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Moving between different entity types in the annotation view for a given frame (eg Localization and frame States) requires going back and forth between the different entity panels. My users' workflow involves interacting with both Localizations and frame-level States both a significant amount and moving between the two panels is a source of slowdowns and potential error.
Proposed Solution: Make the different interfaces independently collapsible, such that two panel types can be open at the same time for easier UI interaction.
The text was updated successfully, but these errors were encountered:
Moving between different entity types in the annotation view for a given frame (eg Localization and frame States) requires going back and forth between the different entity panels. My users' workflow involves interacting with both Localizations and frame-level States both a significant amount and moving between the two panels is a source of slowdowns and potential error.
Proposed Solution: Make the different interfaces independently collapsible, such that two panel types can be open at the same time for easier UI interaction.
The text was updated successfully, but these errors were encountered: