-
Notifications
You must be signed in to change notification settings - Fork 16
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Switch polygons off and on? #262
Comments
Hey! There is already an open issue that touches on that problem: #211 I'd expect that we could start working on that some time next year, though. My thought was that we would need to incorporate that into either the resource editing forms (a bit unwieldy) or have a switch/slider for each resource visible on the left. Do you have any good suggestions on where such a feature could be placed most efficiently - from a user perspective? |
Ah, thanks, I hadn't seen that open issue. Nice to know you're considering implementing it. From my perspective, a slider would definitely be the way to go, to the right of the entry name/description, just to the left of the arrow for showing "Untergeordnete Ressourcen" (not sure how this is in the English version ;) ) |
No worries! There's a lot of issues... ;) True, an option to switch off all polygons would then be helpful as well. Since this will take a while, in the meantime you could try visualising your geometries in QGIS: Apart from the shp/GeoJSON-export function in Field itself, this plugin for importing geometry directly to QGIS is more in the proof-of-concept stage and it can be a little annoying to get it running, but I am planning on improving that as well. Might be bad right now for bigger projects, though... |
That plugin is a neat idea, I might play with that a bit. For the specific project I'm working on, it's not necessary however, since the polygons were made in QGIS to begin with and imported into Field Desktop ;) |
Hi, is there a way to switch off and on the polygons of individual entries in the map view? In some archaeological trenches, it becomes completely chaotic with multiple polygons overlapping and it would be good to alter this for visualisation purposes. Thanks!
The text was updated successfully, but these errors were encountered: