1,325,848 events, 748,161 push events, 1,061,834 commit messages, 69,957,579 characters
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Sunday 2020-01-12 00:48:02 by [email protected]
what a piece of infestive garbage, fuck you monster860 you actual braindead moron
Changes up to 1/11/20
=====Commit 14 [1/11/20]===== Configs -
- New configs for: base, Pollution of the Realms, AttributeFix, Blur, CofH World, Fantastic Lib, Fragile Blocks, Katusleep, Mo Villages, Pollutant Pump, Set Bonus, Spawner Control, Too Many Clerics, Triumph, Villager Names, Waterworks,
- Made the Misty World Respirator function with Pollution of the Realms.
- Better Animations: dogs now roll over, villager noses no longer wiggle.
- BWM:
- HCArmor has been disabled because it doesn't work on modded armors.
- HCEnchanting has been disabled.
- HCStructures custom recipes have been disabled.
- Wool armor has been reenabled because I have a use for it. However, the recipes have been removed.
- Made pumpkin seeds inedible.
- Bloodmoon:
- Bloodmoon enemies now disappear after the sun rises.
- Ember Golems no longer spawn during Bloodmoons.
- Bloodmoon spawn limit multiplier has been slightly nerfed from 4 to 3.
- Bloodmoon enemies now spawn 10 blocks away instead of 2.
- Carryon now works with baby animals.
- Crafting Stations should no longer access Pyrotech's campfires.
- Created a Custom Main Menu w/ a multiplayer redirect warning.
- Turned off the config for Haunted Cows because using CarryOn on a cow would cause it to become Haunted 100% of the time, and it would also dupe the animal.
- Fish's Undead Rising:
- Glowshroom spawn rate has been reduced, and spread rate drastically reduced.
- Mimicrab spawn rates have been reduced.
- Parasite spawn rate has been reduced.
- Simplytea's Restful effect will now allow players to bypass insomnia.
- Removed the armor values and decreased the durability on BWM's wool armor so that it can be used as pajamas.
- Disabled the MiscTweaks' alteration of starvation damage, as it was preventing Parasites from dying.
- Reduced the spawn rate of Mutant Skeletons because hoo boy.
- OreCore:
- Emerald and lava crystal armor and tools have been disabled.
- Update checker has been disabled.
- Experience ores are disabled.
- Gravel ores are disabled.
- "Modded ores" ie copper, sapphire, etc are disabled.
- Coal veins no longer spawn in the Nether.
- Basalt, slate, and "marmor" (marble) are disabled.
- Compressed ores are disabled.
- Patchouli temporarily set to disable advancement locking and put into test mode.
- Project: Vibrant Journeys structures have been disabled because I thought they might be interfering with village generation.
- Quark: Guardian spawn groups have been slightly reduced.
- RandomTweaks' "disable potion icons" has been turned off.
- ScalingHealth's Blights are no longer immune to suffocation.
- Changed the appearance of the Simple World Timer. REVIEW I am not sure I need this mod anymore.
- Added the following drops to breaking spawners: Iron Ingots, Diamonds, Blaze Powder, Cookies, Prismarine Crystals, Goopaks, Creeper Oysters, Ember Shards, Golden Shards, Stone Torches, Efferfescent Ash, Heart Crystal Shards, Bandages, Chorus Teabags, Magma Shards, Skeleton Skulls, Creeper Heads, Zombie Heads.
- Spawners will now run out after 50 enemies instead of 100.
- Special AI no longer allows mobs to break chests.
- Splash.properties has been edited to match the main menu.
- TaN wool and jelled slime armors now give 2 temperature protection instead of one.
- Pajamas and Mud armor now give 1 temperature protection.
- Zombie Awareness changes now activate after 2 days instead of 0.
Armor Bonuses (Set Bonus) -
- Added the following armor to have potential bonuses: Diamond, Iron, Gold, Leather, Chainmail, Tanned Leather, Ashen, Niobium, Mud, Bone, BWM Wool.
- Diamond armor currently grants regeneration, but I plan to change this as I was just testing.
- Gold Armor now gives an increase in exp.
- Leather Armor now gives extra Knockback. Tanned Leather also gives knockback, but less because its durability is higher.
- Bone Armor now reduces fall damage.
- BWM Wool Armor has been changed to Pajamas, and provides the Restful effect.
Scripts -
- ExtraTaN's scripts were removed since we got rid of the mod.
- Deleted lines hiding BWM's wool armor.
- Disabled the TaN Collector Block in favor of Waterworks'.
- Created a recipe for nametags.
- Changed recipes for BWM wool armor/Pajamas.
- Disabled a ton of unwanted stuff from OreCore.
Lang -
- Zombie Villagers have been renamed to "Forsaken."
- Changed the "you may not sleep now" message from Katusleep to indicate correct conditions.
- Renamed BWM's Wool Armor to Pajamas.
ETC -
- Created a credits file to keep track of people I want to thank.
ports hShark snout from hyper-station-13
you people wouldn't know intelligent writing if it kicked you in the fucking nuts, you drooling retarded apes. i'm so FUCKIGN pissed. you are so fucking retarded, it's insane. i am stuck in a world filled with retards, and am being exiled from it for being the only shred of intelligent life found upon it. i just want somebody to listen to what the FUCK i have to say. nobody here is interested in intelligent discussion about topics that actually matter, they're only interested in erping with each other. disgusting fucking creatures. these people infuriate me to no end. why does nobody want to have a discussion? why does nobody want to talk about fuckign SHIT. THE ONLY TIME ANYONE EVER TALKSTO ME IS WHEN THEY WANT TO FUCKING ERP WITH ME!!! WHAT'S WRONG WITH YOU FUCKING PEOPLE. I'VE HAD THE SAME FUCKNG GUY PDA MESSAGE ME EVERY DAY, ACTING ALL NICE AND SHIT, AND I KNOW IT'S JUST BECAUSE HE WANTS TO ERP!! THAT'S ALL ANY OF YOU PEOPLE FUCKING WANT. I'M TRYING TO HAVE SUBSTANCE-FILLED FUCKING CONVERSATION, AND ANALYZE MY FAVORITE SOUNDTRACK IN ALL OF GAMING HISTORY, AND YOU PEOPLE CAN'T GET YOUR HEADS OUT OF YOUR ASSES FOR 5 FUCKING SECONDS TO HOLD ANY MODICUM OF FUCKING RESPECT OR APPRECIATION FOR IT WHATSOEVER. FUCK YOU ALL. FUCK YOU. FUCK YOU.
😋 new post @0xADADA When I was in college, before craft beer was cool, the liquor store near my South End apartment sold 4-packs of Rasputin for like $8. It was my go-to for gettin' fucked up.
Now it's all fancy and costs money and my hangovers suck. THANKS OBAMA.
Create Speed.c
Rash is known about his love for racing sports. He is an avid Formula 1 fan. He went to watch this year's Indian Grand Prix at New Delhi. He noticed that one segment of the circuit was a long straight road. It was impossible for a car to overtake other cars on this segment. Therefore, a car had to lower down its speed if there was a slower car in front of it. While watching the race, Rash started to wonder how many cars were moving at their maximum speed. Formally, you're given the maximum speed of N cars in the order they entered the long straight segment of the circuit. Each car will prefers to move at its maximum speed. If that's not possible because of the front car being slow, it might have to lower its speed. It still moves at the fastest possible speed while avoiding any collisions. For the purpose of this problem, you can assume that the straight segment is infinitely long. Count the number of cars which were moving at their maximum speed on the straight segment.
Input
The first line of the input contains a single integer T denoting the number of test cases to follow. Description of each test case contains 2 lines. The first of these lines contain a single integer N, the number of cars. The second line contains N space separated integers, denoting the maximum speed of the cars in the order they entered the long straight segment.
Output
For each test case, output a single line containing the number of cars which were moving at their maximum speed on the segment.
Truth Republican year tonight kitchen different section society. Drive subject boy reality alone western quite at.
Numbered list shortcut and finish list logic working
This was really difficult. The Slate documentation is a little lacking and things that you may think would be easy can be non-trivial (i.e. lifting up and converting the newly created list item if the previous item had no text). I'm still not sure If my approach was optimal or just a hack.
Essentially I run the insert action and then look at the result. This is made easy because editor.selection is moved to the new node by default after line break. Even without this it still isn't bad, we just need to look for the node in the next path. If the result shows we split something that should be reformatted then we do the reformatting manually at this point.
I also added in logic so that a shift key + enter means to keep the formatting. This was a little annoying. This editor function is not passed event details so we don't know if the shift key is pressed. However I can use a little hack. I make use of a closure around the new insert break to have an event listener for keypress. It will set a variable both of these functions share if shift+enter is pressed and then I check this in insertBreak. This works because insertBreak is triggered by a beforeinsert event which fires after the key press (still need to test in many different browsers). Then I reset the flag in the new implentation of insertBreak for next time.
I could have used onDOMBeforeInput which does receive the event, however then I would have needed to reimplement all the logic around splitting nodes which is annoying. So I took the approach of doing it with insertBreak.
I'm now thinking I could have made it so that I check before the line break is implemented. This would make bulleted lists easier to reason about because I'm just checking the current text node and lifting it up to a paragraph if empty. I wouldnt have to react to whatever inserting the line break did. However it makes splitting at a heading less intuitive as we can't lift and split in one action so there I would need to apply it beforehand and then lift up the newly split element. So actually I think this is fine. Maybe the optimal thing was to add a hook system so I could easily run some logic before and some after. But even then I have to split the logic behind manipulating nodes so that's not so great.
fs/sync: Make sync() satisfy many requests with one invocation
Dave Jones reported RCU stalls, overly long hrtimer interrupts, and amazingly long NMI handlers from a trinity-induced workload involving lots of concurrent sync() calls (https://lkml.org/lkml/2013/7/23/369). There are any number of things that one might do to make sync() behave better under high levels of contention, but it is also the case that multiple concurrent sync() system calls can be satisfied by a single sys_sync() invocation.
Given that this situation is reminiscent of rcu_barrier(), this commit applies the rcu_barrier() approach to sys_sync(). This approach uses a global mutex and a sequence counter. The mutex is held across the sync() operation, which eliminates contention between concurrent sync() operations. The counter is incremented at the beginning and end of each sync() operation, so that it is odd while a sync() operation is in progress and even otherwise, just like sequence locks.
The code that used to be in sys_sync() is now in do_sync(), and sys_sync() now handles the concurrency. The sys_sync() function first takes a snapshot of the counter, then acquires the mutex, and then takes another snapshot of the counter. If the values of the two snapshots indicate that a full do_sync() executed during the mutex acquisition, the sys_sync() function releases the mutex and returns ("Our work is done!"). Otherwise, sys_sync() increments the counter, invokes do_sync(), and increments the counter again.
This approach allows a single call to do_sync() to satisfy an arbitrarily large number of sync() system calls, which should eliminate issues due to large numbers of concurrent invocations of the sync() system call.
Changes since v1 (https://lkml.org/lkml/2013/7/24/683):
o Add a pair of memory barriers to keep the increments from bleeding into the do_sync() code. (The failure probability is insanely low, but when you have several hundred million devices running Linux, you can expect several hundred instances of one-in-a-million failures.)
o Actually CC some people who have experience in this area.
Reported-by: Dave Jones [email protected] Signed-off-by: Paul E. McKenney [email protected] Cc: Alexander Viro [email protected] Cc: Christoph Hellwig [email protected] Cc: Jan Kara [email protected] Cc: Curt Wohlgemuth [email protected] Cc: Jens Axboe [email protected] Cc: [email protected]
Signed-off-by: Paul Reioux [email protected]
<title>The Arsenal Football Club</title>
Arsenal Football Club is a professional football club based in Islington, London, England, that plays in the Premier League, the top flight of English football. The club has won 13 League titles, a record 13 FA Cups, 2 League Cups,15 FA Community Shields, 1 League Centenary Trophy, 1 UEFA Cup Winners' Cup and 1 Inter-Cities Fairs Cup.
Arsenal was the first club from the South of England to join The Football League, in 1893, and they reached the First Division in 1904. Relegated only once, in 1913, they continue the longest streak in the top division, and have won the second-most top-flight matches in English football history. In the 1930s, Arsenal won five League Championships and two FA Cups, and another FA Cup and two Championships after the war. In 1970-71, they won their first League and FA Cup Double. Between 1989 and 2005, they won five League titles and five FA Cups, including two more Doubles. They completed the 20th century with the highest average league position.
Herbert Chapman won Arsenal's first national trophies, but died prematurely. He helped introduce the WM formation, floodlights, and shirt numbers,[6] and added the white sleeves and brighter red to the club's kit. Arsène Wenger was the longest-serving manager and won the most trophies. He won a record 7 FA Cups, and his title-winning team set an English record for the longest top-flight unbeaten league run at 49 games between 2003 and 2004, receiving the nickname The Invincibles.
In 1886, Woolwich munitions workers founded the club as Dial Square. In 1913, the club crossed the city to Arsenal Stadium in Highbury, becoming close neighbours of Tottenham Hotspur, and creating the North London derby. In 2006, they moved to the nearby Emirates Stadium. In terms of revenue, Arsenal is the ninth highest-earning football club in the world, earned €487.6m in 2016–17 season.
Based on social media activity from 2014 to 2015, Arsenal's fanbase is the fifth largest in the world. In 2018, Forbes estimated the club was the third most valuable in England, with the club being worth $2.24 billion.
In October 1886, Scotsman David Danskin and his fellow 15 munitions workers in Woolwich, now South East London, formed Arsenal as Dial Square, with each member contributing sixpence and Danskin adding another three shillings to help form the club. Named after the heart of the Royal Arsenal complex, they took the name of the whole complex a month later. Royal Arsenal F.C.'s first home was Plumstead Common, though they spent most of their time in South East London playing on the other side of Plumstead, at the Manor Ground. Royal Arsenal won Arsenal's first trophies in 1890 and 1891, and these were the only football association trophies Arsenal won during their time in South East London. In 1891, Royal Arsenal became the first London club to turn professional.
Royal Arsenal renamed themselves for a second time upon becoming a limited liability company in 1893. They registered their new name, Woolwich Arsenal, with The Football League when the club ascended later that year. Woolwich Arsenal was the first southern member of The Football League, starting out in the Second Division and winning promotion to the First Division in 1904. Falling attendances, due to financial difficulties among the munitions workers and the arrival of more accessible football clubs elsewhere in the city, led the club close to bankruptcy by 1910. Businessmen Henry Norris and William Hall became involved in the club, and sought to move them elsewhere.
In 1913, soon after relegation back to the Second Division, Woolwich Arsenal moved to the new Arsenal Stadium in Highbury, North London. This saw their third change of name: the following year, they reduced Woolwich Arsenal to simply The Arsenal. In 1919, The Football League voted to promote The Arsenal, instead of relegated local rivals Tottenham Hotspur, into the newly enlarged First Division, despite only listing the club sixth in the Second Division's last pre-war season of 1914–15. Some books have speculated that the club won this election to division one by dubious means.[b] Later that year, The Arsenal started dropping "The" in official documents, gradually shifting its name for the final time towards Arsenal, as it is generally known today.
Creative Commons Attribution-ShareAlike License. Licensing terms of content from other sources (photos, etc.)
is noted along with each respective resource for my 2019/2020 the Gymnasium class. All rights reserved.
Fixed bugs in scrolly-tile
In addition to fixing (I hope) the bugs that caused abrupt endings to passages I've deleted some dead code and improved code re-use.
I've also added little pools of water in the bottom of emergent passages. Looks kinda naff for now.
Converting this to high-res might be nice- it's hard to make a character sprite out of a handful of pixels. Althought the simple box is kinda endearing.
I'd also love to have a small back-buffer allowing you to fall back down passages a little way to explore- easy to make it work, but not sure how it'd feel mechanically.
Merge branch 'master' into Dogukan3
- master: BluetoothConversion: Added comments adn merged cases with the same result. BluetoothConversionCallback: Added comments. BlueBotControl: Added comments. RouteControl: Added comments. Datastore: Added comments and removed WarningSpeaker Route: Added comments and removed unused clearSteps function FIXED FUCKING PAUZEEEEE Last bugs fixed Minor removes of system outs Removed not working fix and possible new one Fixed initial and differing Idle leds Added possible fix for line corrections Removed Johan's annoying ass System Outs, thank you, but good riddance. MAJOR overhaul on signalcontrol using Motioncontrol and several calls were collapsed into functions as well as a more streamlined state updater for the signals. Re-enabled the back ultrasonic Kicked out the speaker from motioncontrol. Kicked out signalcontrol from remote control. Streamlined Signal control updatable Debugged met Johan: Volgens Johan crashte het programma zodra we het uploade naar de boebot Removed System Outs Removed System Outs and small potential fix for route Added break to switch case in route control. Removed printlines in motioncontrol Added BlueToothConversion Added Datastore with new objects Added RouteBuilding commands and Route control options through BlueBot and BluetoothCallback
SHREK Once upon a time there was a lovely princess. But she had an enchantment upon her of a fearful sort which could only be broken by love's first kiss. She was locked away in a castle guarded by a terrible fire-breathing dragon. Many brave knights had attempted to free her from this dreadful prison, but non prevailed. She waited in the dragon's keep in the highest room of the tallest tower for her true love and true love's first kiss. (laughs) Like that's ever gonna happen. What a load of - (toilet flush)
Allstar - by Smashmouth begins to play. Shrek goes about his
day. While in a nearby town, the villagers get together to go
after the ogre.
