You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It would be nice for testing purposes, and probably for more than just that, to be able to share a link to a particular point with an autosave/save game.
So that URLs aren't insanely long, engines would have to send xored memory (or just quetzal style savefiles.) We should look at the GlkApi autosave to see if there's anything there to trim. And then use some kind of compression (brotli? zstandard? something else?), before finally base64 encoding it.
The text was updated successfully, but these errors were encountered:
It would be nice for testing purposes, and probably for more than just that, to be able to share a link to a particular point with an autosave/save game.
So that URLs aren't insanely long, engines would have to send xored memory (or just quetzal style savefiles.) We should look at the GlkApi autosave to see if there's anything there to trim. And then use some kind of compression (brotli? zstandard? something else?), before finally base64 encoding it.
The text was updated successfully, but these errors were encountered: