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proc.c
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proc.c
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#include "types.h"
#include "defs.h"
#include "param.h"
#include "memlayout.h"
#include "mmu.h"
#include "x86.h"
#include "proc.h"
#include "spinlock.h"
struct {
struct spinlock lock;
struct proc proc[NPROC];
} ptable;
struct {
int totalTickets;
int totalTicketHolders;
struct spinlock lock;
struct TicketHolder holders[NPROC];
} tickettable;
int totalTickets = 0;
static struct proc *initproc;
int nextpid = 1;
extern void forkret(void);
extern void trapret(void);
static void wakeup1(void *chan);
int read_pointer = 0;
int write_pointer = 0;
int seeds[10];
int M = 16873;
uint random_number = 8;
int isLottery = 1;
//static void getseeds(uint *val);
TicketHolder* binarySearch(uint random, int start, int end);
#ifndef lottery
void updateTicketHolders(struct TicketHolder* holder);
static int getTicketAmount(struct proc * proc);
#endif
void
pinit(void)
{
initlock(&ptable.lock, "ptable");
}
#ifdef lottery //TODO : Switch this over when want to use lottery officially
//PAGEBREAK: 32
// Look in the process table for an UNUSED proc.
// If found, change state to EMBRYO and initialize
// state required to run in the kernel.
// Otherwise return 0.
static struct proc*
allocproc(void)
{
struct proc *p;
char *sp;
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == UNUSED)
goto found;
release(&ptable.lock);
return 0;
found:
p->state = EMBRYO;
p->pid = nextpid++;
release(&ptable.lock);
// Allocate kernel stack.
if((p->kstack = kalloc()) == 0){
p->state = UNUSED;
return 0;
}
sp = p->kstack + KSTACKSIZE;
// Leave room for trap frame.
sp -= sizeof *p->tf;
p->tf = (struct trapframe*)sp;
// Set up new context to start executing at forkret,
// which returns to trapret.
sp -= 4;
*(uint*)sp = (uint)trapret;
sp -= sizeof *p->context;
p->context = (struct context*)sp;
memset(p->context, 0, sizeof *p->context);
p->context->eip = (uint)forkret;
// cprintf("Created new Process with pid : %d\n", p->pid);
return p;
}
#else
//PAGEBREAK: 32
// Look in the process table for an UNUSED proc.
// If found, change state to EMBRYO and initialize
// state required to run in the kernel.
// Otherwise return 0.
static struct proc*
allocproc(void)
{
struct proc *p;
char *sp;
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == UNUSED)
goto found;
release(&ptable.lock);
return 0;
found:
p->state = EMBRYO;
p->pid = nextpid++;
release(&ptable.lock);
// Allocate kernel stack.
if((p->kstack = kalloc()) == 0){
p->state = UNUSED;
return 0;
}
sp = p->kstack + KSTACKSIZE;
// Leave room for trap frame.
sp -= sizeof *p->tf;
p->tf = (struct trapframe*)sp;
// Set up new context to start executing at forkret,
// which returns to trapret.
sp -= 4;
*(uint*)sp = (uint)trapret;
sp -= sizeof *p->context;
p->context = (struct context*)sp;
memset(p->context, 0, sizeof *p->context);
p->context->eip = (uint)forkret;
p->nice = 120; //Default nice
p->tickets = getTicketAmount(proc); //Give it the same amount of tickets as it's parent for now.
totalTickets += p->tickets; //Lets incrememnt that count son.
//cprintf("Successfully Added a Holder to process %d with %d tickets\n", p->pid, t->totalTickets);
return p;
}
#endif
#ifndef lottery
/**
* Convenience method to return the amount of tickets based on the nice value of the process.
*/
static
int getTicketAmount(struct proc * proc){
if(NULL == proc) return 3; //shouldn't be null
int returnVal = 3;//By Default Return the default value for 120
if(proc->nice > 139){//Too High
cprintf("Nice value is too high!");
proc->nice = 120;
}
else if(proc->nice == 139){
returnVal = 1;
}
else if(proc->nice > 129){ // 130 - 138
returnVal = 2;
}
else if(proc->nice > 119){ // 120 - 129
returnVal = 3;
}
else if(proc->nice > 109){ // 110 - 119
returnVal = 4;
}
else if(proc->nice > 100){ // 101 - 109
returnVal = 5;
}
else if(proc->nice == 100){
returnVal = 6;
}
else{ // Too Low
cprintf("Nice value is too low!");
proc->nice = 120;
}
return returnVal;
}
/**
* Convenience method to update the runningTotal for the subsequent tickets after i.
* NOTE : Tickettable Lock should be acquired before calling this method.
*/
void updateTicketHolders(struct TicketHolder* holder){
if(NULL == &tickettable.holders[NPROC] ||
holder < tickettable.holders ||
holder > &tickettable.holders[NPROC]) return; // i must be bounded by the tickettable array.
int ticketHolders = tickettable.totalTicketHolders;
int numTickets = tickettable.totalTickets;
struct TicketHolder * last = &tickettable.holders[ticketHolders];
memmove(holder, last, sizeof(struct TicketHolder)); //Copy the last one to the newly created free spot
last->status = AVAILABLE;
last->proc = NULL;
//Update the runningTotal of the one we copied
holder->runningTotal = (holder > tickettable.holders) ? (((holder - 1)->runningTotal) + holder->totalTickets) : holder->totalTickets;
//holder->proc->stub = holder; //Make sure the process is updated
struct TicketHolder *t1 = holder, *t2;
for(t2 = t1 + 1; //First pointer is at the initialized ticket, Second pointer is at the one after
t2 < &tickettable.holders[ticketHolders]; //While the 1st & 2nd pointers are less than the second to last and last, continue
t1++, t2++){
if(t2->status == AVAILABLE){
panic("No holes in ticket holder array allowed\n");
}
t2->runningTotal = t1->runningTotal + t2->totalTickets;
}
tickettable.totalTickets -= numTickets;
tickettable.totalTicketHolders--;
}
#endif
//PAGEBREAK: 32
// Set up first user process.
void
userinit(void)
{
struct proc *p;
extern char _binary_initcode_start[], _binary_initcode_size[];
p = allocproc();
initproc = p;
if((p->pgdir = setupkvm()) == 0)
panic("userinit: out of memory?");
inituvm(p->pgdir, _binary_initcode_start, (int)_binary_initcode_size);
p->sz = PGSIZE;
memset(p->tf, 0, sizeof(*p->tf));
p->tf->cs = (SEG_UCODE << 3) | DPL_USER;
p->tf->ds = (SEG_UDATA << 3) | DPL_USER;
p->tf->es = p->tf->ds;
p->tf->ss = p->tf->ds;
p->tf->eflags = FL_IF;
p->tf->esp = PGSIZE;
p->tf->eip = 0; // beginning of initcode.S
safestrcpy(p->name, "initcode", sizeof(p->name));
p->cwd = namei("/");
p->state = RUNNABLE;
}
// Grow current process's memory by n bytes.
// Return 0 on success, -1 on failure.
int
growproc(int n)
{
uint sz;
sz = proc->sz;
if(n > 0){
if((sz = allocuvm(proc->pgdir, sz, sz + n)) == 0)
return -1;
} else if(n < 0){
if((sz = deallocuvm(proc->pgdir, sz, sz + n)) == 0)
return -1;
}
proc->sz = sz;
switchuvm(proc);
return 0;
}
#ifdef original
// Create a new process copying p as the parent.
// Sets up stack to return as if from system call.
// Caller must set state of returned proc to RUNNABLE.
int
fork(void)
{
int i, pid;
struct proc *np;
// Allocate process.
if((np = allocproc()) == 0)
return -1;
// Copy process state from p.
if((np->pgdir = copyuvm(proc->pgdir, proc->sz)) == 0){
kfree(np->kstack);
np->kstack = 0;
np->state = UNUSED;
return -1;
}
np->sz = proc->sz;
np->parent = proc;
*np->tf = *proc->tf;
// Clear %eax so that fork returns 0 in the child.
np->tf->eax = 0;
for(i = 0; i < NOFILE; i++)
if(proc->ofile[i])
np->ofile[i] = filedup(proc->ofile[i]);
np->cwd = idup(proc->cwd);
safestrcpy(np->name, proc->name, sizeof(proc->name));
pid = np->pid;
// lock to force the compiler to emit the np->state write last.
acquire(&ptable.lock);
np->state = RUNNABLE;
release(&ptable.lock);
cprintf("Successfully Forked Process with PID : %d\n", pid);
return pid;
}
#else
// Create a new process copying p as the parent.
// Sets up stack to return as if from system call.
