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LOC_Promotions.sql
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LOC_Promotions.sql
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-- ('', '', 'en_US'),
INSERT OR REPLACE INTO LocalizedText
(Tag, Text, Language) VALUES
('BW_LOC_PROMOTION_CLASS_AERIAL_OBSERVATION_NAME', 'Aerial Observation', 'en_US'),
('BW_LOC_PROMOTION_CLASS_AIR_ATTACK_NAME', 'Air Ground-Attack', 'en_US'),
('BW_LOC_PROMOTION_CLASS_AIR_BOMBER_NAME', 'Air Bomber', 'en_US'),
('BW_LOC_PROMOTION_CLASS_AIR_FIGHTER_NAME', 'Air Fighter', 'en_US'),
('BW_LOC_PROMOTION_CLASS_ANTIAIR_NAME', 'Anti-Air', 'en_US'),
('BW_LOC_PROMOTION_CLASS_ARCHER_NAME', 'Archer', 'en_US'),
('BW_LOC_PROMOTION_CLASS_DEFENSIVE_GUN_NAME', 'Defensive Gun', 'en_US'),
('BW_LOC_PROMOTION_CLASS_ELEPHANT_NAME', 'War Elephant', 'en_US'),
('BW_LOC_PROMOTION_CLASS_FIREARM_INFANTRY_NAME', 'Firearm Infantry', 'en_US'),
('BW_LOC_PROMOTION_CLASS_FIREARM_CAVALRY_NAME', 'Firearm Cavalry', 'en_US'),
('BW_LOC_PROMOTION_CLASS_FIELD_ARTILLERY_NAME', 'Field Artillery', 'en_US'),
('BW_LOC_PROMOTION_CLASS_GIANT_DEATH_ROBOT_NAME', 'Giant Death Robot', 'en_US'),
('BW_LOC_PROMOTION_CLASS_HEAVY_CAVALRY_NAME', 'Heavy Cavalry', 'en_US'),
('BW_LOC_PROMOTION_CLASS_HEAVY_INFANTRY_NAME', 'Heavy Infantry', 'en_US'),
('BW_LOC_PROMOTION_CLASS_HELICOPTER_NAME', 'Helicopter', 'en_US'),
('BW_LOC_PROMOTION_CLASS_LIGHT_CAVALRY_NAME', 'Light Cavalry', 'en_US'),
('BW_LOC_PROMOTION_CLASS_LIGHT_INFANTRY_NAME', 'Light Infantry', 'en_US'),
('BW_LOC_PROMOTION_CLASS_MARINE_NAME', 'Marine', 'en_US'),
('BW_LOC_PROMOTION_CLASS_MONK_NAME', 'Warrior Monk', 'en_US'),
('BW_LOC_PROMOTION_CLASS_NAVAL_BOMBARD_NAME', 'Naval Bombard', 'en_US'),
('BW_LOC_PROMOTION_CLASS_NAVAL_CARRIER_NAME', 'Carrier', 'en_US'),
('BW_LOC_PROMOTION_CLASS_NAVAL_MELEE_NAME', 'Naval Melee', 'en_US'),
('BW_LOC_PROMOTION_CLASS_NAVAL_RECONRAIDER_NAME', 'Naval Recon/Raider', 'en_US'),
('BW_LOC_PROMOTION_CLASS_NAVAL_RANGED_NAME', 'Naval Ranged', 'en_US'),
('BW_LOC_PROMOTION_CLASS_RECON_NAME', 'Recon', 'en_US'),
('BW_LOC_PROMOTION_CLASS_SIEGE_NAME', 'Siege', 'en_US'),
('BW_LOC_PROMOTION_CLASS_SIEGE_ARTILLERY_NAME', 'Siege Artillery', 'en_US'),
('BW_LOC_PROMOTION_CLASS_SUPPORT_NAME', 'Support', 'en_US'),
('BW_LOC_PROMOTION_CLASS_TANK_NAME', 'Tank', 'en_US'),
-- Promotions used on multiple units
('BW_LOC_PROMOTION_DOUBLE_TIME_NAME', 'Double Time', 'en_US'),
('BW_LOC_PROMOTION_DOUBLE_TIME_DESCRIPTION', '+1 [ICON_Movement] movement', 'en_US'),
('BW_LOC_PROMOTION_SPYGLASS_NAME', 'Spyglass', 'en_US'),
('BW_LOC_PROMOTION_SPYGLASS_DESCRIPTION', '+1 sight range', 'en_US'),
('BW_LOC_PROMOTION_STEALTH_NAME', 'Stealth', 'en_US'),
('BW_LOC_PROMOTION_STEALTH_DESCRIPTION', 'Hidden from enemy units unless they are adjacent or have an ability to reveal stealth units', 'en_US'),
('BW_LOC_PROMOTION_ZONE_OF_CONTROL_NAME', 'Zone of Control', 'en_US'),
('BW_LOC_PROMOTION_ZONE_OF_CONTROL_DESCRIPTION', 'Exert a zone of control on adjacent enemy units', 'en_US'),
('BW_LOC_PROMOTION_ELUSIVE_NAME', 'Elusive', 'en_US'),
('BW_LOC_PROMOTION_ELUSIVE_DESCRIPTION', 'Ignore zones of control', 'en_US'),
('BW_LOC_PROMOTION_DOUBLE_STRIKE_NAME', 'Double Strike', 'en_US'),
('BW_LOC_PROMOTION_DOUBLE_STRIKE_DESCRIPTION', 'Can make 2 attacks in a turn', 'en_US'),
('BW_LOC_PROMOTION_IMPEL_NAME', 'Impel', 'en_US'),
('BW_LOC_PROMOTION_IMPEL_DESCRIPTION', 'Push back opponents when you attack and deal more damage to them than they do to you (and if they can''t retreat, they''ll take even more damage)', 'en_US'),
('BW_LOC_PROMOTION_HIT_AND_RUN_NAME', 'Hit and Run', 'en_US'),
('BW_LOC_PROMOTION_HIT_AND_RUN_DESCRIPTION', 'Move after attacking', 'en_US'),
('BW_LOC_PROMOTION_PRIORITY_TARGET_NAME', 'Priority Target', 'en_US'),
('BW_LOC_PROMOTION_PRIORITY_TARGET_DESCRIPTION', 'Acquire the ability to do a 65 damage attack to support (diamond icon) units, even when they share a tile with a front-line unit', 'en_US'),
('BW_LOC_PROMOTION_SURVIVALIST_NAME', 'Survivalist', 'en_US'),
('BW_LOC_PROMOTION_SURVIVALIST_DESCRIPTION', 'Heal after any action', 'en_US'),
('BW_LOC_PROMOTION_TERROR_AND_PANIC_NAME', 'Terror and Panic', 'en_US'),
