2,281,588 events, 1,203,590 push events, 1,769,431 commit messages, 120,951,205 characters
Art Contribution: Differentiating gendered monster tiles PR #430
From the pull request author NullCGT:
This pull request is a response to 0c3b964, in which nhmall expressed interest in contributions that would make gendered tiles visually distinguishable from one another. Since I've spent way too many hours editing NetHack's default tileset and the thought of trying to merge this commit into my variant gives me an absurdly massive headache, I thought I would have a go at it!
Making tiles of different genders distinct in NetHack presents an interesting problem. While it would be fun to create highly distinct tiles for every gender, doing so would reduce the accessibility of the game, since players would have to remember many more tiles, and might end up confusing one monster for another. Visual clarity is key.
Therefore, I had the following goals when creating this pull request:
- If there is an interesting way to differentiate tiles by gender, do so.
- Any sort of differentiation should be minor enough that a user can still tell what a monster is at a glance. Essentially, visual clarity comes before differentiation by gender.
- Try to use a "TDTTOE method" of differentiating tiles. For example, female cats are more colorful than males, because generally male cats have only two colors of fur. Basically, I spent a lot of time on wikipedia researching sex characteristics of different species.
- Try not to fall into "female = longer hair / eyelashes." While this feature will unfortunately require some gender-essentialist visual shorthand, this tropes is overdone and exhausting.
Please let me know what you think; I'm totally open to feedback on all of this and happy to make modifications. I've attached the resulting tiles file to this post in png form.
The alterations made in this pull request are as follows:
- Female ants are slightly larger than male ants, just like in real life. I could have added wings to the male ants, but I felt that doing so would lead to some confusion.
- Female wolves are slightly smaller than male wolves. There wasn't a great way to show this without making winter wolves look very similar to winter wolf cubs, so I just made the female wolves tails slightly shorter.
- Calico cats are almost exclusively female, so I turned the female cats into calico cats. The other piece of logic behind this choice was that players will probably really enjoy seeing different variants of their pets.
- Female hobbits, minotaurs, humans, werecreatures, and aleaxes wear slightly different clothing.
- Dwarfs are not differentiated in any way whatsoever. According to Terry Pratchett (in Unseen Academicals, if I remember correctly) it is almost impossible to tell what gender a dwarf is, even for fellow dwarfs. I strongly believe that NetHack should follow this tradition.
- Female leprechauns, archons, frost giants, guards, and all types of gnomes are clean-shaven. Although of course not one hundred percent accurate, it's convenient visual shorthand.
- Centaur tiles have no differentiation because the different types of centaurs are already extremely difficult to tell apart from one another.
- Female ogre tyrants and elven monarchs have slightly different crowns.
- Female quantum mechanics have a different hairstyle and no beard. Genetic engineers look the same, because the genetic engineer tile is perfect.
- Female barrow wights look like old grandmothers with flyaway hair. I kept the hair color the same and used a similar quantity of pixels so that they look similar enough to the males that you can tell they are barrow wights.
- Female archeologist tile is a reference to a certain archeologist known for raiding tombs.
Don't compile what's needed for enigma2-plugin-extensions-dvdburn
Who even use this dvb burn anymore?
We have meta-enigma2-dvdburn on our feeds for it so we should not compile
dvd+rw-tools dvdauthor mjpegtools cdrkit
at the first build stage!
dvdauthor will fuck the first builds almost all the time so skip that shit.
Merge series "regulator: bd718x7: support voltage scaling" from Matti Vaittinen [email protected]:
RFC for adding a support for typical voltage scaling connection
In few occasions there has been a need to scale the voltage output from bucks on BD71837. Usually this is done when buck8 is used to power specific GPU which can utilize voltages down to 0.7V. As lowest the buck8 on BD71837 can go is 0.8V, and external connection is used to scale the voltages.
The BD71837, BD71847 and BD71850 bucks can be adjusted by pulling up the feedback pin using suitable voltage/resistors.
|---------------|
| buck 8 |-------+----->Vout
| | |
|---------------| |
| |
| |
+-------+--R2----+
|
R1
|
V FB-pull-up
This will scale the voltage as follows:
- Vout_o = Vo - (Vpu - Vo)*R2/R1
- Linear_step = step_orig*(R1+R2)/R1 where: Vout_o is adjusted voltage output at vsel reg value 0 Vo is original voltage output at vsel reg value 0 Vpu is the pull-up voltage V FB-pull-up in the picture R1 and R2 are resistor values.
From HW point of view this does not need to be limited to buck 8. This connection can be used to adjust output from any of the bucks on BD71837/47/50.
