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app.js
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let gameSeq = [];
let userSeq = [];
let body = document.querySelector("body");
let btns = ["red","yellow","purple","green"];
let started = false;
let level = 0;
let highestScore = 1;
let highestScoreElement = document.getElementById("highest-score");
let h2 = document.querySelector("h2");
newGame(level,started,userSeq,gameSeq);
function newGame(){
document.addEventListener("keypress",function(){
if(started == false){
console.log("game is started");
started = true;
levelUp();
}
});
}
function gameFlash(btn){
btn.classList.add("gameflash");
setTimeout(function () {
btn.classList.remove("gameflash")
},250);
};
function userFlash(btn){
btn.classList.add("userflash");
setTimeout(function () {
btn.classList.remove("userflash")
},150);
};
function levelUp(){
userSeq = [];
level++;
// let highestScore = level;
// highestScore++;
h2.innerText = `Level ${level}`;
let randIndx = Math.floor(Math.random() * 3);
let randColor = btns[randIndx];
let randBtn = document.querySelector(`.${randColor}`);
// console.log(randIndx);
// console.log(randColor);
// console.log(randBtn);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
};
function checkAns(idx) {
// console.log("Curr level:",level);
if(userSeq[idx] == gameSeq[idx]){
if(userSeq.length == gameSeq.length){
setTimeout(levelUp,1000);
}
} else{
h2.innerHTML = `Game Over! Your score was <b> ${level}</b> <br> Press any key to start.`
if(highestScore < level) {
highestScore = level
}
highestScoreElement.innerText = `Highest Score = ${highestScore}`;
// let hS = highestScore;
// if(level > hS){
// hS = level;
// } ;
body.style.backgroundColor = "red";
setTimeout(() => {
body.style.backgroundColor = "white";
},150);
reset();
}
}
function btnPress() {
let btn = this;
userFlash(btn);
// console.log(this);
userColor = btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length - 1);
}
let allBtns = document.querySelectorAll(".btn"); for(btn of allBtns){
btn.addEventListener("click",btnPress);
}
function reset(){
started = false;
gameSeq = [];
userSeq = [];
// if(level > highestScore){
// highestScore = level;
// }
// highestScore = 0;
// let highScore = document.createElement("h1");
// highScore.innerHTML = `Highest Score is ${highestScore}`;
// highScore.classList.add("high");
// let score = document.querySelector(".score");
// score.append(highScore);
// let score = document.querySelector(".score");
// // score.classList.add(".high");
// score.innerText = `Highest score is ${hS}`;
// if(level >highestScore) {
// highestScore = level;
// updateHighestScore();
// }
let value = highestScoreElement.innerText;
let intValue = parseInt(value);
if(intValue < level){
intValue = level;
updateHighestScore(intValue);
}
level = 0;
newGame(level,started,userSeq,gameSeq);
}
// function updateHighestScore(intValue) {
// highestScoreElement.innerText = `${intValue}`;
// }