-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
AssetBundles and PDFs are mistakenly downloaded/backed up as models #33
Comments
https://kb.tabletopsimulator.com/custom-content/save-file-format/ has most defined, but doesn't include Page or PDF Here's jq queries for each of the URLs. This exposes the structure.
|
Yeah, the format has moved on a lot since I last looked at this. This is useful information though, thanks. |
So I have a ttsmod branch in my fork where I introduced a Right now it's just sort of pigeon holed in. I think I see it replacing most/all of the My goal is to use that for #27, #33, and #28. As it stands, it does implement #28 and fixes #33 at least partially. For #33 I'd like to make it import PDFs and AssetBundles from the old |
So, I ended up implementing this yesterday, as I realised it was pretty much required for #27, by basically adding a I'm not entirely sure what the distinction between a |
Importing from old ones is a good point, I'll add a new issue for it. |
Mods consist of folders
Workshop
,AssetBundles
,Images
,Models
,PDFs
,.PDF
extension.AssetBundles
folder with the.unity3d
extension.Along with that, currently assets are identified as Images or Not-Images based on the file extension. JSON is a structured document. The file type can be determined from parsing the JSON file itself. Additionally to the sections they're in, each type has a unique
FooURL
keyname:The text was updated successfully, but these errors were encountered: