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ErectusInclude.h
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ErectusInclude.h
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//Main
#include <thread>
#include <iostream>
#include <Windows.h>
#include <TlHelp32.h>
//Icon
#include "resource.h"
//Overlay
#include <dwmapi.h>
#pragma comment(lib, "dwmapi.lib")
//D3D9
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
//ImGui
#include "imgui.h"
#include "imgui_internal.h"
#include "imgui_impl_dx9.h"
#include "imgui_impl_win32.h"
//mINI
#define MINI_CASE_SENSITIVE
#include "ini.h"
//Offsets
#define OFFSET_LOCAL_PLAYER 0x05B49F78UL//1.3.1.26
#define OFFSET_ENTITY_LIST 0x05923C48UL//1.3.1.26
#define OFFSET_MAIN 0x05BAA290UL//1.3.1.26
#define OFFSET_CAMERA 0x06B54E68UL//1.3.1.26
#define OFFSET_CHAR_CONTROLLER 0x05DA26F0UL//1.3.1.26
#define OFFSET_GET_PTR_A1 0x0592A7A8UL//1.3.1.26
#define OFFSET_GET_PTR_A2 0x03CE0F90UL//1.3.1.26
#define OFFSET_MESSAGE_SENDER 0x014AA5E0UL//1.3.1.26
#define OFFSET_FAKE_MESSAGE 0x0142696EUL//1.3.1.26
#define OFFSET_DATA_HANDLER 0x0591F750UL//1.3.1.26
#define OFFSET_INFINITE_AMMO 0x00D19A26UL//1.3.1.26
#define OFFSET_REDIRECTION 0x0181A826UL//1.3.1.26
#define OFFSET_REDIRECTION_JMP 0x0181A694UL//1.3.1.26
#define OFFSET_NOCLIP_A 0x02985978UL//1.3.1.26
#define OFFSET_NOCLIP_B 0x02985930UL//1.3.1.26
#define OFFSET_NOCLIP_C 0x01622771UL//1.3.1.26
#define OFFSET_NOCLIP_D 0x016227A1UL//1.3.1.26
#define OFFSET_ACTOR_VALUE 0x016A2D60UL//1.3.1.26
#define OFFSET_OPK 0x0299381DUL//1.3.1.26
#define OFFSET_AV_REGEN 0x016A311FUL//1.3.1.26
#define OFFSET_SERVER_POSITION 0x01496B85UL//1.3.1.26
#define OFFSET_ENTITY_ID 0x0511A000UL//1.3.1.26
#define OFFSET_NUKE_CODE 0x05A64078UL//1.3.1.26
#define OFFSET_NPC_LIST 0x0591EFC0UL//1.3.1.26
#define OFFSET_NPC_PTR_FUNCTION 0x0046EDB0UL//1.3.1.26
#define OFFSET_MELEE_ATTACK 0x016AC800UL//1.3.1.26
#define OFFSET_CHARGEN 0x05B4C900UL//1.3.1.26
//vtables
#define VTABLE_TESNPC 0x038E0A20UL//1.3.1.26
#define VTABLE_TESOBJECTCONT 0x03862F50UL//1.3.1.26
#define VTABLE_TESOBJECTMISC 0x03865380UL//1.3.1.26
#define VTABLE_TESOBJECTBOOK 0x038621E0UL//1.3.1.26
#define VTABLE_ALCHEMYITEM 0x037ABC10UL//1.3.1.26
#define VTABLE_TESAMMO 0x03855BB8UL//1.3.1.26
#define VTABLE_TESOBJECTWEAP 0x0386D958UL//1.3.1.26
#define VTABLE_TESOBJECTARMO 0x03861358UL//1.3.1.26
#define VTABLE_TESUTILITYITEM 0x0386F898UL//1.3.1.26
#define VTABLE_BGSNOTE 0x038D6120UL//1.3.1.26
#define VTABLE_TESKEY 0x0385A750UL//1.3.1.26
#define VTABLE_TESFLORA 0x038578C0UL//1.3.1.26
#define VTABLE_TESLEVITEM 0x0385BB10UL//1.3.1.26
#define VTABLE_CURRENCYOBJECT 0x038545A0UL//1.3.1.26
#define VTABLE_REQUESTACTIVATEREFMSG 0x03B1BAD0UL//1.3.1.26
#define VTABLE_REQUESTTRANSFERITEMMSG 0x03B2FD28UL//1.3.1.26
#define VTABLE_REQUESTTELEPORTTOLOCATIONMSG 0x03B23D60UL//1.3.1.26
#define VTABLE_CLIENTSTATEMSG 0x03B23940UL//1.3.1.26
#define VTABLE_REQUESTHITSONACTORS 0x03B1B700UL//1.3.1.26
//CustomEntry Flags
#define CUSTOM_ENTRY_DEFAULT 0x0000000000000000ULL
#define CUSTOM_ENTRY_UNNAMED 0x0000000000000001ULL
#define CUSTOM_ENTRY_PLAYER 0x0000000000000002ULL
#define CUSTOM_ENTRY_NPC 0x0000000000000004ULL
#define CUSTOM_ENTRY_CONTAINER 0x0000000000000008ULL
#define CUSTOM_ENTRY_JUNK 0x0000000000000010ULL
#define CUSTOM_ENTRY_PLAN 0x0000000000000020ULL
#define CUSTOM_ENTRY_ITEM 0x0000000000000040ULL
#define CUSTOM_ENTRY_ENTITY 0x0000000000000080ULL
#define CUSTOM_ENTRY_VALID_SCRAP 0x0000000000000100ULL
#define CUSTOM_ENTRY_VALID_ITEM 0x0000000000000200ULL
#define CUSTOM_ENTRY_MAGAZINE 0x0000000000000400ULL
#define CUSTOM_ENTRY_BOBBLEHEAD 0x0000000000000800ULL
#define CUSTOM_ENTRY_FLORA 0x0000000000001000ULL
#define CUSTOM_ENTRY_MISC 0x0000000000002000ULL
#define CUSTOM_ENTRY_MOD 0x0000000000004000ULL
#define CUSTOM_ENTRY_WEAPON 0x0000000000008000ULL
#define CUSTOM_ENTRY_ARMOR 0x0000000000010000ULL
#define CUSTOM_ENTRY_AMMO 0x0000000000020000ULL
#define CUSTOM_ENTRY_AID 0x0000000000040000ULL
#define CUSTOM_ENTRY_VALID_INGREDIENT 0x0000000000080000ULL
#define CUSTOM_ENTRY_KNOWN_RECIPE 0x0000000000100000ULL
#define CUSTOM_ENTRY_UNKNOWN_RECIPE 0x0000000000200000ULL
#define CUSTOM_ENTRY_FAILED_RECIPE 0x0000000000400000ULL
#define CUSTOM_ENTRY_TREASURE_MAP 0x0000000000800000ULL
#define CUSTOM_ENTRY_WHITELISTED 0x4000000000000000ULL
#define CUSTOM_ENTRY_INVALID 0x8000000000000000ULL
//Game Classes
class RequestActivateRefMessage
{
public:
DWORD64 vtable;//0x0
DWORD Formid;//0x8
BYTE Choice;//0xC
BYTE ForceActivate;//0xB
};
class Camera
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0xD8];
float Forward[3];//0xE0
BYTE Padding00EC[0x24];
float Origin[3];//0x110
BYTE Padding011C[0x14];
float View[16];//0x130
};
class FalloutMain
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x338];
DWORD64 PlatformSessionManagerPtr;//0x340
};
class PlatformSessionManager
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x78];
DWORD64 ClientAccountManagerPtr;//0x80
};
class ClientAccountManager
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x38];
DWORD64 ClientAccountArrayPtr;//0x40
BYTE Padding0048[0x8];
int ClientAccountArraySizeA;//0x50
BYTE Padding0054[0x4];
int ClientAccountArraySizeB;//0x58
};
class ClientAccountBuffer
{
public:
DWORD64 NamePtr;//0x0
DWORD64 ClientAccountPtr;//0x8
};
class ClientAccount
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x8];
BYTE NameData[0x10];//0x10
int NameLength;//0x20
BYTE Padding0024[0x58];
DWORD Formid;//0x7C
};
class EntityListType
{
public:
BYTE Padding0000[0x80];
DWORD64 InteriorListPtr;//0x80
DWORD64 InteriorListCheck;//0x88
BYTE Padding0090[0x18];
DWORD64 ExteriorListPtr;//0xA8
DWORD64 ExteriorListCheck;//0xB0
};
class EntityList
{
public:
BYTE Padding0000[0x88];
DWORD64 ListPtr;//0x88
BYTE Padding0088[0x8];
int ListSize;//0x98
};
class Entity
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x8];
BYTE HarvestFlagA;//0x10
BYTE Padding0011[0x8];
BYTE HarvestFlagB;//0x19
BYTE Padding001A[0x6];
DWORD Formid;//0x20
BYTE Padding0024[0x14];
BYTE IdValue[4];//0x38
BYTE Padding003C[0x14];
DWORD64 vtable0050;//0x50
BYTE Padding0058[0x8];
float Pitch;//0x60
BYTE Padding0064[0x4];
float Yaw;//0x68
BYTE Padding006C[0x4];
float Position[3];//0x70
BYTE Padding007C[0x4];
DWORD64 InventoryPtr;//0x80
BYTE Padding0088[0x8];
DWORD64 ActorCorePtr;//0x90
BYTE Padding0098[0x10];
DWORD64 CellPtr;//0xA8
DWORD64 SkeletonPtr;//0xB0
DWORD64 ReferencePtr;//0xB8
BYTE Padding00C0[0xE];
BYTE SpawnFlag;//0xCE
BYTE Padding00CF[0xC9];
BYTE MovementFlag;//0x198
BYTE SprintFlag;//0x199
BYTE HealthFlag;//0x19A
BYTE Padding019B[0xA89];
DWORD Formid0C24;//0xC24
};
class Reference
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x10];
BYTE RecordFlagA;//0x18
BYTE Padding0019[0x7];
DWORD Formid;//0x20
BYTE Padding0024[0x74];
DWORD64 NamePtr0098;//0x98
BYTE Padding00A0[0x10];
DWORD64 NamePtr00B0;//0xB0
DWORD64 KeywordArrayData00B8;//0xB8
DWORD64 KeywordArrayData00C0;//0xC0
BYTE Padding00B8[0x19];
BYTE OMODFlag;//0xE1
BYTE Padding00E2[0xE];
DWORD64 FactionArrayPtr;//0xF0
BYTE Padding00F8[0x8];
int FactionArraySize;//0x100
BYTE Padding0104[0x5C];
DWORD64 NamePtr0160;//0x160
BYTE Padding0168[0x48];
DWORD64 KeywordArrayData01B0;//0x1B0
DWORD64 KeywordArrayData01B8;//0x1B8
DWORD64 KeywordArrayData01C0;//0x1C0
BYTE Padding01C4[0x10];
BYTE PlanFlag;//0x1D8
BYTE Padding01D9[0xF];
DWORD64 ComponentArrayPtr;//0x1E8
BYTE Padding01F0[0x8];
int ComponentArraySize;//0x1F8
BYTE Padding01FC[0x14];
DWORD64 HarvestedPtr;//0x210
};
class Component
{
public:
DWORD64 ComponentReferencePtr;//0x0
DWORD64 ComponentCountReferencePtr;//0x8
};
class ReferenceList
{
public:
DWORD64 ArrayPtr;//0x0
BYTE Padding0008[0x8];
int ArraySize;//0x10
};
class Weapon
{
public:
DWORD64 vtable;//0x08
BYTE Padding0008[0x18];
DWORD Formid;//0x20
BYTE Padding0024[0x19C];
DWORD64 KeywordArrayPtr;//0x1C0
int KeywordArraySize;//0x1C8
BYTE Padding01D0[0xE0];
DWORD64 AimModelPtr;//0x2B0
BYTE Padding02B8[0x44];
float ReloadSpeed;//0x2FC
BYTE Padding0300[0x4];
float Speed;//0x304
float Reach;//0x308
BYTE Padding030C[0x2C];
float ActionPointCost;//0x338
BYTE Padding033C[0x24];
BYTE FlagA;//0x360
BYTE FlagB;//0x361
BYTE FlagC;//0x362
BYTE FlagD;//0x363
BYTE Padding0364[0x1C];
short Capacity;//0x380
};
class AimModel
{
public:
DWORD64 vtable;//0x8
BYTE Padding0008[0x18];
DWORD Formid;//0x20
BYTE Padding0024[0x4];
BYTE SpreadData[0x18];//0x28
BYTE RecoilData[0x24];//0x40
float Sway;//0x64
};
class bhkCharProxyController
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x4A8];
DWORD64 hknpBSCharacterProxyPtr;//0x4B0
};
class hknpBSCharacterProxy
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x48];
float Rotation[2];//0x50
BYTE Padding0058[0x18];
float Position[3];//0x70
BYTE Padding007C[0x24];
float VelocityA[4];//0xA0
float VelocityB[4];//0xB0
};
class Inventory
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x58];
DWORD64 ItemArrayPtr;//0x60
DWORD64 ItemArrayEnd;//0x68
};
class Item
{
public:
DWORD64 ReferencePtr;//0x0
BYTE Padding0008[0x8];
DWORD64 DisplayPtr;//0x10
BYTE Padding0018[0x8];
DWORD64 Iterations;//0x20
BYTE EquipFlag;//0x28
BYTE Padding0025[0x3];
DWORD ItemId;//0x2C
BYTE FavoriteIndex;//0x30
BYTE Padding0031[0x7];
};
class ItemCount
{
public:
BYTE Padding0000[0x8];
int Count;//0x8
BYTE Padding000C[0x4];
};
class ItemInstancedArray
{
public:
BYTE Padding0000[0x10];
DWORD64 ArrayPtr;//0x10
BYTE Padding0018[0x8];
DWORD64 ArrayEnd;//0x20
};
class ExtraTextDisplayData
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x8];
DWORD64 InstancedNamePtr;//0x10
};
class TransferMessage
{
public:
DWORD64 vtable;//0x0
DWORD SrcFormid;//0x8
DWORD UnknownId;//0xC
DWORD DstFormid;//0x10
DWORD ItemId;//0x14
int Count;//0x18
DWORD UnknownA;//0x1C
BYTE UnknownB;//0x20
BYTE UnknownC;//0x21
BYTE UnknownD;//0x22
BYTE UnknownE;//0x23
};
class ActorValueInformation
{
public:
DWORD64 vtable;//0x8
BYTE Padding0008[0x18];
DWORD Formid;//0x20
BYTE Padding0024[0x1DC];
float MaximumValue;//0x200
};
class RequestTeleportMessage
{
public:
DWORD64 vtable;//0x0
float PositionX;//0x8
float PositionY;//0xC
float PositionZ;//0x10
float RotationX;//0x14
float RotationY;//0x18
float RotationZ;//0x1C
DWORD64 CellPtr;//0x20
};
class ClientStateMsg
{
public:
DWORD64 vtable;//0x0
DWORD64 ClientState;//0x8
};
class RequestHitsOnActors
{
public:
DWORD64 vtable;//0x0
DWORD64 HitsArrayPtr;//0x8
DWORD64 HitsArrayEnd;//0x10
BYTE Padding0018[0x48];
};
class Hits
{
public:
DWORD ValueA;//0x0 (Local Player)
DWORD ValueB;//0x4 (Entity)
DWORD ValueC;//0x8 (Projectile == 0)
DWORD InitializationType;//0xC (3 == Default/Gun, 4 == Explosive)
DWORD uiWeaponServerID;//0x10
DWORD LIMB_ENUM;//0x20 (0xFFFFFFFF == Default/Body)
DWORD HitEffectID;//0x18 (0 == Default/Gun)
DWORD uEquipIndex;//0x1C (0 == Default/Gun)
BYTE uAckIndex;//0x20 (Shots Hit, Always > 0)
BYTE uFireID;//0x21 (Shots Fired)
BYTE bPredictedKill;//0x22
BYTE Padding0023;//0x23 (0)
float ExplosionLocationX;//0x24
float ExplosionLocationY;//0x28
float ExplosionLocationZ;//0x2C
float fProjectilePower;//0x30 (1.0f == Default)
BYTE bVatsAttack;//0x34
BYTE bVatsCritical;//0x35
BYTE bTargetWasDead;//0x36
BYTE Padding0037;//0x37 (0)
};
class BGSQuestText
{
public:
DWORD64 vtable;//0x0
DWORD64 FormidPtr;//0x8
BYTE Padding0010[0x28];
DWORD64 CodePtr;//0x38
};
class ActorSnapshotComponent
{
public:
//ActorCoreSnapshotComponent
DWORD64 ActorCorevtable;//0x0
BYTE ActorCorePadding0008[0x98];
//ActorServerAuthSnapshotData
DWORD64 vtable;//0x0
BYTE Padding0008[0x33];
BYTE IsEssential;//0x3B
BYTE Padding003C[0x34];
float MaxHealth;//0x70
float ModifiedHealth;//0x74
BYTE Padding0078[0x4];
float LostHealth;//0x7C
BYTE Padding0080[0xA0];
BYTE EpicRank;//0x120
BYTE Padding0121[0x7];
};
class LeveledList
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x18];
DWORD Formid;//0x20
BYTE Padding0024[0x8C];
DWORD64 ListEntryArrayPtr;//0xB0
BYTE Padding00B8[0x9];
BYTE ListEntryArraySize;//0xC1
};
class ListEntry
{
public:
DWORD64 ReferencePtr;//0x0
DWORD64 ExtraData;//0x8
DWORD64 Conditions;//0x10
float Quantity;//0x18
DWORD QuantityPadding;//0x1C
DWORD64 QuantityGlobal;//0x20
DWORD64 QuantityGlobalPadding;//0x28;
float ChanceNoneValue;//0x30
DWORD ChanceNoneValuePadding;//0x34
DWORD64 ChanceNoneGlobal;//0x38
DWORD64 ChanceNoneCurveTable;//0x40
float MinimumLevel;//0x48
DWORD MinimumLevelPadding;//0x4C
DWORD64 MinimumLevelGlobal;//0x50
DWORD64 MinimumLevelCurveTable;//0x58
DWORD64 MinimumLevelCurveTablePadding;//0x68
};
class ProcessLists
{
public:
DWORD64 vtable;//0x0
BYTE Padding0008[0x48];
DWORD64 NPCIdArrayPtrA;//0x50
BYTE Padding0058[0x8];
int NPCIdArraySizeA;//0x60
BYTE Padding0064[0x1C];
DWORD64 NPCIdArrayPtrB;//0x80
BYTE Padding0088[0x8];
int NPCIdArraySizeB;//0x90
};
class Chargen
{
public:
BYTE Padding[0x28];
float Thin;//0x28
float Muscular;//0x2C
float Large;//0x30
};
class ModInstance
{
public:
DWORD64 ModListPtr;//0x0
int ModListSize;//0x8
};
class ObjectInstanceExtra
{
public:
BYTE Padding0000[0x10];
DWORD64 ModDataPtr;//0x10
};
//Custom Classes
class CustomEntry
{
public:
DWORD64 EntityPtr;
DWORD64 ReferencePtr;
DWORD EntityFormid;
DWORD ReferenceFormid;
DWORD64 Flag;
char *Name;
};
class OldWeapon
{
public:
Weapon *WeaponData;
AimModel *AimModelData;
};
class ExecutionList
{
public:
BYTE ASM[0x40] //0x0
{
0x55, //push rbp
0x56, //push rsi
0x57, //push rdi
0x48, 0x83, 0xEC, 0x28, //sub rsp, 0x28
0x48, 0x8B, 0xF1, //mov rsi, rcx
0x48, 0x8B, 0x2E, //mov rbp, [rsi]
0x31, 0xFF, //xor edi, edi
0x48, 0x8B, 0x46, 0x10, //mov rax, [rsi + 0x10]
0x48, 0x8B, 0x0C, 0xF8, //mov rcx, [rax + rdi * 0x8]
0x48, 0x8B, 0x46, 0x18, //mov rax, [rsi + 0x18]
0x48, 0x8D, 0x14, 0xF8, //lea rdx, [rax + rdi * 0x8]
0x4C, 0x8B, 0xC7, //mov r8, rdi
0xFF, 0xD5, //call rbp
0xFF, 0xC7, //inc edi
0x3B, 0x7E, 0x08, //cmp edi, [rsi + 0x08]
0x72, 0xE4, //jb ID_TO_PTR_LOOP
0x48, 0x83, 0xC4, 0x28, //add rsp, 0x28
0x5F, //pop rdi
0x5E, //pop rsi
0x5D, //pop rbp
0xC3, //ret
0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, //Padding
};
DWORD64 Function; //0x40 (0x0)
DWORD64 IdArraySize; //0x48 (0x8)
DWORD64 IdArray; //0x50 (0x10)
DWORD64 PtrArray; //0x58 (0x18)
};
class ExecutionPlan
{
public:
BYTE ASM[0x40] //0x0
{
0x55, //push rbp
0x56, //push rsi
0x57, //push rdi
0x48, 0x83, 0xEC, 0x28, //sub rsp, 0x28
0x48, 0x8B, 0xF1, //mov rsi, rcx
0x48, 0x8B, 0x2E, //mov rbp, [rsi]
0x31, 0xFF, //xor edi, edi
0x48, 0x8B, 0x4E, 0x08, //mov rcx, [rsi + 0x08]
0x48, 0x8B, 0x46, 0x18, //mov rax, [rsi + 0x18]
0x48, 0x8B, 0x14, 0xF8, //mov rdx, [rax + rdi * 0x8]
0x45, 0x31, 0xC0, //xor r8d, r8d
0xFF, 0xD5, //call rbp
0x48, 0x8B, 0x4E, 0x20, //mov rcx, [rsi+ 0x20]
0x88, 0x04, 0x39, //mov [rcx + rdi], al
0xFF, 0xC7, //inc edi
0x3B, 0x7E, 0x10, //cmp edi, [rsi + 0x10]
0x72, 0xE1, //jb GET_RECIPE_LOOP
0x48, 0x83, 0xC4, 0x28, //add rsp, 0x28
0x5F, //pop rdi
0x5E, //pop rsi
0x5D, //pop rbp
0xC3, //ret
0xCC, 0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, //Padding
};
BYTE RBP[0xF0]
{
0x48, 0x89, 0x54, 0x24, 0x10, 0x55, 0x56, 0x57, 0x48, 0x81, 0xEC, 0x40, 0x01, 0x00, 0x00, 0x48,
0xC7, 0x44, 0x24, 0x20, 0xFE, 0xFF, 0xFF, 0xFF, 0x48, 0x89, 0x9C, 0x24, 0x60, 0x01, 0x00, 0x00,
0x41, 0x0F, 0xB6, 0xF0, 0x4C, 0x8B, 0xDA, 0x48, 0x85, 0xD2, 0x0F, 0x84, 0xA3, 0x01, 0x00, 0x00,
0x33, 0xDB, 0x44, 0x8B, 0xD3, 0x48, 0x8D, 0xB9, 0x88, 0x0C, 0x00, 0x00, 0x48, 0x8B, 0x47, 0x28,
0x4C, 0x8B, 0x4F, 0x20, 0x4C, 0x8B, 0x47, 0x10, 0x49, 0x3B, 0xC1, 0x75, 0x23, 0x49, 0x8B, 0xC9,
0x4D, 0x85, 0xC0, 0x74, 0x16, 0x49, 0x8D, 0x80, 0x00, 0x01, 0x00, 0x00, 0x48, 0x3B, 0xC8, 0x72,
0x0A, 0x48, 0x8B, 0x00, 0x48, 0x85, 0xC0, 0x48, 0x0F, 0x45, 0xC8, 0x48, 0x8B, 0xD3, 0xEB, 0x0D,
0x48, 0x8B, 0x17, 0x48, 0x8B, 0xCB, 0x48, 0x85, 0xD2, 0x48, 0x0F, 0x45, 0xC8, 0x4D, 0x85, 0xC0,
0x74, 0x16, 0x49, 0x8D, 0x80, 0x00, 0x01, 0x00, 0x00, 0x4C, 0x3B, 0xC8, 0x72, 0x0A, 0x48, 0x8B,
0x00, 0x48, 0x85, 0xC0, 0x4C, 0x0F, 0x45, 0xC8, 0x49, 0x3B, 0xC9, 0x74, 0x36, 0x0F, 0x1F, 0x00,
0x4C, 0x39, 0x19, 0x74, 0x24, 0x41, 0xFF, 0xC2, 0x48, 0x83, 0xC1, 0x08, 0x48, 0x8D, 0x82, 0x00,
0x01, 0x00, 0x00, 0x48, 0x3B, 0xC8, 0x72, 0x0A, 0x48, 0x8B, 0x10, 0x48, 0x85, 0xD2, 0x48, 0x0F,
0x45, 0xCA, 0x49, 0x3B, 0xC9, 0x75, 0xD9, 0xEB, 0x0A, 0x41, 0x83, 0xFA, 0xFF, 0x74, 0x04, 0xB0,
0x01, 0xEB, 0x02, 0x32, 0xC0, 0x48, 0x8B, 0x9C, 0x24, 0x60, 0x01, 0x00, 0x00, 0x48, 0x81, 0xC4,
0x40, 0x01, 0x00, 0x00, 0x5F, 0x5E, 0x5D, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
};
DWORD64 Function; //0x130 (0x00)
DWORD64 LocalPlayerPtr; //0x138 (0x08)
DWORD64 RecipeArraySize; //0x140 (0x10)
DWORD64 RecipeArray; //0x148 (0x18)
DWORD64 LearnedRecipeArray; //0x150 (0x20)
};
class ExternalFunction
{
public:
BYTE ASM[0x20] //0x0
{
0x48, 0x8B, 0xC1, //mov rax, rcx
0x48, 0x8B, 0x48, 0x08, //mov rcx, [rax + 0x08]
0x48, 0x8B, 0x50, 0x10, //mov rdx, [rax + 0x10]
0x4C, 0x8B, 0x40, 0x18, //mov r8, [rax + 0x18]
0x4C, 0x8B, 0x48, 0x20, //mov r9, [rax + 0x20]
0x48, 0x8B, 0x00, //mov rax, [rax]
0xFF, 0xE0, //jmp rax
0xCC, 0xCC, 0xCC, 0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, //Padding
};
DWORD64 Address; //0x20 (0x0)
DWORD64 RCX; //0x28 (0x8)
DWORD64 RDX; //0x30 (0x10)
DWORD64 R8; //0x38 (0x18)
DWORD64 R9; //0x40 (0x20)
};
class ActorValueHook
{
public:
BYTE ActorValueASM[0x118]
{
0x8B, 0x42, 0x20, //mov eax, [rdx+20]
0x0F, 0x1F, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, //nop (multi)
0x0F, 0x1F, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, //nop (multi)
0x0F, 0x1F, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, //nop (multi)
0x0F, 0x1F, 0x00, //nop (multi)
0x3D, 0xD5, 0x02, 0x00, 0x00, //cmp eax, 000002D5
0x75, 0x14, //jne StrengthCheck
0x31, 0xC0, //xor eax, eax
0x3B, 0x05, 0xEB, 0x00, 0x00, 0x00, //cmp eax, [ActionPointsEnabled]
0x74, 0x0A, //je StrengthCheck
0xF3, 0x0F, 0x10, 0x15, 0xE5, 0x00, 0x00, 0x00, //movss xmm2, [ActionPoints]
0xEB, 0x19, //jmp OriginalFunction
0x3D, 0xC2, 0x02, 0x00, 0x00, //cmp eax, 000002C2
0x75, 0x14, //jne PerceptionCheck
0x31, 0xC0, //xor eax, eax
0x3B, 0x05, 0xD8, 0x00, 0x00, 0x00, //cmp eax, [StrengthEnabled]
0x74, 0x0A, //je PerceptionCheck
0xF3, 0x0F, 0x10, 0x15, 0xD2, 0x00, 0x00, 0x00, //movss xmm2, [Strength]
0xEB, 0x19, //jmp OriginalFunction
0x3D, 0xC3, 0x02, 0x00, 0x00, //cmp eax, 000002C3
0x75, 0x14, //jne EnduranceCheck
0x31, 0xC0, //xor eax, eax
0x3B, 0x05, 0xC5, 0x00, 0x00, 0x00, //cmp eax, [PerceptionEnabled]
0x74, 0x0A, //je EnduranceCheck
0xF3, 0x0F, 0x10, 0x15, 0xBF, 0x00, 0x00, 0x00, //movss xmm2, [Perception]
0xEB, 0x19, //jmp OriginalFunction
0x3D, 0xC4, 0x02, 0x00, 0x00, //cmp eax, 000002C4
0x75, 0x14, //jne CharismaCheck
0x31, 0xC0, //xor eax, eax
0x3B, 0x05, 0xB2, 0x00, 0x00, 0x00, //cmp eax, [EnduranceEnabled]
0x74, 0x0A, //je CharismaCheck
0xF3, 0x0F, 0x10, 0x15, 0xAC, 0x00, 0x00, 0x00, //movss xmm2, [Endurance]
0xEB, 0x19, //jmp OriginalFunction
0x3D, 0xC5, 0x02, 0x00, 0x00, //cmp eax, 000002C5
0x75, 0x14, //jne IntelligenceCheck
0x31, 0xC0, //xor eax, eax
0x3B, 0x05, 0x9F, 0x00, 0x00, 0x00, //cmp eax, [CharismaEnabled]
0x74, 0x0A, //je IntelligenceCheck
0xF3, 0x0F, 0x10, 0x15, 0x99, 0x00, 0x00, 0x00, //movss xmm2, [Charisma]
0xEB, 0x19, //jmp OriginalFunction
0x3D, 0xC6, 0x02, 0x00, 0x00, //cmp eax, 000002C6
0x75, 0x14, //jne AgilityCheck
0x31, 0xC0, //xor eax, eax
0x3B, 0x05, 0x8C, 0x00, 0x00, 0x00, //cmp eax, [IntelligenceEnabled]
0x74, 0x0A, //je AgilityCheck
0xF3, 0x0F, 0x10, 0x15, 0x86, 0x00, 0x00, 0x00, //movss xmm2, [Intelligence]
0xEB, 0x19, //jmp OriginalFunction
0x3D, 0xC7, 0x02, 0x00, 0x00, //cmp eax, 000002C7
0x75, 0x14, //jne LuckCheck
0x31, 0xC0, //xor eax, eax
0x3B, 0x05, 0x79, 0x00, 0x00, 0x00, //cmp eax, [AgilityEnabled]
0x74, 0x0A, //je LuckCheck
0xF3, 0x0F, 0x10, 0x15, 0x73, 0x00, 0x00, 0x00, //movss xmm2, [Agility]
0xEB, 0x19, //jmp OriginalFunction
0x3D, 0xC8, 0x02, 0x00, 0x00, //cmp eax, 000002C8
0x75, 0x14, //jne OriginalFunction
0x31, 0xC0, //xor eax, eax
0x3B, 0x05, 0x66, 0x00, 0x00, 0x00, //cmp eax, [LuckEnabled]
0x74, 0x0A, //je OriginalFunction
0xF3, 0x0F, 0x10, 0x15, 0x60, 0x00, 0x00, 0x00, //movss xmm2, [Luck]
0xEB, 0x00, //jmp OriginalFunction
0x48, 0x8D, 0x05, 0x5B, 0x00, 0x00, 0x00, //lea rax, [OriginalFunction]
0x48, 0x8B, 0x00, //mov rax, [rax]
0xFF, 0xE0, //jmp rax
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, //Padding
};
int ActionPointsEnabled;
float ActionPoints;
int StrengthEnabled;
float Strength;
int PerceptionEnabled;
float Perception;
int EnduranceEnabled;
float Endurance;
int CharismaEnabled;
float Charisma;
int IntelligenceEnabled;
float Intelligence;
int AgilityEnabled;
float Agility;
int LuckEnabled;
float Luck;
DWORD64 OriginalFunction;
};
class Opk
{
public:
BYTE OpkASM[0x70]
{
0x31, 0xC0, //xor eax, eax
0x3B, 0x05, 0x68, 0x00, 0x00, 0x00, //cmp eax, [OpkPlayers]
0x74, 0x14, //je OpkNpcsCheck
0x8B, 0x87, 0xC0, 0x03, 0x00, 0x00, //mov eax,[rdi+000003C0]
0x83, 0xF8, 0x02, //cmp eax, 02
0x75, 0x09, //jne OpkNpcsCheck
0x0F, 0x28, 0x05, 0x64, 0x00, 0x00, 0x00, //movaps xmm0, [OpkPlayerPosition]
0xEB, 0x2A, //jmp OriginalFunction
0x31, 0xC0, //xor eax, eax
0x3B, 0x05, 0x4E, 0x00, 0x00, 0x00, //cmp eax, [OpkNpcs]
0x74, 0x14, //je OriginalFunction
0x8B, 0x87, 0xC0, 0x03, 0x00, 0x00, //mov eax,[rdi+000003C0]
0x83, 0xF8, 0x03, //cmp eax, 03
0x75, 0x09, //jne OriginalFunction
0x0F, 0x28, 0x05, 0x56, 0x00, 0x00, 0x00, //movaps xmm0, [OpkNpcPosition]
0xEB, 0x0C, //jmp OriginalFunction
0x0F, 0x10, 0x87, 0x90, 0x04, 0x00, 0x00, //movups xmm0,[rdi+00000490]
0x0F, 0x58, 0x45, 0xA7, //addps xmm0,[rbp-59]
0x90, //nop
0x0F, 0x29, 0x45, 0xF7, //movaps [rbp-09],xmm0
0x48, 0x8D, 0x05, 0x25, 0x00, 0x00, 0x00, //lea rax,[FunctionReturn]
0x48, 0x8B, 0x00, //mov rax,[rax]
0xFF, 0xE0, //jmp rax
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, //Padding
};
int OpkPlayers;
int OpkNpcs;
DWORD64 OriginalFunction;
float OpkPlayerPosition[4];
float OpkNpcPosition[4];
};
class FreezeAp
{
public:
BYTE FreezeApASM[0x70]
{
0x8B, 0xD6, //mov edx, esi
0x48, 0x8B, 0xC8, //mov rcx, rax
0x48, 0x8B, 0x5C, 0x24, 0x30, //mov rbx, [rsp+30]
0x48, 0x8B, 0x74, 0x24, 0x38, //mov rsi, [rsp+38]
0x48, 0x83, 0xC4, 0x20, //add rsp, 20
0x5F, //pop rdi
0x49, 0x81, 0xF8, 0x00, 0x00, 0x01, 0x00, //cmp r8, 00010000
0x7C, 0x19, //jl OriginalFunction
0x41, 0x8B, 0x40, 0x20, //mov eax, [r8+20]
0x3D, 0xD5, 0x02, 0x00, 0x00, //cmp eax, 000002D5
0x75, 0x0E, //jne OriginalFunction
0x31, 0xC0, //xor eax, eax
0x39, 0x05, 0x40, 0x00, 0x00, 0x00, //cmp [FreezeApEnabled], eax
0x74, 0x04, //je OriginalFunction
0x48, 0x63, 0xC2, //movsxd rax, edx
0xC3, //ret
0x80, 0x79, 0x0C, 0x00, //cmp byte ptr [rcx+0C],00
0x48, 0x63, 0xC2, //movsxd rax,edx
0xF3, 0x0F, 0x10, 0x04, 0x81, //movss xmm0,[rcx+rax*4]
0x48, 0x8D, 0x14, 0x81, //lea rdx,[rcx+rax*4]
0x74, 0x1F, //je ret
0xF3, 0x0F, 0x11, 0x44, 0x24, 0x08, //movss [rsp+08],xmm0
0x80, 0xCA, 0x20, //or dl,20
0x30, 0x54, 0x24, 0x08, //xor [rsp+08],dl
0x30, 0x54, 0x24, 0x09, //xor [rsp+09],dl
0x30, 0x54, 0x24, 0x0A, //xor [rsp+0A],dl
0x30, 0x54, 0x24, 0x0B, //xor [rsp+0B],dl
0xF3, 0x0F, 0x10, 0x44, 0x24, 0x08, //movss xmm0,[rsp+08]
0xC3, //ret
0xCC, 0xCC, 0xCC, 0xCC, //Padding
0xCC, 0xCC, 0xCC, 0xCC, //Padding
};
int FreezeApEnabled;
};
class TargetLocking
{
public:
BYTE RedirectionASM[0x40]
{
0x48, 0xBB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, //mov rbx, 0xF000000000000
0x48, 0x39, 0x1D, 0x2F, 0x00, 0x00, 0x00, //cmp [TargetLockingPtr], rbx
0x7D, 0x12, //jnl OriginalPtr
0x48, 0x8B, 0x1D, 0x26, 0x00, 0x00, 0x00, //mov rbx, [TargetLockingPtr]
0x48, 0x81, 0xFB, 0x00, 0x00, 0x01, 0x00, //cmp rbx, 0x10000
0x7E, 0x02, //jle OriginalPtr
0xEB, 0x05, //jmp OriginalFunction
0x48, 0x8B, 0x5C, 0x24, 0x50, //mov rbx, [rsp+50]
0xFF, 0x25, 0x00, 0x00, 0x00, 0x00, //jmp (Below)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //OriginalFunction
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, //Padding
};
DWORD64 TargetLockingPtr;
};
class OverlaySettingsA
{
public:
bool Enabled;
int EnabledDistance;
bool DrawAlive;
float AliveColor[3];
bool DrawDowned;
float DownedColor[3];
bool DrawDead;
float DeadColor[3];
bool DrawUnknown;
float UnknownColor[3];
bool DrawEnabled;
float EnabledAlpha;
bool DrawDisabled;
float DisabledAlpha;
bool DrawNamed;
bool DrawUnnamed;
bool ShowName;
bool ShowDistance;
bool ShowHealth;
bool ShowDeadHealth;
bool TextCentered;
bool TextShadowed;
};
class OverlaySettingsB
{
public:
bool Enabled;
int EnabledDistance;
float Color[3];
bool DrawEnabled;
float EnabledAlpha;
bool DrawDisabled;
float DisabledAlpha;
bool DrawNamed;
bool DrawUnnamed;
bool ShowName;
bool ShowDistance;
bool TextCentered;
bool TextShadowed;
bool Whitelisted[32];
DWORD Whitelist[32];
};
class ScrapLooterSettings
{
public:
bool ScrapKeybindEnabled;
bool ScrapOverrideEnabled;
bool ScrapAutomaticLootingEnabled;
bool ScrapAutomaticStatus;
int ScrapAutomaticSpeedMin;
int ScrapAutomaticSpeedMax;
int ScrapLooterDistance;
bool ScrapEnabledList[40];
DWORD ScrapFormidList[40];
const char *ScrapNameList[40];
};
class ItemLooterSettings
{
public:
bool ItemKeybindEnabled;
bool ItemAutomaticLootingEnabled;
bool ItemAutomaticStatus;
int ItemAutomaticSpeedMin;
int ItemAutomaticSpeedMax;
bool ItemLooterWeaponsEnabled;
int ItemLooterWeaponsDistance;
bool ItemLooterArmorEnabled;
int ItemLooterArmorDistance;
bool ItemLooterAmmoEnabled;
int ItemLooterAmmoDistance;
bool ItemLooterModsEnabled;
int ItemLooterModsDistance;
bool ItemLooterMagazinesEnabled;
int ItemLooterMagazinesDistance;
bool ItemLooterBobbleheadsEnabled;
int ItemLooterBobbleheadsDistance;
bool ItemLooterAidEnabled;
int ItemLooterAidDistance;
bool ItemLooterKnownPlansEnabled;
int ItemLooterKnownPlansDistance;
bool ItemLooterUnknownPlansEnabled;
int ItemLooterUnknownPlansDistance;
bool ItemLooterMiscEnabled;
int ItemLooterMiscDistance;
bool ItemLooterUnlistedEnabled;
int ItemLooterUnlistedDistance;
bool ItemLooterListEnabled;
int ItemLooterListDistance;
bool ItemLooterBlacklistToggle;
bool ItemLooterEnabledList[100];
DWORD ItemLooterFormidList[100];
bool ItemLooterBlacklistEnabled[64];
DWORD ItemLooterBlacklist[64];
};
class WeaponSettings