As this seems to be a 'de-facto' way to scale the voltages on BD71837 it might be a good idea to support computing the new voltage ranges for bucks based on the V-pull-up and resistor R1/R2 values given from device-tree. This allows describing the external HW connection using DT to correctly scale the voltages.
This RFC uses "rohm,feedback-pull-up-r1-ohms" and "rohm,feedback-pull-up-r2-ohms" to provide the resistor values - but these names (without the picture) might not be too descriptive. I am grateful for all suggestions as better and more descriptive names.
This patch series is an RFC because this connection feels somewhat "hacky". OTOH - when hack becomes widely used, it is less of an hack and more of a standard - and occasionally supporting HW hacks using SW may benefit us all, right? :)
The other thing some projects do is allowing the change of BD71837 buck8 voltages when buck8 is enabled. This however will introduce voltage spikes as buck8 was not originally designed for this. The specific HW platform must be evaluated to be able to tolerate these spikes. Thus this patch series does not support buck8 voltage changes when buck8 is enabled. I wonder if this should be allowed per some config option(?) I don't want to help people frying their boards... Opinions? Is there suggested way of allowing this type of features at own risk? Config or even Some #ifdef which is not listed in Kconfig? Device-tree property? If you have (good) suggestions I could add the optional (non default) DVS support for non DVS bucks on BD71837.
Matti Vaittinen (3): dt-bindings: regulator: BD71837 support commonly used feedback connection dt-bindings: regulator: BD71847 support commonly used feedback connection regulator: bd718x7: Support external connection to scale voltages
.../regulator/rohm,bd71837-regulator.yaml | 48 +++++ .../regulator/rohm,bd71847-regulator.yaml | 49 ++++++ drivers/regulator/bd718x7-regulator.c | 164 +++++++++++++++++- 3 files changed, 254 insertions(+), 7 deletions(-)
2.21.3
-- Matti Vaittinen, Linux device drivers ROHM Semiconductors, Finland SWDC Kiviharjunlenkki 1E 90220 OULU FINLAND
Simon says - in Latin please.
~~~ "non cogito me" dixit Rene Descarte, deinde evanescavit ~~~
Thanks to Simon Glass for the translation =]
[ upstream commit: 51c0a0c63fd0cf1953086cd6ec7d6f068418441a ]
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## [msm8953-dev/device_xiaomi_mido](https://github.com/msm8953-dev/device_xiaomi_mido)@[63c6336c39...](https://github.com/msm8953-dev/device_xiaomi_mido/commit/63c6336c395c5a6551da6a2c9e10d87b3e5202e5)
#### Monday 2020-12-28 13:27:54 by Gagan Malvi
mido: Change path naming for cert
* Added legacy-um to devicetree itself so fuck you
Signed-off-by: Gagan Malvi <[email protected]>
Change-Id: Ie808b6b7bb7f90ba798604530c3f0e85a0534626
---
## [Python-tech-boy/AI-V-3.0](https://github.com/Python-tech-boy/AI-V-3.0)@[31592206d6...](https://github.com/Python-tech-boy/AI-V-3.0/commit/31592206d68853022640e996136933367a9263eb)
#### Monday 2020-12-28 15:00:27 by Python-tech-boy
The AI V. 3.0
Hello user!
Thanks for downloading the AI!
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1. You need to install the dependencies. You can manually install them or can go to the "Dependencies" folder and run the ".bat" file.
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3. You need to install "Python 3.8" from Microsoft store only!
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What can it do?
1. Play any music on the web.
2. Has a mind refreshing playlist.
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4. 2x Faster that other python AI's on youtube.
5. Set alarms.
6. Tell you jokes, stories , music etc...
7. A perfect GUI (Not like others on youtube)
8. Has a snake game. (Made by Tim)
9. It's OPEN SOURCE !!! So any one can upgrade it !!!
10. Indicats the action using different sounds.
11. Has both male and female sounds.
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---------------------------------------------------------------
Thanks !!!
---------------------------------------------------------------
CREATED ON --> 13:32 28-12-2020
Country --> India
By --> Prasoon rai.
For any queries send a E-mail on -> [email protected]
To get help, join my Skype --> https://join.skype.com/XObO15QhLbpx
---------------------------------------------------------------
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## [manen/website](https://github.com/manen/website)@[09d6f2b699...](https://github.com/manen/website/commit/09d6f2b69988e6444237bcc4430b0103f0a454b7)
#### Monday 2020-12-28 20:20:54 by manen
TypeScript, functional components, snowpack
Long story short I already made all of these goddamn changes but vscode decided to delete all of it god fucking damnit
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# [<](2020-12-27.md) 2020-12-28 [>](2020-12-29.md)