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additional healing mechanics: consumption's cooldown and additional stacking debuffs #89

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Roms1383 opened this issue Feb 3, 2024 · 0 comments
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community feedback enhancement New feature or request gameplay Game mechanics

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Roms1383 commented Feb 3, 2024

From Nexus posts section:

  • shorter cooldown to item's consumption whenever V is notably or seriously addict ?
  • consuming multiple healing items in a row further decrease healing buff, in a stacking fashion ?

Discussion reminder:

  • question asked on 08 January 2024, 7:42PM and replied on 17 January 2024, 12:33PM

There's a mod called No Heal Limits by S1nonim which allows you a 1 or 10-second timer to use your healing item. I think using your healing item with a shorter cooldown (rather than the 30 second in vanilla) is a bit more immersive and realistic.

You mean like the more you're addicted, the faster you're able to consume your next dose ? That's a good idea indeed, I think I'll add it in a future release 👍

However, I'm wondering if it's possible to add a feature, as you gain more addiction (gain tolerance maybe) you gain less and less of the healing effects. Something like continuously using healing items in a short period would mean you get 30% of the effects; then 25%; then 20%; eventually leading to 5% of the effects to incentivize using healing items strategically.

Maybe using a healing item once would mean you get a +1 healing toxicity debuff (on a cooldown - your healing effects are now at 30%) and so forth for +2 healing toxicity and so on (As +x healing toxicity increases; healing effects decrease) - sort of similar to the Toxicity mod.

Normally it's already the case, yet slightly different: addiction has a couple of thresholds and whenever you get notably or seriously addict, healing effects are greatly lessened (70% at first, then ultimately 30%). It won't be shown on the UI item's description though, because this debuff is applied directly on the status effect itself, and in the end I think it's more immersive this way: part of what I wanted for Addicted initially was that the player himself/herself discovers that something is off and realize by himself/herself that (s)he's getting addict and that strange things happen.

Additionally stacking over a short period for even greater debuff is something I thought about a while ago, and maybe would be worth implementing in a future release 🙂

@Roms1383 Roms1383 added enhancement New feature or request gameplay Game mechanics community feedback labels Feb 3, 2024
@Roms1383 Roms1383 changed the title Additional healing mechanics: consumption's cooldown and additional stacking debuffs additional healing mechanics: consumption's cooldown and additional stacking debuffs Feb 3, 2024
@Roms1383 Roms1383 added this to the Road to anniversary milestone Feb 3, 2024
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