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item.py
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# -*- coding: utf-8 -*-
# Screaming Strike item handler
# Copyright (C) 2019 Yukio Nozawa <[email protected]>
# License: GPL V2.0 (See copying.txt for details)
import random
import bgtsound
import globalVars
from itemConstants import *
import window
class Item():
def __init__(self):
self.fallingBeep=None
self.shatter=None
self.paused=False
def __del__(self):
self.field=None
if self.fallingBeep is not None: self.fallingBeep.stop()
if self.shatter is not None: self.shatter.stop()
def initialize(self,field,x,speed,type,identifier):
self.field=field
self.x=x
self.y=field.getY()
self.speed=speed
self.state=STATE_ALIVE
self.stepTimer=window.Timer()
self.fallingBeep=bgtsound.sound()
self.fallingBeep.load(globalVars.appMain.sounds["itemfalling.ogg"])
self.fallingBeep.pan=self.field.getPan(self.x)
self.fallingBeep.volume=self.field.getVolume(self.y)
self.fallingBeep.pitch=self.field.getPitch(self.y)
self.fallingBeep.play_looped()
self.type=type
self.identifier=identifier
def frameUpdate(self):
if self.state==STATE_BROKEN and self.shatter.playing is False: self.switchState(STATE_SHOULDBEDELETED)
if self.state==STATE_ALIVE and self.stepTimer.elapsed>=self.speed: self.step()
def switchState(self, newState):
self.state=newState
if newState==STATE_BROKEN: self.playShatter()
def step(self):
if self.destroyCheck() is True: return
self.y-=1
self.fallingBeep.pan=self.field.getPan(self.x)
self.fallingBeep.volume=self.field.getVolume(self.y)
self.fallingBeep.pitch=self.field.getPitch(self.y)
self.stepTimer.restart()
def destroyCheck(self):
if self.y!=0: return False
self.switchState(STATE_BROKEN)
self.field.log(_("A \"%(item)s\" item fell on the ground and shattered into peaces!") % {"item": NAMES[self.type][self.identifier]})
return True
def obtain(self):
self.field.log(_("Obtained a \"%(item)s\" item!") % {"item": NAMES[self.type][self.identifier]})
s=bgtsound.sound()
s.load(globalVars.appMain.sounds["hit.ogg"])
s.pan=self.field.getPan(self.x)
s.pitch=random.randint(70,130)
s.play()
s=bgtsound.sound()
s.load(globalVars.appMain.sounds["itemget.ogg"])
s.pan=self.field.getPan(self.x)
s.volume=self.field.getVolume(self.y)
s.play()
self.field.itemVoicePlayer.play("get %s.ogg" % NAMES[self.type][self.identifier], self.field.getPan(self.x))
self.fallingBeep.stop()
self.switchState(STATE_SHOULDBEDELETED)
def punch(self):
"""Called when this item was punched and destroyed."""
s=bgtsound.sound()
s.load(globalVars.appMain.sounds["hit.ogg"])
s.pan=self.field.getPan(self.x)
s.pitch=random.randint(70,130)
s.play()
self.destroy()
def destroy(self):
self.field.log(_("A \"%(item)s\" item was shattered into peaces!") % {"item": NAMES[self.type][self.identifier]})
self.switchState(STATE_BROKEN)
def playShatter(self):
self.field.itemVoicePlayer.play("lose %s.ogg" % NAMES[self.type][self.identifier], self.field.getPan(self.x))
self.shatter=bgtsound.sound()
self.shatter.load(globalVars.appMain.sounds["item_destroy%d.ogg" % random.randint(1,2)])
self.shatter.pitch=random.randint(70,130)
self.shatter.pan=self.field.getPan(self.x)
self.shatter.volume=self.field.getVolume(self.y)
self.shatter.play()
self.fallingBeep.stop()
def setPaused(self,p):
"""Pauses / unpauses this item."""
if p==self.paused: return
self.paused=p
self.fallingBeep.setPaused(p)
self.stepTimer.setPaused(p)
#end setPaused