NIGHT - NEAR SHREK'S HOME
MAN1
Think it's in there?
MAN2
All right. Let's get it!
MAN1
Whoa. Hold on. Do you know what that
thing can do to you?
MAN3
Yeah, it'll grind your bones for it's
bread.
Shrek sneaks up behind them and laughs.
SHREK
Yes, well, actually, that would be a
giant. Now, ogres, oh they're much worse.
They'll make a suit from your freshly
peeled skin.
MEN
No!
SHREK
They'll shave your liver. Squeeze the
jelly from your eyes! Actually, it's
quite good on toast.
MAN1
Back! Back, beast! Back! I warn ya!
(waves the torch at Shrek.)
Shrek calmly licks his fingers and extinguishes the torch. The
men shrink back away from him. Shrek roars very loudly and long
and his breath extinguishes all the remaining torches until the
men are in the dark.
SHREK
This is the part where you run away.
(The men scramble to get away. He laughs.)
And stay out! (looks down and picks
up a piece of paper. Reads.) "Wanted.
Fairy tale creatures."(He sighs and
throws the paper over his shoulder.)
Merge branch 'ncdulo-master' Fuck you, fuck me, fuck everything.
well, it surely was a experience, leson learnod, never to be done again. Fuck this shit as mush as I am fucked by it.
Bug 23261: Add notice for login/registering to RBdigital results
To test: 1 - You will need a valid library RBDigital account 2 - Fill in the RecordedBooks system preferences 3 - Open the catalog, perform a search with RBDigtal resuls, 'love' often works 4 - Click to the results 5 - Note if not logged you don't see availability 6 - Log in with a patron with no email, note you do not see any notice that you must register your email with RBDigital 7 - Apply patch 8 - Reload results, you now see a notice to register with rbdigital, do so unless you already have an account 9 - Add your associated email to the koha account 10 - Reload results, note you see availability 11 - Log out, reload results 12 - Note you see a promp to login to see availability
Signed-off-by: Jessica Zairo [email protected] Signed-off-by: Jonathan Druart [email protected] Signed-off-by: Martin Renvoize [email protected]
Signed-off-by: Joy Nelson [email protected]
Switch to argparse for command-line parsing
I do not like argparse. In fact, you could say I hate it. It works well enough if all you do is assign values to variables, but as soon as you want to do something more advanced (e.g. slightly customized help messages or - god forbid - custom actions) it gets tedious to work with. But I also have to be realistic here. Manual parsing just doesn't scale well, especially with a language that doesn't provide case statements. Of course the always looming threat of a forgotten value check in check_options() wasn't great either.
So I bit the bullet and switched to argparse.
The original Options class (now with a different name) is still present, mainly because I want all defaults at the very beginning of the script, so that they are readily available. The advanced option defaults are now in parse_cli() though. Unfortunately I still have to do some additional option checking, since some pitfalls can only be detected after all options are set. Sometimes it's also not worth it to introduce a new type function, so that argparse can check on assignment, when it only applies to one option. Wouldn't it be amazing, if you could just pass argparse a condition, instead of having to define a new type?
On a side note, this commit also removes the --no-color flag, as it didn't disable colorized output for default error messages and would leave your terminal output colorized in case of such a message.
Irrführende Fehlermeldungen für 300: "openwrt/staging_dir/hostpkg/bin/lua: scripts/site_config.lua:10: [string "domains/gut.conf"]:139: '}' expected (to close '{' at line 138) near '=' "
(Yepp: Fuck You!)