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It's currently not possible to export if some assets are missing. Games are often still playable with a few missing assets (esp if the missing asset is something like an instruction manual PDF).
I propose that this gets added as behavior to the "-f, --force" option.
It'd be nice if the export was somehow marked as incomplete, but it's just a zip file with .pak as the file extension. Any thoughts on this? We could include a list of missing assets as a text file in the PAK, or put the word incomplete in the default file name or something.
The text was updated successfully, but these errors were encountered:
It's probably a good idea to add; for the purposes of #27, I've labelled partials as .part.pak rather than .pak. Adding some form of indication as to what is missing is worth doing.
I'm uncertain on what amount of space we have in a comment, so perhaps a missing.txt might be more appropriate?
Hmm, good call. Looks like zips use 2 bytes for comment length, so I think max is 65535bytes. And putting that information in a separate file is more visible to someone who might open the file and try to extract things manually.
BUT Thinking about this a bit more, how useful is a list of missing URLs really? All of the URLs are already in the json file, afterall. I could see us generating this file but then never using it, and if that's what we expect then it's probably not worth generating the file.
It's currently not possible to export if some assets are missing. Games are often still playable with a few missing assets (esp if the missing asset is something like an instruction manual PDF).
I propose that this gets added as behavior to the "-f, --force" option.
It'd be nice if the export was somehow marked as incomplete, but it's just a zip file with
.pak
as the file extension. Any thoughts on this? We could include a list of missing assets as a text file in the PAK, or put the wordincomplete
in the default file name or something.The text was updated successfully, but these errors were encountered: