omg yes i finally finished
"https://media0.giphy.com/media/FA77mwaxV74SA/giphy.gif", // matrix morpheus -- at last
"https://media2.giphy.com/media/Wmu0fMurSLn30K9dj3/giphy.gif", // jimmy fallon - its over
"https://media0.giphy.com/media/VAeB1SuFnaYDu/giphy.gif", // 3 soccer players -- finally
"https://media2.giphy.com/media/eY1JD4KPG4HMk/giphy.gif", // black screen -- the end
"https://media3.giphy.com/media/6HOkD1pSCne4E/giphy.gif", // back guy smiling cleaning hands
"https://media4.giphy.com/media/Ajhi3tsHaGBB6/giphy.gif", // lord of the rings, sam -- yes mr frodo its over now
"https://media1.giphy.com/media/8YBm95B5JNIXTWp5on/giphy.gif", // monkey closing the computer in the office
"https://media4.giphy.com/media/AsGnrla1K6FN7ajonc/giphy.gif", // shakira celebrating grammys or oscar -- yes its finally over
"https://media1.giphy.com/media/FACfMgP1N9mlG/giphy.gif", // baby walking then dancing
"https://media3.giphy.com/media/XJWu2WsR5JnOjVUWed/giphy.gif", // 2 girls 1 high five
"https://media1.giphy.com/media/BoIUmD3M39B0rTCF4I/giphy.gif", //girl priest -- hallelujah
"https://media1.giphy.com/media/wXnmM6hHFtz3IulO36/giphy.gif", // guy wearing suit opening arms giving thanks -- finally
"https://media4.giphy.com/media/7XZEvQlmM3DJm/giphy.gif", // brad pitt wearing red dancing
"https://media4.giphy.com/media/f2q836jcJJwMU/giphy.gif", // monkey dancing in the forest
"https://media0.giphy.com/media/PZAeBQmr7ddmvsVTTD/giphy.gif", // guy falling onto bed filming himself
"https://media.giphy.com/media/2wX1ZDx4ddj4zupWAQ/giphy.gif", // black person giving thanks in the rain wearing blue
"https://media.giphy.com/media/3o7abldj0b3rxrZUxW/giphy.gif", // carl dancing fresh prince bel air
"https://media.giphy.com/media/3ornkdtVzQfIRpwfug/giphy.gif", // uncle phill dancing fresh prince
"https://media.giphy.com/media/l0MYt5jPR6QX5pnqM/giphy.gif", // THE OFFICE dancing
"https://media.giphy.com/media/ifh6JciaGCr3G/giphy.gif", // guy frenetically dancing wearing black
"https://media.giphy.com/media/l1J9CFWplQafwzKUM/giphy.gif", // grandpa being hpappy hugging someone
"https://media.giphy.com/media/1ofR3QioNy264/giphy.gif", // turn down for what meme
"https://media.giphy.com/media/ApdK24KlYrqjS/giphy.gif", // many girls opening champagne
"https://media.giphy.com/media/l0MYsC1UC0BGwG2SQ/giphy.gif", // old lady doing a cartwheel
"https://media.giphy.com/media/fPkWsBe1wWPtu/giphy.gif", //shirtless happy crying in the rain
"https://media.giphy.com/media/9r6FZQ5FI8CIYUpLEg/giphy.gif", // black guy spinning around open arms in the fields
"https://media.giphy.com/media/kfXhUY4NDwUtAubDW7/giphy.gif", // woman crying -- these are happy tears
"https://media.giphy.com/media/srlfZyRGCIzYRsnJUe/giphy.gif", // olympics crying coach celebrating
"https://media.giphy.com/media/R8Mb1djv9nxV0tEoTs/giphy.gif", // soccre 2 black guys celebrating goal
"https://media.giphy.com/media/Ici22CnjvmYi8KlYZ0/giphy.gif", // black woman winning award crying celebrating
"https://media.giphy.com/media/DXIF8JL9BTVPa/giphy.gif", // wierd guy wearing blue -- mission accomplished

Tuesday 2021-06-29 21:11:27 by JT

Tentative Finaal Commit (6.29)

Additions/Alterations include:

  1. Adding new themes/sprites to game to make the theme more uniform and appearance cleaner for better UX. Went from ambiguous theme to a Spongebob-driven game.

  2. Added boosts as planned in the last commit. Player will gain a boost (double their speed) until they lose a life. This entity's spawn/movement component is rather simple as we're just spawning the object randomly (x-wise) somewhere at the top of the screen and it will fall to the bottom (movement component) - inactive once reaches bottom of screen.

  3. Added an additional obstacle (Danger bubble) that is essentially the same object as the boost, however has different affects on the player upon collision. If the player cannot evade the falling bubble, the player will lose a life.

  4. Added different UI feedback in different instances of pausing, and starting new games. Ex: different screen is shown after a life is lost, after a pause, after all lives are lost, and upon initial start up of the game.

  • Changes were made to GameState class to facilitate the above additions.
  1. Fixed some miscellaneous bugs pertaining to player/NPC movement, and game start-up (UI conditions interfering with one another). Some of the bugs were caused by the boost addition. Overall these changes make the game movement look smoother.

  2. Removed some redundancies/code that was not needed from importing some of framework from scrolling shooter game (cannot remember all changes off top of my head).

Note: May make some more additions/alterations if I have time later this afternoon. Game looks/runs a lot better than it did in past commit.

Apologize for typos throughout this commit/possibly past commits. If something does not make sense, please reach out and I would be happy to provide some context.


Tuesday 2021-06-29 23:02:56 by SwanX1

rawr x3 nuzzles pounces on you uwu you so warm couldn't help but notice your bulge from across the floor nuzzles yo' necky wecky-tilde murr-tilde hehe unzips yo baggy ass pants, oof baby you so musky take me home, pet me, ’n' make me yours and don't forget to stuff me! see me wag my widdle baby tail all for your buldgy-wuldgy! kissies 'n' lickies yo neck i hope daddy likies nuzzles 'n' wuzzles yo chest i be gettin' thirsty hey, i got a little itch, you think you can help me? only seven inches long uwu, please adopt me paws on your buldge as i lick my lips (uwu punish me please) ’boutta hit ’em with this furry shit (he don't see it comin’)


Tuesday 2021-06-29 23:08:44 by SwanX1

Rawr x3 nuzzles how are you pounces on you you're so warm o3o notices you have a bulge o: someone's happy ;) nuzzles your necky wecky~ murr~ hehehe rubbies your bulgy wolgy you're so big :oooo rubbies more on your bulgy wolgy it doesn't stop growing ·///· kisses you and lickies your necky daddy likies (; nuzzles wuzzles I hope daddy really likes $: wiggles butt and squirms I want to see your big daddy meat~ wiggles butt I have a little itch o3o wags tail can you please get my itch~ puts paws on your chest nyea~ its a seven inch itch rubs your chest can you help me pwease squirms pwetty pwease sad face I need to be punished runs paws down your chest and bites lip like I need to be punished really good~ paws on your bulge as I lick my lips I'm getting thirsty. I can go for some milk unbuttons your pants as my eyes glow you smell so musky :v licks shaft mmmm~ so musky drools all over your cock your daddy meat I like fondles Mr. Fuzzy Balls hehe puts snout on balls and inhales deeply oh god im so hard~ licks balls punish me daddy~ nyea~ squirms more and wiggles butt I love your musky goodness bites lip please punish me licks lips nyea~ suckles on your tip so good licks pre of your cock salty goodness~ eyes role back and goes balls deep mmmm~ moans and suckles o3o


Tuesday 2021-06-29 23:09:48 by Kyle Spier-Swenson

allows editing expired and removed bans (tgstation/tgstation#59431)

This is needed for the rare case that the situation described in the ban turns out to be inaccurate, so future searches for the user in the ban db don't lead admins to the wrong opinion.

Creating a situation where the admin has to remember to edit the ban reason before unbanning them is kinda lame

I'd love to make it so only the reason is editable, but that is far too much work for too little benefit.


< 2021-06-29 >