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TeleporterSpell.lua
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local ST_Item = 1
local ST_Spell = 2
local ST_Challenge = 3
-- I'm not going to attempt any prefixes with different character sets. I may have missed some variations.
-- Some of these are odd - inconsistent translations in-game?
local RedundantStrings =
{
-- German
"Pfad der ",
"Pfad des ",
-- English
"Path of the ",
"Path of ",
-- Spanish
"Camino de los ",
"Senda de las ",
"Senda de los ",
"Senda del ",
"Senda de ",
-- French
"Chemin du ",
"Voie de ",
"Voie des ",
"Voie du ",
-- Italian
"Sentiero del ",
"Via degli ",
"Via dei ",
"Via del ",
"Via dell'",
-- Brazilian Portugese
"Caminho da ",
"Caminho do ",
"Caminho dos ",
-- Simplified Chinese
"之路",
-- Traditional Chinese
"之路",
"之道",
"之徑",
-- Korean
" 길",
}
local TeleporterSpell = {}
function TeleporterSpell:IsItem()
return self.spellType == ST_Item
end
function TeleporterSpell:IsSpell()
return self.spellType == ST_Spell
end
function TeleporterSpell:IsDungeonSpell()
return self.spellType == ST_Challenge
end
function TeleporterSpell:CleanupName()
local hide = TeleporterGetOption("conciseDungeonSpells")
local name = self.spellName
if hide and hide ~= "0" and self:IsDungeonSpell() then
for index, str in pairs(RedundantStrings) do
name = name: gsub(str, "")
end
end
return name
end
function TeleporterSpell:GetOptionId()
-- Must use the original zone name here.
return self.spellId .. "." .. self.zone
end
function TeleporterSpell:IsVisible()
local showSpells = TeleporterGetOption("showSpells")
local visible = showSpells[self:GetOptionId()]
if visible ~= nil then
return visible
else
return true
end
end
function TeleporterSpell:IsAlwaysVisible()
local showSpells = TeleporterGetOption("alwaysShowSpells")
if not showSpells then
return false
end
local visible = showSpells[self:GetOptionId()]
if visible ~= nil then
return visible
else
return false
end
end
function TeleporterSpell:SetVisible()
local showSpells = TeleporterGetOption("showSpells")
local alwaysShowSpells = TeleporterGetOption("alwaysShowSpells")
if not showSpells then showSpells = {} end
if not alwaysShowSpells then alwaysShowSpells = {} end
showSpells[self:GetOptionId()] = true
alwaysShowSpells[self:GetOptionId()] = false
TeleporterSetOption("showSpells", showSpells)
TeleporterSetOption("alwaysShowSpells", alwaysShowSpells)
end
function TeleporterSpell:SetAlwaysVisible()
local showSpells = TeleporterGetOption("showSpells")
local alwaysShowSpells = TeleporterGetOption("alwaysShowSpells")
if not showSpells then showSpells = {} end
if not alwaysShowSpells then alwaysShowSpells = {} end
showSpells[self:GetOptionId()] = true
alwaysShowSpells[self:GetOptionId()] = true
TeleporterSetOption("showSpells", showSpells)
TeleporterSetOption("alwaysShowSpells", alwaysShowSpells)
end
function TeleporterSpell:SetHidden()
local showSpells = TeleporterGetOption("showSpells")
local alwaysShowSpells = TeleporterGetOption("alwaysShowSpells")
if not showSpells then showSpells = {} end
if not alwaysShowSpells then alwaysShowSpells = {} end
showSpells[self:GetOptionId()] = false
alwaysShowSpells[self:GetOptionId()] = false
TeleporterSetOption("showSpells", showSpells)
TeleporterSetOption("alwaysShowSpells", alwaysShowSpells)
end
function TeleporterSpell:CanUse()
local spell = self
local spellId = spell.spellId
local spellType = spell.spellType
local isItem = spell:IsItem()
local condition = spell.condition
local consumable = spell.consumable
local itemTexture = nil
if spell:IsAlwaysVisible() then
return true
end
local haveSpell = false
local haveToy = false
local toyUsable = false
if C_ToyBox then
toyUsable = C_ToyBox.IsToyUsable(spellId)
end
-- C_ToyBox.IsToyUsable returns nil if the toy hasn't been loaded yet.
if toyUsable == nil then
toyUsable = true
end
if isItem then
if toyUsable then
haveToy = PlayerHasToy(spellId) and toyUsable
end
haveSpell = GetItemCount( spellId ) > 0 or haveToy
else
haveSpell = IsSpellKnown( spellId )
end
if condition and not CustomizeSpells then
if not condition() then
haveSpell = false
end
end
if TeleporterDebugMode then
haveSpell = true
end
if not TeleporterGetSearchString() or not TeleporterGetOption("searchHidden") then
if TeleporterGetOption("hideItems") and isItem then
haveSpell = false
end
if TeleporterGetOption("hideConsumable") and consumable then
haveSpell = false
end
if TeleporterGetOption("hideSpells") and spell:IsSpell() then
haveSpell = false
end
if TeleporterGetOption("hideChallenge") and spell:IsDungeonSpell() then
haveSpell = false
end
if TeleporterGetOption("seasonOnly") and spell:IsDungeonSpell() and not self:IsSeasonDungeon() then
haveSpell = false
end
end
if not CustomizeSpells and not spell:IsVisible() then
haveSpell = false
end
return haveSpell
end
function TeleporterSpell:GetZone()
local zo = TeleporterGetOption("zoneOverrides") or {}
return zo[self:GetOptionId()] or self.zone
end
function TeleporterSpell:AddZoneAndParents(mapID)
if not self.parentZones then
self.parentZones = {}
end
while mapID ~= 0 do
local mapInfo = C_Map.GetMapInfo(mapID)
if mapInfo then
tinsert(self.parentZones, string.lower(mapInfo.name))
mapID = mapInfo.parentMapID
else
mapID = 0
end
end
end
function TeleporterSpell:SetZone(zone, mapID)
self.zone = zone
if mapID then
local mapInfo = C_Map.GetMapInfo(mapID)
if mapInfo then
local parentMapID = mapInfo.parentMapID
self:AddZoneAndParents(parentMapID)
end
end
end
function TeleporterSpell:OverrideZoneName(zone)
local zo = TeleporterGetOption("zoneOverrides") or {}
if zone == "" then
zone = nil
end
zo[self:GetOptionId()] = zone
TeleporterSetOption("zoneOverrides", zo)
end
function TeleporterSpell:Equals(other)
return ""..self.spellId == ""..other.spellId and self.spellType == other.spellType
end
local ExpansionNames = { EXPANSION_NAME0, EXPANSION_NAME1, EXPANSION_NAME2, EXPANSION_NAME3, EXPANSION_NAME4, EXPANSION_NAME5, EXPANSION_NAME6, EXPANSION_NAME7, EXPANSION_NAME8, EXPANSION_NAME9, EXPANSION_NAME10 }
function TeleporterSpell:MatchesSearch(searchString)
local searchLower = string.lower(searchString)
if self.dungeon then
if string.find(string.lower(self.dungeon), searchLower) then
return true
end
end
if self.expansion then
if string.find(string.lower(ExpansionNames[self.expansion]), searchLower) then
return true
end
end
if self.parentZones then
for i, parentZone in ipairs(self.parentZones) do
if string.find(parentZone, searchLower) then
return true
end
end
end
return string.find(string.lower(self.spellName), searchLower) or string.find(string.lower(self.zone), searchLower)
end
-- Use this script in-game to get the dungeon IDs:
-- /script for i=1,3000 do d=GetLFGDungeonInfo(i);if d=="Dungeon Name" then print(i); end;end
function TeleporterSpell:IsSeasonDungeon()
-- Dragonflight Season 4
return tContains({
2791, -- Operation: Floodgate
2689, -- Cinderbrew Meadery
2653, -- The Rookery
2655, -- Darkflame Cleft
2695, -- Priory of the Sacred Flame
1707, -- The MOTHERLODE!!
2124, -- Theater of Pain
2006, -- Operation: Mechagon
2779, -- Liberation of Undermine
}, self.dungeonID)
end
-- Spell factories
function TeleporterCreateSpell(id, dest)
local spell = {}
TeleporterInitSpell(spell)
spell.spellId = id
spell.spellType = ST_Spell
spell.zone = dest
return spell
end
function TeleporterCreateItem(id, dest)
local spell = {}
TeleporterInitSpell(spell)
spell.spellId = id
spell.spellType = ST_Item
spell.zone = dest
return spell
end
-- dungeonID from: https://warcraft.wiki.gg/wiki/LfgDungeonID
function TeleporterCreateChallengeSpell(id, dungeonID, mapID)
local spell = {}
TeleporterInitSpell(spell)
spell.spellId = id
spell.dungeonID = dungeonID
spell.spellType = ST_Challenge
spell.dungeon = GetLFGDungeonInfo(dungeonID)
if mapID then
spell:AddZoneAndParents(mapID)
else
print("Missing mapID for " .. spell.dungeon)
for i = 1,3000 do
--local name, description, bgImage, buttonImage1, loreImage, buttonImage2, dungeonAreaMapID, link, shouldDisplayDifficulty, mapID = EJ_GetInstanceInfo(i)
local mapInfo = C_Map.GetMapInfo(i)
if mapInfo and mapInfo.name == spell.dungeon then
while mapInfo.parentMapID ~= 0 do
print(mapInfo.mapID, mapInfo.name)
mapInfo = C_Map.GetMapInfo(mapInfo.parentMapID)
end
end
end
print("----")
end
return spell
end
function TeleporterCreateConditionalItem(id, condition, dest)
local spell = {}
TeleporterInitSpell(spell)
spell.spellId = id
spell.spellType = ST_Item
spell.condition = condition
spell.zone = dest
return spell
end
function TeleporterCreateConditionalSpell(id, condition, dest)
local spell = {}
TeleporterInitSpell(spell)
spell.spellId = id
spell.spellType = ST_Spell
spell.condition = condition
spell.zone = dest
return spell
end
function TeleporterCreateConditionalConsumable(id, condition, dest)
local spell = {}
TeleporterInitSpell(spell)
spell.spellId = id
spell.spellType = ST_Item
spell.condition = condition
spell.zone = dest
spell.consumable = true
return spell
end
function TeleporterCreateConsumable(id, dest)
local spell = {}
TeleporterInitSpell(spell)
spell.spellId = id
spell.spellType = ST_Item
spell.zone = dest
spell.consumable = true
return spell
end
function TeleporterInitSpell(spell)
setmetatable(spell, {__index=TeleporterSpell})
end