Skip to content
This repository has been archived by the owner on Dec 12, 2017. It is now read-only.

Latest commit

 

History

History
20 lines (13 loc) · 882 Bytes

Readme.md

File metadata and controls

20 lines (13 loc) · 882 Bytes

Setup

ShockEmu requires the OS X command line development tools to be installed. Installation steps:

git clone https://github.com/daeken/ShockEmu.git
./build.sh <filename>.se
./run.sh

It depends on your system having PS4 Remote Play installed at /Applications/RemotePlay.app. If this is not the case, you'll need to modify run.sh accordingly.

SE file format

SE files are, generally speaking, a mapping between an input key, mouse button, or mouse movement to a DualShock 4 input. See the example file (nomanssky.se) for a breakdown of the format.

How it works

ShockEmu works by intercepting the IOHID calls of PS4 Remote Play application and presents an emulated DualShock controller. It also hooks into the input routines of the application, to catch keyboard and mouse inputs, which then get mapped according to your SE file.