Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rotation issue with re3 environment scns #22

Open
speaker-60 opened this issue Oct 24, 2024 · 3 comments
Open

Rotation issue with re3 environment scns #22

speaker-60 opened this issue Oct 24, 2024 · 3 comments

Comments

@speaker-60
Copy link

With RE3RT most rotation values for environments are very wrong
presumably read wrong or translated wrong or something to that effect
image
An example the first vector being location which ends up being X Z and i have to Invert the Y, is 211.7993 is -211.7993 in this example
Dont know why but took me a wile to figure that out

next vector is assumingly rotation as the 3rd is defiantly scale, all rotations are some sort of 0.xxxx value meaning the rotation values here barley do anything, atleast in a 360 degree sense so maybe this data is translated to a wrong type of measurement perhaps

@speaker-60
Copy link
Author

So i was told about quaternion rotations, which i didnt know about before
So these are correct as quaternion rotations, so i just had to change blender to quaternion rotations mode

Maybe a setting to convert to XYZ Euler, iv noticed that the Y position and rotations always need to be inverted
So maybe some axis invert options in a settings page would be nice, just for ease of usability
When copy pasting to blender i have to remember to add or remove a -, having an invert i can have to tool self convert so i can just copy and paste away making that process just that bit faster

@czastack
Copy link
Owner

I have plan to add conversion between quaternion and euler angle. Maybe I can also add coordinate axis conversion between diffrent tool.

@speaker-60
Copy link
Author

Cool, just helps
euler should maybe the default as i think most 3d software use by default
for the invert axis i guess maybe these should save per game as i can see one game like RE3 and probably 2 need it and others might not

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants