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Releases: decentraland/js-sdk-toolchain

6.11.5

31 Aug 21:11
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Full Changelog: 6.11.4...6.11.5

6.11.3

08 Jul 14:26
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Full Changelog: 6.11.2...6.11.3

6.11.2

27 Jun 18:58
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What's Changed

  • chore: bump kernel and renderer packages. also set minCliVersion by @leanmendoza in #162

Full Changelog: 6.11.1...6.11.2

6.11.1

10 Jun 21:07
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Full Changelog: 6.11.0...6.11.1

6.11.0

13 May 23:49
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This version updates the versions of kernel and renderer to use the latest features

Full Changelog: 6.10.0...6.11.0

6.10.0

31 Mar 17:18
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What's Changed

This release includes the following:

Full changelog

  • feat: add excludeIds field to AvatarModifierArea by @pbosio in #101
  • Update fetch types by @gonpombo8 in #119
  • feat: add getDecentralandTime to EnvironmentAPI by @pbosio in #102
  • chore: unify requestinit by @menduz in #121
  • fix: support AvatarTexture in UIImage component by @pbosio in #122
  • chore(deps): bump @dcl/unity-renderer by @github-actions in #127
  • chore: update min CLI version by @menduz in #128
  • chore: bump @dcl/schemas from 3.13.0 to 4.1.0 in /packages/decentraland-ecs by @dependabot in #126
  • chore: bump minimist from 1.2.5 to 1.2.6 by @dependabot in #125
  • chore: bump tmpl from 1.0.4 to 1.0.5 by @dependabot in #109

Full Changelog: 6.9.1...6.10.0

6.9.1

23 Feb 19:54
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Fix regression on profile image handling

What's Changed

  • deprecate snapshots face by @gonpombo8 in #112
  • chore(deps): bump @dcl/unity-renderer by @github-actions in #113

Full Changelog: 6.9.0...6.9.1

6.9.0

17 Feb 13:37
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What's Changed

  • Workspaces: Run a single preview that includes multiple scenes and/or smart wearables
  • Debug Tools menu: Located to the right of the minimap, this UI menu is exclusive to preview mode and will expand to include a lot more in the future.


Screen Shot 2022-02-17 at 09 57 04

The Debug Tools menu currently includes:

  • Current Player position: See the player’s current position at all times, this is often a good reference to position entities
  • Bounding Boxes: Toggle the display of bounding boxes on all meshes. This is useful to ensure models are positioned properly within scene limits.
  • Toggle the FPS panel on and off easily


Breaking changes

Reference

  • build(deps): bump @dcl/schemas from 3.1.1 to 3.5.0 in /packages/decentraland-ecs by @dependabot in #94
  • feat: workspaces by @leanmendoza in #89
  • chore: bump @dcl/schemas from 3.5.0 to 3.7.0 in /packages/decentraland-ecs by @dependabot in #103
  • chore: bump @dcl/unity-renderer & @dcl/kernel by @pbosio in #110
  • feat: add feature flag endpoint by @leanmendoza in #111

Full Changelog: 6.8.0...6.9.0

6.8.1

04 Feb 14:13
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Patch empty scenes with regular empty scenes (remove christmas scenes)

What's Changed

Full Changelog: 6.8.0...6.8.1

6.8.0

19 Jan 18:29
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  • Attach entities to any player’s position (not just the current player)

  • Event when clicking on other players that are also in the scene

  • Customizable events when pointing at an entity, via the OnPointerHoverEnter and OnPointerHoverExit components

  • Change the player’s camera mode when entering an area

  • Get the player’s platform (to know if the player is accessing Decentraland via the browser or the native app)

  • Use AvatarTexture to fetch a player’s portrait, passing their address

  • Fixed bug with animation.play(false), where animations always played from the start

  • Fixed bug with changing camera mode while having entity attached

  • Fixed bug with movePlayerTo(), it sometimes used the world position rather than the scene position

  • Deprecated Camera.instance.cameraMode, the observable should be used instead

  • Fetch requests to external APIs now run on a single thread. This has no effect on how the scene needs to be coded, but all requests done by the scene will be added to a queue and performed one by one.