// Caller must set state of returned proc to RUNNABLE.
int
fork(void)
{
int i, pid;
struct proc *np;
cprintf("FORK --> Started!\n");
// Allocate process.
if((np = allocproc()) == 0)
return -1;
cprintf("FORK --> Allocated!\n");
// Copy process state from p.
if((np->pgdir = cowuvm(proc->pgdir, proc->sz)) == 0){
kfree(np->kstack);
np->kstack = 0;
np->state = UNUSED;
return -1;
}
cprintf("FORK --> COWUVM!\n");
np->sz = proc->sz;
np->parent = proc;
*np->tf = *proc->tf;
// Clear %eax so that fork returns 0 in the child.
np->tf->eax = 0;
for(i = 0; i < NOFILE; i++)
if(proc->ofile[i])
np->ofile[i] = filedup(proc->ofile[i]);
np->cwd = idup(proc->cwd);
cprintf("FORK --> File Copy!\n");
safestrcpy(np->name, proc->name, sizeof(proc->name));
pid = np->pid;
// lock to force the compiler to emit the np->state write last.
acquire(&ptable.lock);
np->state = RUNNABLE;
release(&ptable.lock);
cprintf("FORK --> Done!\n");
return pid;
}
#endif
// Exit the current process. Does not return.
// An exited process remains in the zombie state
// until its parent calls wait() to find out it exited.
void
exit(void)
{
//cprintf("Exiting the process : {PID:%d, Name:%s, Killed:%d, Parent:%d, Size:%d}\n", proc->pid, proc->name, proc->killed, proc->parent->pid, proc->sz);
struct proc *p;
int fd;
if(proc == initproc)
panic("init exiting");
// Close all open files.
for(fd = 0; fd < NOFILE; fd++){
if(proc->ofile[fd]){
fileclose(proc->ofile[fd]);
proc->ofile[fd] = 0;
}
}
begin_op();
iput(proc->cwd);
end_op();
proc->cwd = 0;
acquire(&ptable.lock);
// Parent might be sleeping in wait().
wakeup1(proc->parent);
// Pass abandoned children to init.
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->parent == proc){
p->parent = initproc;
if(p->state == ZOMBIE)
wakeup1(initproc);
}
}
// Jump into the scheduler, never to return.
cprintf("Exiting Process --> [%d:%s]. Proc State : %d\n", proc->pid, proc->name, proc->state);
proc->state = ZOMBIE;
#ifndef lottery
totalTickets -= proc->tickets;
#endif
sched();
panic("zombie exit");
}
// Wait for a child process to exit and return its pid.
// Return -1 if this process has no children.
int
wait(void)
{
struct proc *p;
int havekids, pid;
acquire(&ptable.lock);
for(;;){
// Scan through table looking for zombie children.
havekids = 0;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->parent != proc)
continue;
havekids = 1;
if(p->state == ZOMBIE){
// Found one.
//cprintf("Found Zombie : {PID:%d, Name:%s, Killed:%d, Parent:%d, Size:%d, Pgdir:0x%x}\n", proc->pid, proc->name, proc->killed, proc->parent->pid, proc->sz, proc->pgdir);
pid = p->pid;
kfree(p->kstack);
p->kstack = 0;
freevm(p->pgdir);
p->state = UNUSED;
p->pid = 0;
p->parent = 0;
p->name[0] = 0;
p->killed = 0;
release(&ptable.lock);
return pid;
}
}
// No point waiting if we don't have any children.
if(!havekids || proc->killed){
release(&ptable.lock);
return -1;
}
// Wait for children to exit. (See wakeup1 call in proc_exit.)
sleep(proc, &ptable.lock); //DOC: wait-sleep
}
}
/**
* Method that will perform binary search to find which process should be running.
* Random is a randomly generated number between 0 and the number of tickets that exist
* in the system. Searches from start - end, will do work recursively
*/
TicketHolder* binarySearch(uint random, int start, int end){
//cprintf("Binary Search --> {Random: %d, Start: %d, End: %d\n", random, start, end);
if(start > end) return NULL; // While start <= end continue
int mid = (start + end) / 2;
int ticketStart = (&tickettable.holders[mid])->runningTotal - (&tickettable.holders[mid])->totalTickets;
int ticketEnd = tickettable.holders[mid].runningTotal;
//cprintf("\tMiddle Ticket --> {TicketStart: %d, lastTicket: %d}\n", ticketStart, ticketEnd);
//Is the random number bound by the current TicketHolder
if((ticketEnd >= random) && (ticketStart <= random) ){
//struct proc* winner = (&tickettable.holders[mid])->proc;
//cprintf("\tFound Process --> {Name : %s, Nice Val: %d, PID: %d, killed %d}\n", winner->name, winner->nice, winner->pid, winner->killed);
return &tickettable.holders[mid];
}
else if(ticketEnd < random ){ // It's bigger
//cprintf("\tRecursive Bigger\n");
return binarySearch(random, mid + 1, end);
}
else if(ticketStart > random ) { // It's smaller
//cprintf("\tRecursive Smaller\n");
return binarySearch(random, start, mid);
}
else{
//cprintf("It's not bigger than or less than and not bounded by. ERR!\n");
}
return NULL;
}
#ifdef lottery
//PAGEBREAK: 42
// Per-CPU process scheduler.
// Each CPU calls scheduler() after setting itself up.
// Scheduler never returns. It loops, doing:
// - choose a process to run
// - swtch to start running that process
// - eventually that process transfers control
// via swtch back to the scheduler.
void
scheduler(void)
{
struct proc *p;
for(;;){
// Enable interrupts on this processor.
sti();
// Loop over process table looking for process to run.
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state != RUNNABLE)
continue;
// Switch to chosen process. It is the process's job
// to release ptable.lock and then reacquire it
// before jumping back to us.
proc = p;
switchuvm(p);
p->state = RUNNING;
swtch(&cpu->scheduler, proc->context);
switchkvm();
// Process is done running for now.
// It should have changed its p->state before coming back.
proc = 0;
}
release(&ptable.lock);
}
}
#else
void scheduler_rr(void);
void scheduler_lottery(void);
void
scheduler(void)
{
for(;;){
if(isLottery){
cprintf("Starting Lottery Scheduler!\n");
scheduler_lottery();
}
else{
cprintf("Starting Round Robin!\n");
scheduler_rr();
}
}
}
//PAGEBREAK: 42
// Per-CPU process scheduler.
// Each CPU calls scheduler() after setting itself up.
// Scheduler never returns. It loops, doing:
// - choose a process to run
// - swtch to start running that process
// - eventually that process transfers control
// via swtch back to the scheduler.
void
scheduler_rr(void)
{
struct proc *p;
for(;;){
// Enable interrupts on this processor.
sti();
// Loop over process table looking for process to run.
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state != RUNNABLE)
continue;
// Switch to chosen process. It is the process's job
// to release ptable.lock and then reacquire it
// before jumping back to us.
proc = p;
switchuvm(p);
p->state = RUNNING;
swtch(&cpu->scheduler, proc->context);
switchkvm();
// Process is done running for now.
// It should have changed its p->state before coming back.
proc = 0;
}
release(&ptable.lock);
if(isLottery){ //If we switched to lottery, break out of the loop.
break;
}
}
}
// NEW ONE
// Per-CPU process scheduler.
// Each CPU calls scheduler() after setting itself up.
// Scheduler never returns. It loops, doing:
// - choose a process to run
// - swtch to start running that process
// - eventually that process transfers control
// via swtch back to the scheduler.
void
scheduler_lottery(void)
{
struct proc *p, *winner = NULL;
//struct TicketHolder* t;
// int isFound;
uint random;
int runningTotal;
for(;;){
// Enable interrupts on this processor.
sti();
acquire(&ptable.lock);
random = prng(totalTickets); //Step 1. Get a Random number
winner = NULL;
runningTotal = 0;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state != RUNNABLE){
continue;
}
runningTotal += getTicketAmount(p);
if(runningTotal > random){
winner = p;
break;
}
}
if(winner){ // If we found a winner
if(winner->pid > 2){
//cprintf("Winner on CPU : %d! --> Found Ticket : { Name : %s\t Tickets : %d\t PID: %d\t Parent PID :%p \t Killed : %d \t Nice: %d\t PDIR: %p\t State: %d\n}\n",
//cpu->id, winner->name, winner->tickets, winner->pid, winner->parent, winner->killed, winner->nice, winner->pgdir, winner->state);
}
// Switch to chosen process. It is the process's job
// to release ptable.lock and then reacquire it
// before jumping back to us.
proc = winner;
switchuvm(winner);
winner->state = RUNNING;
swtch(&cpu->scheduler, proc->context);
switchkvm();
// Process is done running for now.
// It should have changed its p->state before coming back.
proc = 0;
}
release(&ptable.lock);
if(isLottery == 0){ //If we switched to RR, break out of the loop.
break;
}
}
}
#endif
// Enter scheduler. Must hold only ptable.lock
// and have changed proc->state.
void
sched(void)
{
int intena;
if(!holding(&ptable.lock))
panic("sched ptable.lock");
if(cpu->ncli != 1)
panic("sched locks");
if(proc->state == RUNNING)
panic("sched running");
if(readeflags()&FL_IF)
panic("sched interruptible");
intena = cpu->intena;
swtch(&proc->context, cpu->scheduler);
cpu->intena = intena;
}
// Give up the CPU for one scheduling round.
void
yield(void)
{
acquire(&ptable.lock); //DOC: yieldlock
proc->state = RUNNABLE;
sched();
release(&ptable.lock);
}
// A fork child's very first scheduling by scheduler()
// will swtch here. "Return" to user space.
void
forkret(void)
{
static int first = 1;
// Still holding ptable.lock from scheduler.
release(&ptable.lock);
if (first) {
// Some initialization functions must be run in the context
// of a regular process (e.g., they call sleep), and thus cannot
// be run from main().
first = 0;
iinit(ROOTDEV);
initlog(ROOTDEV);
}
// Return to "caller", actually trapret (see allocproc).
}
// Atomically release lock and sleep on chan.
// Reacquires lock when awakened.
void
sleep(void *chan, struct spinlock *lk)
{
if(proc == 0)
panic("sleep");
if(lk == 0)
panic("sleep without lk");
// Must acquire ptable.lock in order to
// change p->state and then call sched.
// Once we hold ptable.lock, we can be
// guaranteed that we won't miss any wakeup
// (wakeup runs with ptable.lock locked),
// so it's okay to release lk.
if(lk != &ptable.lock){ //DOC: sleeplock0
acquire(&ptable.lock); //DOC: sleeplock1
release(lk);
}
// Go to sleep.
proc->chan = chan;
proc->state = SLEEPING;
sched();
// Tidy up.
proc->chan = 0;
// Reacquire original lock.
if(lk != &ptable.lock){ //DOC: sleeplock2
release(&ptable.lock);
acquire(lk);
}
}
//PAGEBREAK!
// Wake up all processes sleeping on chan.
// The ptable lock must be held.
static void
wakeup1(void *chan)
{
struct proc *p;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == SLEEPING && p->chan == chan)
p->state = RUNNABLE;
}
// Wake up all processes sleeping on chan.
void
wakeup(void *chan)
{
acquire(&ptable.lock);
wakeup1(chan);
release(&ptable.lock);
}
// Kill the process with the given pid.
// Process won't exit until it returns
// to user space (see trap in trap.c).
int
kill(int pid)
{
struct proc *p;
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->pid == pid){
p->killed = 1;
// Wake process from sleep if necessary.
if(p->state == SLEEPING)
p->state = RUNNABLE;
release(&ptable.lock);
return 0;
}
}
release(&ptable.lock);
return -1;
}
//PAGEBREAK: 36
// Print a process listing to console. For debugging.
// Runs when user types ^P on console.
// No lock to avoid wedging a stuck machine further.
void
procdump(void)
{
static char *states[] = {
[UNUSED] "unused",
[EMBRYO] "embryo",
[SLEEPING] "sleep ",
[RUNNABLE] "runble",
[RUNNING] "run ",
[ZOMBIE] "zombie"
};
int i;
struct proc *p;
char *state;
uint pc[10];
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state == UNUSED)
continue;
if(p->state >= 0 && p->state < NELEM(states) && states[p->state])
state = states[p->state];
else
state = "???";
cprintf("%d %s %s", p->pid, state, p->name);
if(p->state == SLEEPING){
getcallerpcs((uint*)p->context->ebp+2, pc);
for(i=0; i<10 && pc[i] != 0; i++)
cprintf(" %p", pc[i]);
}
cprintf("\n");
}
}
void
ticketdump(void){
static char *states[] = {
[UNUSED] "unused",
[EMBRYO] "embryo",
[SLEEPING] "sleep ",
[RUNNABLE] "runble",
[RUNNING] "run ",
[ZOMBIE] "zombie"
};
struct proc *p;
char *state;
cprintf("Total Tickets : ---> %d\n", totalTickets);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state == UNUSED)
continue;
if(p->state >= 0 && p->state < NELEM(states) && states[p->state])
state = states[p->state];
else
state = "???";
cprintf("Running Process on CPU : %d -> {PID: %d, Name: %s, State: %s, Killed: %d, Nice-Value: %d, Tickets: %d}\n",
cpu->id, p->pid, p->name, state, p->killed, p->nice, p->tickets);
}
}
#ifndef lottery
int updateNice(int nice, struct proc* p){
int amount;
p->nice = 120 + nice;
if((amount = getTicketAmount(proc)) < 0) return -1;
totalTickets -= p->tickets;
totalTickets += (p->tickets = amount);
return 0;
}
#endif
// Title: Blum Blum Shub Generator
// Availability: https://en.wikipedia.org/wiki/Blum_Blum_Shub
uint
prng(uint upper) {
uint x = 0;
if(upper){
random_number = random_number * random_number;
random_number = random_number % M;
x = random_number % upper ;
//cprintf("random: %d; x: %d \n", random_number, x);
}
return x;
}