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CITATION.cff
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cff-version: 1.2.0
title: >-
Who is Alyx? – A Virtual Reality Motion and Eye-Tracking
Multi-Session Dataset
message: >-
If you use this dataset, please cite both the article from
preferred-citation and the dataset itself.
type: dataset
authors:
- family-names: Rack
orcid: "https://orcid.org/0000-0002-0022-0711"
given-names: Christian
- family-names: Sieper
given-names: Fabian
- family-names: Schach
given-names: Lukas
- family-names: Latoschik
given-names: Marc Erich
doi: 10.5281/zenodo.8379914
repository-code: "https://github.com/cschell/who-is-alyx"
abstract: >-
This dataset contains over 110 hours of motion,
eye-tracking and physiological data from 71 players of the
virtual reality game “Half-Life: Alyx”. Each player played
the game on two separate days for about 45 minutes using a
HTC Vive Pro.
keywords:
- dataset
- motion data
- virtual reality
- eye tracking
- physiological data
license: CC-BY-NC-SA-4.0
date-released: "2022-04-21"
preferred-citation:
type: article
authors:
- family-names: Rack
orcid: "https://orcid.org/0000-0002-0022-0711"
given-names: Christian
- family-names: Fernando
given-names: Tamara
- family-names: Yalcin
given-names: Murat
- family-names: Hotho
given-names: Andreas
- family-names: Latoschik
given-names: Marc Erich
title: >-
Who is Alyx? A new behavioral biometric dataset for user identification in
XR
journal: Frontiers in Virtual Reality
volume: 4
year: 2023
url: "https://www.frontiersin.org/articles/10.3389/frvir.2023.1272234"
doi: 10.3389/frvir.2023.1272234
abstract: >-
Introduction: This paper addresses the need for reliable user identification
in Extended Reality (XR), focusing on the scarcity of public datasets in
this area. Methods: We present a new dataset collected from 71 users who
played the game 'Half-Life: Alyx' on an HTC Vive Pro for 45 min across two
separate sessions. The dataset includes motion and eye-tracking data, along
with physiological data from a subset of 31 users. Benchmark performance is
established using two state-of-the-art deep learning architectures,
Convolutional Neural Networks (CNN) and Gated Recurrent Units (GRU).
Results: The best model achieved a mean accuracy of 95% for user
identification within 2 min when trained on the first session and tested on
the second. Discussion: The dataset is freely available and serves as a
resource for future research in XR user identification, thereby addressing a
significant gap in the field. Its release aims to facilitate advancements in
user identification methods and promote reproducibility in XR research.
license: CC-BY-4.0
date-released: "2023-11-10"