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Last-Stand-Engine.vcxproj
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Last-Stand-Engine.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D6564896-EB81-433C-919D-45ED1A25E695}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakeOutput>Last-Stand-Engine.exe</NMakeOutput>
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<IncludePath>D:\Users\Thomas\Documents\Development\C++\Last-Stand-Engine\Last-Stand-Engine\Dependencies\include;$(IncludePath)</IncludePath>
<LibraryPath>D:\Users\Thomas\Documents\Development\C++\Last-Stand-Engine\Last-Stand-Engine\Dependencies\lib;$(LibraryPath)</LibraryPath>
<NMakeIncludeSearchPath>D:\Users\Thomas\Documents\Development\C++\Last-Stand-Engine\Last-Stand-Engine\Dependencies\include;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakeOutput>Last-Stand-Engine.exe</NMakeOutput>
<NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Source\Audio\AudioManager.cpp" />
<ClCompile Include="Source\Core\GlobalSettings.cpp" />
<ClCompile Include="Source\Core\Manager.cpp" />
<ClCompile Include="Source\Core\Universe.cpp" />
<ClCompile Include="Source\Files\File.cpp" />
<ClCompile Include="Source\Files\jsoncpp.cpp" />
<ClCompile Include="Source\Graphics\Actors\Actor2D.cpp" />
<ClCompile Include="Source\Graphics\Actors\Actor3D.cpp" />
<ClCompile Include="Source\Graphics\Actors\OrthographicCamera.cpp" />
<ClCompile Include="Source\Graphics\Actors\PerspectiveCamera.cpp" />
<ClCompile Include="Source\Input\InputManager.cpp" />
<ClCompile Include="Source\main.cpp" />
<ClCompile Include="Source\Math\Math.cpp" />
<ClCompile Include="Source\Math\Matrix.cpp" />
<ClCompile Include="Source\Math\Plane.cpp" />
<ClCompile Include="Source\Math\Quaternion.cpp" />
<ClCompile Include="Source\Math\Vector2.cpp" />
<ClCompile Include="Source\Math\Vector3.cpp" />
<ClCompile Include="Source\Math\Vector4.cpp" />
<ClCompile Include="Source\Networking\NetworkManager.cpp" />
<ClCompile Include="Source\Utils\Utils.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Source\Audio\AudioManager.h" />
<ClInclude Include="Source\Core\GlobalSettings.h" />
<ClInclude Include="Source\Core\IManages.h" />
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<ClInclude Include="Source\Graphics\IRenderable2D.h" />
<ClInclude Include="Source\Graphics\IRenderable3D.h" />
<ClInclude Include="Source\Input\InputManager.h" />
<ClInclude Include="Source\LSEngine.h" />
<ClInclude Include="Source\main.h" />
<ClInclude Include="Source\Math\Math.h" />
<ClInclude Include="Source\Math\Matrix.h" />
<ClInclude Include="Source\Math\Plane.h" />
<ClInclude Include="Source\Math\Quaternion.h" />
<ClInclude Include="Source\Math\Vector2.h" />
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<ClInclude Include="Source\Utils\FileUtils.h" />
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<ClInclude Include="Source\Utils\StringUtils.h" />
<ClInclude Include="Source\Utils\Utils.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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</Project>