-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgame.py
50 lines (32 loc) · 1.51 KB
/
game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
"""
------------------------------------------------------------------------
[program description]
------------------------------------------------------------------------
Author: Danny Van Stemp
ID: 181549810
Email: [email protected]
__updated__ = "2018-07-27"
------------------------------------------------------------------------
"""
import pygame
from state import State
from world import World
from mouselistener import MouseListener
from keylistener import KeyListener
class Game(State):
game_world = None
def create_game_world(self):
print(type(self.game_display))
self.game_world = World(self.game_display)
def draw(self):
self.game_world.draw()
def update(self):
if MouseListener.button_pressed[MouseListener.Buttons.MOUSE_LEFT_CLICK.value]:
self.game_world.create_box(MouseListener.mouse_x/20, -(MouseListener.mouse_y/20), 1.6, 1.6)
if MouseListener.button_pressed[MouseListener.Buttons.MOUSE_RIGHT_CLICK.value]:
self.game_world.create_box(MouseListener.mouse_x/20, -(MouseListener.mouse_y/20), 1, 1)
if KeyListener.key_pressed[pygame.K_r]:
self.game_world.create_box(MouseListener.mouse_x/20, -(MouseListener.mouse_y/20), 1.6, 1.6)
if KeyListener.key[pygame.K_e]:
self.game_world.create_box(MouseListener.mouse_x/20, -(MouseListener.mouse_y/20), 1.6, 1.6)
self.game_world.update()