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4X MSAA fails #16

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jcroskery opened this issue Aug 9, 2018 · 2 comments
Open

4X MSAA fails #16

jcroskery opened this issue Aug 9, 2018 · 2 comments

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@jcroskery
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jcroskery commented Aug 9, 2018

In d3dapp.h, there is a Boolean variable called m4xMsaaState, which is set to false. Setting this variable to true will cause the application to terminate with a bad HRESULT when it tries to create the swap chain. According to this Stack Overflow post, creating a MSAA swap chain will not work in DirectX 12, which is what setting this variable to true tries to do. Therefore, I think that you should fix this problem or at least create a comment in the code saying why setting this Boolean variable to true will not work as expected. Thank you!

P.S. I know that there has been other discussions about this issue but since the issue has not been solved, I thought I'd open this issue.
EDIT: Pressing f2 also crashes the applications for the same reason.

@hermestrimegistus
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Thanks for contribution.

@Zydiii
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Zydiii commented Mar 2, 2023

Thanks for the information. I have encountered with the same problem > <

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