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main.go
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main.go
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package main
import (
"fmt"
"strings"
)
func getPlayers() (p1 c4Player, p2 c4Player) {
fmt.Println("Select: ")
fmt.Println(" (1) Singleplayer")
fmt.Println(" (2) Multiplayer")
fmt.Print("> ")
var input string
fmt.Scanln(&input)
input = strings.TrimSpace(input)
switch input {
case "1", "s", "S", "y", "Y", "":
var input2 string
fmt.Println("Write your name: ")
fmt.Print("> ")
fmt.Scanln(&input2)
input2 = strings.TrimSpace(input2)
fmt.Println("")
return human{input2, Black}, minimaxAI{Red}
case "2", "m", "M", "n", "N":
// fmt.Println("Multiplayer")
var input2 string
fmt.Println("Write your name (player1): ")
fmt.Print("> ")
fmt.Scanln(&input2)
input2 = strings.TrimSpace(input2)
var input3 string
fmt.Println("Write your name (player2): ")
fmt.Print("> ")
fmt.Scanln(&input3)
input3 = strings.TrimSpace(input3)
return human{input2, Black}, human{input3, Red}
}
return human{"Alice", Black}, human{"Bob", Red}
}
func main() {
fmt.Println("Welcome to Connect 4 in Golang!")
fmt.Println()
player1, player2 := getPlayers()
c4Game := newConnect4Game(player1, player2)
for !c4Game.isGameOver() {
c4Game.nextMove()
}
c4Game.board.print()
if c4Game.winner != nil {
fmt.Println(c4Game.winner.getName() + " has won!")
} else {
fmt.Println("It was a tie!")
}
}