('BW_LOC_PROMOTION_TERROR_AND_PANIC_DESCRIPTION', 'Pillaging only costs 1 [ICON_Movement] movement', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_INFANTRY_PHALANX_NAME', 'Phalanx Formation', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_INFANTRY_PHALANX_DESCRIPTION', '+10 [ICON_STRENGTH] Combat Strength on defense', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_HEAVY_INFANTRY_PHALANX_CHAPTER_HISTORY_PARA_1', 'The infantry phalanx was a Sumerian tactical formation as far back as the third millennium BC where the soldiers would line up in ranks in close order. The soldiers would lock their shields together, and the first few ranks would project their spears out over the first rank of shields. The phalanx therefore presented a shield wall and a mass of spear points to the enemy, making frontal assaults against it very difficult. It also allowed a higher proportion of the soldiers to be actively engaged in combat at a given time (rather than just those in the front rank).[NEWLINE][NEWLINE]The phalanx usually advanced at a walking pace, although it is possible that they picked up speed during the last several yards. One of the main reasons for this slow approach was to maintain formation. The formation would be rendered useless if the phalanx was lost as the unit approached the enemy and could even become detrimental to the advancing unit, resulting in a weaker formation that was easier for an enemy force to break through. Herodotus states of the Greeks at the Battle of Marathon, that "They were the first Greeks we know of to charge their enemy at a run". Historians believe that this innovation was to minimize their losses from Persian archery.', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_INFANTRY_OBLIQUE_ORDER_NAME', 'Oblique Order', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_INFANTRY_OBLIQUE_ORDER_DESCRIPTION', '+5 [ICON_Strength] Combat Strength when attacking or defending against Heavy Infantry', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_HEAVY_INFANTRY_OBLIQUE_ORDER_CHAPTER_HISTORY_PARA_1', 'The oblique order is a military tactic among heavy infantry battles where an attacking army deploys an asymmetical line formation in an attempt to overwhelm an enemy flank. The commander concentrates the majority of their strength (elite units and/or a greater quantity of troops) on one flank while the remainder fixes the enemy line. This technique allows a commander with weaker or equal total forces to achieve a quick local superiority in numbers on one side and then snowball that advantage down the rest of the line.[NEWLINE][NEWLINE]In the oblique order attack, the line is intentionally thinner on one side in order to concentrate troops on the other side. Then, when meeting the opposing heavy infantry, they would then create an angled (oblique) engagement with the enemy, refusing complete engagement on the weakened flank, but attacking in full on the stronger flank with a concentration of force. Once the strong flank had dominated its opposition, the commander would wheel the troops 90 degrees to roll up the enemy line.[NEWLINE][NEWLINE]The first recorded use of this sort of tactic was in 371 BCE at the Battle of Leuctra, in Greece, when the Thebans under Epaminondas defeated the Spartans by highly enforcing one flank to fifty rows deep, rather than spreading forces parsimoniously. Philip of Macedon learned Epaminondas'' technique while held prisoner at Thebes, and his descendants (including Alexander), used it in their campaigns. King Frederick II of Prussia also particularly favored this tactic.', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_CAVALRY_SHOCK_TACTICS_NAME', 'Shock Tactics', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_CAVALRY_SHOCK_TACTICS_DESCRIPTION', '+10 [ICON_Strength] Combat Strength when attacking units with more than 20 damage', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_HEAVY_CAVALRY_SHOCK_TACTICS_CHAPTER_HISTORY_PARA_1', 'Shock tactics or a shock attack is the name of an offensive maneuver which attempts to place the enemy under psychological pressure by a rapid and fully committed advance aimed to cause the enemy to retreat and be routed. Shock tactics typically involved a higher degree of risk in order to attain a decisive result. The most famous shock tactic is the medieval cavalry charge. This attack was conducted by heavily armoured cavalry armed with lances galloping at full speed against an enemy formation timed to exploit a gap or other weakness.', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_CAVALRY_HAMMER_AND_ANVIL_NAME', 'Hammer and Anvil', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_CAVALRY_HAMMER_AND_ANVIL_DESCRIPTION', 'Adjacent enemies that are also adjacent to our Heavy Infantry:[NEWLINE]-10 [ICON_Strength] defense vs Heavy Cavalry (including this one)', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_HEAVY_CAVALRY_HAMMER_AND_ANVIL_CHAPTER_HISTORY_PARA_1', 'The hammer and anvil is a relatively simple maneuver. It begins with two heavy infantry forces engaged in a frontal assault. While the infantry lines are fixed in the engagement, the cavalry force maneuvers around the enemy and attacks from behind, "hammering" the foes it into the allied infantry ("anvil"). It was especially favored by Alexander the Great and Eastern cataphracts.', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_CAVALRY_MORALE_BOOST_NAME', 'Morale Boost', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_CAVALRY_MORALE_BOOST_DESCRIPTION', 'Adjacent friendly units:[NEWLINE]+3 [ICON_Strength] Combat Strength on attack and defense', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_HEAVY_CAVALRY_MORALE_BOOST_CHAPTER_HISTORY_PARA_1', 'Heavy Cavalry troops were typically the wealthiest and best trained soldiers in the army because it took a lot of money to outfit a horse and rider with the best weapons and armor, which gives rise to the connection between nobility and knights/equites/cataphracts. Some heavy cavalry units, like the Winged Hussars of Poland, adopted distinctive costumes, ornate helmets, and gilded weapons to reinforce their prestige. Ordinary troops would often cheer as their nation''s best-trained nobles joined the battlefield.', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_CAVALRY_FLYING_WEDGE_NAME', 'Flying Wedge', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_CAVALRY_FLYING_WEDGE_DESCRIPTION', '+5 [ICON_Strength] Combat Strength when attacking Heavy Infantry units', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_HEAVY_CAVALRY_FLYING_WEDGE_CHAPTER_HISTORY_PARA_1', 'A flying wedge (also called flying V or wedge formation) occurs when troops move forward in a triangular formation. The men were deployed in a triangular or trapezoid formation with the tip leading the way. According to Arrian and Asclepiodotus, the wedge was first used by the Scythians, and then the Thracians. Philip II of Macedon (and his son Alexander) adopted it from them as the main formation of his Companion cavalry. The advantage of the wedge was that it offered a narrow point for piercing enemy formations and concentrated the leaders at the front. It was easier to turn than a square formation because everyone followed the leader at the apex, "like a flight of cranes."', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_CAVALRY_FEINT_NAME', 'Feint', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_CAVALRY_FEINT_DESCRIPTION', 'Adjacent enemies: -5 [ICON_Strength] defense vs land melee attacks.[NEWLINE]This unit: -5 [ICON_Strength] when attacking (because it''s not feinting).', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_HEAVY_CAVALRY_FEINT_CHAPTER_HISTORY_PARA_1', 'A feint is a "fake" attack designed to draw defensive action toward one point of the battlefield as a diversion. The cavalry rides in as if they were attacking, forcing the enemy to concentrate defensive manpower in that area which weakens their manpower in another area. The cavalry quickly calls off the attack just before engagement, avoiding casualties on both sides... but a simultaneous attack on the enemy from another angle will be less capable of defending.', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_INFANTRY_TESTUDO_NAME', 'Testudo Formation', 'en_US'),
('BW_LOC_PROMOTION_HEAVY_INFANTRY_TESTUDO_DESCRIPTION', '+10 [ICON_Strength] Combat Strength when defending ranged attacks', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_HEAVY_INFANTRY_TESTUDO_CHAPTER_HISTORY_PARA_1', 'In Ancient Roman warfare, the testudo (tortoise) formation was a type of shield wall commonly used by the Roman Legions where the men would align their shields to protect the unit from all incoming projectiles. The first row of men would hold their shields from about the height of their shins to their eyes, so as to cover the formation''s front. The men in the back ranks would place their shields over their heads to protect the formation from above, balancing the shields on their helmets, overlapping them. If necessary, the legionaries on the sides and rear of the formation could stand sideways or backwards with shields held as the front rows, so as to protect the formation''s sides and rear. This reduced the speed and mobility of the formation, but offered excellent protection against arrows and other missile attacks.', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_INFANTRY_SCREEN_NAME', 'Screen', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_INFANTRY_SCREEN_DESCRIPTION', 'When next to a friendly land melee unit: adjacent enemies -7 [ICON_Strength] defense in land melee battles', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_LIGHT_INFANTRY_SCREEN_CHAPTER_HISTORY_PARA_1', 'Light infantry was deployed as a vanguard, flank guard, or rearguard to screen a tactical position or a larger body of friendly troops from enemy advances. They were usually deployed in a skirmish line, an irregular open formation much more spread out in depth and breadth than a traditional line formation. Their purpose was to harass the enemy, engaging them in only light or sporadic combat in order to delay their movement, disrupt their attack, or weaken their morale. The skirmishers'' open formations and smaller numbers can give them superior mobility over the regular forces, allowing them to fight on more favorable terms, taking advantage of better position or terrain and quickly withdrawing from any threat of superior enemy forces.[NEWLINE][NEWLINE]Though often critical in screening the main army from sudden enemy attacks, skirmish troops couldn''t take or defend ground from heavy infantry or heavy cavalry.', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_INFANTRY_FLANK_GUARD_NAME', 'Flank Guard', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_INFANTRY_FLANK_GUARD_DESCRIPTION', 'When next to a friendly land melee unit: adjacent enemies -7 [ICON_Strength] attack in land melee battles', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_LIGHT_INFANTRY_FLANK_GUARD_CHAPTER_HISTORY_PARA_1', '', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_CAVALRY_ENVELOPE_NAME', 'Envelope', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_CAVALRY_ENVELOPE_DESCRIPTION', 'Adjacent enemies:[NEWLINE]-5 [ICON_Strength] Combat Strength when defending land melee attacks', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_LIGHT_CAVALRY_ENVELOPE_CHAPTER_HISTORY_PARA_1', 'Envelopment is the military tactic of seizing objectives in the enemy''s rear with the goal of destroying specific enemy forces and denying them the ability to withdraw. Rather than attacking the enemy head-on, an envelopment seeks to exploit the enemy''s flanks, attacking them from multiple directions and inducing a psychological shock on the defender. An envelopment will consist of the enveloping forces, which attacks the enemy''s flank(s), and a fixing force, which attacks the enemy''s front and "fixes" them in place so that they cannot withdraw or shift their focus on the enveloping forces.', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_CAVALRY_DUST_STORM_NAME', 'Dust Storm', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_CAVALRY_DUST_STORM_DESCRIPTION', 'Adjacent enemies:[NEWLINE]-5 [ICON_Strength] Combat Strength when attacking', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_LIGHT_CAVALRY_DUST_STORM_CHAPTER_HISTORY_PARA_1', 'Another way the Mongols used deception and terror was by tying tree branches or leaves behind their horses. They dragged the foliage behind them in a systematic fashion to create dust storms.', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_CAVALRY_PARTHIAN_SHOT_NAME', 'Parthian Shot', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_CAVALRY_PARTHIAN_SHOT_DESCRIPTION', '+5 [ICON_STRENGTH] Combat Strength on defense', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_LIGHT_CAVALRY_PARTHIAN_SHOT_CHAPTER_HISTORY_PARA_1', 'The Parthian shot is a light cavalry military tactic made famous in the West by the Parthians, an ancient Iranian people. While retreating at full gallop, their horse archers would turn their bodies back to shoot at the pursuing enemy from over the horses'' tails. The maneuver required superb equestrian skills, since the rider''s hands were occupied with the bow. As the stirrup had not been invented at the time of the Parthians, the rider relied solely on pressure from his legs to guide his horse.[NEWLINE][NEWLINE]In addition to the Parthians, this tactic was used by most nomads of the Eurasian steppe, including the Scythians, Huns, Turks, Magyars, and Mongols. The technique was used to great effect in Parthia''s victory over the Rome in the Battle of Carrhae where 20,000 Romans were killed (and another 10,000 captured) compared to Parthia''s loss of only a few dozen horses. Marcus Licinius Crassus (of the First Triumvirate) and his son Publius led the Romans and both were killed by the Parthians.', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_CAVALRY_STRING_OF_MARES_NAME', 'String of Mares', 'en_US'),
('BW_LOC_PROMOTION_LIGHT_CAVALRY_STRING_OF_MARES_DESCRIPTION', '+1 [ICON_Movement] movement and heal after any action', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_LIGHT_CAVALRY_STRING_OF_MARES_CHAPTER_HISTORY_PARA_1', 'Each Mongol soldier typically maintained 3 or 4 horses. Changing horses often allowed them to travel at high speed for days without stopping or wearing out the animals. When one horse tired, the rider would dismount and rotate to another. Though the used mount would still have to travel, it would do so without the weight of the rider. Their ability to live off the land, and in extreme situations off their animals (mare''s milk especially), made their armies far less dependent on the traditional logistical apparatus of agrarian armies. In some cases, as during the invasion of Hungary in early 1241, they covered up to 100 miles (160 km) per day, which was unheard of by other armies of the time. The horse was viewed much like a cow in Mongolia; milked and slaughtered for meat as such. Since most of the Mongols'' mounts were mares, they were able to live off their horses'' milk or milk products as they moved through enemy territory. In dire straits, the Mongol warrior could drink some of the blood from his string of remounts. They could survive a whole month only by drinking mare''s milk combined with mare''s blood.', 'en_US'),
('BW_LOC_PROMOTION_ARCHER_COVER_FIRE_NAME', 'Cover Fire', 'en_US'),
('BW_LOC_PROMOTION_ARCHER_COVER_FIRE_DESCRIPTION', '+4 [ICON_Strength] Combat Strength flanking[NEWLINE](e.g. provides 6 [ICON_Strength] flanking to nearby units instead of 2 [ICON_Strength])', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_ARCHER_COVER_FIRE_CHAPTER_HISTORY_PARA_1', '', 'en_US'),
('BW_LOC_PROMOTION_ARCHER_SUPPRESSIVE_FIRE_NAME', 'Suppressive Fire', 'en_US'),
('BW_LOC_PROMOTION_ARCHER_SUPPRESSIVE_FIRE_DESCRIPTION', '+4 [ICON_Strength] Combat Strength support[NEWLINE](e.g. provides 6 [ICON_Strength] support to nearby units instead of 2 [ICON_Strength])', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_ARCHER_SUPPRESSIVE_FIRE_CHAPTER_HISTORY_PARA_1', '', 'en_US'),
('BW_LOC_PROMOTION_ARCHER_BROADHEADS_NAME', 'Broadheads', 'en_US'),
('BW_LOC_PROMOTION_ARCHER_BROADHEADS_DESCRIPTION', '+10 [ICON_Strength] Combat Strength attacking Light Infantry, Light Cavalry, Archer, and Siege units', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_ARCHER_BROADHEADS_CHAPTER_HISTORY_PARA_1', '', 'en_US'),
('BW_LOC_PROMOTION_ARCHER_BARBED_TRILOBATES_NAME', 'Barbed Trilobates', 'en_US'),
('BW_LOC_PROMOTION_ARCHER_BARBED_TRILOBATES_DESCRIPTION', '+10 [ICON_Strength] Combat Strength attacking Heavy Infantry and Heavy Cavalry', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_ARCHER_BARBED_TRILOBATES_CHAPTER_HISTORY_PARA_1', 'In describing the Roman''s humiliating defeat at the Battle of Carrhae, Plutarch said:[NEWLINE][NEWLINE]"...being crowded into a narrow compass and falling one upon another, [the Romans] were shot, and died no easy nor even speedy death. For, in the agonies of convulsive pain, and writhing about the arrows, they would break them off in their wounds, and then in trying to pull out by force the barbed heads which had pierced their veins and sinews, they tore and disfigured themselves the more. Thus many died, and the survivors also were incapacitated for fighting. And when Publius urged them to charge the enemy''s mail clad horsemen, they showed him that their hands were riveted to their shields and their feet nailed through and through to the ground, so that they were helpless either for flight or for self defence."[NEWLINE][NEWLINE]The Parthian''s fierce "barbed heads" were likely descendants of the Scythian arrowhead, also known as a Scythian point, that carries a fascinating history. With a trilobate shape, Scythian points were designed like a rocket or bullet with three blades extending from the body. Some of the arrowheads had protruding barbs, while others lacked this painful extra. The trilobate was usually made of bronze, while the shaft used to deliver the arrowhead was made of reed or wood and was roughly 30 inches long. The design and craftsmanship employed was brilliant, for its aerodynamic body made it extremely practical to use against the finest and toughest of armor.[NEWLINE][NEWLINE]The Scythian point originated around the 7th century BCE, suggesting that Scythians developed the weapon in order to pierce Assyrian armor, as Scythians and Cimmerians were indeed at war with Assyria on and off during that time period. Now, this was not the only arrowhead style or material used by the Scythians, for some arrowheads were made of bone, stone, iron, or bronze. As for shape, some looked like small spearheads, while others were leaf-shaped, which may have been used for hunting. The discussed trilobite shape, however, was most likely used for combat purposes.[NEWLINE][NEWLINE]Besides the lethal design of the Scythian trilobite point, another nasty feature was the poison. Not only were these ancient fighters experts at archery, but also in biological warfare. Fortunately, or unfortunately depending on how you see it, the Scythians had a wide variety of deadly poisons to choose from. The not so friendly reptiles inhabiting the area included the steppe viper, Caucasus viper, European adder, and the long-nose/sand viper.[NEWLINE][NEWLINE]Truly, the Scythians had a vast arsenal of snake venoms of all degrees at their disposal. The book titled, "On Marvelous Things Heard," by Pseudo-Aristotle, which was a work written by his followers, if not written in part by Aristotle himself, mentions the Scythian handling of snakes and how to extract their poison:[NEWLINE][NEWLINE]"They say that the Scythian poison, in which that people dips its arrows, is procured from the viper. The Scythians, it would appear, watch those that are just bringing forth young, and take them, and allow them to putrefy for some days."[NEWLINE][NEWLINE]After several days passed, the Scythian shaman would then take the venom and mix it with other ingredients. One of these concoctions required human blood:[NEWLINE][NEWLINE]"But when the whole mass appears to them to have become sufficiently rotten, they pour human blood into a little pot, and, after covering it with a lid, bury it in a dung-hill. And when this likewise has putrefied, they mix that which settles on the top, which is of a watery nature, with the corrupted blood of the viper, and thus make it a deadly poison."[NEWLINE][NEWLINE]The Roman author Aelian also mentions this process, saying, "The Scythians are even said to mix serum from the human body with the poison that they smear upon their arrows." Both accounts show that the Scythians were able to excite the blood in order to separate it from the yellow watery plasma. Once the mixture of blood and dung had putrefied, the shaman would take the serum and excrement and mix it in with the next ingredient, venom, along with the decomposed viper. Once the process was complete, the Scythians would place their arrowheads into this deadly mixture ready for use.[NEWLINE][NEWLINE]The historian Strabo mentions a second use of this deadly poison:[NEWLINE][NEWLINE]"The Soanes use poison of an extraordinary kind for the points of their weapons; even the odor of this poison is a cause of suffering to those who are wounded by arrows thus prepared."[NEWLINE][NEWLINE]So the arrowhead was poisonous, but why stop there? Sometimes they ensured that the barbs on the arrowhead were also coated with the deadly concoction. The Roman poet Ovid, who was exiled to the Black Sea, got a good look at these poisonous plus arrows and reported them as "native arrow-points have their steel barbs smeared with poison, carry a double hazard of death." He also described the poisonous ingredient as "yellow with vipers gall."[NEWLINE][NEWLINE]To get a better understanding of this "double death," Renate Rolle elaborates further on the barbed arrowheads: "These arrowheads, fitted with hooks and soaked in poison, were particularly feared, since they were very difficult to remove from the wound and caused the victim great pain during the process." A very grim picture, without question. Too be struck by an arrowhead with barbs or hooks, poisoned with putrefied remains, would indeed be horrific.[NEWLINE][NEWLINE]With all these different poisons used by the Scythians, they had to know how to tell what was what in their gorytus, or case for holding the bow and quiver of arrows. The length of the gorytas was relatively shorter than the bow itself, leaving the weapon partially exposed. It also had a metal covering for the arrows, most likely to protect the archer from scraping his skin across the poisonous arrowheads.[NEWLINE][NEWLINE]The Scythians would paint their arrow shafts in the color of red or black, while others had zigzag and diamond patters decorating them. Not so coincidently, these various patterns painted upon the arrow shafts were the same patterns found upon the various vipers used by the Scythians as their agents of death. Vipers with a zigzag or diamond pattern upon their backs were the most poisonous of all.[NEWLINE][NEWLINE]Clearly, the painted design was a way for the archer to tell which poison he was using. Additionally, the decorated arrow shafts, when fired at the enemy, likely had a psychological effect, for they must have looked like snakes flying through the air, while the barbs protruding from the point appeared like fangs to the enemy.[NEWLINE][NEWLINE]So now that the Scythians had their gorytus, stacked with a fierce weapon and deadly arrows, it was just a matter of choosing which chemical killer to use on the enemy.[NEWLINE][NEWLINE]"Pick Your Poison" by Cam Rea https://classicalwisdom.com/politics/enemies/pick-your-poison/', 'en_US'),
('BW_LOC_PROMOTION_ARCHER_LOOPHOLE_TRAINING_NAME', 'Loophole Training', 'en_US'),
('BW_LOC_PROMOTION_ARCHER_LOOPHOLE_TRAINING_DESCRIPTION', '+10 [ICON_Strength] attacking from cities and encampments[NEWLINE]+10 [ICON_Strength] attacking and defending from forts', 'en_US'),
('LOC_PEDIA_UNITPROMOTIONS_PAGE_BW_PROMOTION_ARCHER_LOOPHOLE_TRAINING_CHAPTER_HISTORY_PARA_1', '', 'en_US'),
/*
('BW_LOC_PROMOTION_AIR_ATTACK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_ATTACK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_ATTACK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_ATTACK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_ATTACK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_ATTACK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_ATTACK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_BOMBER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_BOMBER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_BOMBER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_BOMBER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_BOMBER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_BOMBER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_BOMBER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_FIGHTER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_FIGHTER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_FIGHTER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_FIGHTER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_FIGHTER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_FIGHTER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_AIR_FIGHTER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ANTIAIR__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ANTIAIR__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ANTIAIR__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ANTIAIR__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ANTIAIR__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ANTIAIR__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ANTIAIR__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_DEFENSIVE_GUN__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_DEFENSIVE_GUN__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_DEFENSIVE_GUN__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_DEFENSIVE_GUN__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_DEFENSIVE_GUN__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_DEFENSIVE_GUN__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_DEFENSIVE_GUN__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ELEPHANT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ELEPHANT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ELEPHANT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ELEPHANT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ELEPHANT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ELEPHANT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ELEPHANT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_GIANT_DEATH_ROBOT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_GIANT_DEATH_ROBOT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_GIANT_DEATH_ROBOT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_GIANT_DEATH_ROBOT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_GIANT_DEATH_ROBOT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_GIANT_DEATH_ROBOT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_GIANT_DEATH_ROBOT__NAME', '', 'en_US'),
*/
/*
('BW_LOC_PROMOTION_MARINE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MARINE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MARINE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MARINE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MARINE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MARINE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MARINE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MONK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MONK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MONK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MONK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MONK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MONK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_MONK__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_BOMBARD__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_BOMBARD__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_BOMBARD__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_BOMBARD__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_BOMBARD__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_BOMBARD__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_BOMBARD__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_CARRIER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_CARRIER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_CARRIER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_CARRIER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_CARRIER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_CARRIER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_CARRIER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_MELEE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_MELEE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_MELEE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_MELEE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_MELEE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_MELEE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_MELEE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RECONRAIDER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RECONRAIDER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RECONRAIDER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RECONRAIDER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RECONRAIDER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RECONRAIDER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RECONRAIDER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RANGED__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RANGED__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RANGED__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RANGED__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RANGED__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RANGED__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_NAVAL_RANGED__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ARCHER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ARCHER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ARCHER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ARCHER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ARCHER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ARCHER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_ARCHER__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SIEGE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SIEGE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SIEGE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SIEGE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SIEGE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SIEGE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SIEGE__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SUPPORT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SUPPORT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SUPPORT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SUPPORT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SUPPORT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SUPPORT__NAME', '', 'en_US'),
('BW_LOC_PROMOTION_SUPPORT__NAME', '', 'en_US'),
*/
('BW_LOC_PROMOTION_RECON_PATHFINDER_NAME', 'Pathfinder', 'en_US'),
('BW_LOC_PROMOTION_RECON_PATHFINDER_DESCRIPTION', 'Ignore terrain movement costs', 'en_US'),
('BW_LOC_PROMOTION_RECON_MAPMAKER_NAME', 'Mapmaker', 'en_US'),
('BW_LOC_PROMOTION_RECON_MAPMAKER_DESCRIPTION', 'Units on same tile:[NEWLINE]Ignore terrain movement costs', 'en_US'),
('BW_LOC_PROMOTION_RECON_TROOP_INTEL_NAME', 'Troop Intel', 'en_US'),
('BW_LOC_PROMOTION_RECON_TROOP_INTEL_DESCRIPTION', 'Adjacent enemy units:[NEWLINE]Double loss of [ICON_Strength] Combat Strength due to damage', 'en_US'),
('BW_LOC_PROMOTION_RECON_DISGUISE_NAME', 'Disguise', 'en_US'),
('BW_LOC_PROMOTION_RECON_DISGUISE_DESCRIPTION', 'Enter foreign territory (e.g. ignore closed borders)', 'en_US')
;