From d671c0eecb464eb5b58be5fe2ee3514594ad1396 Mon Sep 17 00:00:00 2001 From: Ralph Caraveo Date: Fri, 8 Nov 2024 13:35:27 -0800 Subject: [PATCH] Adding the MIT license header, marked a func as inline and removed old positionBuffer type --- zsrc/boundedarrayqueue.zig | 23 +++++++++++++++++++++++ zsrc/sprite.zig | 7 +------ 2 files changed, 24 insertions(+), 6 deletions(-) diff --git a/zsrc/boundedarrayqueue.zig b/zsrc/boundedarrayqueue.zig index 4634f71..64b435a 100644 --- a/zsrc/boundedarrayqueue.zig +++ b/zsrc/boundedarrayqueue.zig @@ -1,3 +1,26 @@ +// Open Source Initiative OSI - The MIT License (MIT):Licensing + +// The MIT License (MIT) +// Copyright (c) 2024 Ralph Caraveo (deckarep@gmail.com) + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + const std = @import("std"); /// This is a generic queue built on top of a fixed size array. diff --git a/zsrc/sprite.zig b/zsrc/sprite.zig index 5b497f1..6a831db 100644 --- a/zsrc/sprite.zig +++ b/zsrc/sprite.zig @@ -35,11 +35,6 @@ pub const PositionBufferSlot = struct { direction: tps.Direction, }; -pub const PositionBuffer = struct { - buffer: [tps.POSITION_BUFFER_SIZE]PositionBufferSlot, - size: usize, -}; - pub const PositionBufferQueue = baq.BoundedArrayQueue( PositionBufferSlot, tps.POSITION_BUFFER_SIZE, @@ -63,7 +58,7 @@ pub const Sprite = struct { dropRate: f64, }; -pub fn pushToPositionBuffer(q: *PositionBufferQueue, slot: PositionBufferSlot) void { +pub inline fn pushToPositionBuffer(q: *PositionBufferQueue, slot: PositionBufferSlot) void { q.enqueue(slot); }