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How to avoid redundance for entities etc.? #559

Answered by craigbarratt
andarotajo asked this question in Q&A
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It's a style preference. I prefer your first form since it's clear which entity you are referring to. I don't think the 2nd form helps much since you refer to robot_entity an equal number of times, and a reader (like me) unfamiliar with the code would have to take the additional step of looking for the value of robot_entity. It's also slightly confusing since if you later change robot_entity to a different value, the previously defined triggers won't change since the decorator's arguments are evaluated once when the function is defined, but the value of robot_entity in the function body will reflect the new value when the function is called. So that could create subtle bugs that would be …

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@andarotajo
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